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It is a good way to make a video game character avoid pits of liquid without invoking SuperDrowningSkills or going as far as {{Lava Pit}}s. Usually appears in games with [[CoolClearWater regular swimmable water]] as well. Sometimes it is possible to clear up the grimy water to make it swimmable. Rarely, just the surface causes injury.[[note]]it is implied to be something floating on it that is harmful.[[/note]]

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It is a good way to make a video game character avoid pits of liquid without invoking SuperDrowningSkills or going as far as {{Lava Pit}}s.[[JustifiedTrope justification]] for SuperDrowningSkills. Usually appears in games with [[CoolClearWater regular swimmable water]] as well. Sometimes it is possible to clear up the grimy water to make it swimmable. Rarely, just the surface causes injury.[[note]]it is implied to be something floating on it that is harmful.[[/note]]
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* ''VideoGame/{{Ratatouille}}'' for the UsefulNotes/PlayStationPortable has this happen for two of its sewers levels. Auguste Gusteau will warn you if said water isn't safe to swim in.

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* ''VideoGame/{{Ratatouille}}'' for the UsefulNotes/PlayStationPortable Platform/PlayStationPortable has this happen for two of its sewers levels. Auguste Gusteau will warn you if said water isn't safe to swim in.

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Added example(s)


** ''VideoGame/TheLegendOfZeldaMajorasMask'': Woodfall and Woodfall Temple are both flooded with bright purple water that harms you on contact. The latter is purified once you activate a certain mechanism inside the temple, while the swamp as a whole is cleansed by defeating the temple's boss.

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** ''VideoGame/TheLegendOfZeldaMajorasMask'': Woodfall and Woodfall Temple are both flooded with bright purple water that harms you on contact. The latter is purified once you activate a certain mechanism inside the temple, while the swamp as a whole is cleansed by defeating the temple's boss. Even the "safe" part of the swamp waters are an unnatural white color before the curse is lifted.


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** ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'': Zora's Domain is polluted with thick brown sludge that makes the Zoras ill, caused by the boss of the Water Temple. Even the map shows infected water as bright green. While swimming in the waters tainted with it does not harm Link, piles of it can be found along the ground that slows him down when he walks in it.
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* Stage 3 of ''VideoGame/SkateOrDie: Bad 'N Rad'' takes place on an oil platform with rising and falling oil that slows your board if you're on top of it and kills you if you fall into it.
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-->-- '''Music/AesopRock''', "By The River"

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-->-- '''Music/AesopRock''', '''Music/AesopRock''' describes UsefulNotes/NewYorkState's waterways in "By The River"
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->''"Stop falling in the death water!"''
-->-- '''LetsPlay/ProtonJon''', [[https://www.youtube.com/watch?v=BCjMWKSpvHI Let's Play Mario's Wacky World - World 2 Part 1]]

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->''"Stop falling in ->''It's not the death water!"''
kind of water where you'd throw a [[Film/BackToSchool Triple Lindy]],\\
If you get some on your skin they probably notify your siblings''
-->-- '''LetsPlay/ProtonJon''', [[https://www.youtube.com/watch?v=BCjMWKSpvHI Let's Play Mario's Wacky World - World 2 Part 1]]
'''Music/AesopRock''', "By The River"

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* ''VideoGame/LEGOBatman'': there is regular water which is quite swimmable and of course grimy water which will kill you instantly. The bad water is actually green toxic waste and is accessible when you have unlocked certain characters that are immune to the toxins.
* ''LEGO Lord of the Rings'': Ordinary water will kill you, but you have a chance of jumping out of it by [[PressXToNotDie tapping A]]. Swamp water, found in the Dead Marshes, will kill you instantly.
* ''[[VideoGame/LEGOStarWars LEGO Star Wars II]]'': In a Tatooine level in ''Film/ANewHope'', there is an area dotted with moisture vaporators that has deadly pools of mud. A vaporator next to it, when activated, can suck the area dry and provide a walkable surface.

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* ''VideoGame/LEGOBatman'': ''VideoGame/LegoBatmanTrilogy'': there is regular water which is quite swimmable and of course grimy water which will kill you instantly. The bad water is actually green toxic waste and is accessible when you have unlocked certain characters that are immune to the toxins.
* ''LEGO Lord of
toxins. The same goes for the Rings'': other superhero-based games like ''VIdeoGame/LegoMarvelSuperHeroes'' which also feature toxic water and toxic-immune characters.
* ''VideoGame/LegoTheLordOfTheRings'':
Ordinary water will kill you, but you have a chance of jumping out of it by [[PressXToNotDie tapping A]]. Swamp water, found in the Dead Marshes, will kill you instantly.
* ''[[VideoGame/LEGOStarWars LEGO Star Wars II]]'': II]]'' has two separate examples:
**
In a Tatooine level in ''Film/ANewHope'', there is an area dotted with moisture vaporators that has deadly pools of mud. A vaporator next to it, when activated, can suck the area dry and provide a walkable surface.surface.
** The Dagobah level is full of swampy water that will instantly kill most characters on contact. The exception is astromech droids like [=R2D2=], who like in ''Film/TheEmpireStrikesBack'' can travel across the bottom while keeping an "eye-stalk" above the water to see.
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*** ''VideoGame/MetroidPrime3Corruption'': The yellow, boiling fluid in planet Bryyo looks like lava, but is actually Fuel Gel. This is the reason why touching it is harmful for Samus even with the Varia Suit, requiring an additional powerup (the Hazard Shield) to fully negate its effects.

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*** ''VideoGame/MetroidPrime3Corruption'': The yellow, boiling fluid in planet Bryyo looks like lava, but is actually Fuel Gel. Gel, a volatile substance widely used as spaceship fuel. This is the reason why touching it is harmful for Samus even with the Varia Suit, requiring an additional powerup (the Hazard Shield) to fully negate its effects.
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* While [[SicklyGreenGlow green nukage]] and [[LavaIsBoilingKoolAid red-and-orange lava]] are always harmful in ''VideoGame/{{Doom}}'' and the [[WaterIsBlue extremely blue water]] is almost always harmless[[note]]exceptions being a lonely, conveniently marked-as-toxic blue water pool in ''Doom'' [=E3M3=] "Pandemonium" and a few maps in ''The Plutonia Experiment'' (Aztec, Ghost Town and Baron's Lair)[[/note]] , whether or not brown slime and blood are damaging varies [[DependingOnTheWriter depending on the whim of the level designer]]. With [[GameMod custom WADs]], no holds are barred: nukage and slime can be treated as algae-infested or plain muddy water, blue water can be electrified, or actually liquid nitrogen or reactor coolant, and blood can even be swam in; lava tends to be consistently damaging, however. A major exception in the classic episodes is [=MAP29=] of ''TNT: Evilution'', River Styx, where in addition to non-damaging rivers of blood, the level contains floors with harmless lava.

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* While [[SicklyGreenGlow green nukage]] and [[LavaIsBoilingKoolAid red-and-orange lava]] are always harmful in ''VideoGame/{{Doom}}'' and the [[WaterIsBlue extremely blue water]] is almost always harmless[[note]]exceptions being a lonely, conveniently marked-as-toxic blue water pool in ''Doom'' [=E3M3=] "Pandemonium" and a few maps in ''The Plutonia Experiment'' (Aztec, Ghost Town and Baron's Lair)[[/note]] , whether or not brown slime and blood [[RiversOfBlood blood]] are damaging varies [[DependingOnTheWriter depending on the whim of the level designer]]. With [[GameMod custom WADs]], no holds are barred: nukage and slime can be treated as algae-infested or plain muddy water, blue water can be electrified, {{electrified|Bathtub}}, icy, or actually liquid nitrogen or reactor coolant, and coolant; blood can be poisonous, magical, boiling, or so harmless it can even be swam swum in; lava tends to be consistently damaging, however. A major exception in the classic episodes is [=MAP29=] of ''TNT: Evilution'', River Styx, where in addition to non-damaging rivers of blood, the level contains floors with harmless lava.
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** ''VideoGame/Castlevania64'': All the water is poisonous, and literally dissolves the player like acid if (read: ''[[CameraScrew when]]'') you fall in.

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** ''VideoGame/Castlevania64'': All the water is poisonous, and literally dissolves the player like acid if (read: ''[[CameraScrew when]]'') ''when'') you fall in.
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[[folder:Web Animation]]
* ''WebAnimation/HelluvaBoss'': All the water that can be seen in the Pride Ring is polluted beyond all reason, no doubt from all the various chemicals and dead bodies thrown into it without a care.
[[/folder]]
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Crosswicking

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** ''VideoGame/MarioPartyStarRush'': Bridgesaw Puzzle tasks the players with crossing a river of poisonous purple water often found in the jungle settings of the Mario platformers. Players accomplish this by selecting a series of tiles with the correct shapes to fit together and build a bridge across.
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* ''VideoGame/MichaelJordanChaosInTheWindyCity'': Acid (which looks like glowy green water) appears in a few of the [[EternalEngine Factory levels]]. Mike has to hit the levers to lower the Acid level which allows him access to further areas in the level. Touching the Acid kills you instantly.
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In ''MichaelJordanChaosInTheWindyCity'', Acid (which looks like glowy green water) appears in a few of the Factory levels, and is an insta-kill upon touching it. MJ has to hit the levers to lower the Acid level which allows him access to further areas in the level.

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In ''MichaelJordanChaosInTheWindyCity'', ''VideoGame/MichaelJordanChaosInTheWindyCity'', Acid (which looks like glowy green water) appears in a few of the Factory levels, and is an insta-kill upon touching it. MJ has to hit the levers to lower the Acid level which allows him access to further areas in the level.
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In ''MichaelJordanChaosInTheWindyCity'', Acid (which looks like glowy green water) appears in a few of the Factory levels, and is an insta-kill upon touching it. MJ has to hit the levers to lower the Acid level which allows him access to further areas in the level.
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Crud, I forgot the wick.


** Tear Lake has one level with purple patches of water caused by the water filtration system being broken, which deal damage to Starly when she touches them. They vanish once the filtration system is working again.

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** In ''VideoGame/DensetsuNoStafy4'', Tear Lake has one level with purple patches of water caused by the water filtration system being broken, which deal damage to Starly when she touches them. They vanish once the filtration system is working again.

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Crosswicking from the page.


* In ''VideoGame/TheLegendaryStarfy'', most of the waters in Sogwood Forest are weirdly bubbly and of an unhealthy purple colour. Needless to say, Starfy must better not touch those poisoned waters, else he would be damaged.

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* ''VideoGame/TheLegendaryStarfy'' series:
** Tear Lake has one level with purple patches of water caused by the water filtration system being broken, which deal damage to Starly when she touches them. They vanish once the filtration system is working again.
**
In ''VideoGame/TheLegendaryStarfy'', the fifth game (the one actually called ''The Legendary Starfy'' in official translation), most of the waters in Sogwood Forest are weirdly bubbly and of an unhealthy purple colour. Needless to say, Starfy must better not touch those poisoned waters, else he would be damaged.
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* In ''WesternAnimation/TheLorax'', befitting the CrapsaccharineWorld setting, the water in Thneedville is indicated to be irradiated in the first few minutes when one kid goes swimming and comes out glowing green.

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* In ''WesternAnimation/TheLorax'', ''WesternAnimation/TheLorax2012'', befitting the CrapsaccharineWorld setting, the water in Thneedville is indicated to be irradiated in the first few minutes when one kid goes swimming and comes out glowing green.
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* On ''WesternAnimation/KimPossible'', Ron's HilariouslyAbusiveChildhood had him spending one summer at [[AbandonedCampRuins Camp]] [[IDontLikeTheSoundOfThatPlace Wannaweep]], where among other things, the lake was clearly toxic. Years later, it turned out to have mutagenic properties and even once brought an army of [[{{Snowlems}} snowmen to life]] when its waters were used to create artificial snow.

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* On ''WesternAnimation/KimPossible'', Ron's HilariouslyAbusiveChildhood had him spending one summer at [[AbandonedCampRuins Camp]] [[IDontLikeTheSoundOfThatPlace Wannaweep]], where among other things, the lake was clearly toxic. Years later, it turned out to have mutagenic properties and even once brought an army of [[{{Snowlems}} snowmen to life]] when its waters were used to [[WeatherControlMachine create artificial snow.snow]].
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* On ''WesternAnimation/KimPossible'', Ron's HilariouslyAbusiveChildhood had him spending one summer at a terrible camp where among other things, the lake was clearly toxic. Years later, it turned out to have mutagenic properties and even once brought an army of [[{{Snowlems}} snowmen to life]] when its waters were used to create artificial snow.

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* On ''WesternAnimation/KimPossible'', Ron's HilariouslyAbusiveChildhood had him spending one summer at a terrible camp [[AbandonedCampRuins Camp]] [[IDontLikeTheSoundOfThatPlace Wannaweep]], where among other things, the lake was clearly toxic. Years later, it turned out to have mutagenic properties and even once brought an army of [[{{Snowlems}} snowmen to life]] when its waters were used to create artificial snow.
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* The Wiki/SCPFoundation has a few:

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* The Wiki/SCPFoundation Website/SCPFoundation has a few:
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* {{Double Subver|sion}}ted in ''VideoGame/Splatoon2''[='=]s Salmon Run mode. This mode takes place in a restricted ocean zone, where the water is a sickly shade of toxic green... and otherwise doesn't seem very different from normal water. Except, this is ''VideoGame/{{Splatoon}}''. [[SuperDrowningSkills Inklings dissolve in water.]]

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* {{Double Subver|sion}}ted in ''VideoGame/Splatoon2''[='=]s ''Franchise/{{Splatoon}}''[='=]s Salmon Run mode. This mode takes place in a restricted ocean zone, zones where the water is a sickly shade of toxic green... and otherwise doesn't seem very different from normal water. Except, this is ''VideoGame/{{Splatoon}}''. ''Splatoon'', where [[SuperDrowningSkills Inklings and Octolings dissolve in water.]]water]].
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Up To Eleven is a defunct trope


** The third stage of The Valley of Defilement also has ''plague'' swamps. [[UpToEleven They wanted to give players something to hate more than the poison swamps]], it would seem.

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** The third stage of The Valley of Defilement also has ''plague'' swamps. [[UpToEleven They wanted to give players something to hate more than the poison swamps]], swamps, it would seem.
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* Conversely, ponds and lakes with clear, sparkling water are often deceptive: their clarity may not be a sign of "purity" at all, but ratherbiological toxins, pollution, low oxygen levels, or other issues that have killed every living thing in it.

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* Conversely, ponds and lakes with clear, sparkling water are often deceptive: their clarity may not be a sign of "purity" at all, but ratherbiological rather biological toxins, pollution, low oxygen levels, or other issues that have killed left the water so pretty and clear by killing every living thing in it.
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* While [[SicklyGreenGlow green nukage]] and [[LavaIsBoilingKoolAid red-and-orange lava]] are always harmful in ''VideoGame/{{Doom}}'' and the [[WaterIsBlue extremely blue water]] is always harmless[[note]]exceptions being a lonely, conveniently marked-as-toxic blue water pool in ''Doom'' [=E3M3=] "Pandemonium" and two pools of normal-looking water that deal maximum "super hellslime" damage in ''Plutonia'''s Map 03 "Aztec[[/note]] , whether or not brown slime and blood are damaging varies [[DependingOnTheWriter depending on the whim of the level designer]]. With [[GameMod custom WADs]], no holds are barred: nukage and slime can be treated as algae-infested or plain muddy water, blue water can be electrified, or actually liquid nitrogen or reactor coolant, and blood can even be swam in; lava tends to be consistently damaging, however. A major exception in the classic episodes is [=Map29=] of Final Doom's TNT/Evilution, River Styx, where in addition to non-damaging rivers of blood, the level contains floors with lava textures that are consistently high damage in every other appearance across Doom 1, 2 and Final Doom, yet have no damage modifier in this level.

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* While [[SicklyGreenGlow green nukage]] and [[LavaIsBoilingKoolAid red-and-orange lava]] are always harmful in ''VideoGame/{{Doom}}'' and the [[WaterIsBlue extremely blue water]] is is almost always harmless[[note]]exceptions being a lonely, conveniently marked-as-toxic blue water pool in ''Doom'' [=E3M3=] "Pandemonium" and two pools of normal-looking water that deal maximum "super hellslime" damage a few maps in ''Plutonia'''s Map 03 "Aztec[[/note]] ''The Plutonia Experiment'' (Aztec, Ghost Town and Baron's Lair)[[/note]] , whether or not brown slime and blood are damaging varies [[DependingOnTheWriter depending on the whim of the level designer]]. With [[GameMod custom WADs]], no holds are barred: nukage and slime can be treated as algae-infested or plain muddy water, blue water can be electrified, or actually liquid nitrogen or reactor coolant, and blood can even be swam in; lava tends to be consistently damaging, however. A major exception in the classic episodes is [=Map29=] [=MAP29=] of Final Doom's TNT/Evilution, ''TNT: Evilution'', River Styx, where in addition to non-damaging rivers of blood, the level contains floors with lava textures that are consistently high damage in every other appearance across Doom 1, 2 and Final Doom, yet have no damage modifier in this level.harmless lava.

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* Conversely, ponds and lakes with clear, sparkling water are often deceptive: their clarity may not be a sign of "purity" at all, but ratherbiological toxins, pollution, low oxygen levels, or other issues that have killed every living thing in it.



* Ponds and lakes with clear, sparkling water are often deceptive: their clarity may not be a sign of "purity" at all, but ratherbiological toxins, pollution, low oxygen levels, or other issues that have killed every living thing in it.
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* The name of the city of Winnipeg, Manitoba, comes from a Cree word meaning "muddy water." The name originally described Lake Winnipeg, 65 km north of the city, but is an equally apt description of the Red and Assiniboine Rivers the city lies on.
* Ponds and lakes with clear, sparkling water are often deceptive: their clarity may not be a sign of "purity" at all, but ratherbiological toxins, pollution, low oxygen levels, or other issues that have killed every living thing in it.
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* ''VideoGame/ShantaeAndTheSevenSirens'' has bodies of tainted water that will damage you for as long as you swim in it, easily told apart from regular water by its dark color and it emitting the same skull-shaped particles that you see over BottomlessPits. Using the Refresh Dance purifies the water, making it safe to swim in.
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sp


Not to be confused with HazardousWater (where the water doesn't deal damage directly but still poses a risk) or MuckingInTheMud. See also AcidPool, HollyywoodAcid and LavaIsBoilingKoolAid. Inversion of HealingSpring.

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Not to be confused with HazardousWater (where the water doesn't deal damage directly but still poses a risk) or MuckingInTheMud. See also AcidPool, HollyywoodAcid HollywoodAcid and LavaIsBoilingKoolAid. Inversion of HealingSpring.
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  • 2 see also


Not to be confused with HazardousWater (where the water doesn't deal damage directly but still poses a risk) or MuckingInTheMud. See also LavaIsBoilingKoolAid. Inversion of HealingSpring.

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Not to be confused with HazardousWater (where the water doesn't deal damage directly but still poses a risk) or MuckingInTheMud. See also AcidPool, HollyywoodAcid and LavaIsBoilingKoolAid. Inversion of HealingSpring.

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