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* ''VideoGame/FinalFantasyV'' has two planets, [[spoiler:and a third world map when they combined]].

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* ''VideoGame/FinalFantasyV'' has two planets, [[spoiler:and a third world map when they combined]].combine]].

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* ''Zelda'' series:
** ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' and ''[[VideoGame/TheLegendOfZeldaOracleGames Oracle of Ages]]'' have time periods.

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* ''Zelda'' series:
** ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' and ''[[VideoGame/TheLegendOfZeldaOracleGames Oracle of Ages]]'' have time periods.
''TheLegendOfZelda'' series:



** ''Oracle of Seasons'' has an underworld and an overworld, with several variable features that altered with the seasons.

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** ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' and ''[[VideoGame/TheLegendOfZeldaOracleGames Oracle of Ages]]'' both involve traveling between two time periods; in ''Ocarina of Time'', you travel to and from seven years in the future (with Link aging or deaging respectively), in ''Oracle of Ages'' you travel to and from several centuries in the past (with Link, obviously, ''not'' aging).
** ''Oracle of Seasons'' has an underworld and an overworld, with several variable and on the overworld features that altered with are changed by the seasons.
passing of the seasons (which Link can accelerate).
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Namespace stuff


* ''{{The 7th Saga}}'' had [[spoiler: the past]].

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* ''{{The ''VideoGame/{{The 7th Saga}}'' had [[spoiler: has the past]].player character(s) sent to the past.



* ''SaGa'' had four different main worlds, several minor ones, as well as the tower which connected them all.
* ''SaGa2'' had twelve different worlds all connected by a celestial-based hub.
* ''SaGa3'' went a bit nuts with this concept. It had three time periods, each with an overworld and an under(water)world. It also had a floating island and a separate dimension, the latter of which had its own underworld.
* ''StarOcean'': Some of them let you travel between worlds (like in ''[[StarOceanTillTheEndOfTime Till the End of Time]]''). ''[[VideoGame/StarOceanTheSecondStory The Second Story]]'' [[spoiler: destroys the planet you're on at the end of Disc 1 during the DiscOneFinalDungeon. As a result this might actually be surprising in the PSP remake which is on one disc...]]

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* ''SaGa'' had ''[[VideoGame/{{Makai Toshi SaGa}} The Final Fantasy Legend]]'' has four different main worlds, several minor ones, as well as the tower which connected them all.
* ''SaGa2'' had ''[[VideoGame/{{SaGa 2}} Final Fantasy Legend II]]'' has twelve different worlds all connected by a celestial-based hub.
* ''SaGa3'' ''[[VideoGame/{{SaGa 3}} Final Fantasy Legend III]]'' went a bit nuts with this concept. It had has three time periods, each with an overworld and an under(water)world. It also had has a floating island and a separate dimension, the latter of which had its own underworld.
* ''StarOcean'': Some The ''Franchise/StarOcean'' series: some of them the games let you travel between worlds (like in ''[[StarOceanTillTheEndOfTime Till the End of Time]]''). ''[[VideoGame/StarOceanTheSecondStory The Second Story]]'' [[spoiler: destroys the planet you're on at the end of Disc 1 during the DiscOneFinalDungeon. As a result this might actually be surprising in the PSP remake which is on one disc...]]
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A supertrope of DarkWorld.

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A supertrope of DarkWorld.
DarkWorld. Usually asociated to a DualWorldGameplay.
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* ''VideoGame/{{Minecraft}}'' has three distinct maps: The Overworld, where players start; the Nether, a dangerous LethalLavaLand; and the End, which is essentially the VeryDefinitelyFinalDungeon writ large.
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* Bored with {{Google}} Maps? Try Google Moon or Google Mars. In a major {{subversion}} of this trope, you can't actually go there (as of 2013).

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* Bored with {{Google}} Website/{{Google}} Maps? Try Google Moon or Google Mars. In a major {{subversion}} of this trope, you can't actually go there (as of 2013).
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Get with the times!


* Bored with {{Google}} Maps? Try Google Moon or Google Mars. In a major {{subversion}} of this trope, you can't actually go there (as of 2011).

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* Bored with {{Google}} Maps? Try Google Moon or Google Mars. In a major {{subversion}} of this trope, you can't actually go there (as of 2011).2013).
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* ''VideoGame/{{Final Fantasy XIII-2}}'' occasionally has several maps of the same locations in the different time periods (e.g. New Bodhum and Academia). Annoyingly, you have to explore 100% of each version of every location for the [[CartographySidequest Paradox Professor sidequest]], leading to situations when the QuestGiver refuses to accept the seemingly complete map of the area because you still haven't visited its another, late-game variation.
lu127 MOD

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World Map is a disambiguation.


The tendency for modern {{RPG}}s to have more than one WorldMap: sometimes this is a DarkWorld or an AlternateUniverse, but sometimes it's another planet, or a different time period, or simply an AfterTheEnd scenario. A very common way to make DiscOneFinalDungeon less obvious (because you can have the entire world visited before you get to it).

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The tendency for modern {{RPG}}s to have more than one WorldMap: world map: sometimes this is a DarkWorld or an AlternateUniverse, but sometimes it's another planet, or a different time period, or simply an AfterTheEnd scenario. A very common way to make DiscOneFinalDungeon less obvious (because you can have the entire world visited before you get to it).
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adding information

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* ''{{Castlevania}}: Harmony of Dissonance'' has the normal castle and the same castle in an alternate dimension. You travel between them using special portals.


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[[AC:WideOpenSandbox]]
* Commonplace in the ''{{Driver}}'' series:
** The first game took place in Miami, then San Francisco, Los Angeles, and New York City.
** The second game started in Chicago, then moved to Havana, Las Vegas, and Rio de Janeiro.
** The third game started in Miami, then moved to Nice and Istanbul.
** The fourth game ''(Parallel Lines)'' took place in New York City of 1978, then [[TimeSkip 28 years passed]] and the game took place in New York of 2006.
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* Every game in the classic ''PhantasyStar'' series: ''VideoGame/PhantasyStar'' and ''PhantasyStarIV'' both have 3 worlds, ''PhantasyStarII'' has two (one after the other, in perhaps the straightest example of this trope), and ''PhantasyStarIII'' has a whopping ''eight worlds'' (if you count the underworld), though they're much smaller than the worlds of the other games.

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* Every game in the classic ''PhantasyStar'' series: ''VideoGame/PhantasyStar'' series: ''{{VideoGame/Phantasy Star|I}}'' and ''PhantasyStarIV'' ''VideoGame/PhantasyStarIV'' both have 3 worlds, ''PhantasyStarII'' ''VideoGame/PhantasyStarII'' has two (one after the other, in perhaps the straightest example of this trope), and ''PhantasyStarIII'' ''VideoGame/PhantasyStarIII'' has a whopping ''eight worlds'' (if you count the underworld), though they're much smaller than the worlds of the other games.
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* ''TheLegendOfZelda'' series:
** ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' and ''[[TheLegendOfZeldaOracleGames Oracle of Ages]]'' have time periods.

to:

* ''TheLegendOfZelda'' ''Zelda'' series:
** ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' and ''[[TheLegendOfZeldaOracleGames ''[[VideoGame/TheLegendOfZeldaOracleGames Oracle of Ages]]'' have time periods.
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* ''ShinMegamiTensei'' uses this often:
** ''ShinMegamiTenseiI'' has pre- and post-[[TheEndOfTheWorldAsWeKnowIt cataclysm]] maps.
** ''ShinMegamiTenseiII'' has the normal world and the Abyss.
** ''ShinMegamiTenseiIIINocturne'' has pre- and post-conception maps much like the first game. However, you don't see the pre-conception map as much, since TheEndOfTheWorldAsWeKnowIt happens very early on.

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* ''ShinMegamiTensei'' ''Franchise/ShinMegamiTensei'' uses this often:
** ''ShinMegamiTenseiI'' ''VideoGame/ShinMegamiTenseiI'' has pre- and post-[[TheEndOfTheWorldAsWeKnowIt cataclysm]] maps.
** ''ShinMegamiTenseiII'' ''VideoGame/ShinMegamiTenseiII'' has the normal world and the Abyss.
** ''ShinMegamiTenseiIIINocturne'' ''VideoGame/ShinMegamiTenseiIIINocturne'' has pre- and post-conception maps much like the first game. However, you don't see the pre-conception map as much, since TheEndOfTheWorldAsWeKnowIt happens very early on.
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* ''DragonQuestIII'', ''DragonQuestIV'' and ''DragonQuestV'' each have an overworld and [[DarkWorld underworld]].
** ''DragonQuestVIII'' too, although only one area has a Dark World map for it (Empychuu island). So, this is probably averted.
* ''DragonQuestVI'' has the dream world and real world. [[spoiler:[[DarkWorld The Dread Realm]] opens up after exploring both of those and aside from the fact that it's reached by air (specifically, by having Pegasus fly there), it's basically the equivalent to the underworld in the rest of the Zenithia trilogy (i.e. IV and V).]]

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* ''DragonQuestIII'', ''DragonQuestIV'' ''VideoGame/DragonQuestIII'', ''VideoGame/DragonQuestIV'' and ''DragonQuestV'' ''VideoGame/DragonQuestV'' each have an overworld and [[DarkWorld underworld]].
** ''DragonQuestVIII'' ''VideoGame/DragonQuestVIII'' too, although only one area has a Dark World map for it (Empychuu island). So, this is probably averted.
* ''DragonQuestVI'' ''VideoGame/DragonQuestVI'' has the dream world and real world. [[spoiler:[[DarkWorld The Dread Realm]] opens up after exploring both of those and aside from the fact that it's reached by air (specifically, by having Pegasus fly there), it's basically the equivalent to the underworld in the rest of the Zenithia trilogy (i.e. IV and V).]]
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* ''TheLegendOfZelda series:

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* ''TheLegendOfZelda ''TheLegendOfZelda'' series:

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Edits. FF13 has no world map.





A supertrope of DarkWorld

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A supertrope of DarkWorld
DarkWorld.



* ''TheLegendOfZelda: [[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' and ''OracleOfAges'' had time periods, ''ALinkToThePast'' had a DarkWorld. ''Oracle of Seasons'' had an underworld and an overworld with several variable features that altered with the seasons.

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* ''TheLegendOfZelda: [[VideoGame/TheLegendOfZeldaOcarinaOfTime ''TheLegendOfZelda series:
** ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime
Ocarina of Time]]'' and ''OracleOfAges'' had ''[[TheLegendOfZeldaOracleGames Oracle of Ages]]'' have time periods, ''ALinkToThePast'' had a DarkWorld. periods.
** ''[[TheLegendOfZeldaALinkToThePast A Link to the Past]]'' has the DarkWorld.
**
''Oracle of Seasons'' had has an underworld and an overworld overworld, with several variable features that altered with the seasons.



* ''ChronoTrigger'' used time periods
* ''ChronoCross'' had its AlternateUniverse
* ''VideoGame/FinalFantasyIII'' had the floating continent and the surface world.

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* ''ChronoTrigger'' used ''VideoGame/ChronoTrigger'' uses time periods
periods.
* ''ChronoCross'' had its AlternateUniverse
''VideoGame/ChronoCross'' has an AlternateUniverse.
* ''VideoGame/FinalFantasyIII'' had has the floating continent and the surface world.



** And then ''[[VideoGame/FinalFantasyIVTheAfterYears Final Fantasy IV: The After Years]]'' has ''another'' moon.
* ''VideoGame/FinalFantasyV'' had two planets, and then a third world map when they combined
* ''VideoGame/FinalFantasyVI'' had the World Of Balance and [[AfterTheEnd World Of Ruin]]
* ''VideoGame/FinalFantasyXIII'' also has two planets.

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** And then ''[[VideoGame/FinalFantasyIVTheAfterYears Final Fantasy IV: The After Years]]'' has ''another'' moon.
moon, in addition to the other 3 maps.
* ''VideoGame/FinalFantasyV'' had has two planets, and then [[spoiler:and a third world map when they combined
combined]].
* ''VideoGame/FinalFantasyVI'' had the World Of Balance and [[AfterTheEnd World Of Ruin]]
* ''VideoGame/FinalFantasyXIII'' also has two planets.
Ruin]].



* ''VideoGame/OracleOfTao'' has Earth (a second version of it) and once done exploring that, there's another world called the Void [[spoiler: which is presumably based on the original Earth, but is barren and has some different rules, like that nothing can exist for very long outside its towns at night]].

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* ''VideoGame/OracleOfTao'' has Earth (a second version of it) it), and once done exploring that, there's another world called the Void [[spoiler: which is presumably based on the original Earth, but is barren and has some different rules, like that nothing can exist for very long outside its towns at night]].



* ''StarOcean'': Some of them let you travel between worlds (like ''[[StarOcean3 Till The End Of Time]]''). ''[[StarOcean2 Second Story]]'' [[spoiler: destroys the planet you're on at the end of Disc 1 during the DiscOneFinalDungeon. As a result this might actually be surprising in the PSP remake which is on one disc...]]
* ''TalesOfDestiny'' covers its planet in a shell of impacted earth. However, the only thing thing of interest on said shell are several dungeons.
* ''TalesOfEternia'' had Celestia right after you can visit pretty much every obviously visitable place on Inferia.
* ''TalesOfPhantasia'' had time periods
* ''TalesOfSymphonia'' had two worlds as well.
* ''UltimaII'' had 5 time periods: Pangea, B.C., A.D., Aftermath and Legends.
* ''ShinMegamiTensei'' likes to use this
** ''[[ShinMegamiTenseiI I]]'' has pre- and post-[[TheEndOfTheWorldAsWeKnowIt cataclysm]] maps.
** ''[[ShinMegamiTenseiII II]]'' has the normal world and the Abyss
** ''[[ShinMegamiTenseiNocturne Nocturne]]'' had pre and post conception maps much like the first game. Howeverm you don't see the pre conception map as much due to the story.
* ''DragonQuestIII'', ''[[DragonQuestIV IV]]'' and ''[[DragonQuestV V]]'' each have an overworld and [[DarkWorld underworld]]
** Don't forget ''DragonQuestVIII'', although only one area has a Dark World map for it (Empychuu island). So, this is probably averted.

to:

* ''StarOcean'': Some of them let you travel between worlds (like ''[[StarOcean3 in ''[[StarOceanTillTheEndOfTime Till The the End Of of Time]]''). ''[[StarOcean2 ''[[VideoGame/StarOceanTheSecondStory The Second Story]]'' [[spoiler: destroys the planet you're on at the end of Disc 1 during the DiscOneFinalDungeon. As a result this might actually be surprising in the PSP remake which is on one disc...]]
* ''TalesOfDestiny'' ''VideoGame/TalesOfDestiny'' covers its planet in a shell of impacted earth. However, the only thing thing of interest on said shell are several dungeons.
* ''TalesOfEternia'' had ''VideoGame/TalesOfEternia'' has Celestia right after you can visit pretty much every obviously visitable place on Inferia.
* ''TalesOfPhantasia'' had ''VideoGame/TalesOfPhantasia'' has time periods
periods.
* ''TalesOfSymphonia'' had two ''VideoGame/TalesOfSymphonia'' has the worlds as well.
of Sylvarant and Tethe'alla.
* ''UltimaII'' had 5 time periods: Pangea, B.C., A.D., Aftermath Aftermath, and Legends.
* ''ShinMegamiTensei'' likes to use this
uses this often:
** ''[[ShinMegamiTenseiI I]]'' ''ShinMegamiTenseiI'' has pre- and post-[[TheEndOfTheWorldAsWeKnowIt cataclysm]] maps.
** ''[[ShinMegamiTenseiII II]]'' ''ShinMegamiTenseiII'' has the normal world and the Abyss
Abyss.
** ''[[ShinMegamiTenseiNocturne Nocturne]]'' had pre ''ShinMegamiTenseiIIINocturne'' has pre- and post conception post-conception maps much like the first game. Howeverm However, you don't see the pre conception pre-conception map as much due to the story.
much, since TheEndOfTheWorldAsWeKnowIt happens very early on.
* ''DragonQuestIII'', ''[[DragonQuestIV IV]]'' ''DragonQuestIV'' and ''[[DragonQuestV V]]'' ''DragonQuestV'' each have an overworld and [[DarkWorld underworld]]
underworld]].
** Don't forget ''DragonQuestVIII'', ''DragonQuestVIII'' too, although only one area has a Dark World map for it (Empychuu island). So, this is probably averted.



* Every game in the classic ''PhantasyStar'' series did it: ''VideoGame/PhantasyStar'' and ''PhantasyStarIV'' both had 3 worlds, ''PhantasyStarII'' had two (one after the other, in perhaps the straightest example of this trope), and ''PhantasyStarIII'' a whopping ''eight'' (if you count the underworld), though much smaller than the worlds of the other games.

to:

* Every game in the classic ''PhantasyStar'' series did it: series: ''VideoGame/PhantasyStar'' and ''PhantasyStarIV'' both had have 3 worlds, ''PhantasyStarII'' had has two (one after the other, in perhaps the straightest example of this trope), and ''PhantasyStarIII'' has a whopping ''eight'' ''eight worlds'' (if you count the underworld), though they're much smaller than the worlds of the other games.
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None


Note: This isn't the case when they make minor changes to the map (like in FinalFantasyVII when Diamond Weapon scars the world map) or in cases where there isn't really a world map or the worlds are just 'extensions' of the same multi-world map. This is for if there's a world map and then, surprise, you've got another one.

to:

Note: This isn't the case when they make minor changes to the map (like in FinalFantasyVII ''VideoGame/FinalFantasyVII'' when Diamond Weapon scars the world map) or in cases where there isn't really a world map or the worlds are just 'extensions' of the same multi-world map. This is for if there's a world map and then, surprise, you've got another one.



* ''FinalFantasyIII'' had the floating continent and the surface world.
* ''FinalFantasyIV'' has the main world, the underworld, and the Moon.
** And then ''FinalFantasyIVTheAfterYears'' has ''another'' moon.
* ''FinalFantasyV'' had two planets, and then a third world map when they combined
* ''FinalFantasyVI'' had the World Of Balance and [[AfterTheEnd World Of Ruin]]
* ''FinalFantasyXIII'' also has two planets.

to:

* ''FinalFantasyIII'' ''VideoGame/FinalFantasyIII'' had the floating continent and the surface world.
* ''FinalFantasyIV'' ''VideoGame/FinalFantasyIV'' has the main world, the underworld, and the Moon.
** And then ''FinalFantasyIVTheAfterYears'' ''[[VideoGame/FinalFantasyIVTheAfterYears Final Fantasy IV: The After Years]]'' has ''another'' moon.
* ''FinalFantasyV'' ''VideoGame/FinalFantasyV'' had two planets, and then a third world map when they combined
* ''FinalFantasyVI'' ''VideoGame/FinalFantasyVI'' had the World Of Balance and [[AfterTheEnd World Of Ruin]]
* ''FinalFantasyXIII'' ''VideoGame/FinalFantasyXIII'' also has two planets.
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* Every game in the classic ''PhantasyStar'' series did it: ''Game/PhantasyStar'' and ''PhantasyStarIV'' both had 3 worlds, ''PhantasyStarII'' had two (one after the other, in perhaps the straightest example of this trope), and ''PhantasyStarIII'' a whopping ''eight'' (if you count the underworld), though much smaller than the worlds of the other games.

to:

* Every game in the classic ''PhantasyStar'' series did it: ''Game/PhantasyStar'' ''VideoGame/PhantasyStar'' and ''PhantasyStarIV'' both had 3 worlds, ''PhantasyStarII'' had two (one after the other, in perhaps the straightest example of this trope), and ''PhantasyStarIII'' a whopping ''eight'' (if you count the underworld), though much smaller than the worlds of the other games.
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None

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** And then ''FinalFantasyIVTheAfterYears'' has ''another'' moon.
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Added DiffLines:

* ''VideoGame/OracleOfTao'' has Earth (a second version of it) and once done exploring that, there's another world called the Void [[spoiler: which is presumably based on the original Earth, but is barren and has some different rules, like that nothing can exist for very long outside its towns at night]].


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** Don't forget ''DragonQuestVIII'', although only one area has a Dark World map for it (Empychuu island). So, this is probably averted.
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[[AC:RealLife]]
* Bored with {{Google}} Maps? Try Google Moon or Google Mars. In a major {{subversion}} of this trope, you can't actually go there (as of 2011).

Changed: 140

Removed: 21

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** I has pre- and post-[[TheEndOfTheWorldAsWeKnowIt cataclysm]] maps.
** II has the normal world and the Abyss
** Nocturne had pre and post conception maps much like the first game. Howeverm you don't see the pre conception map as much due to the story.
* ''DragonQuest'' III, IV, and V each have an overworld and [[DarkWorld underworld]]

to:

** I ''[[ShinMegamiTenseiI I]]'' has pre- and post-[[TheEndOfTheWorldAsWeKnowIt cataclysm]] maps.
** II ''[[ShinMegamiTenseiII II]]'' has the normal world and the Abyss
** Nocturne ''[[ShinMegamiTenseiNocturne Nocturne]]'' had pre and post conception maps much like the first game. Howeverm you don't see the pre conception map as much due to the story.
* ''DragonQuest'' III, IV, ''DragonQuestIII'', ''[[DragonQuestIV IV]]'' and V ''[[DragonQuestV V]]'' each have an overworld and [[DarkWorld underworld]]



* Every game in the classic ''PhantasyStar'' series did it: ''PhantasyStar'' and ''PhantasyStarIV'' both had 3 worlds, ''PhantasyStarII'' had two (one after the other, in perhaps the straightest example of this trope), and ''PhantasyStarIII'' a whopping ''eight'' (if you count the underworld), though much smaller than the worlds of the other games.
----
<<|VideoGameTropes|>>

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* Every game in the classic ''PhantasyStar'' series did it: ''PhantasyStar'' ''Game/PhantasyStar'' and ''PhantasyStarIV'' both had 3 worlds, ''PhantasyStarII'' had two (one after the other, in perhaps the straightest example of this trope), and ''PhantasyStarIII'' a whopping ''eight'' (if you count the underworld), though much smaller than the worlds of the other games.
----
<<|VideoGameTropes|>>
----
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* ''TheLegendOfZelda: OcarinaOfTime'' and ''OracleOfAges'' had time periods, ''ALinkToThePast'' had a DarkWorld. ''Oracle of Seasons'' had an underworld and an overworld with several variable features that altered with the seasons.

to:

* ''TheLegendOfZelda: OcarinaOfTime'' [[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' and ''OracleOfAges'' had time periods, ''ALinkToThePast'' had a DarkWorld. ''Oracle of Seasons'' had an underworld and an overworld with several variable features that altered with the seasons.
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None


** Nocturne had pre and post conception maps much like the first game however you don't see the pre conception map as much due to the story
* ''DragonQuest'' III, IV, and V each have overworld and [[DarkWorld underworld]]

to:

** Nocturne had pre and post conception maps much like the first game however game. Howeverm you don't see the pre conception map as much due to the story
story.
* ''DragonQuest'' III, IV, and V each have an overworld and [[DarkWorld underworld]]
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None


* ''DragonQuest'' III, IV, and V has overworld and [[DarkWorld underworld]]
* ''DragonQuestVI'' has dream world and real world. [[DarkWorld The Dread Realm]] opens up after exploring both of those and aside from the fact that it's reached by air (specifically, by having Pegasus fly there), it's basically equivalent to the underworld in the rest of the Zenithia trilogy (i.e. IV and V).

to:

* ''DragonQuest'' III, IV, and V has each have overworld and [[DarkWorld underworld]]
* ''DragonQuestVI'' has the dream world and real world. [[DarkWorld [[spoiler:[[DarkWorld The Dread Realm]] opens up after exploring both of those and aside from the fact that it's reached by air (specifically, by having Pegasus fly there), it's basically the equivalent to the underworld in the rest of the Zenithia trilogy (i.e. IV and V).]]
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* ''DragonQuest'' III, IV, and V has overworld and underworld
* ''DragonQuestVI'' has dream world and awake world.

to:

* ''DragonQuest'' III, IV, and V has overworld and underworld
[[DarkWorld underworld]]
* ''DragonQuestVI'' has dream world and awake world.real world. [[DarkWorld The Dread Realm]] opens up after exploring both of those and aside from the fact that it's reached by air (specifically, by having Pegasus fly there), it's basically equivalent to the underworld in the rest of the Zenithia trilogy (i.e. IV and V).
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Adding Phantasy Star- but I\'m not sure about PSIII, though! Sorry if I got it wrong!

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* Every game in the classic ''PhantasyStar'' series did it: ''PhantasyStar'' and ''PhantasyStarIV'' both had 3 worlds, ''PhantasyStarII'' had two (one after the other, in perhaps the straightest example of this trope), and ''PhantasyStarIII'' a whopping ''eight'' (if you count the underworld), though much smaller than the worlds of the other games.

Added: 248

Changed: 72

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None


* ''ShinMegamiTenseiI'' has pre- and post-[[TheEndOfTheWorldAsWeKnowIt cataclysm]] maps.

to:

* ''ShinMegamiTenseiI'' ''ShinMegamiTensei'' likes to use this
** I
has pre- and post-[[TheEndOfTheWorldAsWeKnowIt cataclysm]] maps.maps.
** II has the normal world and the Abyss
** Nocturne had pre and post conception maps much like the first game however you don't see the pre conception map as much due to the story

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Removed: 239

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[[AC:ActionAdventure]]
* ''TheLegendOfZelda: OcarinaOfTime'' and ''OracleOfAges'' had time periods, ''ALinkToThePast'' had a DarkWorld. ''Oracle of Seasons'' had an underworld and an overworld with several variable features that altered with the seasons.

[[AC:RolePlayingGame]]



* ''The7thSaga'' had [[spoiler: the past]].
* ''TheLegendOfZelda: Ocarina of Time'' and ''Oracle of Ages'' had time periods, ''A Link To The Past'' had a DarkWorld. ''Oracle of Seasons'' had an underworld and an overworld with several variable features that altered with the seasons.

to:

* ''The7thSaga'' ''{{The 7th Saga}}'' had [[spoiler: the past]].
* ''TheLegendOfZelda: Ocarina of Time'' and ''Oracle of Ages'' had time periods, ''A Link To The Past'' had a DarkWorld. ''Oracle of Seasons'' had an underworld and an overworld with several variable features that altered with the seasons.
past]].



* ''{{Ultima}} II'' had 5 time periods: Pangea, B.C., A.D., Aftermath and Legends.

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* ''{{Ultima}} II'' ''UltimaII'' had 5 time periods: Pangea, B.C., A.D., Aftermath and Legends.
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* ''FinalFantasyXIII'' also has two planets.

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