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Changed line(s) 253 (click to see context) from:
Computer-controlled opponents use techniques inaccessible to mere mortals.
to:
Computer-controlled opponents use techniques inaccessible to mere mortals.unfortunate human players.
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Water, GrimyWater, or [[LavaIsBoilingKoolAid lava]] rises and falls to keep you on your toes.
to:
Water, GrimyWater, [[ShiftingSandLand sand]], [[EverythingTryingtoKillYou some other substance]], or [[LavaIsBoilingKoolAid lava]] rises and falls to keep you on your toes.
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Merged into Scrappy Mechanic
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* ClassicVideoGameScrewYous \\
Common elements among many games designed to get your guy killed.
Common elements among many games designed to get your guy killed.
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None
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* HardModeMooks \\
to:
* HardModeMooks HardModeMook \\
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* HardModeMooks \\
Certain (most likely tougher) enemies only appear on higher difficulties.
Certain (most likely tougher) enemies only appear on higher difficulties.
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None
* StalkingMission \\
A gameplay segment in which the player is tasked with following an {{NPC}} to a designated area without being spotted.
A gameplay segment in which the player is tasked with following an {{NPC}} to a designated area without being spotted.
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* StalkingMission \\
A gameplay segment in which the player is tasked with following an {{NPC}} to a designated area without being spotted.
A gameplay segment in which the player is tasked with following an {{NPC}} to a designated area without being spotted.
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* ThatOneComponent \\
A resource which is incredibly hard to obtain, and usually very important.
A resource which is incredibly hard to obtain, and usually very important.
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Changed line(s) 271 (click to see context) from:
The stronger the enemies, the likelihood that they will not drop anything of value.
to:
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* HealingBoss \\
Boss fights made more challenging because the boss has the ability to heal themselves in battle.
Boss fights made more challenging because the boss has the ability to heal themselves in battle.
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* LevelOfTediousEnemies \\
The level is designed not to be difficult, but enemies are placed for maximum inconvenience.
The level is designed not to be difficult, but enemies are placed for maximum inconvenience.
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None
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* ChooseAHandicap \\
The game forces you to select one of several disadvantages before a boss fight or similar challenge.
The game forces you to select one of several disadvantages before a boss fight or similar challenge.
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None
* StrongEnemiesLowRewards \\
The stronger the enemies, the likelihood that they will not drop anything of value.
The stronger the enemies, the likelihood that they will not drop anything of value.
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** StrongEnemiesLowRewards \\
The stronger the enemies, the likelihood that they will not drop anything of value.
The stronger the enemies, the likelihood that they will not drop anything of value.
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** StrongEnemiesLowRewards \\
The stronger the enemies, the likelihood that they will not drop anything of value.
The stronger the enemies, the likelihood that they will not drop anything of value.
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Added a trope
* SingleAttemptGame \\
A game that can be played only once, regardless of the outcome.
A game that can be played only once, regardless of the outcome.
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You get a GameOver when the main character is killed, regardless of how many of his companions are still alive.
to:
You get a GameOver Game Over when the main character is killed, regardless of how many of his companions are still alive.
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Capitalization was fixed from Main.Check Point Starvation to Main.Checkpoint Starvation. Null edit to update index.
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* OverheadInteractionIndicator\\
Characters who give quests and/or information will have something overhead signalling that you should talk to them.
Characters who give quests and/or information will have something overhead signalling that you should talk to them.
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* BadLuckMitigationMechanic \\
The game overrides a merciless RandomNumberGod to reward persistence.
The game overrides a merciless RandomNumberGod to reward persistence.
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* BrutalBonusLevel \\
An optional level that has a much higher difficulty level than the required levels surrounding it.
An optional level that has a much higher difficulty level than the required levels surrounding it.
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Trope was renamed in Trope Repair Shop
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** FinalDeath \\
to:
** FinalDeath {{Permadeath}} \\
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* PostFinalBoss \\
A relatively easy boss that is preceded by the true final boss.
A relatively easy boss that is preceded by the true final boss.
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* PostFinalBoss \\
A relatively easy boss that is preceded by the true final boss.
A relatively easy boss that is preceded by the true final boss.
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None
* TheComputerIsALyingBastard \\
The game gives you hints and advice that are flat-out wrong.
The game gives you hints and advice that are flat-out wrong.
* PostFinalBoss \\
A relatively easy boss that is preceded by the true final boss.
A relatively easy boss that is preceded by the true final boss.
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* TheComputerIsALyingBastard \\
The game gives you hints and advice that are flat-out wrong.
The game gives you hints and advice that are flat-out wrong.
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None
Changed line(s) 247 (click to see context) from:
A Nintendo Hard boss in a Fighting Game. Known side effects include thrown controllers and frothing at the mouth.
to:
A Nintendo Hard boss in a Fighting Game.Game that doesn't play by the rules. Known side effects include thrown controllers and frothing at the mouth.
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Null edit for Cheese Strategy indexing
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* CheeseStrategy \\
Tactics that will usually take all of the difficulty out of a given puzzle, enemy, or boss battle, but are seen as cheap by the community.%%page is currently awaiting a rewicking, but it has been launched as "YMMV Cheese Strategy." Remove comment once corrected.
Tactics that will usually take all of the difficulty out of a given puzzle, enemy, or boss battle, but are seen as cheap by the community.%%page is currently awaiting a rewicking, but it has been launched as "YMMV Cheese Strategy." Remove comment once corrected.
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Changed line(s) 288 (click to see context) from:
** RacingGhost
to:
** RacingGhostRacingGhost \\
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** RacingGhost
A visual representation of a player/developer's record that the player is able to "challenge".
A visual representation of a player/developer's record that the player is able to "challenge".
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* TimeTrial \\
A mode that challenges the player to complete a level or race as fast as possible.
A mode that challenges the player to complete a level or race as fast as possible.
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Added a trope
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* ColorblindMode \\
Colors in a game can be altered to accommodate players' visual impairments.
Colors in a game can be altered to accommodate players' visual impairments.
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In LightGun games, accidentally shooting innocent people will damage ''you''.
to:
In LightGun games, {{Light Gun Game}}s, accidentally shooting innocent people will damage ''you''.
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* UnstableEquilibrium \\
A game which gets easier when you're doing good, and harder if you're doing poorly.
A game which gets easier when you're doing good, and harder if you're doing poorly.
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* TideLevel \\
Water, GrimyWater, or [[LavaIsBoilingKoolAid lava]] rises and falls to keep you on your toes.
Water, GrimyWater, or [[LavaIsBoilingKoolAid lava]] rises and falls to keep you on your toes.