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* ''{{Nethack}}'' is the TropeNamer. Good luck finding a habitual Nethack player who ''doesn't'' have a [[http://everything2.com/title/YASD YASD story]]. Same goes for ''{{Rogue}}'', ''{{Angband}}'', ''DwarfFortress'', and Japanese console {{roguelikes}}. [[hottip:*:The community distinguishes between this tope -- when it's (almost) entirely the player's fault that they died - and Yet Another Annoying Death -- for when the RandomNumberGod is [[LuckBasedMission out to get you]] (common with some of the OneHitKill methods of death).]]

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* ''{{Nethack}}'' is the TropeNamer. Good luck finding a habitual Nethack player who ''doesn't'' have a [[http://everything2.com/title/YASD YASD story]]. Same goes for ''{{Rogue}}'', ''{{Angband}}'', ''DwarfFortress'', and Japanese console {{roguelikes}}. [[hottip:*:The community distinguishes between this tope trope -- when it's (almost) entirely the player's fault that they died - and Yet Another Annoying Death -- for when the RandomNumberGod is [[LuckBasedMission out to get you]] (common with some of the OneHitKill methods of death).]]



* ''[[KingsQuest King's Quest VII]]'': had so many of these, and it took so much effort to find them, and the "Game Over" screens were so mercilessly (and hilariously) condescending, half of them might as well be Easter Eggs. In particular, there is a puzzle that involves a wandering ghost-traveler who died of thirst and now aimlessly meanders about the desert. Valanice can, with some puzzle solving, turn as salt water into fresh water as she likes, one clay potful at a time, but this first requires her to gain salt water as an inventory item. Giving the Far-Walker fresh water allows him to slake his thirst, but giving him salt water pisses him off. Doing it enough times makes him kill you.

to:

* ''[[KingsQuest King's Quest VII]]'': ''KingsQuestVII'': had so many of these, and it took so much effort to find them, and the "Game Over" screens were so mercilessly (and hilariously) condescending, half of them might as well be Easter Eggs. In particular, there is a puzzle that involves a wandering ghost-traveler who died of thirst and now aimlessly meanders about the desert. Valanice can, with some puzzle solving, turn as salt water into fresh water as she likes, one clay potful at a time, but this first requires her to gain salt water as an inventory item. Giving the Far-Walker fresh water allows him to slake his thirst, but giving him salt water pisses him off. Doing it enough times makes him kill you.



* There's an elevator shaft in ''[[MetroidOtherM Metroid: Other M]]'' with an elevator that you need to drop on an enemy in order to proceed. [[PressXToDie Hang from a ledge in the shaft and fire a missile at the cables and debris keeping it suspended. Makes one serving of dead Samus.]]

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* There's an elevator shaft in ''[[MetroidOtherM Metroid: Other M]]'' ''MetroidOtherM'' with an elevator that you need to drop on an enemy in order to proceed. [[PressXToDie Hang from a ledge in the shaft and fire a missile at the cables and debris keeping it suspended. Makes one serving of dead Samus.]]

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*** I don't think that being killed by a bullet fired several miles away in celebration counts as a [[YetAnotherStupidDeath stupid, yet totally avoidable]] way to die; more like the RandomNumberGod [[EverythingTryingToKillYou out to get you]]

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*** I don't think that being killed by a bullet fired several miles away in celebration counts as a [[YetAnotherStupidDeath stupid, yet totally avoidable]] way to die; more like the RandomNumberGod [[EverythingTryingToKillYou out to get you]]you]]
*** It's not the victim's own fault and doesn't count for a Darwin Award, but it is an incredibly stupid way to die, nevertheless. The victims of such incidents would almost definately agree.
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Not this trope - that\'s Yet Another Annoying Death, where the Random Number God makes it a Luck Based Mission.


\\
Getting back attacked is quite possibly the most horribly thing that can happen to you. It is entirely possible that you could get Ambushed and then get wiped out before you could do anything. In ''[[ShinMegamiTenseiNocturne Shin Megami Tensei: Nocturne]]'' there's a skill that prevents back attacks. On Normal mode, it's not really worth one of your eight precious skill slots. On Hard mode ("A level of difficulty suitable for those wishing to experience the thrill of death."), it's ''essential'', mainly because back attacks deal an additional 1.5x damage.
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** "Don't dig straight down" actually reached memetic status briefly on the official forums, just because it seemed to be happening so much.
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* In one level of ''GhostTrick'' you must save [[spoiler: Cabanela from being shot]] by [[spoiler: swapping the bullet with something of the same shape right after it's fired.]] The right object is [[spoiler: a soft knit hat]], but you can also swap it with [[spoiler: a metal hard hat...which, since it's still traveling at bullet speeds, will kill Cabanela even more brutally than the bullet would.]]
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* ''{{Nethack}}'' is the TropeNamer. Good luck finding a habitual Nethack player who ''doesn't'' have a [[http://everything2.com/title/YASD YASD story]]. Same goes for ''{{Rogue}}'', ''{{Angband}}'', ''DwarfFortress'', and Japanese console {{roguelikes}}.
** [[http://groups.google.com/group/rec.games.roguelike.nethack/search?group=rec.games.roguelike.nethack&q=YASD&qt_g=Search+this+group 35,000 results for YASD]].
** The community distinguishes between YASD - when it's (almost) entirely the player's fault that they died - and Yet Another Annoying Death (YAAD) - for when the RandomNumberGod is [[LuckBasedMission out to get you]] (common with some of the OneHitKill methods of death).
** Use pickaxe on self

to:

* ''{{Nethack}}'' is the TropeNamer. Good luck finding a habitual Nethack player who ''doesn't'' have a [[http://everything2.com/title/YASD YASD story]]. Same goes for ''{{Rogue}}'', ''{{Angband}}'', ''DwarfFortress'', and Japanese console {{roguelikes}}.
** [[http://groups.google.com/group/rec.games.roguelike.nethack/search?group=rec.games.roguelike.nethack&q=YASD&qt_g=Search+this+group 35,000 results for YASD]].
** The
{{roguelikes}}. [[hottip:*:The community distinguishes between YASD - this tope -- when it's (almost) entirely the player's fault that they died - and Yet Another Annoying Death (YAAD) - -- for when the RandomNumberGod is [[LuckBasedMission out to get you]] (common with some of the OneHitKill methods of death).
** Use pickaxe on self
death).]]



* The first CommandAndConquer game has a good reason why you should NEVER group soldiers together if they're all carrying FLAMETHROWERS.
** Three words: Walking in [[{{Greenrocks}} Tiberium]]. ''Standing'', however, is a [[GoodBadBugs different story]].
* Killed by standing in fire in ''{{Diablo}}''.
** Via MemeticMutation, this has also infected ''WorldOfWarcraft'', where any game mechanic that can kill a player who is standing still is referred to as a "retard check", at least as long as there's some warning before it goes off.
** Another would be people killed by repeatedly attacking bosses with a damage reflecting shield up, because any time you have to ''[[{{Stupicide}} hit yourself to death]]'' you deserve to die.
* Roger Wilco of the ''SpaceQuest'' series is notable for the [[TheManyDeathsOfYou many and interesting ways he can die]], including from player stupidity. There's even [[http://tmd.alienharmony.com/rw/index.htm a site]] devoted to chronicling them.
** They are also among the few games where replaying value largely comes from finding out new, interesting ways to die.
* As with ''SpaceQuest'', ''QuestForGlory'' is a {{Sierra}} game, giving the player ample opportunity to kill yourself through player stupidity, carelessness, dickery, or obviously biting off more than you can chew.
** The stupidest of these being that the player can actually ''jam his own lockpick up his nose and kill himself.''
*** "[[TheDevTeamThinksOfEverything Success! You now have an open nose.]]"
* Mainline ''ShinMegamiTensei'' games are also conducive to YASD, since it is necessary for the player to learn to exploit the battle system in order to get through battles while taking as little damage as possible. Fighting the right enemies with the wrong {{mons}} is a great way to earn a GameOver screen.
** What we haven't mentioned is that getting back attacked is quite possibly the most horribly thing that can happen to you. It is entirely possible that you could get Ambushed and then get wiped out before you could do anything. In ''[[ShinMegamiTenseiNocturne Shin Megami Tensei: Nocturne]]'' there's a skill that prevents back attacks. On Normal mode, it's not really worth one of your eight precious skill slots. On Hard mode ("A level of difficulty suitable for those wishing to experience the thrill of death."), it's ''essential'', mainly because back attacks deal an additional 1.5x damage.
* Entering the Mortuary in the [[{{Doom}} DooM]] roguelike without an invulnerability powerup and a nuke on any difficulty level other than HNTR is tantamount to suicide. A virtually limitless supply of dead monsters and 5 Archviles at the very ''least'' means even a BFG is going to have trouble clearing out this bonus map.

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* The first CommandAndConquer ''CommandAndConquer'' game has a good reason why you should NEVER group soldiers together if they're all carrying FLAMETHROWERS.
** Three words: Walking in [[{{Greenrocks}} Tiberium]]. ''Standing'', however, is a [[GoodBadBugs different story]].
Flamethrowers.
* Killed by standing in fire in ''{{Diablo}}''.
** Via MemeticMutation, this has also infected ''WorldOfWarcraft'', where any game mechanic that can kill a player who is standing still is referred to as a "retard check", at least as long as there's some warning before it goes off.
**
''{{Diablo}}''. Another would be people killed by repeatedly attacking bosses with a damage reflecting shield up, because any time you have to ''[[{{Stupicide}} hit yourself to death]]'' you deserve to die.
* Roger Wilco of the ''WorldOfWarcraft'': any game mechanic that can kill a player who is standing still is referred to as a "retard check", at least as long as there's some warning before it goes off.
*
''SpaceQuest'' series series: Roger Wilco is notable for the [[TheManyDeathsOfYou many and interesting ways he can die]], including from player stupidity. There's even [[http://tmd.alienharmony.com/rw/index.htm a site]] devoted to chronicling them. They are also among the few games where replaying value largely comes from finding out new, interesting ways to die.
** They are also among the few games where replaying value largely comes from finding out new, interesting ways to die.
* As with ''SpaceQuest'', ''QuestForGlory'' is a {{Sierra}} game, giving the player ample opportunity to kill yourself through player stupidity, carelessness, dickery, or obviously biting off more than you can chew.
**
chew. The stupidest of these being that the player can actually ''jam his own lockpick up his nose and kill himself.''
***
'' "[[TheDevTeamThinksOfEverything Success! You now have an open nose.]]"
* Mainline ''ShinMegamiTensei'' games are also conducive to YASD, since it is necessary for the player to learn to exploit the battle system in order to get through battles while taking as little damage as possible. Fighting the right enemies with the wrong {{mons}} is a great way to earn a GameOver screen.
** What we haven't mentioned is that getting
screen.\\
\\
Getting
back attacked is quite possibly the most horribly thing that can happen to you. It is entirely possible that you could get Ambushed and then get wiped out before you could do anything. In ''[[ShinMegamiTenseiNocturne Shin Megami Tensei: Nocturne]]'' there's a skill that prevents back attacks. On Normal mode, it's not really worth one of your eight precious skill slots. On Hard mode ("A level of difficulty suitable for those wishing to experience the thrill of death."), it's ''essential'', mainly because back attacks deal an additional 1.5x damage.
* Entering the Mortuary in the [[{{Doom}} DooM]] roguelike without an invulnerability powerup and a nuke on any difficulty level other than HNTR is tantamount to suicide. A virtually limitless supply of dead monsters and 5 five Archviles at the very ''least'' means even a BFG is going to have trouble clearing out this bonus map.



* Find any good infiniminer player that plays on servers that have lava in them and ask how many times they accidentally dug RIGHT under lava with no means of escape.

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* ''Infiniminer'': Find any good infiniminer player that plays on servers that have lava in them and ask how many times they accidentally dug RIGHT right under lava with no means of escape.



* [[KingsQuest King's Quest VII]] had so many of these, and it took so much effort to find them, and the "Game Over" screens were so mercilessly (and hilariously) condescending, half of them might as well be Easter Eggs. In particular, there is a puzzle that involves a wandering ghost-traveler who died of thirst and now aimlessly meanders about the desert. Valanice can, with some puzzle solving, turn as salt water into fresh water as she likes, one clay potful at a time, but this first requires her to gain salt water as an inventory item. Giving the Far-Walker fresh water allows him to slake his thirst, but giving him salt water pisses him off. Doing it enough times makes him kill you.

to:

* [[KingsQuest ''[[KingsQuest King's Quest VII]] VII]]'': had so many of these, and it took so much effort to find them, and the "Game Over" screens were so mercilessly (and hilariously) condescending, half of them might as well be Easter Eggs. In particular, there is a puzzle that involves a wandering ghost-traveler who died of thirst and now aimlessly meanders about the desert. Valanice can, with some puzzle solving, turn as salt water into fresh water as she likes, one clay potful at a time, but this first requires her to gain salt water as an inventory item. Giving the Far-Walker fresh water allows him to slake his thirst, but giving him salt water pisses him off. Doing it enough times makes him kill you.



* {{Spelunky}}. [[http://www.youtube.com/watch?v=msKWy7A8onQ This playthrough]] features a particularly ''nasty'' one a few minutes in.
* Forgetting to change to Kahpa (or at the very least back to Kirt from Maorin, who [[SuperDrowningSkills drowns quickly]] [as in less than one second after you submerge]) when going underwater in Shadow Caster.

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* {{Spelunky}}.''{{Spelunky}}''. [[http://www.youtube.com/watch?v=msKWy7A8onQ This playthrough]] features a particularly ''nasty'' one a few minutes in.
* ''Shadow Caster'':
**
Forgetting to change to Kahpa (or at the very least back to Kirt from Maorin, who [[SuperDrowningSkills drowns quickly]] [as in less than one second after you submerge]) when going underwater in Shadow Caster.underwater.



* [[IWannaBeTheGuy YOU JUMPED INTO A SWORD, YOU RETARD!]]

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* [[IWannaBeTheGuy YOU ''IWannaBeTheGuy'': One section of the game is a take off of ''{{Zelda}}''. Where in ''Zelda'' you can pick up a sword by moving over its icon, here you get "YOU JUMPED INTO A SWORD, YOU RETARD!]]RETARD!"



* The only possible way to die in ''TheNeverhood'' is pretty obvious: falling down a bottomless pit. What makes it so obvious, you may ask? Oh, I don't know, maybe those whose signposts right next to it that read [[SchmuckBait "CAUTION: Bottomless pit", "Don't jump in it!" and "You'll die!"]] respectively?

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* ''TheNeverhood'': The only possible way to die in ''TheNeverhood'' is pretty obvious: falling down a bottomless pit. What makes it so obvious, you may ask? Oh, I don't know, maybe those whose signposts right next to it that read [[SchmuckBait "CAUTION: Bottomless pit", "Don't jump in it!" and "You'll die!"]] respectively?



* ''WarshipGunner'', Aegis System and Nukes and firing at it point blank...ouch.

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* ''WarshipGunner'', ''Warship Gunner'', Aegis System and Nukes and firing at it point blank...ouch.



* A funny one from a LetsPlay of MightAndMagic VI. [[http://www.youtube.com/watch?v=bti7TvgobVA THE LAVA 'IS' INSTANT DEATH!]] [[CrowningMomentOfFunny "This is why you can't have nice things!"]]

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* A funny one from a LetsPlay of MightAndMagic VI.''MightAndMagic VI''. [[http://www.youtube.com/watch?v=bti7TvgobVA THE LAVA 'IS' INSTANT DEATH!]] [[CrowningMomentOfFunny "This is why you can't have nice things!"]]



* In the {{Runescape}} Dungeoneering skill, you can actually win awards by dying like this. Fortunately, they do not affect gameplay at all.
* {{Minecraft}} has plenty of these. The stupidest (and most avoidable) is digging straight up, especially when you're very deep underground, which often leads to gravel, sand, or water landing on your head, suffocating you. Or ''lava''. Another common death is digging straight down, either as an efficient way to mine or while working on some building project, and then you realize there's a gaping chasm below you... Ever since the "creep" mechanic was introduced (which allows you to stand on the very edge of something, making it easier to build bridges, etc.), death by falling has increased dramatically when people accidentally let up on the SHIFT key and go plummeting hundreds of feet to the ground!

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* In the {{Runescape}} ''{{Runescape}}'' Dungeoneering skill, you can actually win awards by dying like this. Fortunately, they do not affect gameplay at all.
* {{Minecraft}} ''{{Minecraft}}'' has plenty of these. The stupidest (and most avoidable) is digging straight up, especially when you're very deep underground, which often leads to gravel, sand, or water landing on your head, suffocating you. Or ''lava''. Another common death is digging straight down, either as an efficient way to mine or while working on some building project, and then you realize there's a gaping chasm below you... Ever since the "creep" mechanic was introduced (which allows you to stand on the very edge of something, making it easier to build bridges, etc.), death by falling has increased dramatically when people accidentally let up on the SHIFT key and go plummeting hundreds of feet to the ground!



<<|VideoGameTropes|>>
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Move the page image to the right hand side since we have a page quote. Move extra quote to the quotes page.


[[SpaceQuest http://static.tvtropes.org/pmwiki/pub/images/spacequestdeath.png]]
[[caption-width:320:Who'd have thought a heavily-armed spaceship would be so dangerous?]]

-> ''"Stupid deaths, stupid deaths, they're funny 'cos they're true. Stupid deaths, stupid deaths, hope next time it's not you!"''
-->-- [[http://www.youtube.com/watch?v=2-8F5da1Ofo 'Death']], HorribleHistories

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[[SpaceQuest [[quoteright:320:[[SpaceQuest http://static.tvtropes.org/pmwiki/pub/images/spacequestdeath.png]]
[[caption-width:320:Who'd
png]]]]
[[caption-width-right:320:[-Who'd
have thought a heavily-armed spaceship would be so dangerous?]]

-> ''"Stupid deaths, stupid deaths, they're funny 'cos they're true. Stupid deaths, stupid deaths, hope next time it's not you!"''
-->-- [[http://www.youtube.com/watch?v=2-8F5da1Ofo 'Death']], HorribleHistories
dangerous?-] ]]



-->-- The "It's Dangerous To Go Alone" cave in the LegendOfZelda section of IWannaBeTheGuy.

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-->-- The "It's Dangerous To Go Alone" cave in the LegendOfZelda ''LegendOfZelda'' section of IWannaBeTheGuy.
''IWannaBeTheGuy''
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I do not believe this to be relevant. I apologise if it is.


* ''{{Nethack}}'' is the TropeNamer ([[DoomyDoomsOfDoom OF DOOM]]!) Good luck finding a habitual Nethack player who ''doesn't'' have a [[http://everything2.com/title/YASD YASD story]]. Same goes for ''{{Rogue}}'', ''{{Angband}}'', ''DwarfFortress'', and Japanese console {{roguelikes}}.

to:

* ''{{Nethack}}'' is the TropeNamer ([[DoomyDoomsOfDoom OF DOOM]]!) TropeNamer. Good luck finding a habitual Nethack player who ''doesn't'' have a [[http://everything2.com/title/YASD YASD story]]. Same goes for ''{{Rogue}}'', ''{{Angband}}'', ''DwarfFortress'', and Japanese console {{roguelikes}}.
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-> "Stupid deaths, stupid deaths, they're funny 'cos they're true, stupid deaths, stupid deaths, hope next time it's not you!"

to:

-> "Stupid ''"Stupid deaths, stupid deaths, they're funny 'cos they're true, stupid true. Stupid deaths, stupid deaths, hope next time it's not you!"you!"''



-> "YOU JUMPED INTO A SWORD, YOU RETARD!"

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-> "YOU ''"YOU JUMPED INTO A SWORD, SWORD. YOU RETARD!"RETARD!"''
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* Scorched Earth - firing a superweapon (or napalm) at just the right angle...and 0 power.
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** In Super Mario Bros Wii multiplayer, you can retreat into a bubble whenever you like, float past the hard stuff, and get someone to pop you out later on. This can lead to situations where you're playing with 4 players, and ''everyone'' decides at the same time "this part's too hard, time to activate the bubble", resulting in four trapped players and a trip back to the last checkpoint.

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** In Super Mario Bros Wii multiplayer, you can retreat into a bubble whenever you like, float past the hard stuff, and get someone to pop you out later on. This can lead to situations where you're playing with 4 players, and ''everyone'' decides at the same time "this part's too hard, [[ItSeemedLikeAGoodIdeaAtTheTime time to activate for the bubble", bubble!]]", resulting in four trapped players and a trip back to the last checkpoint.
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** In Super Mario Bros Wii multiplayer, you can retreat into a bubble whenever you like, float past the hard stuff, and get someone to pop you later on. This can lead to situations where you're playing with 4 players, and ''everyone'' decides at the same time "this part's too hard, time to activate the bubble".

to:

** In Super Mario Bros Wii multiplayer, you can retreat into a bubble whenever you like, float past the hard stuff, and get someone to pop you out later on. This can lead to situations where you're playing with 4 players, and ''everyone'' decides at the same time "this part's too hard, time to activate the bubble". bubble", resulting in four trapped players and a trip back to the last checkpoint.
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** In Super Mario Bros Wii multiplayer, you can retreat into a bubble whenever you like, float past the hard stuff, and get someone to pop you later on. This can lead to situations where you're playing with 4 players, and ''everyone'' decides at the same time "this part's too hard, time to activate the bubble".
Is there an issue? Send a MessageReason:
None


* {{Demon'sSouls}}...the game will punish you for your avoidable mistakes...HARSHLY.

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* {{Demon'sSouls}}...DemonsSouls...the game will punish you for your avoidable mistakes...HARSHLY.
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* {{Demon's Souls}}...the game will punish you for your avoidable mistakes...HARSHLY.

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* {{Demon's Souls}}...{{Demon'sSouls}}...the game will punish you for your avoidable mistakes...HARSHLY.
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* Demon's Souls...the game will punish you for your avoidable mistakes...HARSHLY.

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* Demon's Souls...{{Demon's Souls}}...the game will punish you for your avoidable mistakes...HARSHLY.
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Grammar


** U Use pickaxe on self

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** U Use pickaxe on self
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**U Use pickaxe on self
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* {{Minecraft}} has plenty of these. The stupidest (and most avoidable) is digging straight up, especially when you're very deep underground, which often leads to gravel, sand, or water landing on your head, suffocating you. Or ''lava''. Another common death is digging straight down, either as an efficient way to mine or while working on some building project, and then you realize there's a gaping chasm below you... Ever since the "creep" mechanic was introduced (which allows you to stand on the very edge of something, making it easier to build bridges, etc.), death by falling has increased dramatically when people accidentally let up on the SHIFT key and go plummeting hundreds of feet to the ground!
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** Three words: Standing in [[{{Greenrocks}} Tiberium]]

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** Three words: Standing Walking in [[{{Greenrocks}} Tiberium]]Tiberium]]. ''Standing'', however, is a [[GoodBadBugs different story]].
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** Three words: Standing in [[{{Greenrocks}} Tiberium]]
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* In the {{Runescape}} Dungeoneering skill, you can actually win awards by dying like this. Fortunately, they do not affect gameplay at all.
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** If you're playing with only [[MinimalistRun 3HP]], have fun dying from enemies and their unpredictable acting[[hottip:*:[[XJustX Gaudi... just... Gaudi]]]].

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** If you're playing with only [[MinimalistRun 3HP]], have fun dying from enemies and their unpredictable acting[[hottip:*:[[XJustX acting[[hottip:*: Gaudi... just... Gaudi]]]].Gaudi]].
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** If you're playing with only [[MinimalistRun 3HP]], have fun dying from enemies and their unpredictable acting[[hottip:*:[[XJustX Gaudi... just... Gaudi]]]].
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* There's an elevator shaft in ''[[MetroidOtherM Metroid: Other M]]'' with an elevator that you need to drop on an enemy in order to proceed. [[PressXToDie Hang from a ledge in the shaft and fire a missile at the cables and debris keeping it suspended. Makes one serving of dead Samus.]]
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*** I don't think that being killed by a bullet fired several miles away in celebration counts as a [[YetAnotherStupidDeath stupid, yet totally avoidable]] way to die; more like the [[YetAnotherAnnoyingDeath Random Number God out to get you.]]

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*** I don't think that being killed by a bullet fired several miles away in celebration counts as a [[YetAnotherStupidDeath stupid, yet totally avoidable]] way to die; more like the [[YetAnotherAnnoyingDeath Random Number God RandomNumberGod [[EverythingTryingToKillYou out to get you.]]you]]
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*** That qualification there is an interesting note; technically, it's true, but it's rare to ever see anyone win one that way; this includes an example in one book where the story of how the dude got removed from the gene pool was being related ''by the guy himself'' ([[TooMuchInformation and his silicon gonads, apparently]]), which should give it some extra points just because he's willing to cop to it.
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** What we haven't mentioned is that getting back attacked is quite possibly the most horribly thing that can happen to you. It is entirely possible that you could get Ambushed and then get wiped out before you could do anything.

to:

** What we haven't mentioned is that getting back attacked is quite possibly the most horribly thing that can happen to you. It is entirely possible that you could get Ambushed and then get wiped out before you could do anything. In ''[[ShinMegamiTenseiNocturne Shin Megami Tensei: Nocturne]]'' there's a skill that prevents back attacks. On Normal mode, it's not really worth one of your eight precious skill slots. On Hard mode ("A level of difficulty suitable for those wishing to experience the thrill of death."), it's ''essential'', mainly because back attacks deal an additional 1.5x damage.
Is there an issue? Send a MessageReason:
None

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* Demon's Souls...the game will punish you for your avoidable mistakes...HARSHLY.
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** An entire squad choking and dying from smoke inhalation.

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