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The one lousy achievement [[UsefulNotes/{{Playstation3}} or trophy]] that keeps you from HundredPercentCompletion.

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The one lousy achievement [[UsefulNotes/{{Playstation3}} [[Platform/PlayStation3 or trophy]] that keeps you from HundredPercentCompletion.
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* Modular Difficulty \\

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* Modular Difficulty ModularDifficulty \\
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Crosswicking

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* Modular Difficulty \\
A game's difficulty can be augmented by applying different effects.
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Added the "Perfect Play AI" trope

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* PerfectPlayAI \\
A video game AI that perfectly counters the player's every move.
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* FlameSpewerObstacle \\
Obstacle that shoots jets of flame.
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* EverythingTryingToKillYou: \\
A player character gets killed by everything no matter how dangerous or lethal is the object or something.


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* VideoGameCrueltyPunishment \\
Doing mean things like [[Franchise/TheLegendOfZelda attacking Cuccos in The Legend Of Zelda games]], innocent creatures or people or similar things it rewards you with an punishment that has chance to get a GameOver.
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* NewbieImmunity \\
Losing is either impossible or less penalizing than normal when starting a game or learning new game mechanics.
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* ConspicuousElectricObstacle\\
Let's make surfaces electric! Let's add some bolt emitters while we're at it.


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* SawBladesOfDeath \\
You touch it and it will hurt.
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The difficulty of a boss fight can be affected by a player's choices or the objectives they completed.

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The difficulty of a boss fight can be affected by a player's in-game choices or the objectives they completed.objectives.
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The difficulty of a boss fight that can be affected by a player's choices or the objectives they completed.

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The difficulty of a boss fight that can be affected by a player's choices or the objectives they completed.
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* BossAlteringConsequence\\
The difficulty of a boss fight that can be affected by a player's choices or the objectives they completed.
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* LevelLimiter\\
You can voluntarily lower or reset your level, or equip something to stop gaining EXP to increase the difficulty.
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** ContinueCountdown \\
A time limit after a failure condition has been met, where the game is over after it expires.

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