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* [[Creator/BandaiNamcoEntertainment Namco]]'s ''Dragon Buster'' from 1984 provides an early attempt, though only partially successful. The hero in this game is a strictly right-handed swordsman who, due to only one set of animations for his right arm, has a case of AbnormalLimbRotationRange. While he looks perfectly normal whenever he faces the left of the screen, his arm looks like it was horribly wrenched backwards when he faces rightward.

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* [[Creator/BandaiNamcoEntertainment Namco]]'s Creator/{{Namco}}'s ''Dragon Buster'' from 1984 provides an early attempt, though only partially successful. The hero in this game is a strictly right-handed swordsman who, due to only one set of animations for his right arm, has a case of AbnormalLimbRotationRange. While he looks perfectly normal whenever he faces the left of the screen, his arm looks like it was horribly wrenched backwards when he faces rightward.
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* In ''VideoGame/AmongUs'', when a Crewmate/Impostor is equipped with a "DUM" sticky note on their head, the note will read out "[[TheBackwardsR MUá—¡]]" when they are facing left. This is not the case with the Right Hand Man Reborn skin, though, as its cybernetic parts will always be on their right arm.

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* In ''VideoGame/AmongUs'', when a Crewmate/Impostor is equipped with a "DUM" sticky note on their head, head (referred to as "Note 2 Self" in-game), the note will read out "[[TheBackwardsR MUá—¡]]" when they are facing left. This is not the case with the [[VideoGame/HenryStickminSeries Right Hand Man Reborn Man: Reborn]] skin, though, as its cybernetic parts will always be on their right arm.
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* ''VideoGame/{{Iji}}'' notably averts this, as every character (sans two of the bosses) has sprites for facing right and left, without mirroring any details on the character.
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* ''VideoGame/{{Lisa}}'': Brad's scars will correctly shift depending on the way he faces. And if he loses an arm, his sprite will correctly shift to follow it. In ''The Joyful'', Buddy's bandages also stay on the left side of her face no matter what. Zig-zagged with some of the more asymmetrical party members-Buffalo's eyepatch is always on the left side, but Beastborn's sprite flips his bandana around.
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* ''VideoGame/{{Hiveswap}}'': While this applies to the whole game, it's more obvious in Act 2 as there are more characters with asymmetrical aspects in their designs, such as mismatched horns and/or eyes. It's hard to tell which direction is correct for them, because this is even shown in cutscenes (although it is easier to tell if their signs are not symmetrical). In particular, Marvus' sprites in the trial have his horns facing a different direction to those used in ''Friendsim''. Ardata's ThirdEye is also shown to be on the left side of her face, while in ''Friendsim'' it was on the right side; while this could be down to the way her sprite is facing, the extra eye is still on the left during a cutscene.
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* In the ''[[Manga/FistOfTheNorthStar Hokuto no Ken 2]]'' game for the UsefulNotes/MegaDrive, Kenshiro wears bandages around his left arm and an armband on his right. The bandages and armband are drawn accordingly based on the direction Kenshiro is facing. Note that this was changed in the game's overseas version of ''[[DivorcedInstallment Last Battle]]'', where [[DubNameChange Aarzak]] wears bandages on both of his arms.

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* In the ''[[Manga/FistOfTheNorthStar Hokuto no Ken 2]]'' game for the UsefulNotes/MegaDrive, Platform/MegaDrive, Kenshiro wears bandages around his left arm and an armband on his right. The bandages and armband are drawn accordingly based on the direction Kenshiro is facing. Note that this was changed in the game's overseas version of ''[[DivorcedInstallment Last Battle]]'', where [[DubNameChange Aarzak]] wears bandages on both of his arms.



* The protagonist in the UsefulNotes/ZXSpectrum game ''Zub'' has a specific animation where he changes what hand he's holding his gun in when he turns around, specifically because [[http://www.zee-3.com/pickfordbros/archive/view.php?post=101 this trope annoyed the developers]].

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* The protagonist in the UsefulNotes/ZXSpectrum Platform/ZXSpectrum game ''Zub'' has a specific animation where he changes what hand he's holding his gun in when he turns around, specifically because [[http://www.zee-3.com/pickfordbros/archive/view.php?post=101 this trope annoyed the developers]].
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* In ''VideoGame/PotionPermit'', Yorn's RuggedScar on his right eye and his anchor tattoo on his lower left arm switch sides whenever he turns around. Ottmar's Rugged Scar on his left eye also switches sides depending on where he's facing.

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* The ''VideoGame/SoulSeries'' completely averts this by having characters' backs face the screen. You will see the front or back of your character depending on what player you are.

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* The ''VideoGame/SoulSeries'' completely averts this by having characters' backs face the screen. You will see the front or back of your character depending on what player you are. Raphael is, however, left handed solely so he can face the screen when wielding his rapier when selected by player one.



** Raphael is, however, left handed solely so he can face the screen when wielding his rapier when selected by player one.
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** Even though {{ComicBook/Hawkeye}} will change with which arm he holds his bow depending on which side he's facing, his Heroic Age suit will always have the chain mail on his left arm and a sleeveless arm on his right hand, even if that means when he's facing left he's using the chain mail in the arm he doesn't need to, and he's leaving his holding arm totally exposed to be bowstring recoil.

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** Even though {{ComicBook/Hawkeye}} ComicBook/{{Hawkeye}} will change with which arm he holds his bow depending on which side he's facing, his Heroic Age suit will always have the chain mail on his left arm and a sleeveless arm on his right hand, even if that means when he's facing left he's using the chain mail in the arm he doesn't need to, and he's leaving his holding arm totally exposed to be bowstring recoil.
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* ''ComicBook/{{Batman}}: Child of Dreams'', a manga by Creator/KiaAsamiya, was released in English as a book reading from left to right, with the art simply mirrored. This means that Two-Face is scarred on his ''right'' side and no one comments on it, even though it should be an obvious clue that [[spoiler:he's an impostor.]]
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[[folder:Role-Playing Game]]
* ''VideoGame/DemonHunterTheReturnOfTheWings'': Gun and enemies inexplicably swap hands depending on which direction they're facing.
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* ''VideoGame/ANNOMutationem'': This is found for character designs. Every character has a design that coincides with whatever direction they're facing including objects on their clothing swapping to match either side.

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* ''VideoGame/ANNOMutationem'': This is found for character designs. Every character has a design that coincides with whatever direction they're facing facing, including objects on their clothing swapping to match either side.

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!!Examples

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!!Examples!!Examples:






* ''VideoGame/ANNOMutationem'': This is found for character designs. Every character has a design that coincides with whatever direction they're facing including objects on their clothing swapping to match either side.



** A minor villain in ''Vento Aureo'' has a Stand that lets him drag others into an isolated mirror-world. One thing that tips off Fugo to what's going on is that his watch is now backwards and on the other arm.

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** A minor villain in ''Vento Aureo'' ''[[Manga/JoJosBizarreAdventureGoldenWind Golden Wind]]'': Illuso has a Stand that lets him drag others into an isolated mirror-world. One thing that tips off Fugo to what's going on is that his watch is now backwards and on the other arm.
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[[folder:Rhythm Game]]
* ''VideoGame/{{Ratatan}}'': As seen in the trailer, the decorations of hero units don't respect the side and inexplicably flip depending on the direction.
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** Rugal's bionic eye is one example. Next, Brian Battler's... thing on the shoulder. But well, those are early examples, thanks to the fact they both are in [[VideoGame/TheKingOfFighters94 KoF94]]... but then they were harmlessly re-implanted in [[VideoGame/TheKingOfFighters98 KoF98]]. And 2002. And ''VideoGame/SNKVsCapcom'', except Battler is nowhere to be seen in the last two.

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** Rugal's bionic eye is one example. Next, Brian Battler's... thing on the shoulder. Battler's shoulder pauldron. But well, those are early examples, thanks to the fact they both are in [[VideoGame/TheKingOfFighters94 KoF94]]... ''[[VideoGame/TheKingOfFighters94 '94]]''... but then they were harmlessly re-implanted in [[VideoGame/TheKingOfFighters98 KoF98]]. ''[[VideoGame/TheKingOfFighters98 '98]]''. And 2002.''[[VideoGame/TheKingOfFighters2002 2002]]''. And ''VideoGame/SNKVsCapcom'', except Battler is nowhere to be seen in the last two.



** Bonne Jenet, who was carried into the series (for a short time) from ''VideoGame/GarouMarkOfTheWolves''. Even if this game has really smooth animation, it couldn't fix the problem with mirroring for some reason, so now her dress with the Jolly Roger drawn on it is either on the left side, or the right, depending on which side she's facing.
** This persisted with the series's move to 3D, as Nelson's mechanical arm swaps when he turns around. Krohnen in ''XV'' behaves similarly (his blue glove is always his front hand and the scarf always covers that shoulder) but the patches on his jacket are not bound by this (they stay the same regardless of which way he is facing).

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** Bonne Jenet, who was carried into the series (for a short time) in both ''[[VideoGame/TheKingOfFightersXI XI]]'' and ''[[VideoGame/TheKingOfFightersXV XV]]'' from ''VideoGame/GarouMarkOfTheWolves''. Even if this game has really smooth animation, it couldn't fix the problem with mirroring for some reason, so now her dress with the Jolly Roger drawn on it is either on the left side, or the right, depending on which side she's facing.
** This persisted with the series's move to 3D, as Nelson's mechanical arm in ''[[VideoGame/TheKingOfFightersXIV XIV]]'' swaps when he turns around. Krohnen in ''XV'' ''[[VideoGame/TheKingOfFightersXV XV]]'' behaves similarly (his blue glove is always his front hand and the scarf always covers that shoulder) but the patches on his jacket are not bound by this (they stay the same regardless of which way he is facing).
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* ''VideoGame/{{Blood}} II: The Chosen'''s SawedOffShotgun has an amusing aversion: Once you get two of them, your character holds the left-hand shotgun with a ''second right hand''.

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* ''VideoGame/{{Blood}} II: The Chosen'''s ''VideoGame/BloodIITheChosen''[='=]s SawedOffShotgun has an amusing aversion: Once you get two of them, your character holds the left-hand shotgun with a ''second right hand''.
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* ''VideoGame/InazumaEleven'' has this hold true in the overworld sprites of their DS games, which is jarring when hand-in-hand with PeekABangs characters such as Kazemaru and Edgar, or those with eyepatches like Sakuma.

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* ''VideoGame/InazumaEleven'' has this hold true in the overworld sprites of their DS games, which is jarring when hand-in-hand with PeekABangs characters that have bangs such as Kazemaru and Edgar, or those with eyepatches like Sakuma.



** Other characters with asymmetrical designs (Jubei with his eyepatch, Tager with his white hair streak, characters wielding weapons and sheathes, Nine's PeekABangs, Valkenhayn's hair bang, etc.) have either flipped models and/or flipped story sprites.

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** Other characters with asymmetrical designs (Jubei with his eyepatch, Tager with his white hair streak, characters wielding weapons and sheathes, Nine's PeekABangs, bangs, Valkenhayn's hair bang, etc.) have either flipped models and/or flipped story sprites.



** Parasoul has her weapon always in the hand closest to the opponent while she's facing the screen, as well as her PeekABangs changing which eye it covers. This one isn't as bad as the other examples, as she has specific animations of her changing hands and hair whenever the opponent crosses over her.

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** Parasoul has her weapon always in the hand closest to the opponent while she's facing the screen, as well as her PeekABangs bangs changing which eye it covers. This one isn't as bad as the other examples, as she has specific animations of her changing hands and hair whenever the opponent crosses over her.



** Squigly is the most absurd example in the game. Not only is she also missing an eye that she covers with PeekABangs, she also has an arm that's completely decayed to the bone, and has her parasite Leviathan come out of one of her two GirlishPigtails, and all of the above flips sides sides depending on where she's facing. Ironically, some concept art had her averting this trope, with everything on one side, hinting that she might have been created for the sole reason of averting this trope... and yet it's played straight anyway. This example is partially explained though -- during Squigly's "turning around" animation, Leviathan withdraws into her head and pops out on the opposite side. There's no such justification for her skeleton arm and the remaining pigtail (the one that didn't fall off), though.

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** Squigly is the most absurd example in the game. Not only is she also missing an eye that she covers with PeekABangs, bangs, she also has an arm that's completely decayed to the bone, and has her parasite Leviathan come out of one of her two GirlishPigtails, and all of the above flips sides sides depending on where she's facing. Ironically, some concept art had her averting this trope, with everything on one side, hinting that she might have been created for the sole reason of averting this trope... and yet it's played straight anyway. This example is partially explained though -- during Squigly's "turning around" animation, Leviathan withdraws into her head and pops out on the opposite side. There's no such justification for her skeleton arm and the remaining pigtail (the one that didn't fall off), though.



* Rare 3D platformer game example: Rosalina from ''VideoGame/SuperMarioGalaxy'' normally has her PeekABangs cover the right side of her face, but from certain angles, her bangs will cover the left side of her face instead.

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* Rare 3D platformer game example: Rosalina from ''VideoGame/SuperMarioGalaxy'' normally has her PeekABangs bangs cover the right side of her face, but from certain angles, her bangs will cover the left side of her face instead.



* ''[[VideoGame/BubbleBobble Puzzle Bobble 3]]'' a.k.a. ''[[TitleConfusion Bust-A-Move '99 (or 3)]]'' has Lunaluna. [[note]]since the names are not outright revealed, "that one fortune teller lady with the crystal ball and affinity for tarot cards".[[/note]] [[PeekaBangs Her hair is made so that the left side of her head is covered with a very long bang that covers quite a bit of length of her body.]] [[FashionableAsymmetry The other side is barely shoulder length.]] All artwork depicting her throughout the game shows her with the long hair to her left, including splash screens, the ending, etc, but there's one problem. When playing her as Player 1, she is flipped so her long hair is on the wrong side and can't be fixed. It is only fixed when you face her (but you aren't the one in control) or when you play as Player 2 (in which [[ColorCodedMultiplayer her hair is now green]]).

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* ''[[VideoGame/BubbleBobble Puzzle Bobble 3]]'' a.k.a. ''[[TitleConfusion Bust-A-Move '99 (or 3)]]'' has Lunaluna. [[note]]since the names are not outright revealed, "that one fortune teller lady with the crystal ball and affinity for tarot cards".[[/note]] [[PeekaBangs Her hair is made so that the left side of her head is covered with a very long bang that covers quite a bit of length of her body.]] [[FashionableAsymmetry The other side is barely shoulder length.]] All artwork depicting her throughout the game shows her with the long hair to her left, including splash screens, the ending, etc, but there's one problem. When playing her as Player 1, she is flipped so her long hair is on the wrong side and can't be fixed. It is only fixed when you face her (but you aren't the one in control) or when you play as Player 2 (in which [[ColorCodedMultiplayer her hair is now green]]).



** In ''VideoGame/FireEmblemFates'', Kagero and Camilla's PeekABangs, Saizo's scarred eye, and Niles's eyepatch are very guilty of this trope. Certain hairstyles and facial details for [[CanonName Corrin]] will also fall into this, including the beauty marks, some of the scars, and one of female Corrin's ponytails.

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** In ''VideoGame/FireEmblemFates'', Kagero and Camilla's PeekABangs, bangs, Saizo's scarred eye, and Niles's eyepatch are very guilty of this trope. Certain hairstyles and facial details for [[CanonName Corrin]] will also fall into this, including the beauty marks, some of the scars, and one of female Corrin's ponytails.



* In ''VisualNovel/DanganronpaV3KillingHarmony'', Kaito Momota always wears his left jacket sleeve and leaves the right side over his shoulder, but his Debate Scrum sprites when opposing the player are flipped so he wears his right sleeve. This is odd considering other characters' sprites are customized so details such as Kirumi's PeekABangs and Gonta's bug box are always on the correct side.

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* In ''VisualNovel/DanganronpaV3KillingHarmony'', Kaito Momota always wears his left jacket sleeve and leaves the right side over his shoulder, but his Debate Scrum sprites when opposing the player are flipped so he wears his right sleeve. This is odd considering other characters' sprites are customized so details such as Kirumi's PeekABangs bangs and Gonta's bug box are always on the correct side.



* In ''WesternAnimation/TheAmazingWorldOfGumball'', this happens to Gumball's whiskers (he always has three on one side and two on the other, but they often flip sides) and Carrie's asymmetrical PeekABangs. Gumball's case crosses over with CheatedAngle, as it seems his face actually is symmetrical, just with one whisker always out of view because we never see his face from the front.

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* In ''WesternAnimation/TheAmazingWorldOfGumball'', this happens to Gumball's whiskers (he always has three on one side and two on the other, but they often flip sides) and Carrie's asymmetrical PeekABangs.bangs. Gumball's case crosses over with CheatedAngle, as it seems his face actually is symmetrical, just with one whisker always out of view because we never see his face from the front.



* ''WesternAnimation/FudencioESeusAmigos'' is Flash-animated and has LimitedAnimation, with each episode having been produced in only two weeks. This happens with most characters, such as Juca Esfirra Aberta's scar, Zé Maria's bangs, Safeno's big eye and small eye, Delcídio's PeekABangs, and Vingativa's single horn. However, it's [[AvertedTrope averted]] with the title character Fudêncio himself; his eye tattoo is always on his left eye, no matter which position, and he has sprites for both positions.

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* ''WesternAnimation/FudencioESeusAmigos'' is Flash-animated and has LimitedAnimation, with each episode having been produced in only two weeks. This happens with most characters, such as Juca Esfirra Aberta's scar, Zé Maria's bangs, Safeno's big eye and small eye, Delcídio's PeekABangs, bangs, and Vingativa's single horn. However, it's [[AvertedTrope averted]] with the title character Fudêncio himself; his eye tattoo is always on his left eye, no matter which position, and he has sprites for both positions.



** This is especially prominent in the case of Fluttershy and Rarity, whose manes can obscure their faces. They always begin every shot with their bangs out of their faces, whether facing right or left, ''except'' when the shot calls for Fluttershy to look [[PeekABangs extra shy]] or Rarity to look worried or depressed.

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** This is especially prominent in the case of Fluttershy and Rarity, whose manes can obscure their faces. They always begin every shot with their bangs out of their faces, whether facing right or left, ''except'' when the shot calls for Fluttershy to look [[PeekABangs [[HidingBehindYourBangs extra shy]] or Rarity to look worried or depressed.
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* ''VideoGame/MetalWarriors'': A problem with the humanoid mechs is that they're predominantly right-handed; They hold and shoot a hand weapon with their right hand which, due to program limitations, goes to their left hand when they face the left side of the screen.
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* In the anime version of ''Literature/BlackSummoner'', Kelvin can't seem to decide which hand to hold his staff in. Episode 7 in particular has it rapidly jump from one hand to the other between camera angle changes.
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** Guile has the American flag tattooed on both of his shoulders, but the Stars and Stripes mirror backwards depending on which way he's facing. This is somewhat TruthInTelevision, since Guile's tattoos mimic the flag patches on military uniforms. Since the U.S. flag has no lateral symmetry, there are certain rules as to how the patches are worn. Notably, the blue field and stars are supposed to be oriented toward the front of the wearer, meaning that a patch worn on the left shoulder looks like normal U.S. flag, but a patch worn on the right shoulder is mirrored -- it's symbolic of the flag flying backwards as the soldier charges into battle. Unfortunately, when they redrew his sprites in ''[[VideoGame/StreetFighterAlpha Alpha 3]]'', they got it ''backwards'', and now his uber-patriotic tattoos are wrong no matter which way he's facing.

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** Guile has the American flag tattooed on both of his shoulders, but the Stars and Stripes mirror backwards depending on which way he's facing. This is somewhat TruthInTelevision, since Guile's tattoos mimic the flag patches on military uniforms. Since the U.S. flag has no lateral symmetry, there are certain rules as to how the patches are worn. Notably, the blue field and stars are supposed to be oriented toward the front of the wearer, meaning that a patch worn on the left shoulder looks like normal U.S. flag, but a patch worn on the right shoulder is mirrored -- it's symbolic of the flag flying backwards as the soldier charges into battle. Unfortunately, when they redrew his sprites in ''[[VideoGame/StreetFighterAlpha Alpha 3]]'', they got it ''backwards'', and now his uber-patriotic tattoos are wrong no matter which way he's facing. Finally averted when the series went 3D from ''VideoGame/StreetFighterIV'' onward. With no need for mirroring, Guile now has proper flag tattoos on both arms (even if one SHOULD be "backwards," per the above military patch rules.)
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However, sometimes characters or objects don't lend themselves well to symmetry. A character might have an object in one hand, an [[EyepatchOfPower eye patch]] or [[GoodScarsEvilScars scar]] on one side, or some other form of FashionableAsymmetry. An object might have text written on it, or asymmetrical pieces such as a missing headlight on a car. Whatever it is, simply flipping the sprite causes the feature to "change sides". In the most blatant examples, the sprite will have letters or numbers on it which flip with the sprite.

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However, sometimes characters or objects don't lend themselves well to symmetry. A character might have an object in one hand, an [[EyepatchOfPower eye patch]] or [[GoodScarsEvilScars scar]] on one side, or some other form of FashionableAsymmetry. An object might have text written on it, or asymmetrical pieces pieces, such as a missing headlight steering wheel on a car. Whatever it is, simply flipping the sprite causes the feature to "change sides". In the most blatant examples, the sprite will have letters or numbers on it which flip with the sprite.
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** In ''VisualNovel/AceAttorneyInvestigationsMilesEdgeworth'', the front-on sprites used in the Phoenix/Apollo arcs are turned to 3/4 profile so characters can appear to be conversing with each other. This results in Franziska's beauty mark and jacket buttons changing sides, along with Gumshoe's band-aid, Kay's scarf, Calisto Yew's jacket... the list goes on.

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** In ''VisualNovel/AceAttorneyInvestigationsMilesEdgeworth'', the front-on sprites used in the Phoenix/Apollo arcs are turned to 3/4 profile so characters can appear to be conversing with each other. This results in Franziska's beauty mark and jacket buttons changing sides, along with Gumshoe's band-aid, Kay's scarf, Calisto Yew's jacket... the list goes on. However, it is averted with Kay's overworld sprites, which keep the key in her hair consistent no matter which way she's facing.
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* ''VideoGame/SongsOfConquest'': Units inexplicably change hands depending on the direction they're facing.
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* In ''VideoGame/WarioLandShakeIt'', the enemies are given animations whenever they turn around. One of those enemies is the Buccanero, who switches hands his sword to the other hand.
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* In ''VideoGame/PokkenTournament'', the non-symmetrical characters have two artworks depending on if they are player one or two ([[http://i.imgur.com/BpcQrrg.jpg Shadow]] [[http://i.imgur.com/MbpZ3t4.jpg Mewtwo]] with the PowerCrystal in his left shoulder and [[http://i.imgur.com/BNc0lRi.jpg Pikachu]] [[http://i.imgur.com/bi2kPWy.jpg Libre]] with the symbol on her mask).

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* In ''VideoGame/PokkenTournament'', the non-symmetrical characters have two artworks depending on if they are player one or two ([[http://i.imgur.com/BpcQrrg.jpg Shadow]] [[http://i.imgur.com/MbpZ3t4.jpg Mewtwo]] with the PowerCrystal in his left shoulder and [[http://i.imgur.com/BNc0lRi.jpg Pikachu]] [[http://i.imgur.com/bi2kPWy.jpg Libre]] with the symbol on her mask). Darkrai's hair falls on opposite sides so that their eye is always visible to the camera in duel mode.
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* ''VideoGame/ThemsFightinHerds'':
** Characters with asymmetrical hairstyles, such as Oleander and Arizona, change depending on where the camera is viewing them. This trope is necessary for the former as you wouldn't be able to see her face.
** Shanty is supposed to have a lighter patch of fur around her right eye and a notch in her left ear (she has two character portraits at different angles to prove this), but this changes in-game depending on which way she's facing.

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* In ''VideoGame/LoveAndPies'', Kate draws with both her left and right hands because her drawing animation gets flipped depending on where she is.

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* In ''VideoGame/LoveAndPies'', ''VideoGame/LoveAndPies'':
**
Kate draws with both her left and right hands because her drawing animation gets flipped depending on where she is.is.
** The Choice Chests are marked with question marks, which get flipped along with them.
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* In ''VideoGame/LoveAndPies'', Kate draws with both her left and right hands because her drawing animation gets flipped depending on where she is.
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* Everybody in ''VideoGame/TickTockIsle''. Most noticeable is that the protagonist's shoulder bag always faces away from the viewer.
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*** The Terminator's bike also suffers from this. When he starts as Player 1, the bike's kickstand is on the left side of the bike. But when he starts as Player 2, it's on the right. The same rule applies when he wins a match.

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*** The ***The Terminator's bike also suffers from this. When he starts as Player 1, the bike's kickstand is on the left side of the bike.side. But when he starts as Player 2, it's on the right. The same rule applies when he wins a match.

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