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Computer-controlled opponents use techniques inaccessible to mere mortals.

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Computer-controlled opponents use techniques inaccessible to mere mortals.unfortunate human players.



Water, GrimyWater, or [[LavaIsBoilingKoolAid lava]] rises and falls to keep you on your toes.

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Water, GrimyWater, [[ShiftingSandLand sand]], [[EverythingTryingtoKillYou some other substance]], or [[LavaIsBoilingKoolAid lava]] rises and falls to keep you on your toes.

Removed: 95

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Merged into Scrappy Mechanic


* ClassicVideoGameScrewYous \\
Common elements among many games designed to get your guy killed.
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* HardModeMooks \\

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* HardModeMooks HardModeMook \\
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* HardModeMooks \\
Certain (most likely tougher) enemies only appear on higher difficulties.

Added: 138

Removed: 138

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* StalkingMission \\
A gameplay segment in which the player is tasked with following an {{NPC}} to a designated area without being spotted.



* StalkingMission \\
A gameplay segment in which the player is tasked with following an {{NPC}} to a designated area without being spotted.
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* ThatOneComponent \\
A resource which is incredibly hard to obtain, and usually very important.
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The stronger the enemies, the likelihood that they will not drop anything of value.

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The stronger the enemies, the likelihood that they will Powerful enemies enforcing their status as roadblocks by not drop anything of value.being rewarding to kill.
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* HealingBoss \\
Boss fights made more challenging because the boss has the ability to heal themselves in battle.
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* LevelOfTediousEnemies \\
The level is designed not to be difficult, but enemies are placed for maximum inconvenience.
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* ChooseAHandicap \\
The game forces you to select one of several disadvantages before a boss fight or similar challenge.

Added: 111

Removed: 112

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* StrongEnemiesLowRewards \\
The stronger the enemies, the likelihood that they will not drop anything of value.



** StrongEnemiesLowRewards \\
The stronger the enemies, the likelihood that they will not drop anything of value.
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** StrongEnemiesLowRewards \\
The stronger the enemies, the likelihood that they will not drop anything of value.

Added: 85

Changed: 1

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Added a trope


* SingleAttemptGame \\
A game that can be played only once, regardless of the outcome.



You get a GameOver when the main character is killed, regardless of how many of his companions are still alive.

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You get a GameOver Game Over when the main character is killed, regardless of how many of his companions are still alive.
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Capitalization was fixed from Main.Check Point Starvation to Main.Checkpoint Starvation. Null edit to update index.
Willbyr MOD

Added: 147

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* OverheadInteractionIndicator\\
Characters who give quests and/or information will have something overhead signalling that you should talk to them.
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* BadLuckMitigationMechanic \\
The game overrides a merciless RandomNumberGod to reward persistence.
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* BrutalBonusLevel \\
An optional level that has a much higher difficulty level than the required levels surrounding it.
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Trope was renamed in Trope Repair Shop


** FinalDeath \\

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** FinalDeath {{Permadeath}} \\

Added: 81

Removed: 81

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* PostFinalBoss \\
A relatively easy boss that is preceded by the true final boss.


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* PostFinalBoss \\
A relatively easy boss that is preceded by the true final boss.

Added: 172

Removed: 91

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* TheComputerIsALyingBastard \\
The game gives you hints and advice that are flat-out wrong.



* PostFinalBoss \\
A relatively easy boss that is preceded by the true final boss.



* TheComputerIsALyingBastard \\
The game gives you hints and advice that are flat-out wrong.
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A Nintendo Hard boss in a Fighting Game. Known side effects include thrown controllers and frothing at the mouth.

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A Nintendo Hard boss in a Fighting Game.Game that doesn't play by the rules. Known side effects include thrown controllers and frothing at the mouth.
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Null edit for Cheese Strategy indexing
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* CheeseStrategy \\
Tactics that will usually take all of the difficulty out of a given puzzle, enemy, or boss battle, but are seen as cheap by the community.%%page is currently awaiting a rewicking, but it has been launched as "YMMV Cheese Strategy." Remove comment once corrected.
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** RacingGhost

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** RacingGhostRacingGhost \\
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** RacingGhost
A visual representation of a player/developer's record that the player is able to "challenge".
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* TimeTrial \\
A mode that challenges the player to complete a level or race as fast as possible.
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Added a trope

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* ColorblindMode \\
Colors in a game can be altered to accommodate players' visual impairments.
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Per TRS, Light Gun is being merged with Light Gun Game.


In LightGun games, accidentally shooting innocent people will damage ''you''.

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In LightGun games, {{Light Gun Game}}s, accidentally shooting innocent people will damage ''you''.
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* UnstableEquilibrium \\
A game which gets easier when you're doing good, and harder if you're doing poorly.
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* TideLevel \\
Water, GrimyWater, or [[LavaIsBoilingKoolAid lava]] rises and falls to keep you on your toes.

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