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Natter. Also crosswicked an example


** [[https://www.youtube.com/watch?v=lfvQLFVtlJY Obligatory film link here]]. And when Spidey says "That's not in my online wiki entry." he isn't even lying. As per typing this, his parents' names[[note]]Richard and Mary[[/note]] are not in the Spider-Man article.
* In ''VideoGame/Splatoon2: Octo Expansion'', all of the passengers of the Deepsea Metro are based on animals actually found in the deepest parts of the ocean, such as gulper eels, sea angels, blobfishes, siphonophores, and tunicates. Of particular note is the ping pong tree sponge woman, a species that was discovered not long before ''Octo Expansion'''s release.

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** [[https://www.youtube.com/watch?v=lfvQLFVtlJY Obligatory film link here]]. And when Spidey says "That's not in my online wiki entry." he isn't even lying. As per typing this, his parents' names[[note]]Richard and Mary[[/note]] are not in the Spider-Man article.
* In ''VideoGame/Splatoon2: Octo ''VideoGame/Splatoon2'':
** The Salmonids being part of a Horde Mode in Salmon Run is not a coincidence. It's similar to a real phenomenon where Salmon become "zombies" after spawning, because their bodies break down from lack of food and not handling freshwater. ''Splatoon 2'' seems to take place in a universe where Salmon were able to do it a little too well.
** In ''Octo
Expansion'', all of the passengers of the Deepsea Metro are based on animals actually found in the deepest parts of the ocean, such as gulper eels, sea angels, blobfishes, siphonophores, and tunicates. Of particular note is the ping pong tree sponge woman, a species that was discovered not long before ''Octo Expansion'''s release.
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* ''VideoGame/ZniwAdventure'': The dinosaurs and other prehistoric animals are well-researched to be up-to-date with modern paleontology, with the in-game encyclopedia providing real-life facts.
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** ''VideoGame/Fallout76'' is similarly downplayed to make it a little more effective as a multiplayer game, but it's still fairly accurate. When [[WebVideo/MonsterFactory the McElroy brothers]], who grew up around the area of West Virginia the game takes place in, played it, they noted that the distances between things on the map are scaled down, but the actual map is pretty accurate.
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** A 2022 [[https://www.ign.com/articles/scientist-uses-facial-reconstruction-technology-on-skyrim-skeleton article on IGN]] tells of how a scientist used facial reconstruction technology on the skeletons that pop up as enemies from time to time. Not only did they turn out to look very similar to a caveman, but Jonah Lobe, the Bethesda dev who designed the skeleton, revealed that this had been the intent from the get-go:
-->''I wanted them to look thuggish, thick-jawed, thick-browed and sort of Neanderthal-like. … Since they were going to be attacking the player I wanted them to look intimidating but not with those meanie-eyes you see on so many fantasy skeletons. The answer, for me, was to go heavy with the brows and big with the teeth.''
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* ''VideoGame/ClubPenguin'': The ''Pteranodon'' from the Prehistoric Parties is quadrupedal on the ground like real pterosaurs, it is toothless, and its wing is supported by a long finger. The 2014 party featured a ''Deinonychus''-like raptor with feathers.


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* ''VideoGame/InazumaEleven'':
** The Mezozoic Era visited in ''Chrono Stone'' mostly avoids AnachronismStew and MisplacedWildlife by showing only Late Cretaceous creatures from the Hell Creek Formation. Besides famous dinosaurs like ''Tyrannosaurus rex'' and ''Triceratops'', the only Sauropod shown is ''Alamosaurus'' instead of a more famous Jurassic Sauropod like ''Apatosaurus''. And paleontology isn't the main theme in the series.
** For a fictional pterosaur, Tochan is a very accurate ''Quetzalcoatlus'', having the right size and proportions, a long wing finger, a pteroid bone, plantigrade feet, a head crest, and being mostly quadrupedal on the ground (although he is also able to stand on two legs).
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* In ''VideoGame/CoffeeTalk'', the lunar cycle is accurate to that of real life, since there is a full moon on October 2, 2020, [[spoiler:the day Gala turns into a wolf]]. Episode 2 also has an accurate lunar cycle, with the full moon on September 29, 2023.

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* In ''VideoGame/CoffeeTalk'', the lunar cycle is accurate to that of real life, since there is a full moon on October 2, 2020, [[spoiler:the day night Gala [[OurWerewolvesAreDifferent turns into a wolf]].wolf]] during his Fury]]. Episode 2 also has an accurate lunar cycle, with the full moon on September 29, 2023.
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* In ''VideoGame/CoffeeTalk'', the lunar cycle is accurate to that of real life, since there is a full moon on October 2, 2020, [[spoiler:the day Gala turns into a wolf]]. Episode 2 also has an accurate lunar cycle, with the full moon on September 29, 2023.
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** Wiglett and Toedscool are a reference to the phenomenon of [[https://en.wikipedia.org/wiki/Convergent_evolution convergent evolution]]. Although they greatly resemble Diglett and Tentacool, respectively, they're completely unrelated species, and just happen to look superficially similar due to living in an environment with similar selection pressure. For example, both Diglett and Wiglett lead an underground lifestyle, so they both evolved slender bodies able to [[FastTunneling tunnel underground quickly,]] and both of them have a keen sense of smell, as vision is not a very useful sense underground.
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* ''VideoGame/ShadowHeartsCovenant'' has the Gallery of the Dead, which could also be called "Learn Cyrillic! With Princess Anastasia".

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* ''VideoGame/ShadowHeartsCovenant'' has the Gallery of the Dead, which could also be called "Learn Cyrillic! With Princess Anastasia". Many passages in the dungeon are blocked with gates marked with Cyrillic letters, which can be opened with corresponding levers. When pulling them, Anastasia will tell you how the letter is pronounced, and in the end all of these letters will form the word "декабрь" (december). A far cry from TheBackwardsR, expected for such non-plot-important element.
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* ''Franchise/AssassinsCreed'' is a franchise that is known for using UsefulNotes/ConspiracyTheories as an ExcusePlot for HistoricalFiction. The games generally make use of a lot of DatedHistory information, but places all of it in a background and map that is heavily researched, with correct period architecture, general layout and a broadly accurate chart of historical events and figures, although the recent games that are moving closer to contemporary times have had far more ArtisticLicenseHistory than before.

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* ''Franchise/AssassinsCreed'' is a franchise that is known for using UsefulNotes/ConspiracyTheories conspiracy theories as an ExcusePlot for HistoricalFiction. The games generally make use of a lot of DatedHistory information, but places all of it in a background and map that is heavily researched, with correct period architecture, general layout and a broadly accurate chart of historical events and figures, although the recent games that are moving closer to contemporary times have had far more ArtisticLicenseHistory than before.



* ''VideoGame/DeusEx'' knew its UsefulNotes/ConspiracyTheories. Not only is it chock full of every conceivable conspiracy theory from MJ-12 to TheIlluminati to aliens at Area51, but it's also crammed full of real philosophical concepts and ideals, from Santayana to Nietzsche. Visit the AI in Morgan Everett's base if you need a small example of the research involved.

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* ''VideoGame/DeusEx'' knew its UsefulNotes/ConspiracyTheories.conspiracy theories. Not only is it chock full of every conceivable conspiracy theory from MJ-12 to TheIlluminati to aliens at Area51, but it's also crammed full of real philosophical concepts and ideals, from Santayana to Nietzsche. Visit the AI in Morgan Everett's base if you need a small example of the research involved.
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*** Many members of The Church of Jesus Christ of Latter Day Saints noted how ''Fallout: New Vegas'' is one of the few games ever released to accurately depict the faith, while also managing to parallel real historic events such as the Utah War, Missouri's Mormon Extermination Order, the faith's relationship with Native American populations during the 1800's, and the tragic Mountain Meadows Massacre; all with plenty of careful subtext. Daniel, Bert Gunnarsson and former member of the church Driver Nephi are all given fairly fleshed out roles within the game beyond being stock "Mormon-stereotypes"; and while some may balk at the violent nature of Joshua Graham his reputation as a BadassPreacher armed with the Browning 1911 (the official ''Utah State gun'') and a story mirroring the Bible's Parable of the Prodigal Son still make him a strong fan favorite.

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* Everything in ''VideoGame/MonsterHunter'' that can be based on real-world ecology is. The world has a clear food chain, everything from herbivores and insects up to apex predators, and there are not MorePredatorsThanPrey. HerbivoresAreFriendly is averted, as even the softest meatbag might take a swipe at you before running, most have adapted to their harsh environment to have thick hides and natural weapons, and one of the most notoriously aggressive species in the game (the Diabolos) is a highly territorial plant-muncher. Monster species that are based on real animals take obvious cues from their behavior, and this has been known to evolve as real-world understanding does (such as the discovery of dromaeosaurids likely having feathers - a new species of Bird Wyvern was promptly introduced, sporting brightly-colored plumage). While there are plenty of fantastical elements, these are accounted for with FantasticScience, and creatures that completely defy classification are acknowledged as an enigma at the center of much study.
** Brought to another level with Turf Wars, which were added in ''World''. If two large monsters encounter each other, they may get aggravated and get in a Turf War, fighting each other, with the losing party getting dealt a lot of damage. However, like in real life, fights between two large predators rarely end in death, as a predator is often more trouble than they're worth compared to prey, so it's far more likely is that the losing beast will concede the fight and run away. Only a few monsters like the Nergigante and the Deviljho, that are undeniably at the top of their ecosystem's food chain, actually have other weaker predators as their preferred prey, and they will kill their opponent or chase it until it dies.
** Despite being a game about killing giant monsters and dragons with proportionally huge weapons, the game is surprisingly accurate in representing the hunting habits of humans, especially prior to the invention of the gun. Humans are persistent and opportunistic hunters, and the game rewards you for acting exactly like that: hunting in groups, placing traps, using other animals as hunting companions, attacking your prey while it's sleeping and whittle down their endurance untill they fall from exhaustion - this is how in real life, humans managed to hunt animals much bigger, stronger, and faster than them, to the point of being so effective we drove several animal species to extinction before we even concieved of guns.

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* Everything in ''VideoGame/MonsterHunter'' that can be based on real-world ecology is. is.
**
The world has a clear food chain, everything from herbivores and insects up to apex predators, and there are not MorePredatorsThanPrey. HerbivoresAreFriendly is averted, as even the softest meatbag might take a swipe at you before running, most have adapted to their harsh environment to have thick hides and natural weapons, and one of the most notoriously aggressive species in the game (the Diabolos) is a highly territorial plant-muncher. Monster species that are based on real animals take obvious cues from their behavior, and this has been known to evolve as real-world understanding does (such as the discovery of dromaeosaurids likely having feathers - a new species of Bird Wyvern was promptly introduced, sporting brightly-colored plumage). While there are plenty of fantastical elements, these are accounted for with FantasticScience, and creatures that completely defy classification are acknowledged as an enigma at the center of much study.
** Brought to another level with Turf Wars, which were added in ''World''.''VideoGame/MonsterHunterWorld''. If two large monsters encounter each other, they may get aggravated and get in a Turf War, fighting each other, with the losing party getting dealt a lot of damage. However, like in real life, fights between two large predators rarely end in death, as a predator is often more trouble than they're worth compared to prey, so it's far more likely is that the losing beast will concede the fight and run away. Only a few monsters like the Nergigante and the Deviljho, that are undeniably at the top of their ecosystem's food chain, actually have other weaker predators as their preferred prey, and they will kill their opponent or chase it until it dies.
** Despite being a game about killing giant monsters and dragons with proportionally huge weapons, the game is surprisingly accurate in representing the hunting habits of humans, especially prior to the invention of the gun. Humans are persistent and opportunistic hunters, and the game rewards you for acting exactly like that: hunting in groups, placing traps, using other animals as hunting companions, attacking your prey while it's sleeping and whittle down their endurance untill they fall from exhaustion - this is how in real life, humans managed to hunt animals much bigger, stronger, and faster than them, to the point of being so effective we drove several animal species to extinction before we even concieved of guns. Last, but not least, the majority of hunting quests give you a time limit of ''fifty minutes'', as while some hunts may end quickly enough, others will keep your eyes on the timer due to the monsters' endurance, aggressiveness and the occasional habit of running away; this is because long-lasting hunts are TruthInTelevision as well, and many real life hunts have taken hours, or even ''days'', to be completed succesfully.
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* ''VideoGame/TheTreeOfLife'': Many upgrades and parts are taken from actual biological terminology. Cell buyables called "Totipotent" and "Pluripotent" sound like random words related to "Omnipotent" at first, but looking them up reveals those are actual descriptions of cell potency, while the Science layer is full of scientific terms related to its layers.
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** Apparently writer/director Creator/HideoKojima is excessively fond of this trope, as his prior work ''VisualNovel/{{Policenauts}}'', in addition to being unavailable in English, deterred fan translations because of the precise technical terminology used in the Japanese release of the game, including the results of research in biology, astronautics, and history. In fact, an independent translator named Marc Laidlaw ([[NamesTheSame not to be confused with]] the Creator/ValveSoftware writer), spent time with a number of textbooks and other sources of research in an attempt to decipher the decidedly native-centric text dump which included college level colloquialisms and kanji.

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** Apparently writer/director Creator/HideoKojima is excessively fond of this trope, as his prior work ''VisualNovel/{{Policenauts}}'', in addition to being unavailable in English, deterred fan translations because of the precise technical terminology used in the Japanese release of the game, including the results of research in biology, astronautics, and history. In fact, an independent translator named Marc Laidlaw ([[NamesTheSame not (not to be confused with]] with the Creator/ValveSoftware writer), spent time with a number of textbooks and other sources of research in an attempt to decipher the decidedly native-centric text dump which included college level colloquialisms and kanji.
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* Early in development, ''VideoGame/Wick2020'''s creators visited cathedrals and studied stained glass windows to replicate them and make the cathedral setting of the game look more realistic.
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** Despite being a game about killing giant monsters and dragons with proportionally huge weapons, the game is surprisingly accurate in representing the hunting habits of humans, especially prior to the invention of the gun. Humans are persistent and opportunistic hunters, and the game rewards you for acting exactly like that: hunting in groups, placing traps, using other animals as hunting companions, attacking your prey while it's sleeping and whittle down their endurance untill they fall from exhaustion - this is how in real life, humans managed to hunt animals much bigger, stronger, and faster than them, to the point of being so effective we drove several animal species to extinction before we even concieved of guns.
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*** Come ''VideoGame/PokemonSwordAndShield'', there are even fossil Pokémon that are based on the [[AnatomicallyIgnorantHealing inaccurate attempts to reconstruct fossilised organisms]] by 19th century paleontologists.
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* ''[[VideoGame/LEGOAdaptationGame LEGO Batman]]'' does a lot of it, the Bat Computer has a lot of information on it, showing facts about the RoguesGallery and even facts about Villains you don't even ''know'' about, such as Penguin's father dying from pneumonia on a rainy day, and Penguin's mom forcing him to carry an umbrella.

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* ''[[VideoGame/LEGOAdaptationGame LEGO Batman]]'' ''VideoGame/LegoBatman'' does a lot of it, the Bat Computer it. The Batcomputer has a lot of information on it, showing facts about the RoguesGallery and even facts about Villains villains you don't even ''know'' about, such as Penguin's father dying from pneumonia on a rainy day, and Penguin's mom mother forcing him to carry an umbrella.



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* The first game of the ''Outpost'' franchise had according to Wiki/TheOtherWiki as developer an ex-UsefulNotes/{{NASA}} scientist, and it shows. Among other things: no [[FasterThanLightTravel FTL]] to speak of, a realistic interstellar ship powered by a fusion drive, a nuclear weapon launched against the asteroid Vulcan's Hammer which sought to divert its path instead of breaking it apart[[note]]Most RealLife ideas to defend against asteroids revolve about changing their trajectories, not destroying them[[/note]], the stars where you can go being RealLife ones (the planetary systems are [[ScienceMarchesOn totally fictional]]), and the planets are basically RealLife Solar System bodies -- [[spoiler: all terrestrial planets (except Earth), the Moon, Ceres (the largest body in the asteroid belt, now a minor planet), Phobos (the largest moon of Mars), Pluto, and as uncolonizable ones Jupiter and Saturn]] -- with the SerialNumbersFiledOff.

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* The first game of the ''Outpost'' franchise had according to Wiki/TheOtherWiki Website/TheOtherWiki as developer an ex-UsefulNotes/{{NASA}} scientist, and it shows. Among other things: no [[FasterThanLightTravel FTL]] to speak of, a realistic interstellar ship powered by a fusion drive, a nuclear weapon launched against the asteroid Vulcan's Hammer which sought to divert its path instead of breaking it apart[[note]]Most RealLife ideas to defend against asteroids revolve about changing their trajectories, not destroying them[[/note]], the stars where you can go being RealLife ones (the planetary systems are [[ScienceMarchesOn totally fictional]]), and the planets are basically RealLife Solar System bodies -- [[spoiler: all terrestrial planets (except Earth), the Moon, Ceres (the largest body in the asteroid belt, now a minor planet), Phobos (the largest moon of Mars), Pluto, and as uncolonizable ones Jupiter and Saturn]] -- with the SerialNumbersFiledOff.
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Current-era World of games don't have the same details, especially with Wargaming's constant addition of arcady elements. Would have been more appropriate for a War Thunder example instead.


* Being a simulator of sorts, ''VideoGame/WorldOfTanks'' is filled with little details that would almost certainly be absent without all the care and hard work that Wargaming.net puts in. The developers are known to do things like observing in-game tanks in person at museums and the like, then making slight adjustments to the game models and armor values to better reflect the actual vehicle.
** This level of detail extends to the sister game, ''VideoGame/WorldOfWarships''. In the models alone you can see all the bits and pieces you'd expect on a combat ship. American ships for example have a chute of helmets for the crew, as well as a first aid kit at each anti-aircraft station on the ships that partook in UsefulNotes/WorldWarII. The configurations of the ships are also accurate. The Japanese Battleship Kongo has very little armor at the start, and almost no AntiAir weapons[[note]] Being developed from the British Lion Class of Battlecruisers before UsefulNotes/WorldWarI, aircraft weren't viewed as a major threat.[[/note]]. The final configuration turns the ship into an anti-aircraft hedgehog, since by 1944, it was clear that [[DeathFromAbove Carrier Aviation was clearly superior to any Battleship.]]
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Weblink removed; original domain no longer exists, and content doesn't show on Wayback archive


** Similarly, the UsefulNotes/WashingtonDC settings in the game are duplicated with surprising fidelity, down to the [[http://www.examiner.com/x-14946-DC-Video-Game-Trailers-Examiner~y2009m6d30-Invasion-on-the-Blue-Line signage for the Metro subway system.]]

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** Similarly, the UsefulNotes/WashingtonDC settings in the game are duplicated with surprising fidelity, down to the [[http://www.examiner.com/x-14946-DC-Video-Game-Trailers-Examiner~y2009m6d30-Invasion-on-the-Blue-Line signage for the Metro subway system.]]
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** For Wi-Fi Mystery Gifts that involve Pokemon the anime characters have had, their Natures are relatively close to their personality. [[Anime/PokemonJourneysTheSeries Ash's Dracovish]] and [[Anime/PokemonTheSeriesBlackAndWhite Iris's Axew]] being Naive nature, for example.
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Up To Eleven is no longer a trope.


* The original ''VideoGame/{{Age of Empires|I}}'' allowed you to click on any unit, piece of rock, shrub etc -- then expand into an encyclopedic background history of said unit/rock/shrub. From a longboat to an elm tree, every item was meticulously mapped out in depth. The game's manual also had historical information on the civilizations themselves, including when they ruled, their rise and fall, their economy, religion and battle tactics. In addition to the expansion's manual doing this, [[UpToEleven the edges of the pages had factoids for anything ranging from Roman Shield Wall tactics to the earliest discovered human tools]].

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* The original ''VideoGame/{{Age of Empires|I}}'' allowed you to click on any unit, piece of rock, shrub etc -- then expand into an encyclopedic background history of said unit/rock/shrub. From a longboat to an elm tree, every item was meticulously mapped out in depth. The game's manual also had historical information on the civilizations themselves, including when they ruled, their rise and fall, their economy, religion and battle tactics. In addition to the expansion's manual doing this, [[UpToEleven the edges of the pages had factoids for anything ranging from Roman Shield Wall tactics to the earliest discovered human tools]].tools.



** And the fandom takes this UpToEleven, with doujinshi plots often hinging on or driven by more obscure pieces of the lore about the youkai characters.

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** And the fandom takes this UpToEleven, exaggerates this, with doujinshi plots often hinging on or driven by more obscure pieces of the lore about the youkai characters.
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* ''VideoGame/{{Multiversus}}'': Player First Games did a lot of research in regards to characters and properties owned by Creator/WarnerBros. One good example of this is WesternAnimation/StevenUniverse, [[https://twitter.com/HoneyluneHeals/status/1552742439089324032 as analyzed by one Twitter user]]. Every move, taunt and animation references an element that Steven showed in the series at one point or another, from his general ability to generate shields, to his healing spit that also brought watermelon Stevens to life (which can be used as his down special), and even some of his normal moves are inspired by attacks he did in [[WesternAnimation/StevenUniverseTheMovie the movie]] and ''[[WesternAnimation/StevenUniverseFuture Future]]''.

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* ''VideoGame/BrothersInArms'' series, the games show off an incredible amount of historical documents in their extras section, on-site photo of rural France areas (and comparison between their own in-game buildings and their real life counterparts). The military advisor for Gearbox Software is a retired veteran general.

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* The opening cutscene for ''VideoGame/BloodstainedRitualOfTheNight'' mentions that the first Demonic Invasion took place in the midst of the Laki eruption of 1783. While there obviously was no invasion of demons in RealLife, the Laki eruption is a real historical event that took place over the course of June 1783–February 1784.
* In the
''VideoGame/BrothersInArms'' series, the games show off an incredible amount of historical documents in their extras section, on-site photo of rural France areas (and comparison between their own in-game buildings and their real life counterparts). The military advisor for Gearbox Software is a retired veteran general.
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* ''VideoGame/{{Apotheon}}'' is a 2D action platformer embedded entirely within the world of Greek Myth.

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* ''VideoGame/{{Apotheon}}'' is a 2D action platformer embedded entirely within the world of Greek Myth.Myth, and scattered throughout the map are plaques featuring texts detailing Greek myth.
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** Each of the games also understand how sound works in a hard vacuum. Since sound requires a medium to travel across, as in some form of matter like air, liquid or a solid surface, you will only hear what Isaac is in direct contact with. If he's floating, you'll only hear the air thrusters on his suit and the muffled sound of his weapon, but that's it. You'll only hear his footsteps if he's on a hard surface, but nothing else, as well.
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Loads And Loads Of Characters is no longer a trope


** In addition to the demon/persona designs mentioned above, the mythologies are often worked into the plot; for instance, one sidequest in ''VideoGame/ShinMegamiTenseiStrangeJourney'' involves [[http://en.wikipedia.org/wiki/Hariti Hariti]] getting a hankering for [[EatsBabies babies]] and requesting that you find a pomegranate to keep her cravings in check, since she's sworn off them. And the person who gives you said fruit for Hariti? Why, it's none other than [[http://en.wikipedia.org/wiki/Persephone Persephone]]. And they're just two of ''[[LoadsAndLoadsOfCharacters many]]'' denizens in the ''Shin Megami Tensei'' universe. Additionally, the series as a whole uses a fair bit of actual Gnostic mythology.

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** In addition to the demon/persona designs mentioned above, the mythologies are often worked into the plot; for instance, one sidequest in ''VideoGame/ShinMegamiTenseiStrangeJourney'' involves [[http://en.wikipedia.org/wiki/Hariti Hariti]] getting a hankering for [[EatsBabies babies]] and requesting that you find a pomegranate to keep her cravings in check, since she's sworn off them. And the person who gives you said fruit for Hariti? Why, it's none other than [[http://en.wikipedia.org/wiki/Persephone Persephone]]. And they're just two of ''[[LoadsAndLoadsOfCharacters many]]'' ''many'' denizens in the ''Shin Megami Tensei'' universe. Additionally, the series as a whole uses a fair bit of actual Gnostic mythology.
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* ''VideoGame/TokyoAfterschoolSummoners'', a.k.a. Housamo, is a CrossoverCosmology not unlike the aforementioned ''Shin Megami Tensei'', and thus many of its playable characters are also derived from mythologies all around the world as well as modern fiction such as Franchise/CthulhuMythos. Compared to SMT though, Housamo isn't very strict on referring to its source materials, however there is still one or two accurate mythological references per character. For example, Typhon in Housamo is a BigFun SurferDude shark BeastMan, a far cry from TheDreaded EldritchAbomination he was in the original Myth/ClassicalMythology. However, he has a FearOfThunder, which nicely ties into the tale of his mythological self's defeat by Zeus, the god of ''thunder''.

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* ''VideoGame/TokyoAfterschoolSummoners'', a.k.a. Housamo, is a Compared to fellow CrossoverCosmology not unlike the aforementioned ''Shin Megami Tensei'', and thus many of its playable characters are also derived from mythologies all around the world as well as modern fiction such as Franchise/CthulhuMythos. Compared to SMT though, Housamo Tensei'' franchise mentioned above, ''VideoGame/TokyoAfterschoolSummoners'' isn't very strict on or verbatim in referring to its source materials, materials when designing their mythology-based player characters, however there is still one or two accurate mythological references per character. For example, Typhon in Housamo is a BigFun SurferDude shark BeastMan, a far cry from TheDreaded EldritchAbomination he was in the original Myth/ClassicalMythology. However, he has a FearOfThunder, which nicely ties into the tale of his mythological self's defeat by Zeus, the god of ''thunder''.
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* ''VideoGame/TokyoAfterschoolSummoners'', a.k.a. Housamo, is a CrossoverCosmology not unlike the aforementioned ''Shin Megami Tensei'', and thus many of its playable characters are also derived from mythologies all around the world as well as modern fiction such as Franchise/CthulhuMythos. Compared to SMT though, Housamo isn't very strict on referring to its source materials, however there is still one or two accurate mythological references per character. For example, Typhon in Housamo is a BigFun SurferDude shark BeastMan, a far cry from TheDreaded EldritchAbomination he was in the original Myth/ClassicalMythology. However, he has a FearOfThunder, which nicely ties into the tale of his mythological self's defeat by Zeus, the god of ''thunder''.

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