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cleaning this up


* GirlyRun: You do this while wearing what the game considers "feminine" (like bottoms designed for females, or a dress), [[https://www.youtube.com/watch?v=0CX94k1I7ao no matter which gender you are]]. (The exception is the default skirt that the female player character wears if they aren't wearing any other skirt or pants- they will do a non-girly run while wearing it, as well as outfits meant to resemble other clothing, like the raincoat).

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* GirlyRun: You do this Players run with their elbows bent and their hands lifted in the air while wearing what the game considers "feminine" (like bottoms designed for females, or a dress), "feminine", [[https://www.youtube.com/watch?v=0CX94k1I7ao no matter which gender you they are]]. (The exception is This includes most skirts and dresses, excluding the girl's default skirt and a handful of "dresses" like raincoats that the female player character wears if they aren't wearing any other skirt or pants- they will do a non-girly run while wearing it, as well as outfits are meant to resemble represent some other clothing, like the raincoat).kind of long outerwear.
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Hundred Percent Adoration Rating was renamed Universally Beloved Leader in TRS. If an example was removed, it likely isn't a good example as written


* HundredPercentAdorationRating: Players need one before they can actually do anything as mayor.
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* GenderNeutralWriting: Player characters are almost always referred to in gender-neutral terms, including, but not limited to, the pronouns "they" and "them". The game uses this when NPC villagers refer to one another (i.e. "Thanks [player] for delivering that to [villager], I hope they enjoy it!"). The only real exceptions to this is when buying clothes, as the Able Sisters and Gracie comment what gender it'll look good on (meant for boys, meant for girls, gender-neutral). They'll also be surprised about pulling the look off if you buy a dress as a boy, for example, [[WholesomeCrossdresser but they won't admonish you for it.]] -- though in some languages that require it, what gender you are on your Mayor ID does imply ''grammatical'' gender. Villagers will also use "they/them" pronouns after you get a new neighbour to move in, likely because they've never met.

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* GenderNeutralWriting: GenderInclusiveWriting: Player characters are almost always referred to in gender-neutral terms, including, but not limited to, the pronouns "they" and "them". The game uses this when NPC villagers refer to one another (i.e. (e.g., "Thanks [player] for delivering that to [villager], I hope they enjoy it!"). The only real exceptions to this is when buying clothes, as the Able Sisters and Gracie comment what gender it'll look good on (meant for boys, meant for girls, gender-neutral). They'll also be surprised about pulling the look off if you buy a dress as a boy, for example, [[WholesomeCrossdresser but they won't admonish you for it.]] -- though in some languages that require it, what gender you are on your Mayor ID does imply ''grammatical'' gender. Villagers will also use "they/them" pronouns after you get a new neighbour to move in, likely because they've never met.

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don't lump several things into a subcategory until you have several things :p


* Like in previous games Gulliver sometimes references other Nintendo franchises in his dialogue:
** He mentions that he hasn't had so much help since he visited [[VideoGame/SuperMarioSunshine Ricco Harbor]].

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* Like in previous games ** Gulliver sometimes references other Nintendo franchises in his dialogue:
** He
mentions that he hasn't had so much help since he visited [[VideoGame/SuperMarioSunshine Ricco Harbor]].
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* TranslationNod: K.K. Slider’s new alter ego for this game is named DJ KK, even in Japan, where the K.K. shortening of Totakeke hadn’t appeared before.
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* EasilyElected: Upon arriving to their town, the first player is instantly named the mayor by Isabelle and the other residents. The dialogue options all express confusion indicating that the player never ran for the position -- not to mention that they'd never even been to the town, let alone lived there, prior to that conversation.
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No, your character will still run have the Girly Run animation if they're wearing a skirt, regardless of the shirt.


* WholesomeCrossdresser: All clothes are available for any gender. Skirts, dresses, pants, shirts, and shoes are treated as different kinds of items rather than altering the clothing choices based on gender that past games did. So it's possible to start a game as one gender and eventually work your way to the point where the only way to tell the character's true gender is to look at their face (which even then, may not help, as some faces are gender-neutral, and you are able to cover them up with a mask), or the color of their ID card (Pink Girl, Blue Boy, naturally). The character's running animation is based what clothes you wear, so if a boy is wearing a dress, they'll still do a GirlyRun, and if a girl is wearing a shirt, they'll run like a boy villager.

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* WholesomeCrossdresser: All clothes are available for any gender. Skirts, Despite clothing being "gendered", skirts, dresses, pants, shirts, and shoes can be worn by both male and female PCs, and are treated as different kinds of items rather than altering the clothing choices based on gender sex that past games did. So it's It's possible to start a game as one gender sex and eventually work your way to the point where the only way to tell the character's true gender sex is to look at their face (which even then, may not help, as some faces are gender-neutral, and you are able to cover them up with a mask), both sexes do share similar eyes) or the color of their ID card (Pink Girl, Blue Boy, naturally). The character's running animation is based what clothes you wear, so if putting them in a boy is wearing skirt or dress will most likely give them a dress, they'll still do a GirlyRun, and if a girl is wearing a shirt, they'll GirlyRun cycle. Masculine or unisex clothing makes them run like a boy villager.as they normally would with the clothes they started off with.
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Up To Eleven is a defunct trope


* RenovatingThePlayerHeadquarters: Brought UpToEleven compared to previous games, with the player able to build up and customize an entire town.

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* RenovatingThePlayerHeadquarters: Brought UpToEleven Exaggerated compared to previous games, with the player able to build up and customize an entire town.
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* TechnicalEuphemism: Kapp'n [[{{Gasshole}} occasionally farts]] after the first verse of his sea shanties. Sometimes, he'll call it the "wind in [his] southern hemisphere".
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This wasn't mentioned at all. And it only appears in this game. At least New Horizons doesn't have this constant reminder.


* AntiPoopSocking: Like in past games, at nighttime villagers go to sleep and stores close up, except for the museum and Town Hall, which are open 24/7 (sometimes a villager or two will also be up late with you). In this game in particular, this also means you can't use the Able Sisters' design feature, since it's inside the Able Sisters' shop which is only open from 9 AM to 9 PM.

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* AntiPoopSocking: Like in past games, at nighttime villagers go to sleep and stores close up, except for the museum and Town Hall, which are open 24/7 (sometimes a villager or two will also be up late with you). In this game in particular, this also means you can't use the Able Sisters' design feature, since it's inside the Able Sisters' shop which is only open from 9 AM to 9 PM. Additionally, after an hour of playing at any time, villagers will mention to the player to take a break if they are talked to.
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''New Leaf'' was the most revolutionary title since 2005's ''VideoGame/AnimalCrossingWildWorld''. It boasts a revised art-style, many new characters, and significant changes to the mechanics, all of which [[NewbieBoom introduced many newcomers to the franchise]], launching it into mainstream success. Because of this, ''New Leaf'' is the second-best selling game in the series, moving 13.4 million units in its lifetime.[[note]]It was beaten by the following game, ''VideoGame/AnimalCrossingNewHorizons'', though its numbers are an order of magnitude larger due to the releasing right when lockdowns started for the UsefulNotes/COVID19Pandemic; it currently stands at shy of 40 million units.[[/note]]

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''New Leaf'' was the series' most revolutionary title since 2005's ''VideoGame/AnimalCrossingWildWorld''. It boasts a revised art-style, many new characters, and significant changes to the mechanics, all of which [[NewbieBoom introduced many newcomers to the franchise]], launching it into mainstream success. Because of this, ''New Leaf'' is the second-best selling game in the series, moving 13.4 million units in its lifetime.[[note]]It was beaten by the following game, ''VideoGame/AnimalCrossingNewHorizons'', though its numbers are an order of magnitude larger due to the releasing right when lockdowns started for the UsefulNotes/COVID19Pandemic; it currently stands at shy of 40 million units.[[/note]]
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To everyone's surprise, on October 2016 a new update was announced and released for the game the following month, titled: ''Animal Crossing: New Leaf: Welcome amiibo'' (''Tobidase Doubutsu no Mori amiibo+'') or the "Welcome amiibo" update as players call it. This also meant newer physical copies of ''New Leaf'' all have the update built-in, while people who already own ''New Leaf'' can update their copy for free. The update, as the name suggests, adds Toys/{{amiibo}} compatibility, including specially made villager and NPC amiibo cards, the ''Animal Crossing'' amiibo figures, and other select amiibo. There are also various improvements to the gameplay, like shaking trees without putting away your tool, and sitting on rocks.

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To everyone's surprise, on October 2016 a new an update was announced and released for the game the following month, titled: was released in November 2016, titled ''Animal Crossing: New Leaf: Welcome amiibo'' (''Tobidase Doubutsu no Mori amiibo+'') amiibo+''), or the "Welcome amiibo" update as players call it. This also meant newer for short. Newer physical copies of ''New Leaf'' all have the update built-in, while people who already own ''New Leaf'' the base game can update their copy for free. The update, as the name suggests, adds Toys/{{amiibo}} compatibility, including specially made villager and NPC amiibo cards, compatibility with Toys/{{amiibo}}, both the existing ''Animal Crossing'' line and select amiibo figures, and from other select amiibo. series. There are also various improvements to the gameplay, like shaking being able to sit on rocks and shake trees without putting away your tool, and sitting on rocks.
tool.
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''New Leaf'' was the most revolutionary title since 2005's ''VideoGame/AnimalCrossingWildWorld''. It boasts a revised art-style, new plot, and heavy changes to the mechanics, all of which were universally appreciated by the playerbase, of which [[NewbieBoom it also brought quite a lot more newcomers into the franchise]] and brought even greater success to the already popular series, turning it into one of Nintendo's flagship [=IPs=] with crossover content being made for ''VideoGame/MarioKart8'', as well as solidifying the game in the mainstream. Because of this, ''New Leaf'' is the second-most popular game in the series, selling 13.4 million units in its lifetime.[[note]]It was beaten by the following game, ''New Horizons'', though the numbers are an order of magnitude larger due to the COVID-19 pandemic making it the perfect game to get stuck inside with, and it currently stands at shy of 40 million units.[[/note]]

The game has a {{spinoff}}, ''VideoGame/AnimalCrossingHappyHomeDesigner'', which was released in 2015 and recycles most of its assets from ''New Leaf''.

To everyone's surprise, on October 2016 a new update was announced and released for the game the following month, titled: ''Animal Crossing: New Leaf: Welcome amiibo'' (''Tobidase Doubutsu no Mori amiibo+'') or the "Welcome amiibo" update as players call it. This also meant newer physical copies of ''New Leaf'' all have the update built-in, while people who already own ''New Leaf'' can update their copy for free. The update, as the name suggests, adds Toys/{{amiibo}} compatibility, including specially made villager and NPC amiibo cards, the ''Animal Crossing'' amiibo figures, and other select amiibo. There are also various improvements to the game (you can sit on rocks now!).

In a first for the franchise, there was no follow-up game, or even an [=HD=] port to the UsefulNotes/WiiU, so the home console versions skipped a generation from the UsefulNotes/{{Wii}}'s ''VideoGame/AnimalCrossingCityFolk'' to the UsefulNotes/NintendoSwitch's ''VideoGame/AnimalCrossingNewHorizons'' 7-8 years later (though the gap was filled by the spin-off titles ''amiibo Festival'', ''Happy Home Designer'', and ''VideoGame/AnimalCrossingPocketCamp''). The ''Welcome amiibo'' update is the closest ''New Leaf'' had to a traditional follow-up.

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''New Leaf'' was the most revolutionary title since 2005's ''VideoGame/AnimalCrossingWildWorld''. It boasts a revised art-style, many new plot, characters, and heavy significant changes to the mechanics, all of which were universally appreciated by the playerbase, of which [[NewbieBoom it also brought quite a lot more introduced many newcomers into the franchise]] and brought even greater success to the already popular series, turning franchise]], launching it into one of Nintendo's flagship [=IPs=] with crossover content being made for ''VideoGame/MarioKart8'', as well as solidifying the game in the mainstream. mainstream success. Because of this, ''New Leaf'' is the second-most popular second-best selling game in the series, selling moving 13.4 million units in its lifetime.[[note]]It was beaten by the following game, ''New Horizons'', ''VideoGame/AnimalCrossingNewHorizons'', though the its numbers are an order of magnitude larger due to the COVID-19 pandemic making it releasing right when lockdowns started for the perfect game to get stuck inside with, and UsefulNotes/COVID19Pandemic; it currently stands at shy of 40 million units.[[/note]]

The game has a {{spinoff}}, ''VideoGame/AnimalCrossingHappyHomeDesigner'', which was released in 2015 and recycles most of its assets and gameplay mechanics from ''New Leaf''.

Leaf''. The UsefulNotes/WiiU spin-off ''Animal Crossing: amiibo Festival'' and the mobile game ''VideoGame/AnimalCrossingPocketCamp'' also borrow assets from ''New Leaf'', but otherwise play quite differently.

To everyone's surprise, on October 2016 a new update was announced and released for the game the following month, titled: ''Animal Crossing: New Leaf: Welcome amiibo'' (''Tobidase Doubutsu no Mori amiibo+'') or the "Welcome amiibo" update as players call it. This also meant newer physical copies of ''New Leaf'' all have the update built-in, while people who already own ''New Leaf'' can update their copy for free. The update, as the name suggests, adds Toys/{{amiibo}} compatibility, including specially made villager and NPC amiibo cards, the ''Animal Crossing'' amiibo figures, and other select amiibo. There are also various improvements to the game (you can sit gameplay, like shaking trees without putting away your tool, and sitting on rocks now!).

rocks.

In a first for the franchise, there was no direct follow-up game, or even an [=HD=] port to for the UsefulNotes/WiiU, concurrent home console (the UsefulNotes/WiiU), so the home console versions skipped a generation from the UsefulNotes/{{Wii}}'s ''VideoGame/AnimalCrossingCityFolk'' to the UsefulNotes/NintendoSwitch's ''VideoGame/AnimalCrossingNewHorizons'' 7-8 years later (though the gap was filled by the spin-off titles ''amiibo Festival'', ''Happy Home Designer'', and ''VideoGame/AnimalCrossingPocketCamp'').''VideoGame/AnimalCrossingNewHorizons''. The ''Welcome amiibo'' update is the closest ''New Leaf'' had to a traditional follow-up.
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None


''New Leaf'' was the most revolutionary title since 2005's ''VideoGame/AnimalCrossingWildWorld''. It boasts a revised art-style, new plot, and heavy changes to the mechanics, all of which were universally appreciated by the playerbase, of which [[NewbieBoom it also brought quite a lot more newcomers into the franchise]] and brought even greater success to the already popular series, turning it into one of Nintendo's flagship [=IPs=] with crossover content being made for ''VideoGame/MarioKart8'', as well as solidifying the game in the mainstream. Because of this, ''New Leaf'' is the second-most popular game in the series, selling 13.4 Million Units in its lifetime[[note]]It was beaten by the following game, ''New Horizons'', though the numbers are an order of magnitude larger due to the COVID-19 pandemic making it the perfect game to get stuck inside with, and it currently stands at shy of 40 million units.[[/note]]

to:

''New Leaf'' was the most revolutionary title since 2005's ''VideoGame/AnimalCrossingWildWorld''. It boasts a revised art-style, new plot, and heavy changes to the mechanics, all of which were universally appreciated by the playerbase, of which [[NewbieBoom it also brought quite a lot more newcomers into the franchise]] and brought even greater success to the already popular series, turning it into one of Nintendo's flagship [=IPs=] with crossover content being made for ''VideoGame/MarioKart8'', as well as solidifying the game in the mainstream. Because of this, ''New Leaf'' is the second-most popular game in the series, selling 13.4 Million Units million units in its lifetime[[note]]It lifetime.[[note]]It was beaten by the following game, ''New Horizons'', though the numbers are an order of magnitude larger due to the COVID-19 pandemic making it the perfect game to get stuck inside with, and it currently stands at shy of 40 million units.[[/note]]
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Shovels don't break in this game. Was this copy-pasted from the New Horizons page?


%%* TheGoldenRule: Alice's favorite quote in ''New Leaf''.

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%%* * TheGoldenRule: Alice's favorite picture quote in ''New Leaf''.is "Treat others as you would like to be treated."



** It's fairly clear that shovels can hit rocks, but axes also work; this has been possible since the first ''Animal Crossing'', but was never needed nor mentioned. Here, it's basically pointless, as you get the basic tools at the same time from the Nooklings shop, and so you have no motivation to use an axe on anything but tree's unless your shovel has broken.

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** It's fairly clear that shovels can hit rocks, but axes also work; this has been possible since the first ''Animal Crossing'', but was never needed nor mentioned. Here, it's basically pointless, as you get the basic tools at the same time from the Nooklings shop, and so you have no motivation to use an axe on anything but tree's unless your shovel has broken.trees.
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** In terms of the house itself, it follows a similar progression to ''Wild World'' housing, having the base room, three side rooms, second floor, and basement, each having 4x4, 6x6, and 8x8 floor space expansions. After the ''Welcome amiibo'' update, you're able to get a Secret Storage extension for more storage space in addition to your storage furnishings. Before you get your house, however, you're stuck with a tiny tent until you pay off the loan for the land claim.
** For the entire town, you can build public works projects to decorate the land, some of which have functional purposes outside of breathing life to the humble town. When your town achieves the perfect town status, you can even customize the town-hall, where all your mayoral duties are done.
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* RenovatingThePlayerHeadquarters: Brought UpToEleven compared to previous games, with the player able to build up and customize an entire town.

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* AntiFrustrationFeatures:
** You are able to cycle through the tools you are using by pressing left or right on the D-pad, saving the hassle of opening up your inventory all the time.

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* AntiFrustrationFeatures:
AntiFrustrationFeatures: Where to begin? It's almost as if the game was designed specifically to address the problem with ''City Folk'' not making enough strides in the series or differentiating itself from its predecessors.
** You are City Folk introduced the ability to be able to cycle through the tools and miscellaneous items with the D-pad, though the inconsistency of putting down a tool, than pressing either left or right, only to be holding something you are using by didn't have equipped previously was an annoyance. In ''New Leaf'', if, for example, you put you shovel back in your pockets, pressing left or right on will still have the D-pad, saving character holding the hassle of opening up your inventory all the time.tool they were just using before,



** The town ordinances are basically this, allowing players to make the game more convenient for them in certain ways:

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** The town ordinances are basically ''especially'' this, allowing players to make the game more convenient for them in certain ways:



** With the re-addition of the "Save and Continue" feature in this game (which was absent from Wild World and City Folk), avoiding bees is a lot easier (as they despawn after the save). Not only that, but you can actually pick up their beehives and sell them.
** If you're trying to catch bees, the swarm will freeze in place when you open your inventory. This eliminates the rush to equip your net, allowing you to focus on the timing of your swing.
** Buying an art item from Crazy Redd was a LuckBasedMission in previous games. You never knew if the item was forged or not until you donated it to the museum. New Leaf makes it semi-easy to tell whether an art item is forged or not, though it takes a keen eye to tell (or more likely, a strategy guide).
** Having trouble finding a Villager? Don't know where to find the holiday villagers? Don't remember where you built your snowman? Just buy a megaphone from the Nooklings' shop and say someone's name in the 3DS's microphone; you'll find out where they are from their speech bubbles. Though it doesn't tell you if the villagers are inside non-home buildings, so if they don't respond and aren't in their house, they could be in any store, visiting a friend, or in the museum. Which is a nasty waste of time looking through all those places, and is just better to wait until they come back later.

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** With the re-addition of the "Save and Continue" feature in this game (which was absent from Wild World and City Folk), Folk, and something you could only do via a gyroid next to your door in first game), avoiding bees is a lot easier (as they despawn after the save). Not only that, but you can actually pick up their beehives and sell them.
** If you're trying to catch bees, the swarm will freeze in place when you open your inventory. This eliminates the rush to equip your net, allowing you to focus on the timing of your swing.
** Buying an art item from Crazy Redd was a LuckBasedMission in previous games.''Wild World'' and ''City Folk''. You never knew if the item was forged or not until you donated it to the museum. New Leaf makes it semi-easy to tell whether an art item is forged or not, though it takes a keen eye to tell (or more likely, a strategy guide).
** Having trouble finding a Villager? Don't know where to find the holiday villagers? Don't remember where you built your snowman? Just buy a megaphone from the Nooklings' shop and say someone's name in the 3DS's microphone; you'll find out where they are from their speech bubbles. Though it doesn't tell you Keep in mind this '''only''' works if the villagers are inside non-home buildings, so if they don't respond and aren't in their house, they could be in any store, visiting a friend, or in the museum. Which is a nasty waste of time whoever you're looking through all those places, and for is just better to wait until they come back later.wandering nowhere else but the town.



** Normally, when talking to the villagers, the game allows you to quickly select the last option by hitting the B button. However, when making an important choice (such as deciding whether or not to release a catch or choosing what to put in someone's coffee in The Roost), pressing B doesn't select anything, preventing you from accidentally choosing the wrong thing.



*** Also in Welcome amiibo, you can get a Wii U and a New Nintendo 3DS as furniture to play all new minigames. However, these can only be obtained by getting lucky with fortune cookies, which only 2 of a day can be bought and it costs Play Coins... That is, unless you scan an Animal Crossing amiibo (either a figurine, including the Smash Villager, or certain Welcome amiibo cards), invite them to the campground and order the item from them.

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*** Also in Welcome amiibo, amiibo also allows you can to get a Wii U and a New Nintendo 3DS as furniture to play all new minigames.mini-games. However, these can only be obtained by getting lucky with fortune cookies, which only 2 of a day can be bought and it costs Play Coins... That is, unless you scan an Animal Crossing amiibo (either a figurine, including the Smash Villager, or certain Welcome amiibo cards), invite them to the campground and order the item from them.



* BreakoutCharacter: Isabelle has been very well received, to the point where she's considered to be a main character on the same level as veterans like Tom Nook, K.K Slider, and Mr. Resetti. She's a DLC character in ''VideoGame/MarioKart8'', an Assist Trophy in ''[[VideoGame/SuperSmashBros Smash 3DS/ Wii U]]'', while also being one of two of the pack-in Toys/{{amiibo}} figurine for ''amiibo Festival''. And then she was added to the ''VideoGame/SuperSmashBrosUltimate'' roster.
* BreakableWeapons: The simple tools break fairly easily, while the silver tools take about 50 uses to break. Golden tools do not break.

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* BreakoutCharacter: Isabelle has been very well received, Isabelle, to the point where she's considered to be a main character on the same level as veterans like Tom Nook, K.K Slider, and Mr. Resetti. She's a DLC character in ''VideoGame/MarioKart8'', an Assist Trophy in ''[[VideoGame/SuperSmashBros Smash 3DS/ Wii U]]'', while also being one of two of the pack-in Toys/{{amiibo}} figurine for ''amiibo Festival''. And then she was added to the ''VideoGame/SuperSmashBrosUltimate'' roster.
* BreakableWeapons: The simple tools break fairly easily, basic Axe breaks after 32 uses, while the silver tools take about 50 Silver Axe takes 136 uses to break. The Golden tools do not break.Axe averts this entirely.



* GirlyRun: You do this while wearing a dress, [[https://www.youtube.com/watch?v=0CX94k1I7ao no matter which gender you are]]. (The exception is the default skirt that the female player character wears if they aren't wearing any other skirt or pants- they will do a non-girly run while wearing it, as well as outfits meant to resemble other clothing, like the raincoat).

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* GirlyRun: You do this while wearing what the game considers "feminine" (like bottoms designed for females, or a dress, dress), [[https://www.youtube.com/watch?v=0CX94k1I7ao no matter which gender you are]]. (The exception is the default skirt that the female player character wears if they aren't wearing any other skirt or pants- they will do a non-girly run while wearing it, as well as outfits meant to resemble other clothing, like the raincoat).



* KinderAndCleaner:
** Compared to the original, characters are much nicer this time around. Villagers used to make cruel remarks and force you to play "games" or buy items from them for a random amount of bells (often the exact amount you have on you) and give you junk in return. Aside from them, the snowmen went from outright hostile towards you if you mess up assembling them to forgiving of your mistake, Rover initially being passive aggressive if you refuse to let him sit across from you in the train after he comments about drooling on you, and Phyllis' snark was toned down from being moody and impatient to comments about closing the door when you leave.
** Resetti is optional here, unlike other games. If the player chooses not to build the Reset Center, Isabelle's "Oh, Mayor? Looks like you forgot to save last time." is ''much'' gentler then Resetti's former scoldings.
** It's also much easier to maintain a cleaner environment than previously because villagers at least make ''some'' effort to place plants around those with the same genus and water.



* LighterAndSofter:
** Compared to the original, characters are much nicer in the newer games. Villagers used to make cruel remarks and force you to play "games" or buy items from them for a random amount of bells (often the exact amount you have on you) and give you junk in return. Aside from them, the snowmen went from outright hostile towards you if you mess up assembling them to forgiving of your mistake, Rover initially being passive aggressive if you refuse to let him sit across from you in the train after he comments about drooling on you, and Phyllis' snark was toned down from being passive aggressive to comments about closing the door when you leave.
** Resetti is optional here, unlike other games. If the player chooses not to build the Reset Center, Isabelle's "Oh, Mayor? Looks like you forgot to save last time." is ''much'' gentler then Resetti's former scoldings.
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''New Leaf'' was the most revolutionary title since 2005's ''VideoGame/AnimalCrossingWildWorld''. It boasts a revised art-style, new plot, and heavy changes to the mechanics, all of which were universally appreciated by the playerbase, of which [[NewbieBoom it also brought quite a lot more newcomers into the franchise]] and brought even greater success to the already popular series, turning it into one of Nintendo's flagship [=IPs=] with crossover content being made for ''VideoGame/MarioKart8'', as well as solidifying the game in the mainstream. Because of this, ''New Leaf'' is one of the popular games in the series, selling 13.4 Million Units in its life[[note]]It was beaten by the following game, ''New Horizons'', though the numbers are an order of magnitude larger due to the COVID-19 pandemic making it the perfect game to get stuck inside with, currently stands at 22.4 million units.[[/note]]

to:

''New Leaf'' was the most revolutionary title since 2005's ''VideoGame/AnimalCrossingWildWorld''. It boasts a revised art-style, new plot, and heavy changes to the mechanics, all of which were universally appreciated by the playerbase, of which [[NewbieBoom it also brought quite a lot more newcomers into the franchise]] and brought even greater success to the already popular series, turning it into one of Nintendo's flagship [=IPs=] with crossover content being made for ''VideoGame/MarioKart8'', as well as solidifying the game in the mainstream. Because of this, ''New Leaf'' is one of the second-most popular games game in the series, selling 13.4 Million Units in its life[[note]]It lifetime[[note]]It was beaten by the following game, ''New Horizons'', though the numbers are an order of magnitude larger due to the COVID-19 pandemic making it the perfect game to get stuck inside with, and it currently stands at 22.4 shy of 40 million units.[[/note]]

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** ''Welcome Amiibo'' added the ability to be able to shake trees while holding a tool. Not only does this alleviate the need to put away equipment just to harvest fruit, it makes catching wasps a lot easier, since you can keep your net out and simply use it as soon as the nest hits the ground.

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** ''Welcome Amiibo'' added the ability to be able to shake trees while holding a tool. Not only does this alleviate the need to put away equipment just to harvest fruit, it makes catching wasps bee's a lot easier, since you can keep your net out and simply use it as soon as the nest hits the ground.



* SuspiciouslySpecificDenial: When you first meet Zipper T. Bunny on Bunny Day, he makes sure to let you know he is definitely not a person wearing a rabbit costume. He has a zipper on his back, and will act noticeably irritated if you repeatedly talk to him. Even his own camper van entry gets in on the joke.



* WholesomeCrossdresser: All clothes are equally available for any gender, as skirts, dresses, pants, shirts, and shoes are treated as different kinds of items rather than altering clothing based on gender. So it's possible to start a game as one gender and eventually work your way to the point where the only way to tell the character's true gender is to look at their face (which even then, may not help, as some faces are gender-neutral, and you are able to cover them up with a mask), or the color of their ID card (Pink Girl, Blue Boy, naturally). The character's running animation is based what clothes you wear, so if a boy is wearing a dress, they'll still do a GirlyRun, and if a girl is wearing a shirt, they'll run like a boy villager.

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* VideoGameCrueltyPotential: The cruel things you could always do to the villagers returns here: whacking them with a net, not curing their flea problem, leading them into pitfalls, ignoring commitments to see their/ your house.
* VideoGamePerversityPotential:
** Despite the measures taken to maintain the kid friendly rating, people have nonetheless gotten very creative when it comes to getting around such measures, such as abusing the Scunthorpe problem when naming a town (like Pen Island), while more ambitious players have abused the pro pattern designer to create topless-nude-suits (pants, thankfully, cannot be customised) paired with shorts, and so one can use the SceneryCensor to appear nude in screenshots.
** And, as always, the custom designs can be used for any kind of artwork, and can be hung up on the wall for anyone to see.
** The profanity filter only applies for online interactions with strangers, not for the villagers or players joining that are marked as friends; there isn't one for anything beyond that. Due to this, there have been some hilarious mishaps where islanders have picked up and reiterated inappropriate words used by players. You can also name your town pretty much anything too. And let's not get started on non-English cuss words, romanized from non-Latin alphabet or otherwise, which the game just ignores.
* WeBuyAnything: Timmy and Tommy, as well as Re-tail's Reese and Cyrus, will buy everything the player presents to them, with the exception of trash items like boots and tires.
* WelcomeToCorneria: Logicially, this is going to happen, as there's only so many phrases a villager tgype has before they end up repeating themselves.
* WholesomeCrossdresser: All clothes are equally available for any gender, as skirts, gender. Skirts, dresses, pants, shirts, and shoes are treated as different kinds of items rather than altering the clothing choices based on gender.gender that past games did. So it's possible to start a game as one gender and eventually work your way to the point where the only way to tell the character's true gender is to look at their face (which even then, may not help, as some faces are gender-neutral, and you are able to cover them up with a mask), or the color of their ID card (Pink Girl, Blue Boy, naturally). The character's running animation is based what clothes you wear, so if a boy is wearing a dress, they'll still do a GirlyRun, and if a girl is wearing a shirt, they'll run like a boy villager.villager.
* WishUponAShootingStar: Whenever meteors appear, you can look up at the sky and wish upon a meteor, represented by said meteor glowing brightly when wished upon. The next day, you will get a package in the mail that is space-themed.
* YouHaveResearchedBreathing: You can't use Emote Animations until you unlock Club LOL and meet with Dr. Shrunk and give him fruit to do one of his comedy routines. The saving grace is that he never repeats himself, and only when you've unlocked all the emotes will he repeat the same ones.
* YouNoTakeCandle: As was the case in previous games, Saharah the rug-peddling camel talks in strange broken English, saying things like "Yes, a rug for your purchasing. What size shall be the rug of yours?"
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* NationalGeographicNudity: Players can never wear anything less than a pair of shorts and undershirt (attempting to strip replaces your clothes with generic grey shorts/ dresses). However, several of Redd's statues - most notably the Gallant Statue and Beautiful Statue - are partly or entirely nude and, er, anatomically correct. The game maintains its kid-friendly rating because these are model replicas of famous real-life sculptures, and to some degree offers an educational benefit to players.


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* NoFairCheating:
** As a deterrent to time traveling, turning back your system clock will cause any and all turnips, regardless of where they're stored, to instantly spoil.


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* OxygenMeter: It's not shown, and this being Animal Crossing you don't drown regardless, but you can only dive underwater for a little under 10 seconds before your character will automatically surface for air.


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* PinataEnemy:
** Tarantulas and scorpions, the two dangerous bugs which are seasonal counterparts of each other, occasionally appear at night; if you can catch them without getting bit, each one sells for about 8,000 Bells.
** Less arachnophobia-inducing techniques to get bells quickly include fishing for koi at ponds at night, catching rare fish on the island, or catching lucrative butterflies like peacock or emperor butterflies.


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* PlayEveryDay: The game encourages this with unlocking Public Work Projects, donating to the museum your found fish and bugs, among other things.


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* PurelyAestheticGender: There aren't any restrictions to speak of when it comes to gender and character customization. Both genders can wear any item of clothing, villagers rarely use gendered terms, and the few times they are used; by the Able Sisters and Gracie, neither of them discourage cross-dressing. Really, the only "restrictions" are hairstyles, which need to be unlocked after a certain amount of haircuts, and the pyjamas you wear when visiting the dream suite, and that's about it.

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* EarnYourFun: Certain parts of the game are locked behind specific goals one has to reach. For example, the second floor exhibit of the museum, as well as Brewsters Cafe, do not get unlocked until the museum has received enough respective donations.



* EquipmentUpgrade: The initial set of tools the player will be able to buy are basic tools, but better tools present themselves when you furtyher progress in the game, with the endpoint being Golden Tools, which never break.

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* EpicFail: Your villagers are... not very good fishers or bug catchers to say the least. Their fishing rods lack a bobber and lure when they "cast" it into the rivers of your island, and everytime a contest rolls around, you only se them do related actions, and not actually see them catch any bugs or fish.
* EquipmentUpgrade: The initial set of tools the player will be able to buy are basic tools, but better tools present themselves when you furtyher further progress in the game, with the endpoint being Golden Tools, which never break.



* GenderNeutralWriting: The game uses this when NPC villagers refer to one another (i.e. "Thanks [player] for delivering that to [villager], I hope they enjoy it!"). The only real exceptions to this is when buying clothes, as the Able Sisters and Gracie comment what gender it'll look good on (meant for boys, meant for girls, gender-neutral). They'll also be surprised about pulling the look off if you buy a dress as a boy, for example, [[WholesomeCrossdresser but they won't admonish you for it.]] -- though in some languages that require it. For language reasons, for some languages, what gender you are on your Mayor ID does imply ''grammatical'' gender. Villagers will also do this after you get a new neighbor to move in, likely because they've never met.

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* GameplayAndStorySegregation: Only one of each kind of insect, fish, and fossil can be donated to the museum, but some of the exhibits show multiples of the same species. Donating a single ant results in an entire herd of them appearing in the insect wing in a massive line.
* GenderNeutralWriting: Player characters are almost always referred to in gender-neutral terms, including, but not limited to, the pronouns "they" and "them". The game uses this when NPC villagers refer to one another (i.e. "Thanks [player] for delivering that to [villager], I hope they enjoy it!"). The only real exceptions to this is when buying clothes, as the Able Sisters and Gracie comment what gender it'll look good on (meant for boys, meant for girls, gender-neutral). They'll also be surprised about pulling the look off if you buy a dress as a boy, for example, [[WholesomeCrossdresser but they won't admonish you for it.]] -- though in some languages that require it. For language reasons, for some languages, it, what gender you are on your Mayor ID does imply ''grammatical'' gender. Villagers will also do this use "they/them" pronouns after you get a new neighbor neighbour to move in, likely because they've never met.



* GirlyRun: You do this while wearing a dress, [[https://www.youtube.com/watch?v=0CX94k1I7ao no matter which gender you are]]. (The exception is the default skirt that the female player character wears if they aren't wearing any other skirt or pants- they will do a non-girly run while wearing it.)

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* GirlyRun: You do this while wearing a dress, [[https://www.youtube.com/watch?v=0CX94k1I7ao no matter which gender you are]]. (The exception is the default skirt that the female player character wears if they aren't wearing any other skirt or pants- they will do a non-girly run while wearing it.)it, as well as outfits meant to resemble other clothing, like the raincoat).



** It's fairly clear that shovels can hit rocks, but axes also work; this has been possible since the first ''Animal Crossing'', but was never needed nor mentioned. Here, it's basically pointless, as you get the basic tools at the same time from the Nooklings shop, and so you have no motivation to use an axe on anything but tree's.

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** It's fairly clear that shovels can hit rocks, but axes also work; this has been possible since the first ''Animal Crossing'', but was never needed nor mentioned. Here, it's basically pointless, as you get the basic tools at the same time from the Nooklings shop, and so you have no motivation to use an axe on anything but tree's.tree's unless your shovel has broken.


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** It's pretty much impossible to learn all the coffee requirements for any and all villagers that may come to Brewsters Cafe, so you may need to have a guide handy to work out the missing ingredients. Similarly, characters like Isabelle only usually gives one hint per visit, so unless you get lucky, you'll have to have Isabelle visit three times to get her full order right, or again, resort to using a guide.
** Obtaining art from Redd is still a hit-and-miss process unless you happen to knowledgeable about a specific statue or artist.

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[[foldercontrol]]



[[folder:A - D]]



* CountingSheep: Luna does this before the player dozes off to a Dream Town in ''New Leaf''.

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* CountingSheep: Luna does this before the player dozes off to a Dream Town in ''New Leaf''.Town.



* DropTheHammer: The squeaky hammer introduced in ''New Leaf'' can be used to hit people with.

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* DropTheHammer: The squeaky hammer introduced in ''New Leaf'' here can be used to hit people with.with.
[[/folder]]

[[folder:E - Q]]



* {{Facepalm}}: The "Mistaken" emotion in ''New Leaf'', where a star falls on top of the characters' head, stands in this gestures' place.

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* {{Facepalm}}: The "Mistaken" emotion in ''New Leaf'', emotion, where a star falls on top of the characters' head, stands in this gestures' place.



* IronicFear: In ''New Leaf'', the way to obtain candy from villagers during Halloween is to wear a mask that scares them, one of them being the Werewolf Hood. Among the villagers afraid of the Werewolf Hood include Chief, Fang, and Lobo...all of whom are actual wolves.

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* IronicFear: In ''New Leaf'', the The way to obtain candy from villagers during Halloween is to wear a mask that scares them, one of them being the Werewolf Hood. Among the villagers afraid of the Werewolf Hood include Chief, Fang, and Lobo...all of whom are actual wolves.



** The Nookling stores in ''New Leaf'' all have a leitmotif.

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** The Nookling stores in ''New Leaf'' all have a leitmotif.musical track.



** Resetti is optional in ''New Leaf''. If the player chooses not to build the Reset Center, Isabelle's "Oh, Mayor? Looks like you forgot to save last time." is ''much'' gentler then Resetti's former scoldings.

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** Resetti is optional in ''New Leaf''.here, unlike other games. If the player chooses not to build the Reset Center, Isabelle's "Oh, Mayor? Looks like you forgot to save last time." is ''much'' gentler then Resetti's former scoldings.



* LongSongShortScene: A different track plays when you're in one of the Nookling stores in ''New Leaf'' after it closes... but you're forced into a conversation with whomever is in the store with you and the conversation autoscrolls.

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* LongSongShortScene: A different track plays when you're in one of the Nookling stores in ''New Leaf'' after it closes... but you're forced into a conversation with whomever is in the store with you and the conversation autoscrolls.



* MoneySink: The home loans in all the games, and public works projects in ''New Leaf''.

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* MoneySink: The home loans in all the games, and public works projects in ''New Leaf''.projects.



** ''New Leaf: Welcome amiibo'' lets you order giant furniture items if you have ''Happy Home Designer''.

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** ''New Leaf: Welcome ''Welcome amiibo'' lets you order giant furniture items if you have ''Happy Home Designer''.



** In ''New Leaf'', the pajamas you wear when visiting dream towns are this, as are the Town Pass Cards.

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** In ''New Leaf'', the The pajamas you wear when visiting dream towns are this, as are the Town Pass Cards.Cards, although the latter doesn't really mean all that much.



* {{Podcast}}: InUniverse. In ''New Leaf'', when the player gets an octopus, they say to find more about it on his [[{{Pun}} podcast]].

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* {{Podcast}}: InUniverse. In ''New Leaf'', when When the player gets an octopus, they say to find more about it on his [[{{Pun}} podcast]].



[[/folder]]

[[folder:R - Z]]



* WholesomeCrossdresser: All clothes are equally available for any gender, as skirts, dresses, pants, shirts, and shoes are treated as different kinds of items rather than altering clothing based on gender. So it's possible to start a game as one gender and eventually work your way to the point where the only way to tell the character's true gender is to look at their face (which even then, may not help, as some faces are gender-neutral, and you are able to cover them up with a mask), or the color of their ID card (Pink Girl, Blue Boy, naturally). The character's running animation is based what clothes you wear, so if a boy is wearing a dress, they'll still do a GirlyRun, and if a girl is wearing a shirt, they'll run like a boy villager.

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* WholesomeCrossdresser: All clothes are equally available for any gender, as skirts, dresses, pants, shirts, and shoes are treated as different kinds of items rather than altering clothing based on gender. So it's possible to start a game as one gender and eventually work your way to the point where the only way to tell the character's true gender is to look at their face (which even then, may not help, as some faces are gender-neutral, and you are able to cover them up with a mask), or the color of their ID card (Pink Girl, Blue Boy, naturally). The character's running animation is based what clothes you wear, so if a boy is wearing a dress, they'll still do a GirlyRun, and if a girl is wearing a shirt, they'll run like a boy villager.villager.
[[/folder]]

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%%* CoolBigSis: The Uchi personality type introduced in ''New Leaf'' is essentially this.

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%%* * CoolBigSis: The Uchi personality type introduced in ''New Leaf'' is essentially this.this game acts like this toward the player.
* CompanyCrossReferences:
** There's an entire furniture set for the ''Franchise/SuperMarioBros'' series.
** Some items in the Fortune Cookies also reference Pikmin, Zelda and other Nintendo franchises.
** The ''Welcome amiibo'' Update added various villagers that represent certain franchises; Cece and Viché (Splatoon), and Epona and Wolf Link (The Legend of Zelda).
* Like in previous games Gulliver sometimes references other Nintendo franchises in his dialogue:
** He mentions that he hasn't had so much help since he visited [[VideoGame/SuperMarioSunshine Ricco Harbor]].
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* BreakingTheFourthWall: In this game, the [=NPCs=] will regularly [[HeKnowsAboutTimedHits break the fourth wall and give the player character tips]] without trying to adopt it to the game environment, for example blatantly telling the player outright that the Control Pad on the 3DS can be used to quickly change equipment or look up to the sky. Kapp'n will admonish you ''for pressing B repeatedly'' while he's singing during the boat ride. Several [=NPCs=] will also blatantly tell you that they're connecting your 3DS to the Internet for their desired purposes. There are probably other examples too. Put simply, there is NoFourthWall in this game.


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* BreakoutCharacter: Isabelle has been very well received, to the point where she's considered to be a main character on the same level as veterans like Tom Nook, K.K Slider, and Mr. Resetti. She's a DLC character in ''VideoGame/MarioKart8'', an Assist Trophy in ''[[VideoGame/SuperSmashBros Smash 3DS/ Wii U]]'', while also being one of two of the pack-in Toys/{{amiibo}} figurine for ''amiibo Festival''. And then she was added to the ''VideoGame/SuperSmashBrosUltimate'' roster.


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* CallBack: At the beginning of ''New Leaf'', you're on a train for the first time since the original game. Rover will bring this up, saying he hasn't been on a train "since 2002".
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** Sometimes villagers will ask the player to catch certain bugs or fish for them. The villager will express their gratitude to the player by giving them a random gift after the delivery is made and there’s no consequences for not accepting the mission. One downside does exist in that if the player does accept the quest and changes their mind about it, they cannot back out of it or talk to the villager about anything else unless the delivery is made. Talking to the villager again only has the villager reiterate what they want and telling the player where to find it. The only way to back out of the mission from that point is to either wait until the next day or time-travel to it.

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** Sometimes villagers will ask the player to catch certain bugs or fish for them. The villager will express their gratitude to the player by giving them a random gift after the delivery is made and there’s no consequences for not accepting the mission. One downside does exist in that if the player does accept the quest and changes their mind about it, they cannot back out of it or it, although they are still free to talk to the said villager about anything else unless else, albeit with the delivery is made. Talking option to the ask said villager again only has the villager reiterate what bug or fish they want and telling wanted being placed at the player where to find it. The only way to back out top of the mission from that point is to either wait chat menu until the next day or time-travel to it.day.
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* ExtendedGameplay: As with games gone past, going to Club [=LOL=] on saturday evenings, and you can request a random song for everyone to listen to while the credits roll. There's still many things to do after the credits, of course. As well, you can view this ending scene again every time you request a song from K.K. Slider onwards.

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* ExtendedGameplay: As with games gone past, going to Club [=LOL=] on saturday Saturday evenings, and you can request a random song for everyone to listen to while the credits roll. There's still many things to do after the credits, of course. As well, you can view this ending scene again every time you request a song from K.K. Slider onwards.
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* AdamSmithHatesYourGuts: The price to maintain your home increases, but the money gotten from the bank or for doing mayoral duties or catching fish/ bugs does not.


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* AndYourRewardIsClothes: When you give your villagers gifts or complete tasks for them, the most common reward from them will be clothing; primarily shirts, trousers or dresses.


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* ArtificialAtmosphericActions: Animals can do a lot of things while outside, like running around, singing, talk to each other, attempt to catch bugs and go fishing. On event days (Fishing Tourney, Bug-Off), many of them will also participate in the event too.
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Minor grammar fix.


* KarlMarxHatesYourGuts: Besides the standard problem of items being worth less when you sell them back, the Nooklings Shop is only open from 8 AM to 10 PM, and they also imposes an additional 20% earnings cut due to "handling fees" in comparison to Re-Tail.

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* KarlMarxHatesYourGuts: Besides the standard problem of items being worth less when you sell them back, the Nooklings Shop is only open from 8 AM to 10 PM, and they also imposes impose an additional 20% earnings cut due to "handling fees" in comparison to Re-Tail.
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Fixed the blurb. Genuine question, do people just not edit this page now? Have we all moved on from this game?


''New Leaf'' was the most revolutionary title since 2005's ''VideoGame/AnimalCrossingWildWorld''. It boasts a revised art-style, new plot, and heavy changes to the mechanics, all of which were universally appreciated by the playerbase, of which [[NewbieBoom it also brought quite a lot more newcomers into the franchise]] and brought even greater success to the already popular series, turning it into one of Nintendo's flagship [=IPs=]. Because of this, ''New Leaf'' is the most popular game in the series so far.

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''New Leaf'' was the most revolutionary title since 2005's ''VideoGame/AnimalCrossingWildWorld''. It boasts a revised art-style, new plot, and heavy changes to the mechanics, all of which were universally appreciated by the playerbase, of which [[NewbieBoom it also brought quite a lot more newcomers into the franchise]] and brought even greater success to the already popular series, turning it into one of Nintendo's flagship [=IPs=]. [=IPs=] with crossover content being made for ''VideoGame/MarioKart8'', as well as solidifying the game in the mainstream. Because of this, ''New Leaf'' is one of the most popular game games in the series so far.
series, selling 13.4 Million Units in its life[[note]]It was beaten by the following game, ''New Horizons'', though the numbers are an order of magnitude larger due to the COVID-19 pandemic making it the perfect game to get stuck inside with, currently stands at 22.4 million units.[[/note]]

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