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Up To Eleven is no longer a trope.


** The ''Dawnguard'' DLC takes the trope UpToEleven by giving the Dragonborn a ''castle'' - but only in certain circumstances. [[spoiler:Should you take the vampire path through the DLC, after you defeat Harkon, you are proclaimed the new lord/lady of Castle Volkihar. Serana's ancestral home and everything inside it is now yours, and all the vampires who live there are your devoted followers. If you take the Dawnguard path, you don't get the castle.]]

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** The ''Dawnguard'' DLC takes the exaggerates this trope UpToEleven by giving the Dragonborn a ''castle'' - but only in certain circumstances. [[spoiler:Should you take the vampire path through the DLC, after you defeat Harkon, you are proclaimed the new lord/lady of Castle Volkihar. Serana's ancestral home and everything inside it is now yours, and all the vampires who live there are your devoted followers. If you take the Dawnguard path, you don't get the castle.]]



** Taken UpToEleven in regards to dragons. On two separate occasions (first in a flashback with Alduin and then with Odahviing), humans have lured dragons to an obvious trap just by calling its name with the Thu'um. The dragons see this as a challenge, and will come straight away. In Odahviing's case, he ''says'' he was specifically curious about the Dragonborn, the one who had bested Alduin (however temporarily), though he admits he was overly eager.

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** Taken UpToEleven Exaggerated in regards to dragons. On two separate occasions (first in a flashback with Alduin and then with Odahviing), humans have lured dragons to an obvious trap just by calling its name with the Thu'um. The dragons see this as a challenge, and will come straight away. In Odahviing's case, he ''says'' he was specifically curious about the Dragonborn, the one who had bested Alduin (however temporarily), though he admits he was overly eager.



*** Take UpToEleven in ''Dragonborn'', where you can disintegrate the target with the proper bonus. Y'know, like what every guard in Skyrim claims Ulfric did to Torygg.

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*** Take UpToEleven Exaggerated in ''Dragonborn'', where you can disintegrate the target with the proper bonus. Y'know, like what every guard in Skyrim claims Ulfric did to Torygg.



*** After you summon him to fight for you, [[spoiler:Durnehviir]] [[UpToEleven will summon a pack of undead minions to help him help you]].

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*** After you summon him to fight for you, [[spoiler:Durnehviir]] [[UpToEleven will summon a pack of undead minions to help him help you]].you.
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Tastes Like Diabetes is no longer a trope. Moving examples to other tropes when applicable.


* LoveFreak: Maramal and Dinya Balu, the priests of Mara in Riften. They task you with playing TheMatchmaker for three couples in love and handing out love pamphlets to the people of Riften, the content of which TastesLikeDiabetes if you read one yourself. Additionally, their interactions with each other (they're married and Dinya is pregnant) border on SickeninglySweethearts.

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* LoveFreak: Maramal and Dinya Balu, the priests of Mara in Riften. They task you with playing TheMatchmaker for three couples in love and handing out love pamphlets to the people of Riften, the content of which TastesLikeDiabetes is overly sweet if you read one yourself. Additionally, their interactions with each other (they're married and Dinya is pregnant) border on SickeninglySweethearts.
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** ''Dawnguard'' also adds two weapons which have this effect. The Rune Shield of the Dawnguard creates an aura of sunlight that damages undead over time while one blocks, and shield bashes cause a spark of light that deals more damage to vampires. Auriel's Bow is a super-powerful bow which, when equipped with sunhallowed arrows, turns every shot into an explosion of light. (Conversely, it can also turn the Sun into a KillSat if used with a very different kind of special arrow.)

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** ''Dawnguard'' also adds two weapons which have this effect. The Rune Shield of the Dawnguard creates an aura of sunlight that damages undead over time while one blocks, and shield bashes cause a spark of light that deals more damage to vampires. Auriel's Bow is a super-powerful bow which, when equipped with sunhallowed arrows, turns every shot into an explosion of light. (Conversely, it It can also turn the Sun sun into a KillSat if shot directly at it. Conversely, it can ''blot out the sun'' for a full day instead if used with a very different kind of special arrow.)

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* LightAndMirrorsPuzzle: ''Skyrim'' more or less subverts this in the "Discerning the Transmundane" quest. There is a "challenge" in which you must orient a set of lenses to shine light on a massive dwarven sphere to gain access to an Elder Scroll, but in fact all you have to do is [[spoiler:press the leftmost button repeatedly until the next one to the left becomes usable]], and rinse and repeat until you are on the last button.

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* LightAndMirrorsPuzzle: LightAndMirrorsPuzzle:
**
''Skyrim'' more or less subverts this in the "Discerning the Transmundane" quest. There is a "challenge" in which you must orient a set of lenses to shine light on a massive dwarven sphere to gain access to an Elder Scroll, but in fact all you have to do is [[spoiler:press the leftmost button repeatedly until the next one to the left becomes usable]], and rinse and repeat until you are on the last button.
** Played straight in another Dwemer ruin where you need to focus multiple beams of light onto a central object. This is done by using the two most basic fire and frost spells to expand or contract the focusing crystals. You can also use the more advanced spells, but these will realign the beams to a much stronger degree, making the puzzle nearly impossible to figure out, and it can be quite a challenge even if approached the intended way.

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--> What must you say to stay alive?
--> [[spoiler: "You will slay me with a sword."]]

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--> What -->What must you say to stay alive?
-->
alive?\\
[[spoiler: "You will slay me with a sword."]]



* LousyLoversAreLosers: If 'Vipir the Fleet' attempts to hit on Sapphire, she'll find his offer disgusting and rebuff while mocking that he's named after his [[SpeedSex bedroom prowess]], which quickly makes him angry.
-->'''Sapphire:''' Vipir "the Fleet." The only man who's foolish enough to name himself after his bedroom prowess.\\
'''Vipir:''' You stupid cow. You don't know what you're missing.



** As a Vampire Lord, your powers improve by killing people with your bite attack at low health, or using the Vampire Drain move. Since low level enemies are weaker and appear more frequently when you yourself are low level, Vampire Lord becomes incredibly fast and easy to level at low level: Most enemies die in 1 or 2 shots of the vampiric drain, and gaining Vampire Lord perks do not cause your character level to rise. This means there is also no danger of doing it too much and finding yourself facing enemies too tough for you to handle because you leveled too fast. Contrast that with doing it at a higher level, where leveling Vampire Lord is a chore, since the un-upgraded drain and melee attacks take forever to chip at higher level enemies' health.

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** As a Vampire Lord, your powers improve by killing people with your bite attack at low health, or using the Vampire Drain move. Since low level low-level enemies are weaker and appear more frequently when you yourself are low level, Vampire Lord becomes incredibly fast and easy to level at low level: Most enemies die in 1 or 2 shots of the vampiric drain, and gaining Vampire Lord perks do not cause your character level to rise. This means there is also no danger of doing it too much and finding yourself facing enemies too tough for you to handle because you leveled too fast. Contrast that with doing it at a higher level, where leveling Vampire Lord is a chore, since the un-upgraded drain and melee attacks take forever to chip at higher level enemies' health.
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** Kesh the Clean, a Khajiit worshipper of Peryite, the Daedric Prince of ''pestilence and disease''. [[ZigZagged On the other hand]], currying favor from an eldritch god in charge of disease can be a good way to avoid getting sick...
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* LevelOfTediousEnemies: Lake Ilinalta in Falkreath Hold has the game's highest population of [[FiendishFish slaughterfish.]] Being fish, they live in the water. But in Skyrim, you cannot attack or cast spells, or otherwise do anything to harm them while swimming. You have to lure them to knee-deep water to kill them. And if you want to just ignore them, you can't fast-travel away while one's nearby.
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crosswicking

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* MapStabbing: Daggers are frequently found stuck to map tables. These can be looted into your inventory.
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Dwemer cogs and gears are among the items that cant't be melt into Dwarven metal ingots.


** A more mundane version is Dwarven Metal; no blacksmith currently living knows how to recreate it, meaning the only way to make more of it is to melt down things like Dwemer cogs, gears, and the like.

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** A more mundane version is Dwarven Metal; no blacksmith currently living knows how to recreate it, meaning the only way to make more of it is to melt down things like Dwemer cogs, gears, plate metal, struts, and the like.
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Vendor Trash is being disambiguated


** A more mundane version is Dwarven Metal; no blacksmith currently living knows how to recreate it, meaning the only way to make more of it is to melt down VendorTrash like Dwemer cogs, gears, and the like.

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** A more mundane version is Dwarven Metal; no blacksmith currently living knows how to recreate it, meaning the only way to make more of it is to melt down VendorTrash things like Dwemer cogs, gears, and the like.



** Every dungeon is crawling with random coins, precious gemstones, and minor enchanted apparel. You'll probably leave any given dungeon with several thousand septims of VendorTrash.

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** Every dungeon is crawling with random coins, precious gemstones, and minor enchanted apparel. You'll probably leave any given dungeon with several thousand septims of VendorTrash.ShopFodder.
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** And if you play Skryrim VR, it's got a little more punch.
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* InvisibleWall: Skyrim is expansive, however there are roads leading "out" and you'll hit exactly this. Same with out in the ocean if you try to swim away from Skyrim. For the most part, well-placed mountains keep you in check.
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** Werewolves in Skyrim are apparently this by default; they regain health and stamina by devouring their humanoid victims, as well as extending their 'bloodlust', allowing them to remain in beast form for longer with each victim. Come ''Dawnguard'', devouring their victims' hearts allows a werewolf player to gain new perks on the werewolf perk tree. The ability to devour the bodies and hearts of non-humanoid creatures is at the end of one branch of the tree, implying that feeding on animals is an unnatural thing for werewolves.
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*** Part of the reason is a GoodBadBug causing ''all'' races to get the Imperial Luck perk, rather than just Imperials, which has a high chance to add an extra 2-10 gold in every container.
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* LightAndMirrorsPuzzle: ''Skyrim'' more or less subverts this in the "Discerning the Transmundane" quest. There is a "challenge" in which you must orient a set of lenses to shine light on a massive dwarven sphere to gain access to an Elder Scroll, but in fact all you have to do is [[spoiler:press the leftmost button repeatedly until the next one to the left becomes usable, and rinse and repeat until you are on the last button.

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* LightAndMirrorsPuzzle: ''Skyrim'' more or less subverts this in the "Discerning the Transmundane" quest. There is a "challenge" in which you must orient a set of lenses to shine light on a massive dwarven sphere to gain access to an Elder Scroll, but in fact all you have to do is [[spoiler:press the leftmost button repeatedly until the next one to the left becomes usable, usable]], and rinse and repeat until you are on the last button.
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** By the events of the game Delphine and Esbern are the last surviving members of the Blades, however in the questline ''Rebuilding the Blades'' the Dragonborn can help recruit three new members.

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** By the events of the game Delphine and Esbern are the last surviving members of the Blades, however three new members can be recruited in the questline ''Rebuilding the Blades'' the Dragonborn can help recruit three new members.Blades''.
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* By the events of the game Delphine and Esbern are the last surviving members of the Blades, however in the questline ''Rebuilding the Blades'' the Dragonborn can help recruit three new members.

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* ** By the events of the game Delphine and Esbern are the last surviving members of the Blades, however in the questline ''Rebuilding the Blades'' the Dragonborn can help recruit three new members.
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* By the events of the game Delphine and Esbern are the last surviving members of the Blades, however in the questline ''Rebuilding the Blades'' the Dragonborn can help recruit three new members.
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** The Wabbajack, obtained from Sheogorath, casts a RandomEffectsSpell on targets. Sure, it might heal an almost-dead enemy or turn a harmless Mudcrab into an angry Dremora, but most of its effects are detrimental to the target, ranging from powerful Destruction spells to [[BalefulPolymorph turning them into harmless critters]]. There's also a chance of [[OneHitKill changing the target into a sweetroll or a shower of coins, or just making them drop dead on the spot]]. Finally, the Wabbajack is surprisingly reliable against Dragons as it will only cast Destruction spells against them, which also happen to ignore all kinds of resistances.

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** The Wabbajack, obtained from Sheogorath, casts a RandomEffectsSpell RandomEffectSpell on targets. Sure, it might heal an almost-dead enemy or turn a harmless Mudcrab into an angry Dremora, but most of its effects are detrimental to the target, ranging from powerful Destruction spells to [[BalefulPolymorph turning them into harmless critters]]. There's also a chance of [[OneHitKill changing the target into a sweetroll or a shower of coins, or just making them drop dead on the spot]]. Finally, the Wabbajack is surprisingly reliable against Dragons as it will only cast Destruction spells against them, which also happen to ignore all kinds of resistances.
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* HighlyVisibleNinja: Once in a while, as a random event, the Dragonborn may become the target of a Dark Brotherhood assassin. They make no attempt at stealth and just charge, swords swinging, straight at the Dragonborn and to their inevitable death. Admittedly. the Brotherhood has fallen on some pretty hard times lately, but to think the quality of their recruits had taken such a hard hit...
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** Mudcrabs are only really "mighty" by the standards of [[TheGoomba the lowest of mooks]], but they definitely have elements of this. They move slowly and are generally effortless to kill for any ranged fighter, but their powerful claws can absolutely eviscerate an unprepared low-level player, especially on high difficulties.
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** The ability to create extremely powerful gear via crafting ultimately inverts the trope, since better weapons and gear allow you to hit harder with physical attacks (up to insane levels), but options for increasing magic damage output are not only very limited, but much smaller in scope - the game mostly focuses on reducing the ''Magicka cost'' of spells instead of ''increasing damage''. Increasing weapon skills also scales weapon damage up, whereas spells do not scale with increasing skill. The lack of spell creation in Skyrim also means that you can't reduce the cost of spells and then create more powerful ones that you wouldn't normally be able to cast. And to make things even worse as if the above wasn't enough, the master level spells are extremely slow to cast making them mostly unusable in combat. Getting a sword that does twice the damage? No drawback at all.

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** The ability to create extremely powerful gear via crafting ultimately inverts the trope, since better weapons and gear allow you to hit harder with physical attacks (up to insane levels), but options for increasing magic damage output are not only very limited, but much smaller in scope - the game mostly focuses on reducing the ''Magicka cost'' of spells instead of ''increasing damage''. Increasing weapon skills also scales weapon damage up, whereas spells do not scale with increasing skill. The lack of spell creation in Skyrim also means that you can't reduce the cost of spells and then create more powerful ones that you wouldn't normally be able to cast. And to make things even worse as if the above wasn't enough, the master level spells are extremely slow to cast making them mostly unusable in combat. Getting a sword that does twice the damage? No drawback at all. This can leave mages struggling to keep up with enemy LevelScaling in the late game, as while you can cast spells for free with properly enchanted armor, they're still only doing ScratchDamage. It becomes all but required to craft fortify destruction potions for tough fights, as they're one of the few ways to actually increase the damage of your spells.
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** '''[[LightningBruiser SU GRAH DUN]]:''' Elemental Fury. Increases the rate as which you swing your weapons to truly ludicrous speeds. [[AwesomeYetImpractical Doesn't work with enchanted weapons, though.]] [[MundaneUtility Also useful for mining quickly.]]

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** '''[[LightningBruiser '''[[BladeSpam SU GRAH DUN]]:''' Elemental Fury. Increases the rate as which you swing your weapons to truly ludicrous speeds. [[AwesomeYetImpractical Doesn't work with enchanted weapons, though.]] [[MundaneUtility Also useful for mining quickly.]]
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* HubUnderAttack:
** Dragon attacks can happen in cities and other settlements when you're looking to hit the inn for the night or shopping for supplies, often requiring you to drop what you're doing and deal with the threat. The larger cities like Whiterun are walled-off cells like in ''Oblivion'' so dragons cannot get in, but vampires in the ''Dawnguard'' expansion can spawn inside.
** {{Inverted}} in the CivilWar storyline: the PlayerCharacter takes part in assaults on the opposing faction's major cities. The campaign starts at Whiterun with the PC either defending the city against the Stormcloaks or helping them capture it, and ends with an attack on the opposing faction's capital.
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* MeteorSummoningAttack: The BigBad, Alduin, has a unique Dragon Shout which only he can perform. When he uses it, the sky turns darker, a vortex of clouds appears in the sky, and meteors start raining down. This attack first gets unleashed in Helgen at the beginning of the game, contributing to the village's destruction at the dragon's hands; and it also gets unleashed during your battles with him toward the end of the game.
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* MirroringFactions: The bard songs "Age of Aggression" and "Age of Oppression", sung by bards in pro-Imperial or pro-Stormcloak holds, respectively. The song tunes are identical and both songs have parts where the lyrics are the same. Try saving before the peace treaty and take different dialogue options to favor the Empire or Stormcloaks, and make note of how often the two sound just like the other between dialogue trees. If you finish the Civil War before the final battle, [[spoiler:you'll meet Rikke if you sided with the Stormcloaks, or Ulfric and Galmar if you sided with the Empire, in Sovngarde. It seems as far as the gods, or at least Shor, is concerned, they're all honorable heroes worthy of the afterlife. Tullius is only excluded because he's not a Nord, and so couldn't enter Sovngarde.]]
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** Paarthurnax calls the Dragonborn out on this; regardless of whether you are playing as a heroic figure, by being of the same kith as the Dragons, you possess [[NotSoDifferent the same urge]] to destroy and conquer as they do.

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** Paarthurnax calls the Dragonborn out on this; regardless of whether you are playing as a heroic figure, by being of the same kith as the Dragons, you possess [[NotSoDifferent the same urge]] urge to destroy and conquer as they do.
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Crosswicking.

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* HarmlessLuminescence: In the ''Dawnguard'' DLC, the Dragonborn can take a sunhallowed arrow and fire it directly into the sun, causing it to become extraordinarily bright. [[FriendlyFireproof This will not harm the Dragonborn or their allies]], even if they look at it directly; however, it will cause damage to any nearby enemies.
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* MonsterAndTheMaiden:
** A female [[PlayerCharacter Dovahkiin]] that belongs to one of the "men" races ([[MagicKnight Breton]], [[BoringButPractical Imperial]], [[HornyVikings Nord]] or [[ArabianNightsDays Redguard]]) can recruit a [[CatFolk Khajit]] Kharjo or an [[LizardFolk Argonian]] Derkeethus as her follower. Likewise, a male Khajit or Argonian Dovahkiin can recruit one of many female followers that belong to "men" races, like [[DeadpanSnarker Lydia]] or [[BloodKnight Mjoll the Lioness]].
*** Special mention should go to a female "men" Dovahkiin who recruits [[DumbMuscle Farkas]] or his twin brother [[TheCynic Vilkas]]. While both of them appear to be normal Nords, the [[PrivateMilitaryContractor Companions]] faction storyline reveals that [[spoiler:the brothers are actually werewolves, like all high-ranking members of the guild.]]
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* MedievalPrehistory: Although it is a fantasy world with medieval Norse inspiration, most of the land is made up of snowy regions with some prehistoric Fauna such as Woolly Mammoths, Sabertooth cats and Cave Bears co-existing with the fantasy creatures such as Dragons, Werewolves and Draugr.

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* MedievalPrehistory: Although it is a fantasy world with medieval Norse norse inspiration, most of the land is made up of snowy regions with some prehistoric Fauna such as Woolly Mammoths, Sabertooth cats and Cave Bears co-existing co-exist with the fantasy creatures such as Dragons, Werewolves and Draugr.

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