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The one lousy achievement [[UsefulNotes/{{Playstation3}} or trophy]] that keeps you from HundredPercentCompletion.
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The one lousy achievement [[UsefulNotes/{{Playstation3}} [[Platform/PlayStation3 or trophy]] that keeps you from HundredPercentCompletion.
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* Modular Difficulty \\
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* Modular Difficulty ModularDifficulty \\
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Crosswicking
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* Modular Difficulty \\
A game's difficulty can be augmented by applying different effects.
A game's difficulty can be augmented by applying different effects.
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Added the "Perfect Play AI" trope
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* PerfectPlayAI \\
A video game AI that perfectly counters the player's every move.
A video game AI that perfectly counters the player's every move.
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* FlameSpewerObstacle \\
Obstacle that shoots jets of flame.
Obstacle that shoots jets of flame.
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* EverythingTryingToKillYou: \\
A player character gets killed by everything no matter how dangerous or lethal is the object or something.
A player character gets killed by everything no matter how dangerous or lethal is the object or something.
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* VideoGameCrueltyPunishment \\
Doing mean things like [[Franchise/TheLegendOfZelda attacking Cuccos in The Legend Of Zelda games]], innocent creatures or people or similar things it rewards you with an punishment that has chance to get a GameOver.
Doing mean things like [[Franchise/TheLegendOfZelda attacking Cuccos in The Legend Of Zelda games]], innocent creatures or people or similar things it rewards you with an punishment that has chance to get a GameOver.
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* NewbieImmunity \\
Losing is either impossible or less penalizing than normal when starting a game or learning new game mechanics.
Losing is either impossible or less penalizing than normal when starting a game or learning new game mechanics.
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* ConspicuousElectricObstacle\\
Let's make surfaces electric! Let's add some bolt emitters while we're at it.
Let's make surfaces electric! Let's add some bolt emitters while we're at it.
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* SawBladesOfDeath \\
You touch it and it will hurt.
You touch it and it will hurt.
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The difficulty of a boss fight can be affected by a player's choices or the objectives they completed.
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The difficulty of a boss fight can be affected by a player's in-game choices or the objectives they completed.objectives.
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Changed line(s) 14 (click to see context) from:
The difficulty of a boss fight that can be affected by a player's choices or the objectives they completed.
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The difficulty of a boss fight that can be affected by a player's choices or the objectives they completed.
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* BossAlteringConsequence\\
The difficulty of a boss fight that can be affected by a player's choices or the objectives they completed.
The difficulty of a boss fight that can be affected by a player's choices or the objectives they completed.
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* LevelLimiter\\
You can voluntarily lower or reset your level, or equip something to stop gaining EXP to increase the difficulty.
You can voluntarily lower or reset your level, or equip something to stop gaining EXP to increase the difficulty.
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** ContinueCountdown \\
A time limit after a failure condition has been met, where the game is over after it expires.
A time limit after a failure condition has been met, where the game is over after it expires.