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* The Good ending for ''VideoGame/StarSoldier: Vanishing Earth'' consist of a nonsensical poem that doesn't have anything to do with the plot. The Bad ending, while making more sense, is still very strange.

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* The Good ending for ''VideoGame/StarSoldier: Vanishing Earth'' consist of a nonsensical poem that doesn't have anything to do with the plot.plot (aside from the implication that the protagonist is [[ShellShockedVeteran shaken from the game's events). The Bad ending, while making more sense, is still very strange.
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spelling


* ''VideoGame/XenobladeChronicles1'', a game normally pretty good about foreshadowing plot twists in advance, has an ending that comes completely out of nowhere. [[spoiler:It turns out that Zanza the {{Jerkass God|s}} was actually a human MadScientist named Klaus who messed around with a universe-creating machine and accidentally destroyed the universe and remade it with him as a God. Mayneth was also a human who just… happened to be there at the time. Zanza and Mayneth got lonely, so they created all the living things in the world. Then Zanza turned evil for... some reason, leading to the events of the game. Then Alvis, the party's MysteriousProtector throughout the game, is revealed to be ''a computer program'' (namely, the embodiment of said universe-creating machine) and throughout the whole game, he was guiding Shulk to kill Zanza for abusing the system. [[YouKillItYouBoughtIt Also, killing Zanza made Shulk the new god of the universe]], but he turns down the power and asks to create a world with no gods. The universe explodes and is remade… but both the party and all the [=NPCs=] in the game still seem the same as they used to be. And Fiora gets turned back into a Homs again with no explanation. (There actually ''was'' going to be an explanation for this, but it got cut for time and eventually relegated to AllThereInTheManual.)]]

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* ''VideoGame/XenobladeChronicles1'', a game normally pretty good about foreshadowing plot twists in advance, has an ending that comes completely out of nowhere. [[spoiler:It turns out that Zanza the {{Jerkass God|s}} was actually a human MadScientist named Klaus who messed around with a universe-creating machine and accidentally destroyed the universe and remade it with him as a God. Mayneth Meyneth was also a human who just… happened to be there at the time. Zanza and Mayneth Meyneth got lonely, so they created all the living things in the world. Then Zanza turned evil for... some reason, leading to the events of the game. Then Alvis, the party's MysteriousProtector throughout the game, is revealed to be ''a computer program'' (namely, the embodiment of said universe-creating machine) and throughout the whole game, he was guiding Shulk to kill Zanza for abusing the system. [[YouKillItYouBoughtIt Also, killing Zanza made Shulk the new god of the universe]], but he turns down the power and asks to create a world with no gods. The universe explodes and is remade… but both the party and all the [=NPCs=] in the game still seem the same as they used to be. And Fiora gets turned back into a Homs again with no explanation. (There actually ''was'' going to be an explanation for this, but it got cut for time and eventually relegated to AllThereInTheManual.)]]
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* ''VideoGame/DreadXCollection'' gives us ''Squirrel Stapler'', where after getting the last squirrel in the game, the text [[spoiler: "[[HellIsThatNoise God is coming]]"]], where after two minutes [[spoiler: a giant disembodied squirrel head appears behind you.]] There's plenty of {{Foreshadowing}}, sure, but that doesn't really change how abrupt and out-of-nowhere it is.
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* ''VideoGame/{{Rengoku}}'': In the ending of the first game the BigBad tells the protagonist that [[spoiler:his growth was part of the Purgatory Project the entire time and blesses it to leave for future battles]], with no elaboration what either of those mean.
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* A rather ridiculous one in ''VideoGame/NanoBreaker''. You've defeated your traitorous ex-colleague and managed to shut down the main Orgamech computer, only for your superior officer to reveal himself as the HiddenVillain and turn OneWingedAngel to fight you. If you win, your friend drives up in an escape vehicle and you flee from the exploding IslandBase to the middle of a bridge, but just then you [[RememberedTooLate remembered that was the same bridge you see getting destroyed on your way here]]. And then the game just ends.
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* The SpiritualSuccessor to ''Limbo'' by the same developers, ''VideoGame/{{Inside}}'', also has a similarly bizarre ending in which the seemingly-normal boy you're playing as gets absorbed into [[BodyOfBodies a giant blob of flesh and arms]], which you then control. From there you break out of the facility the flesh was housed in and tumble all the way down a mountain slope, coming to rest in a shaft of light on a beach — which may or may not be a real place. Cue credits.
** The 'secret' ending you can get after finding and destroying all of the disco ball-like EasterEggs also counts. You enter the vault in a cornfield and discover a room with a mind control helmet in the background, hooked up to nothing but wires. You pry a wall panel loose and disconnect a cable, and the room falls dark… and [[TomatoInTheMirror you assume the crouched, unresponsive pose of a dormant remote body]]. Cue fade to black.

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* The SpiritualSuccessor to ''Limbo'' by the same developers, ''VideoGame/{{Inside}}'', ''VideoGame/Inside2016'', also has a similarly bizarre ending in which the seemingly-normal seemingly normal boy you're playing as gets absorbed into [[BodyOfBodies a giant blob of flesh and arms]], which you then control. From there there, you break out of the facility the flesh was housed in and tumble all the way down a mountain slope, coming to rest in a shaft of light on a beach -- which may or may not be a real place. Cue credits.
** The 'secret' ending you can get after finding and destroying all of the disco ball-like EasterEggs also counts. You enter the vault in a cornfield and discover a room with a mind control helmet in the background, hooked up to nothing but wires. You pry a wall panel loose and disconnect a cable, and the room falls dark… dark... and [[TomatoInTheMirror you assume the crouched, unresponsive pose of a dormant remote body]]. Cue fade to black.
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** ''VideoGame/BendyAndTheDarkRevival'': The game ends with [[spoiler:Audrey breaking the cycle much like Henry before her: By forcing the Ink Demon to look at the last reel. After the cycle seemingly ends, Audrey monologues over a panning shot of her old workplace, musing how she's come to accept that her existence as an ink creature doesn't have to define her and resolving to use the power over her father's world to make everyone's lives better. As Audrey wonders what she'll do next, she looks beside her to reveal - a perfect Bendy.]]
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* ''VideoGame/AquaJack'' is a military-themed action game where you spend every level blowing up enemy bases and shooting through mooks - nothing out of the ordinary. And then you barged through the main villain's office and guns him down on sight, only to discover he's ActuallyADoombot. And then the villain reveals himself to be... a gray-skinned demon with blood-red eyes, taunting the heroes on a screen. And then the game ends. A much later Taito game, ''VideoGame/TheNinjaWarriors'', would identify the demon a netherworld entity named Banglar and continue the story.
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Kill Em All was renamed Everybody Dies Ending due to misuse. Dewicking


** The ending of ''VideoGame/FinalFantasyVII'', infamously and to the point that later works set in its universe are basically glorified [[MindScrewdriver Mind Screwdrivers]]. After Sephiroth's defeat, Holy is released, but not only fails to stop Meteor, but seemingly speeds its descent. The Lifestream then rushes towards Meteor, supposedly to help destroy it, but then the scene cuts to [[BookEnds the shot of Aerith from the beginning]], then to the credits. They are then followed by TheStinger of Red XIII and his children running toward the abandoned ruins of Midgar 500 years later, followed by the sound of children laughing. The ending is actually pretty straightforward and reasonable, it's just that the game [[ShowDontTell doesn't really do a good job explaining what's happening on-screen]], causing a lot of people to think the game ends very differently than it really does; there are ''still'' people who think the game originally ended with [[KillEmAll everyone dying]][[labelnote:One Reason Why]]Partly suggested by a late game scene in which Bugenhagen raised the possibility that Holy could end up wiping out humanity to save the Planet[[/labelnote]] and that Creator/SquareEnix retconned it. Not helping matters was the BlindIdiotTranslation the first release had, which muddled a lot of stuff that was clearly explained in the original Japanese.

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** The ending of ''VideoGame/FinalFantasyVII'', infamously and to the point that later works set in its universe are basically glorified [[MindScrewdriver Mind Screwdrivers]]. After Sephiroth's defeat, Holy is released, but not only fails to stop Meteor, but seemingly speeds its descent. The Lifestream then rushes towards Meteor, supposedly to help destroy it, but then the scene cuts to [[BookEnds the shot of Aerith from the beginning]], then to the credits. They are then followed by TheStinger of Red XIII and his children running toward the abandoned ruins of Midgar 500 years later, followed by the sound of children laughing. The ending is actually pretty straightforward and reasonable, it's just that the game [[ShowDontTell doesn't really do a good job explaining what's happening on-screen]], causing a lot of people to think the game ends very differently than it really does; there are ''still'' people who think the game originally ended with [[KillEmAll [[EverybodyDiesEnding everyone dying]][[labelnote:One Reason Why]]Partly suggested by a late game scene in which Bugenhagen raised the possibility that Holy could end up wiping out humanity to save the Planet[[/labelnote]] and that Creator/SquareEnix retconned it. Not helping matters was the BlindIdiotTranslation the first release had, which muddled a lot of stuff that was clearly explained in the original Japanese.
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** The Cow Ending is one on purpose. If the party defeats Gigyas by dealing him damage rather than by [[spoiler:using PSI Empower, Singing, or simply losing to his final phase]], the screen suddenly cuts out and plays out a nonsensical cutscene which repeats over and over again with more and more words being replaced with Cow until all that's there is COW.
** The Paradox Ending happens if you [[spoiler:have Niiue learn Maria's Song through his Magicant by using a Knowledge Stone, then sing to Gigyas after his first phase.]] The boss fight stops suddenly, with a new pathway available through the Devil's Machine. The party descends further into Giegue's mind, with another door in front of them after descending a flight of steps. They then fight psychic swirls defending a baby Giegue called the G-Core. These swirls are implied to somehow be the protagonists of ''VideoGame/EarthBoundBeginnings'' based off their names, color coding, and the objects they drop when defeated. Beating them [[DrivenToSuicide causes the G-Core to self-destruct]] [[TimeCrash and Magicant collapses into nothing around the heroes.]] Niiue is unable to tell whether the world survives beyond Magicant or if the wisps of it are all that remain. [[LeaningOnTheFourthWall He muses they shouldn't have done that]], but thanks Alinivar for his efforts nonetheless.

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** The Cow Ending is one on purpose. If the party defeats Gigyas by dealing him damage rather than by [[spoiler:using PSI Empower, Singing, or simply losing to his final phase]], the screen suddenly cuts out and plays out a nonsensical cutscene which repeats over and over again with more and more words being replaced with Cow until all that's there is COW.
COW. It's seemingly a parody of Earthworm Jim 2's cow ending.
** The Paradox Ending happens if you [[spoiler:have Niiue learn Maria's Song through his Magicant by using a Knowledge Stone, then sing to Gigyas after his first phase.]] The boss fight stops suddenly, with a new pathway available through the Devil's Machine. The party descends further into Giegue's mind, with another door in front of them after descending a flight of steps. They then fight psychic swirls defending a baby Giegue called the G-Core. These swirls are implied to somehow be the protagonists of ''VideoGame/EarthBoundBeginnings'' based off their names, color coding, and the objects they drop when defeated. Beating them [[DrivenToSuicide causes the G-Core to self-destruct]] [[TimeCrash self-destruct]]. A TimeCrash occurs due to the heroes having created a TimeParadox by killing Giegue and Magicant collapses into nothing around the heroes.]] heroes. Niiue is unable to tell whether the world survives beyond Magicant or if the wisps of it are all that remain. [[LeaningOnTheFourthWall He muses they shouldn't have done that]], but thanks Alinivar for his efforts nonetheless.
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* ''VideoGame/KingdomHeartsIIIReMind'': Defeating SecretBoss Yoroza (an obvious {{Expy}} of [[VideoGame/FinalFantasyXV Noctis]]) had Yoroza fade away, saying his powers aren't needed yet, then Yoroza appears in place of the Noctis from the unreleased ''VideoGame/FinalFantasyVersusXIII'', questioning whether anything is real. Lampshaded by Sora being baffled by what is happening. If the player loses, things don't make much more sense- Sora turns into crystal, with Yozora promising to save him, then waking up in the car similarly to the other ending. Making any kind of sense of this ending requires being familiar with the real world drama surrounding ''VideoGame/FinalFantasyVersusXIII'' and its very troubled development, and even then it's unclear why Yozora is in the Kingdom Hearts franchise and what it means for ''Versus XIII''.

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* ''VideoGame/KingdomHeartsIIIReMind'': Defeating SecretBoss Yoroza (an obvious {{Expy}} of [[VideoGame/FinalFantasyXV Noctis]]) had Yoroza fade away, saying his powers aren't needed yet, then Yoroza appears in place of the Noctis from the unreleased ''VideoGame/FinalFantasyVersusXIII'', questioning whether anything is real. Lampshaded by Sora being baffled by what is happening. If the player loses, things don't make much more sense- Sora turns into crystal, with Yozora Yoroza promising to save him, then waking up in the car similarly to the other ending. Making any kind of sense of this ending requires being familiar with the real world drama surrounding ''VideoGame/FinalFantasyVersusXIII'' and its very troubled development, and even then it's unclear why Yozora Yoroza is in the Kingdom Hearts franchise and what it means for ''Versus XIII''.

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* ''VideoGame/KingdomHeartsIIIReMind'': Defeating SecretBoss Yoroza (an obvious {{Expy}} of [[VideoGame/FinalFantasyXV Noctis]]) had Yoroza fade away, saying his powers aren't needed yet, then Yoroza appears in place of the Noctis from the unreleased ''VideoGame/FinalFantasyVersusXIII'', questioning whether anything is real. Lampshaded by Sora being baffled by what is happening. If the player loses, things don't make much more sense- Sora turns into crystal, with Yozora promising to save him, then waking up in the car similarly to the other ending. Making any kind of sense of this ending requires being familiar with the real world drama surrounding ''VideoGame/FinalFantasyVersusXIII'' and its very troubled development, and even then it's unclear why Yozora is in the Kingdom Hearts franchise and what it means for ''Versus XIII''.



* At the end of ''VideoGame/{{Mother 3}}'', Lucas pulls the final Needle and awakens the Dragon, which destroys the world. A giant THE END screen pops up... but if you use the D-Pad, you can walk around and talk to the various characters. Whether Lucas created a new world for his friends and family, or destroyed the world and put everyone in the afterlife is up to you to interpret.

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* At the end of ''VideoGame/{{Mother 3}}'', Lucas pulls the final Needle and awakens the Dragon, which destroys the world. A giant THE END screen pops up... but if you use the D-Pad, you can walk around and talk to the various characters. Whether Lucas created a new world for his friends and family, or destroyed the world and put everyone in the afterlife is up to you to interpret. However, WordOfGod decades after the game was released is that the characters are not in fact dead.
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* ''VideoGame/UnboundSaga'' is a game set inside a comic book world, where your character's attempts to [[MediumAwareness escape the comic book-verse into our world]] forms the basis of the plot. But then you confront the book's artist, called The Maker, and finds out The Maker is a [[TalkingAnimal talking rabbit]], and the world out there is actually populated by andromorphic animals. And then you're led to another chase only to find out you're NOT trapped in a comic book, as you assume - you're actually trapped in a video game.
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Up To Eleven is a defunct trope


* ''VideoGame/BattleBlockTheater'' ends with the rescue of Hatty Hattington. Unfortunately, the entire experience leaves him in a vegetative state and ends with the credits rolling on a sad song about the poor guy. Then [[MoodWhiplash a party seems to break out on board while a really upbeat tune begins to play]], Hatty is either thrown overboard or accidentally falls off, [[MakesJustAsMuchSenseInContext and he drifts to the bottom of the ocean as the song gets lyrics about buckling your pants]]. [[UpToEleven Then it starts to get weird.]] Once he reaches the bottom, the cursed hat lands on his head, starts to glow green, and [[EnergyWeapon fires a giant laser]] that pushes the boat out of the way, destroys an airplane, [[VideoGame/AlienHominid an alien spaceship]], and some weird bear thing that appeared at some point during the song. Lampshaded almost immediately afterwards.

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* ''VideoGame/BattleBlockTheater'' ends with the rescue of Hatty Hattington. Unfortunately, the entire experience leaves him in a vegetative state and ends with the credits rolling on a sad song about the poor guy. Then [[MoodWhiplash a party seems to break out on board while a really upbeat tune begins to play]], Hatty is either thrown overboard or accidentally falls off, [[MakesJustAsMuchSenseInContext and he drifts to the bottom of the ocean as the song gets lyrics about buckling your pants]]. [[UpToEleven Then it starts to get weird.]] weird. Once he reaches the bottom, the cursed hat lands on his head, starts to glow green, and [[EnergyWeapon fires a giant laser]] that pushes the boat out of the way, destroys an airplane, [[VideoGame/AlienHominid an alien spaceship]], and some weird bear thing that appeared at some point during the song. Lampshaded almost immediately afterwards.
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** Suda's first game with creative control, ''Moonlight Syndrome'', ends with two of the main protagonists from the first two games dead, and Ryo and Miki free from Mithra's control... only for TheStinger to reveal that Ryo, now holding the bag containing the head of his sister, has gone crazy, with images of Miki randomly appearing on his TV. This ending leads directly into ''VideoGame/TheSilverCase''.

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** Suda's first game with creative control, ''Moonlight Syndrome'', ''VideoGame/MoonlightSyndrome'', ends with two of the main protagonists from the first two games dead, and Ryo and Miki Mika free from Mithra's control... only for TheStinger to reveal that Ryo, now holding the paper bag containing the head of his sister, has gone crazy, with images of Miki Mika randomly appearing on his TV. This ending leads directly into ''VideoGame/TheSilverCase''.
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*** "Correctness" ends with Shiroyabu, who has gone crazy in an attempt to preserve justice, teaming up with Kusabi into stopping a masked criminal called "The Joker". Upon his defeat at the hands of Shiroyabu, the player, and Kusabi, Joker is unmasked to reveal... Shiroyabu.

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*** "Correctness" ends with Shiroyabu, who has gone crazy in an attempt to preserve justice, teaming up with Kusabi into stopping to stop a masked criminal called "The Joker". Upon his defeat at the hands of Shiroyabu, the player, and Kusabi, Joker is unmasked to reveal... Shiroyabu.

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** Suda's first game with creative control, ''Moonlight Syndrome'', ends with two of the main protagonists from the first two games dead, and Ryo and Miki free from Mithra's control... only for TheStinger, which reveals that Ryo, now holding the bag containing the head of his sister, has gone crazy, with images of Miki randomly appearing on his TV. This ending leads directly into ''VideoGame/TheSilverCase''.

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** Suda's first game with creative control, ''Moonlight Syndrome'', ends with two of the main protagonists from the first two games dead, and Ryo and Miki free from Mithra's control... only for TheStinger, which reveals TheStinger to reveal that Ryo, now holding the bag containing the head of his sister, has gone crazy, with images of Miki randomly appearing on his TV. This ending leads directly into ''VideoGame/TheSilverCase''.



** ''VideoGame/FlowerSunAndRain'' is where Suda's endings got ''really'' insane. By the time Sumio Mondo makes it to the airport, it's revealed that the GroundhogDayLoop plaguing the plot is actually a series of over fifteen Mondo clones, each one experiencing a new day. Sundance Shot, the terrorist responsible for the events of the game, is revealed to also be a clone of Mondo. Mondo makes it on the plane, but finds out that not only is he actually [[VideoGame/TheSilverCase Sumio Kodai]] stricken with amnesia after his escape from prison, but that the trucker Mondo met in the game's prologue is actually [[VideoGame/TheSilverCase Tetsugoro Kusabi]] in disguise, happy to reunite with Kodai, while requesting him a loan of 50,000 yen.

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** ''VideoGame/FlowerSunAndRain'' is where Suda's endings got started to get ''really'' insane. By the time Sumio Mondo makes it to the airport, it's revealed that the GroundhogDayLoop plaguing the plot is actually a series of over fifteen Mondo clones, each one experiencing a new day. Sundance Shot, the terrorist responsible for the events of the game, is revealed to also be a clone of Mondo. Mondo makes it on the plane, but finds out that not only is he actually [[VideoGame/TheSilverCase Sumio Kodai]] stricken with amnesia after his escape from prison, but that the trucker Mondo met in the game's prologue is actually [[VideoGame/TheSilverCase Tetsugoro Kusabi]] in disguise, happy to reunite with Kodai, while requesting him a loan of 50,000 yen.
** ''VideoGame/MichiganReportFromHell'' ends with the player character finally being revealed and being shot in the head before he can reveal who unleashed the monsters. Unless you pushed the KarmaMeter so far you got the 'Evil' ending, where he claims to be the one behind everything that happened before turning into a monster.



** ''VideoGame/TheTwentyFifthWard'' has this two-fold.
*** "Correctness" ends with Shiroyabu, who has gone crazy in an attempt to preserve justice, teaming up with Kusabi into stopping a masked criminal called "The Joker". Upon his defeat at the hands of Shiroyabu, the player, and Kusabi, Joker is unmasked to reveal... Shiroyabu.
*** "black out" parodies MultipleEndings with over ''100'' potential choices to make, all of which lead to nowhere, varying from Sumio Kodai going on a random adventure, to Suda's opinions on certain ''Franchise/{{Batman}}'' characters. Going through all of them nets the true ending, which is nothing more than the player revealing themselves to be the latest Kamui copy... and [[BrickJoke requests a loan of 50,000 yen.]]



** ''VideoGame/MichiganReportFromHell'' ends with the player character finally being revealed and being shot in the head before he can reveal who unleashed the monsters. Unless you pushed the KarmaMeter so far you got the 'Evil' ending, where he claims to be the one behind everything that happened before turning into a monster.
** Even [=LPs=] of Creator/{{Suda 51}}'s games aren't safe. Most notable in [[LetsPlay/ChipCheezum Chip and Ironicus']] [=LPs=] of ''Killer 7'' and ''No More Heroes'', where the former ends in the revelation that the LP was all in Chip's head and the latter ends with Chip and Ironicus suddenly proclaiming "It's coming." repeatedly in monotone during the final video of the LP, until semi-trucks start to rain from the sky.


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** Even [=LPs=] of Creator/{{Suda 51}}'s games aren't safe. Most notable in [[LetsPlay/ChipCheezum Chip and Ironicus']] [=LPs=] of ''Killer 7'' and ''No More Heroes'', where the former ends in the revelation that the LP was all in Chip's head and the latter ends with Chip and Ironicus suddenly proclaiming "It's coming." repeatedly in monotone during the final video of the LP, until semi-trucks start to rain from the sky.

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** Suda's first game with creative control, ''Moonlight Syndrome'', ends with two of the main protagonists from the first two games dead, and Ryo and Miki free from Mithra's control... only for TheStinger, which reveals that Ryo, now holding the bag containing the head of his sister, has gone crazy, with images of Miki randomly appearing on his TV. This ending leads directly into ''VideoGame/TheSilverCase''.
** ''VideoGame/TheSilverCase'', despite its intricate plot, is actually among one of Suda's more straightforward games, and everything is explained by the end, except the exact nature of [[MaybeMagicMaybeMundane the more specific fantastical elements]]. [[spoiler:But the 2016 remaster establishes a link to the more bizarre ''VideoGame/FlowerSunAndRain'' in Placebo's epilogue.]]
** ''VideoGame/FlowerSunAndRain'' is where Suda's endings got ''really'' insane. By the time Sumio Mondo makes it to the airport, it's revealed that the GroundhogDayLoop plaguing the plot is actually a series of over fifteen Mondo clones, each one experiencing a new day. Sundance Shot, the terrorist responsible for the events of the game, is revealed to also be a clone of Mondo. Mondo makes it on the plane, but finds out that not only is he actually [[VideoGame/TheSilverCase Sumio Kodai]] stricken with amnesia after his escape from prison, but that the trucker Mondo met in the game's prologue is actually [[VideoGame/TheSilverCase Tetsugoro Kusabi]] in disguise, happy to reunite with Kodai, while requesting him a loan of 50,000 yen.



** ''VideoGame/NoMoreHeroesIII'''s after credits [[TheStinger stinger]] ends with FU's dad, King Jess Baptise V, announcing his plan to conquer the Earth, only for him and his entire army to be instantly destroyed by Hunter and Jeane Touchdown, who have come from the future to put a stop to Henry Cooldown's plans to create a BadFuture with an army of aliens, with Sylvia proclaiming an upcoming family war. Once again, Travis lampshades the out of nowhere ridiculousness.
---> '''Travis:''' Hold up. This is, like, the actual, final, for-reals ending... What the hell is going on? Somebody explain this to me.



** ''VideoGame/TheSilverCase'', despite its intricate plot, is actually among one of Suda's more straightforward games, and everything is explained by the end, except the exact nature of [[MaybeMagicMaybeMundane the more specific fantastical elements]]. [[spoiler:But the 2016 remaster establishes a link to the more bizarre ''VideoGame/FlowerSunAndRain'' in Placebo's epilogue.]]
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* ''VideoGame/{{Sky}}'' ends with the Descendant sacrificing their Winged Light and succumbing to the darkness, before suddenly returning to life due to hugging a brighter version of themselves. They, and the statues they sacrificed their WL to, who also shatter and return to life, fly through broken castles and towards space, and after a piano-filled credits sequence, they land in a sea-space place called “Orbit”, where the Winged Light they sacrificed salutes them before transforming into Ascended Candles. Now, the Descendant can choose to upgrade the Ancestor Shop trees, purchase cosmetics from the Elder Spirits, or leave to be reborn. Confusion is understandable.

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* ''VideoGame/{{Sky}}'' ''VideoGame/SkyChildrenOfTheLight'' ends with the Descendant sacrificing their Winged Light and succumbing to the darkness, before suddenly returning to life due to hugging a brighter version of themselves. They, and the statues they sacrificed their WL to, who also shatter and return to life, fly through broken castles and towards space, and after a piano-filled credits sequence, they land in a sea-space place called “Orbit”, where the Winged Light they sacrificed salutes them before transforming into Ascended Candles. Now, the Descendant can choose to upgrade the Ancestor Shop trees, purchase cosmetics from the Elder Spirits, or leave to be reborn. Confusion is understandable.
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* The ending to the first episode of the original ''VideoGame/{{Doom}}'' was like this intentionally. After you beat the [[DualBoss barons of hell]], you enter a teleporter that takes you to a pitch black room that's full of demons and has a damaging floor. Once your health gets under 11%, you seemingly die and the game cuts to a ending exposition crawl which [[LampshadeHanging lampshades]] how ridiculous this ending is after all you've been through. Most likely, this was meant as a sort of SequelHook variant as the {{shareware}} version only has the first episode to encourage people to buy the whole game to find out what happens to their character.

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* The ending to the first episode of the original ''VideoGame/{{Doom}}'' was like this intentionally. After you beat the [[DualBoss barons of hell]], you enter a teleporter that takes you to a pitch black room that's full of demons and has a damaging floor. Once your health gets under 11%, you seemingly die and the game cuts to a an ending exposition crawl which [[LampshadeHanging lampshades]] how ridiculous this ending is after all you've been through. Most likely, this was meant as a sort of SequelHook variant as the {{shareware}} version only has the first episode to encourage people to buy the whole game to find out what happens to their character.
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** The Paradox Ending happens if you [[spoiler:have Niiue learn Maria's Song through his Magicant by using a Knowledge Stone, then sing to Gigyas after his first phase.]] The boss fight stops suddenly, with a new pathway available through the Devil's Machine. The party descends further into Giegue's mind, with another door in front of them after descending a flight of steps. They then fight psychic swirls defending a baby Giegue called the G-Core. These swirls are implied to somehow be the protagonists of ''VideoGame/EarthboundBeginnings'' based off their names, color coding, and the objects they drop when defeated. Beating them [[DrivenToSuicide causes the G-Core to self-destruct]] [[TimeCrash and Magicant collapses into nothing around the heroes.]] Niiue is unable to tell whether the world survives beyond Magicant or if the wisps of it are all that remain. [[LeaningOnTheFourthWall He muses they shouldn't have done that]], but thanks Alinivar for his efforts nonetheless.

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** The Paradox Ending happens if you [[spoiler:have Niiue learn Maria's Song through his Magicant by using a Knowledge Stone, then sing to Gigyas after his first phase.]] The boss fight stops suddenly, with a new pathway available through the Devil's Machine. The party descends further into Giegue's mind, with another door in front of them after descending a flight of steps. They then fight psychic swirls defending a baby Giegue called the G-Core. These swirls are implied to somehow be the protagonists of ''VideoGame/EarthboundBeginnings'' ''VideoGame/EarthBoundBeginnings'' based off their names, color coding, and the objects they drop when defeated. Beating them [[DrivenToSuicide causes the G-Core to self-destruct]] [[TimeCrash and Magicant collapses into nothing around the heroes.]] Niiue is unable to tell whether the world survives beyond Magicant or if the wisps of it are all that remain. [[LeaningOnTheFourthWall He muses they shouldn't have done that]], but thanks Alinivar for his efforts nonetheless.
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* The secret third ending of ''VideoGame/BoxxyQuestTheGatheringStorm'', sometimes called the “PC Ending,” is ''utterly incomprehensible'', to put it mildly. It starts when the player finds a secret passageway inside Bell Cave, leading to an area with a gigantic, headless statue. After a PopQuiz, it tells a short story about two children who lived and played happily in a place called Buttercup Valley, until one of them cast their souls adrift by praying to God for rebirth. [[spoiler:Suddenly, the party is transported to a weird, greyscale version of earth. This gigantic… ''[[EldritchAbomination thing]]'' shows up and starts waxing philosophical about the futility of artistic expression. Then it fights you. When you beat it –- [[SNKBoss IF you beat it]] -– you get a brief ''[[Anime/NeonGenesisEvangelion End of Evangelion]]'' shout-out, before the scene switches to a butterfly exiting an elevator and flying down a hallway. There are some notes scattered around with factoids about a group of unknown people. At the end of the hall is a small room with a computer, and a note imploring you to turn it off. You do so, and the butterfly leaves the room. A minute later, the screen fades to an image of buttercups while sad music plays.]]

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* The secret third ending of ''VideoGame/BoxxyQuestTheGatheringStorm'', sometimes called the “PC Ending,” is ''utterly incomprehensible'', to put it mildly. It starts when the player finds a secret passageway inside Bell Cave, leading to an area with a gigantic, headless statue. After a PopQuiz, it tells a short story about two children who lived and played happily in a place called Buttercup Valley, until one of them cast their souls adrift by praying to God for rebirth. [[spoiler:Suddenly, the party is transported to a weird, greyscale version of earth. This gigantic… ''[[EldritchAbomination thing]]'' shows up and starts waxing philosophical about the futility of artistic expression. Then it fights you. When you beat it –- [[SNKBoss IF you beat it]] -– you get a brief ''[[Anime/NeonGenesisEvangelion End of Evangelion]]'' shout-out, before the scene switches to a butterfly exiting an elevator and flying down a hallway. There are some notes scattered around with factoids about a group of unknown people. At the end of the hall is a small room with a computer, and a note imploring you to turn it off. You do so, and the butterfly leaves the room. A minute later, the screen fades to an image of buttercups while sad music plays.]]



* ''VideoGame/CargoTheQuestForGravity'' is weird from the outset, but in a silly, lighthearted way. Once the game ends and the world is saved, though, things get… confusing. Apparently the Robot Devil is going to remake the world but reward the main characters by transforming them into Fun so that they'll be around to see it? Or… something like that. Granted, anyone familiar with developer Ice-Pick Lodge's [[VideoGame/{{Pathologic}} previous]] [[{{VideoGame/Turgor}} offerings]] ought to have seen it coming.

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* ''VideoGame/CargoTheQuestForGravity'' is weird from the outset, but in a silly, lighthearted way. Once the game ends and the world is saved, though, things get… confusing. Apparently the Robot Devil is going to remake the world but reward the main characters by transforming them into Fun so that they'll be around to see it? Or… something like that. Granted, anyone familiar with developer Ice-Pick Lodge's [[VideoGame/{{Pathologic}} previous]] [[{{VideoGame/Turgor}} [[VideoGame/{{Turgor}} offerings]] ought to have seen it coming.



* The Amstrad CPC version of ''VideoGame/{{Contra}}'' (going by its Japanese name ''Gryzor'') had this with its ending: you charge into the lair of Red Falcon, blow the crap out of everything... then you're told that the boss's heart had a DeadMansSwitch that ''caused the planet to be destroyed''. Note that this didn't happen in ''any'' of the other ''Contra''/''Gryzor'' games.

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* The Amstrad CPC version of ''VideoGame/{{Contra}}'' (going by its Japanese name ''Gryzor'') had this with its ending: you charge into the lair of Red Falcon, blow the crap out of everything... everything… then you're told that the boss's heart had a DeadMansSwitch that ''caused the planet to be destroyed''. Note that this didn't happen in ''any'' of the other ''Contra''/''Gryzor'' games.



* Were it to be released, the ending of ''Videogame/HalfLife2'' Episode Three could be this. As the game is cancelled in all but statement, the writer, leaving Valve, left a cryptic short story that was basically the entire planned plot of Episode Three with the names changed. It was corrected [[https://github.com/Jackathan/MarcLaidlaw-Epistle3/blob/master/Epistle3_Corrected.md here by fans]].
* ''VideoGame/HauntingStarringPolterguy'': After poltergeist Polterguy defeats [[spoiler:the dog, he shortly seems to transforms into his regular human form, then suddenly [[AnvilOnHead a huge anvil lands on his head]] and [[YankTheDogsChain transforms him into a ghost again]]]]. After this, the game abruptly ends.

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* Were it to be released, the ending of ''Videogame/HalfLife2'' ''VideoGame/HalfLife2'' Episode Three could be this. As the game is cancelled in all but statement, the writer, leaving Valve, left a cryptic short story that was basically the entire planned plot of Episode Three with the names changed. It was corrected [[https://github.com/Jackathan/MarcLaidlaw-Epistle3/blob/master/Epistle3_Corrected.md here by fans]].
* ''VideoGame/HauntingStarringPolterguy'': After poltergeist Polterguy defeats [[spoiler:the dog, he shortly seems to transforms transform into his regular human form, then suddenly [[AnvilOnHead a huge anvil lands on his head]] and [[YankTheDogsChain transforms him into a ghost again]]]]. After this, the game abruptly ends.



* The SpiritualSuccessor to ''Limbo'' by the same developers, ''VideoGame/{{Inside}}'', also has a similarly bizarre ending in which the seemingly-normal boy you're playing as gets absorbed into [[BodyOfBodies a giant blob of flesh and arms]], which you then control. From there you break out of the facility the flesh was housed in and tumble all the way down a mountain slope, coming to rest in a shaft of light on a beach -- which may or may not be a real place. Cue credits.
** The 'secret' ending you can get after finding and destroying all of the disco ball-like EasterEggs also counts. You enter the vault in a cornfield and discover a room with a mind control helmet in the background, hooked up to nothing but wires. You pry a wall panel loose and disconnect a cable, and the room falls dark... and [[TomatoInTheMirror you assume the crouched, unresponsive pose of a dormant remote body]]. Cue fade to black.

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* The SpiritualSuccessor to ''Limbo'' by the same developers, ''VideoGame/{{Inside}}'', also has a similarly bizarre ending in which the seemingly-normal boy you're playing as gets absorbed into [[BodyOfBodies a giant blob of flesh and arms]], which you then control. From there you break out of the facility the flesh was housed in and tumble all the way down a mountain slope, coming to rest in a shaft of light on a beach -- which may or may not be a real place. Cue credits.
** The 'secret' ending you can get after finding and destroying all of the disco ball-like EasterEggs also counts. You enter the vault in a cornfield and discover a room with a mind control helmet in the background, hooked up to nothing but wires. You pry a wall panel loose and disconnect a cable, and the room falls dark... dark… and [[TomatoInTheMirror you assume the crouched, unresponsive pose of a dormant remote body]]. Cue fade to black.



* ''VideoGame/ManifoldGarden'': The game ends with [[spoiler:you jumping off a platform, then the world gradually goes black and devolves into a series of fractals, eventually ending with a series of hypercubes folding themselves into lower dimensions, in a sequence reminiscent of ''VideoGame/{{Fez}}''.]]

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* ''VideoGame/ManifoldGarden'': The game ends with [[spoiler:you jumping off a platform, then the world gradually goes black and devolves into a series of fractals, eventually ending with a series of hypercubes folding themselves into lower dimensions, in a sequence reminiscent of ''VideoGame/{{Fez}}''.]]''VideoGame/{{Fez}}'']].



* ''Videogame/MetalBlack'' ends after a spectacularly trippy fight against an EldritchAbomination responsible for the Nemesis aliens which were sucking the Earth dry... the end ultimately has Earth inexplicably cut in half, cut to the image of the pilot of your spaceship in a fetal position, and a broken English narration that imply the whole story is AllJustADream... Averted if you lose at the boss fight however, you got a more conventional ending which has the humanity breaks the conditional treaty with the aliens and strike against the aliens by sending a fleet of [[SuperPrototype Black Fly]], your kind of spaceship.

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* ''Videogame/MetalBlack'' ends after a spectacularly trippy fight against an EldritchAbomination responsible for the Nemesis aliens which were sucking the Earth dry... the end ultimately has Earth inexplicably cut in half, cut to the image of the pilot of your spaceship in a fetal position, and a broken English narration that imply the whole story is AllJustADream... Averted if you lose at the boss fight however, fight, however; you got a more conventional ending which has the humanity breaks breaking the conditional treaty with the aliens and strike striking against the aliens by sending a fleet of [[SuperPrototype Black Fly]], your kind of spaceship.



* In ''Videogame/MyFriendPedro'', After the vigilante resisting Pedro's final influence to kill himself, the Final Boss is a BattleInTheCenterOfTheMind against Pedro. After imaginary Pedro is defeated, the vigilante unmask himself... to reveal that he has Pedro's smiley face. Credits.

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* In ''Videogame/MyFriendPedro'', After ''VideoGame/MyFriendPedro'', after the vigilante resisting resists Pedro's final attempt to influence him to kill himself, the Final Boss is a BattleInTheCenterOfTheMind against Pedro. After imaginary Pedro is defeated, the vigilante unmask unmasks himself... to reveal that he has Pedro's smiley face. Credits.



* Ending E of ''VideoGame/NierAutomata'' is fairly straightforward in concept: [[spoiler:Pod 042 decides to risk his life to salvage the data of the main characters after their deaths to give them a second chance at life.]] The way this process is abstracted, however, [[BreakingTheFourthWall puts a bullet right in fourth wall]], as [[spoiler:Pod 042 literally pauses the end credits to declare his intentions, and if the player agrees, they enter a final brutal BulletHell fight against ''[[RageAgainstTheAuthor the end credits themselves]]'', being egged on with encouraging words from other players if they die, and even eventually getting assistance from other player ships.]]

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* Ending E of ''VideoGame/NierAutomata'' is fairly straightforward in concept: [[spoiler:Pod 042 decides to risk his life to salvage the data of the main characters after their deaths to give them a second chance at life.]] life]]. The way this process is abstracted, however, [[BreakingTheFourthWall puts a bullet right in the fourth wall]], as [[spoiler:Pod 042 literally pauses the end credits to declare his intentions, and if the player agrees, they enter a final brutal BulletHell fight against ''[[RageAgainstTheAuthor the end credits themselves]]'', being egged on with encouraging words from other players if they die, and even eventually getting assistance from other player ships.]]ships]].



** Emelia, if you don't get the good ending. After being wrongly accused of murdering her fiance, Emelia embarks on an epic quest of revenge against the true killer, a man known only as Joker (no, not [[Franchise/{{Batman}} that one]].) Instead, on the last leg of her mission, she comes across a church, decides out of nowhere that she wants to have a make-believe wedding with a male party member playing the part of her dead fiancé, fights a giant angel/goddess monster, and then the story ends. She never finds Joker or wraps up any of the other plot threads encountered in her story.

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** Emelia, if you don't get the good ending. After being wrongly accused of murdering her fiance, Emelia embarks on an epic quest of revenge against the true killer, a man known only as Joker (no, not [[Franchise/{{Batman}} that one]].) one]]). Instead, on the last leg of her mission, she comes across a church, decides out of nowhere that she wants to have a make-believe wedding with a male party member playing the part of her dead fiancé, fights a giant angel/goddess monster, and then the story ends. She never finds Joker or wraps up any of the other plot threads encountered in her story.



* ''VideoGame/ScannerSombre'' ends with [[spoiler:the protagonist realizing himself DeadAllAlong, the cave exit leads to a small portion of (rendered, not scanned) image of lake and the wife and the children of the protagonist spreading flowers to honor the protagonist. After this realization, the game pans through the whole explored area, back to the first camp where bags and portrait of the wife and children is shown. The game apparently BookEnds as the scanned area gradually fall apart and you're inexplicably back to the underground tent camp where you start the game. However as you try to pick up the scanner once again, the protagonists hands suddenly shown as scanner particles, with muffled scream heard. Credits.]]

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* ''VideoGame/ScannerSombre'' ends with [[spoiler:the protagonist realizing himself DeadAllAlong, the cave exit leads to a small portion of a (rendered, not scanned) image of a lake and the wife and the children of the protagonist spreading flowers to honor the protagonist. After this realization, the game pans through the whole explored area, back to the first camp where bags and portrait of the wife and children is shown. The game apparently BookEnds as the scanned area gradually fall falls apart and you're inexplicably back to the underground tent camp where you start the game. However However, as you try to pick up the scanner once again, the protagonists protagonist's hands are suddenly shown as scanner particles, with a muffled scream heard. Credits.]]



* ''{{VideoGame/Sky}}'' ends with the Descendant sacrificing their Winged Light and succumbing to the darkness, before suddenly returning to life due to hugging a brighter version of themselves. They, and the statues they sacrificed their WL to, who also shatter and return to life, fly through broken castles and towards space, and after a piano-filled credits sequence, they land in a sea-space place called “Orbit”, where the Winged Light they sacrificed salutes them before transforming into Ascended Candles. Now, the Descendant can choose to upgrade the Ancestor Shop trees, purchase cosmetics from the Elder Spirits, or leave to be reborn. Confusion is understandable.
* Ending of ''VideoGame/SpeedPowerGunbike'', which started as a game about fighting rogue robots on your cool transforming Gunbike, then comforting those responsible for the outcome of those events that lead to machines raising up against mankind, and after destroying the supercomputer behind it all, the final moments and last stage of the game has your guiding your character, now drifting in space, naked, going on a spiritual voyage beyond the Universe and eventually find Heaven. To say this came out of left field despite coming from [[Creator/IntiCreates the same company]] that later brought you ''VideoGame/MegaManZero'' and ''VideoGame/{{Azure Striker Gunvolt|Series}}'', especially [[NoExportForYou for those that don't speak Japanese]], would be a gross understatement.

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* ''{{VideoGame/Sky}}'' ''VideoGame/{{Sky}}'' ends with the Descendant sacrificing their Winged Light and succumbing to the darkness, before suddenly returning to life due to hugging a brighter version of themselves. They, and the statues they sacrificed their WL to, who also shatter and return to life, fly through broken castles and towards space, and after a piano-filled credits sequence, they land in a sea-space place called “Orbit”, where the Winged Light they sacrificed salutes them before transforming into Ascended Candles. Now, the Descendant can choose to upgrade the Ancestor Shop trees, purchase cosmetics from the Elder Spirits, or leave to be reborn. Confusion is understandable.
* Ending The ending of ''VideoGame/SpeedPowerGunbike'', which started as a game about fighting rogue robots on your cool transforming Gunbike, then comforting confronting those responsible for the outcome of those events that lead led to machines raising up against mankind, and after destroying the supercomputer behind it all, the final moments and last stage of the game has your you guiding your character, now drifting in space, naked, going on a spiritual voyage beyond the Universe and eventually find finding Heaven. To say this came out of left field despite coming from [[Creator/IntiCreates the same company]] that later brought you ''VideoGame/MegaManZero'' and ''VideoGame/{{Azure Striker Gunvolt|Series}}'', especially [[NoExportForYou for those that don't speak Japanese]], would be a gross understatement.



** Surprisingly, the sequel, ''Videogame/NoMoreHeroes2DesperateStruggle'' is, a couple bizarre moments aside, one of Suda's more coherent games with a perfectly understandable ending.

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** Surprisingly, the sequel, ''Videogame/NoMoreHeroes2DesperateStruggle'' ''VideoGame/NoMoreHeroes2DesperateStruggle'' is, a couple bizarre moments aside, one of Suda's more coherent games with a perfectly understandable ending.



* ''VideoGame/XenobladeChroniclesX'', pulls this one out bigger than its previous game. [[spoiler:"This Story Truly Never Ends" was the final quote of the main game's story. It is so absurd that it even [[Headscratchers/XenobladeChroniclesX has its own page]] for it.]]

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* ''VideoGame/XenobladeChroniclesX'', ''VideoGame/XenobladeChroniclesX'' pulls this one out bigger than its previous game. [[spoiler:"This Story Truly Never Ends" was the final quote of the main game's story. It is so absurd that it even [[Headscratchers/XenobladeChroniclesX has its own page]] for it.]]
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** The ending of the 1 Year Birthday Bash update blows the original version's hidden ending out of the water: When you get all seven notebooks and try to escape the school, all of a sudden you end up in the cafeteria in front of a giant birthday cake while surrounded by Baldi and the rest of the characters, who seem to have thrown a surprise party for you. Baldi invites you to blow out the candle at the top of the cake. If you take the lift in front of the cake up to the candle and blow it out...[[spoiler:suddenly the building goes dark and the characters float up to the ceiling, and things get ''[[MindScrew weird]]'' with a capital W. A hallway appears in the wall. If you "walk" from the lift across thin air to it, you'll find [[MinusWorld a completely screwed up version of the school]] with things in places they shouldn't be, deformed and almost zombie-like Baldi clones surrounded by glitched text floating around like balloons (along with clones of some of the other characters) in the various rooms, strange pictures lining the hallways, and a bizarre (yet harmless) ''thing'' that looks like a hideously deformed version of Baldi's head roaming the halls. If you wander around long enough, you'll find a room encouraging you to count the "balloons" (i.e. the floating miscolored Baldis) along with three more notebooks that serve no real purpose (but have distorted Baldi voices playing over them). If and when you put the amounts of the balloons in correctly, a new room opens up, containing a bunch of desk chairs and a chalkboard reading: "Whoa, you are smart!". Then a bunch of red distorted Baldi clones that seem to be made up of corrupted Baldi faces begin spawning in the school and homing in on you, [[ZergRush and continuously do so until you can no longer move]], at which point the screen fades to a deranged "Thank You!" screen with equally deranged versions of the cast on it.]] If you [[spoiler:find [=Filename2=]]] during this sequence, [[spoiler:he implies that not destroying the original game when you had the chance per his warning from the original version]] [[MindScrewdriver resulted in this all happening]], but still, just...''what?''

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** The ending of the 1 Year Birthday Bash update blows the original version's hidden ending out of the water: When you get all seven notebooks and try to escape the school, all of a sudden you end up in the cafeteria in front of a giant birthday cake while surrounded by Baldi and the rest of the characters, who seem to have thrown a surprise party for you. Baldi invites you to blow out the candle at the top of the cake. If you take the lift in front of the cake up to the candle and blow it out... [[spoiler:suddenly the building goes dark and the characters float up to the ceiling, and things get ''[[MindScrew weird]]'' with a capital W. A hallway appears in the wall. If you "walk" from the lift across thin air to it, you'll find [[MinusWorld a completely screwed up version of the school]] with things in places they shouldn't be, deformed and almost zombie-like Baldi clones surrounded by glitched text floating around like balloons (along with clones of some of the other characters) in the various rooms, strange pictures lining the hallways, and a bizarre (yet harmless) ''thing'' that looks like a hideously deformed version of Baldi's head roaming the halls. If you wander around long enough, you'll find a room encouraging you to count the "balloons" (i.e. the floating miscolored Baldis) along with three more notebooks that serve no real purpose (but have distorted Baldi voices playing over them). If and when you put the amounts of the balloons in correctly, a new room opens up, containing a bunch of desk chairs and a chalkboard reading: "Whoa, you are smart!". Then a bunch of red distorted Baldi clones that seem to be made up of corrupted Baldi faces begin spawning in the school and homing in on you, [[ZergRush and continuously do so until you can no longer move]], at which point the screen fades to a deranged "Thank You!" screen with equally deranged versions of the cast on it.]] If you [[spoiler:find [=Filename2=]]] during this sequence, [[spoiler:he implies that not destroying the original game when you had the chance per his warning from the original version]] [[MindScrewdriver resulted in this all happening]], but still, just...''what?''



* ''VideoGame/BattleBlockTheater'' ends with the rescue of Hatty Hattington. Unfortunately, the entire experience leaves him in a vegetative state and ends with the credits rolling on a sad song about the poor guy. Then [[MoodWhiplash a party seems to break out on board while a really upbeat tune begins to play]], Hatty is either thrown overboard or accidentally falls off, [[MakesJustAsMuchSenseInContext and he drifts to the bottom of the ocean as the song gets lyrics about buckling your pants.]] [[UpToEleven Then it starts to get weird.]] Once he reaches the bottom, the cursed hat lands on his head, starts to glow green, and [[EnergyWeapon fires a giant laser]] that pushes the boat out of the way, destroys an airplane, [[Videogame/AlienHominid an alien spaceship]], and some weird bear thing that appeared at some point during the song. Lampshaded almost immediately afterwards.

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* ''VideoGame/BattleBlockTheater'' ends with the rescue of Hatty Hattington. Unfortunately, the entire experience leaves him in a vegetative state and ends with the credits rolling on a sad song about the poor guy. Then [[MoodWhiplash a party seems to break out on board while a really upbeat tune begins to play]], Hatty is either thrown overboard or accidentally falls off, [[MakesJustAsMuchSenseInContext and he drifts to the bottom of the ocean as the song gets lyrics about buckling your pants.]] pants]]. [[UpToEleven Then it starts to get weird.]] Once he reaches the bottom, the cursed hat lands on his head, starts to glow green, and [[EnergyWeapon fires a giant laser]] that pushes the boat out of the way, destroys an airplane, [[Videogame/AlienHominid [[VideoGame/AlienHominid an alien spaceship]], and some weird bear thing that appeared at some point during the song. Lampshaded almost immediately afterwards.



** ''VideoGame/PitPeople'' tries to fix the continuity with a MindScrewdriver — ''tries''. The cats wanted to kill a God Bear, Honeyhug, by powering up the cursed hat they put on Hatty Hattington, ya see, and the ritual sacrifices of unwilling contestants in the death arena turned a simple immortality-inducing hat into a laser gun that could fire straight into orbit, nya see, and they succeeded — after almost all of them were killed or left to fight each other in pure anarchy and Hatty sunk to the bottom of the ocean where his hat laser fired a direct hit into the God Bear's brain. The problem was (A) the God Bear's corpse crashed into the Earth and caused the apocalypse, leading to the wacky setting of Pit People, and (B) there was another God Bear, Honeykiss, and he's pissed. He loses it and uses Hatty as a lightsaber to destroy the entire universe, and kill everyone except himself, Horatio and Hansel. After this, he leaves the scene out of guilt. After he does, a Speckled Horse (who somehow survived the end of the universe) appears to she offers the heroes a wish. [[WastefulWishing Hansel wishes for ice cream]], and Horatio wishes he could go back in time to before everything went to hell. He saves his son and the king from their impending screwery, and then Honeykiss uses the Speckled Horse to bring Honeyhug back and they start raving and suddenly Honeyhug is shaking and then end credits. And none of this is explained properly.

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** ''VideoGame/PitPeople'' tries to fix the continuity with a MindScrewdriver — ''tries''. The cats wanted to kill a God Bear, Honeyhug, by powering up the cursed hat they put on Hatty Hattington, ya see, and the ritual sacrifices of unwilling contestants in the death arena turned a simple immortality-inducing hat into a laser gun that could fire straight into orbit, nya see, and they succeeded — after almost all of them were killed or left to fight each other in pure anarchy and Hatty sunk to the bottom of the ocean where his hat laser fired a direct hit into the God Bear's brain. The problem was (A) the God Bear's corpse crashed into the Earth and caused the apocalypse, leading to the wacky setting of Pit People, and (B) there was another God Bear, Honeykiss, and he's pissed. ''pissed''. He loses it and uses Hatty as a lightsaber to destroy the entire universe, and kill everyone except himself, Horatio Horatio, and Hansel. After this, he leaves the scene out of guilt. After he does, a Speckled Horse (who somehow survived the end of the universe) appears to she offers offer the heroes a wish. [[WastefulWishing Hansel wishes for ice cream]], and Horatio wishes he could go back in time to before everything went to hell. He saves his son and the king from their impending screwery, and then Honeykiss uses the Speckled Horse to bring Honeyhug back and they start raving and suddenly Honeyhug is shaking and then end credits. And none of this is explained properly.



* ''VideoGame/BendyAndTheInkMachine'' ends in full color, with Henry somehow finding himself meeting with [[GreaterScopeVillain Joey Drew]] at his home before he opens the exit to the house, only to reveal the studio from when Henry enters carrying the implication of a GroundhogDayLoop. There could also be the possibility the final part is a flashback to the events of the game... but if that's the case, we aren't sure if Henry was able to get out or not.

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* ''VideoGame/BendyAndTheInkMachine'' ends in full color, with Henry somehow finding himself meeting with [[GreaterScopeVillain Joey Drew]] at his home before he opens the exit to the house, only to reveal the studio from when Henry enters carrying the implication of a GroundhogDayLoop. There could also be the possibility the final part is a flashback to before the events of the game... but if that's the case, we aren't sure if Henry was able to get out or not.



* ''VideoGame/TheBindingOfIsaac'', even with all the {{Mind Screwdriver}}s added in later remakes and DLC, never quite explains what the heck is going on during the ending animation for Greed Mode. Isaac is standing in a cave when it collapses on top of him. When the scene fades back in, the cave-in is gone, and Isaac is replaced with a shopkeeper, who smiles at the camera. Roll credits. The Greedier Mode ending sequence is of little help--it's identical to the Greed Mode video until the very end, when the shopkeeper's head falls off and a swarm of spiders pours out.

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* ''VideoGame/TheBindingOfIsaac'', even with all the {{Mind Screwdriver}}s added in later remakes and DLC, never quite explains what the heck is going on during the ending animation for Greed Mode. Isaac is standing in a cave when it collapses on top of him. When the scene fades back in, the cave-in is gone, and Isaac is replaced with a shopkeeper, who smiles at the camera. Roll credits. The Greedier Mode ending sequence is of little help--it's help -- it's identical to the Greed Mode video until the very end, when the shopkeeper's head falls off and a swarm of spiders pours out.



** The sequel is even worse. In the secret ending, Zangetsu cleaves the final boss in two...Along with the entire moon, where all of the cast currently are. Roll credits.

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** The sequel is even worse. In the secret ending, Zangetsu cleaves the final boss in two... Along with the entire moon, where all of the cast currently are. Roll credits.
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* The secret ending of the second level of ''{{VideoGame/Grow}} RPG Sigma'' has everyone and everything being turned into bears.
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* The first two ''VideoGame/EarthwormJim'' games were near-legendary for their bizarre endings: In the first one, the DamselInDistress, a mere five feet away from the protagonist's rescue, is crushed by [[DropTheCow a falling cow]] [[BrickJoke launched by the player way back in the very first level]]. The second game's ending is even more insane: Turns out the DamselInDistress was a cow in disguise. As was the BigBad. [[TomatoInTheMirror And the player. Wait, WHAT?!]]

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* The first two ''VideoGame/EarthwormJim'' games were near-legendary for their bizarre endings: In the first one, the DamselInDistress, a mere five feet away from the protagonist's rescue, is crushed by [[DropTheCow a falling cow]] [[BrickJoke launched by the player way back in the very first level]]. The second game's ending is even more insane: Turns out the DamselInDistress Princess What's-Her-Name was a cow in disguise. As was the BigBad. Psy-Crow. [[TomatoInTheMirror And the player.Jim. Wait, WHAT?!]]
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* ''VideoGame/BendyAndTheInkMachine'' ends in full color, with Henry somehow finding himself meeting with [[GreaterScopeVillain Joey Drew]] at his home before he opens the exit to the house, only to reveal the studio from when Henry enters carrying the implication of a GroundhogDayLoop.

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* ''VideoGame/BendyAndTheInkMachine'' ends in full color, with Henry somehow finding himself meeting with [[GreaterScopeVillain Joey Drew]] at his home before he opens the exit to the house, only to reveal the studio from when Henry enters carrying the implication of a GroundhogDayLoop. There could also be the possibility the final part is a flashback to the events of the game... but if that's the case, we aren't sure if Henry was able to get out or not.

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* ''VideoGame/BattleBlockTheater'' ends with the rescue of Hatty Hattington. Unfortunately, the entire experience leaves him in a vegetative state and ends with the credits rolling on an actually [[{{Tearjerker}} sad song about the poor guy]]. Then [[MoodWhiplash a party seems to break out on board while a really upbeat tune begins to play]], Hatty is either thrown overboard or accidentally falls off, [[MakesJustAsMuchSenseInContext and he drifts to the bottom of the ocean as the song gets lyrics about buckling your pants.]] [[UpToEleven Then it starts to get weird.]] Once he reaches the bottom, the cursed hat lands on his head, starts to glow green, and [[EnergyWeapon fires a giant laser]] that pushes the boat out of the way, destroys an airplane, [[Videogame/AlienHominid an alien spaceship]], and some weird bear thing that appeared at some point during the song. Lampshaded almost immediately afterwards.

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* ''VideoGame/BattleBlockTheater'' ends with the rescue of Hatty Hattington. Unfortunately, the entire experience leaves him in a vegetative state and ends with the credits rolling on an actually [[{{Tearjerker}} a sad song about the poor guy]].guy. Then [[MoodWhiplash a party seems to break out on board while a really upbeat tune begins to play]], Hatty is either thrown overboard or accidentally falls off, [[MakesJustAsMuchSenseInContext and he drifts to the bottom of the ocean as the song gets lyrics about buckling your pants.]] [[UpToEleven Then it starts to get weird.]] Once he reaches the bottom, the cursed hat lands on his head, starts to glow green, and [[EnergyWeapon fires a giant laser]] that pushes the boat out of the way, destroys an airplane, [[Videogame/AlienHominid an alien spaceship]], and some weird bear thing that appeared at some point during the song. Lampshaded almost immediately afterwards.



* ''VideoGame/BloodstainedCurseOfTheMoon'' All the endings are sensible enough, up until the post-credits {{Stinger}} after nightmare mode. [[spoiler:Zangetsu]], having died at the end of Nightmare mode, wakes up in the afterlife, which is a futuristic city with what appears to be the Sumeragi building from ''VideoGame/AzureStrikerGunvolt'' in the background. "The End?"

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* ''VideoGame/BloodstainedCurseOfTheMoon'' ''VideoGame/TheBindingOfIsaac'', even with all the {{Mind Screwdriver}}s added in later remakes and DLC, never quite explains what the heck is going on during the ending animation for Greed Mode. Isaac is standing in a cave when it collapses on top of him. When the scene fades back in, the cave-in is gone, and Isaac is replaced with a shopkeeper, who smiles at the camera. Roll credits. The Greedier Mode ending sequence is of little help--it's identical to the Greed Mode video until the very end, when the shopkeeper's head falls off and a swarm of spiders pours out.
* ''VideoGame/BloodstainedCurseOfTheMoon'':
All the endings are sensible enough, up until the post-credits {{Stinger}} after nightmare mode. [[spoiler:Zangetsu]], having died at the end of Nightmare mode, wakes up in the afterlife, which is a futuristic city with what appears to be the Sumeragi building from ''VideoGame/AzureStrikerGunvolt'' in the background. "The End?"
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* When the original version of ''VideoGame/BaldisBasicsInEducationAndLearning'' was granted a new hidden ending in an update, those who made the grueling effort to get said ending by getting ''every'' problem wrong were greeted with this: [[spoiler: If you escape the school after getting every problem wrong, rather than cutting to the usual AWinnerIsYou ending, it cuts to a screen showing Baldi frowning and the message: "You Won! But there's room for improvement, though...Go see Baldi in his office for some tips!". At this point, though, you still have control of your character. If you turn around from the message, you can see a door labeled: "Baldi's Office". If you go through it, you'll find a skewed and distorted Baldi in the middle of the room, and a deformed image of a real life man[[labelnote:*]]specifically, the game's creator Micah McGonigal[[/labelnote]] (no, not the Principal of the Thing) behind Baldi's desk. If you get close enough to the desk, embers begin dancing around, and in immensely distorted audio full of scratches and beeps, the man [[BreakingTheFourthWall implores the player to destroy the game]], insists through SuspiciouslySpecificDenial that the game didn't [[TrappedInTVLand suck him into it]], and that it ended up "[[GameBreakingBug corrupting]]" him upon doing so. The final shot is a close up of the man, now seemingly a ghostly, glitchy version of himself once again insisting to the player to destroy the game before the game closes.]] And this is apparently preferable to the [[AWinnerIsYou normal ending]] where the player is presumed to have escaped with their life; think about that for a moment.
** The ending of the 1 Year Birthday Bash update blows the original version's hidden ending out of the water: When you get all seven notebooks and try to escape the school, all of a sudden you end up in the cafeteria in front of a giant birthday cake while surrounded by Baldi and the rest of the characters, who seem to have thrown a surprise party for you. Baldi invites you to blow out the candle at the top of the cake. If you take the lift in front of the cake up to the candle and blow it out...[[spoiler:suddenly the building goes dark and the characters float up to the ceiling, and things get ''[[MindScrew weird]]'' with a capital W. A hallway appears in the wall. If you "walk" from the lift across thin air to it, you'll find [[MinusWorld a completely screwed up version of the school]] with things in places they shouldn't be, deformed and almost zombie-like Baldi clones surrounded by glitched text floating around like balloons (along with clones of some of the other characters) in the various rooms, strange pictures lining the hallways, and a bizarre (yet harmless) ''thing'' that looks like a hideously deformed version of Baldi's head roaming the halls. If you wander around long enough, you'll find a room encouraging you to count the "balloons" (i.e. the floating miscolored Baldis) along with three more notebooks that serve no real purpose (but have distorted Baldi voices playing over them). If and when you put the amounts of the balloons in correctly, a new room opens up, containing a bunch of desk chairs and a chalkboard reading: "Whoa, you are smart!". Then a bunch of red distorted Baldi clones that seem to be made up of corrupted Baldi faces begin spawning in the school and homing in on you, [[ZergRush and continuously do so until you can no longer move]], at which point the screen fades to a deranged "Thank You!" screen with equally deranged versions of the cast on it.]] If you [[spoiler: find [=Filename2=]]] during this sequence, [[spoiler:he implies that not destroying the original game when you had the chance per his warning from the original version]] [[MindScrewdriver resulted in this all happening]], but still, just...''what?''

to:

* When the original version of ''VideoGame/BaldisBasicsInEducationAndLearning'' was granted a new hidden ending in an update, those who made the grueling effort to get said ending by getting ''every'' problem wrong were greeted with this: [[spoiler: If [[spoiler:If you escape the school after getting every problem wrong, rather than cutting to the usual AWinnerIsYou ending, it cuts to a screen showing Baldi frowning and the message: "You Won! But there's room for improvement, though...Go see Baldi in his office for some tips!". At this point, though, you still have control of your character. If you turn around from the message, you can see a door labeled: "Baldi's Office". If you go through it, you'll find a skewed and distorted Baldi in the middle of the room, and a deformed image of a real life man[[labelnote:*]]specifically, the game's creator Micah McGonigal[[/labelnote]] [=McGonigal=][[/labelnote]] (no, not the Principal of the Thing) behind Baldi's desk. If you get close enough to the desk, embers begin dancing around, and in immensely distorted audio full of scratches and beeps, the man [[BreakingTheFourthWall implores the player to destroy the game]], insists through SuspiciouslySpecificDenial that the game didn't [[TrappedInTVLand suck him into it]], and that it ended up "[[GameBreakingBug corrupting]]" him upon doing so. The final shot is a close up of the man, now seemingly a ghostly, glitchy version of himself once again insisting to the player to destroy the game before the game closes.]] And this is apparently preferable to the [[AWinnerIsYou normal ending]] where the player is presumed to have escaped with their life; think about that for a moment.
** The ending of the 1 Year Birthday Bash update blows the original version's hidden ending out of the water: When you get all seven notebooks and try to escape the school, all of a sudden you end up in the cafeteria in front of a giant birthday cake while surrounded by Baldi and the rest of the characters, who seem to have thrown a surprise party for you. Baldi invites you to blow out the candle at the top of the cake. If you take the lift in front of the cake up to the candle and blow it out...[[spoiler:suddenly the building goes dark and the characters float up to the ceiling, and things get ''[[MindScrew weird]]'' with a capital W. A hallway appears in the wall. If you "walk" from the lift across thin air to it, you'll find [[MinusWorld a completely screwed up version of the school]] with things in places they shouldn't be, deformed and almost zombie-like Baldi clones surrounded by glitched text floating around like balloons (along with clones of some of the other characters) in the various rooms, strange pictures lining the hallways, and a bizarre (yet harmless) ''thing'' that looks like a hideously deformed version of Baldi's head roaming the halls. If you wander around long enough, you'll find a room encouraging you to count the "balloons" (i.e. the floating miscolored Baldis) along with three more notebooks that serve no real purpose (but have distorted Baldi voices playing over them). If and when you put the amounts of the balloons in correctly, a new room opens up, containing a bunch of desk chairs and a chalkboard reading: "Whoa, you are smart!". Then a bunch of red distorted Baldi clones that seem to be made up of corrupted Baldi faces begin spawning in the school and homing in on you, [[ZergRush and continuously do so until you can no longer move]], at which point the screen fades to a deranged "Thank You!" screen with equally deranged versions of the cast on it.]] If you [[spoiler: find [[spoiler:find [=Filename2=]]] during this sequence, [[spoiler:he implies that not destroying the original game when you had the chance per his warning from the original version]] [[MindScrewdriver resulted in this all happening]], but still, just...''what?''



* ''VideoGame/BloodstainedCurseOfTheMoon'' All the endings are sensible enough, up until the post-credits {{Stinger}} after nightmare mode. [[spoiler: Zangetsu]], having died at the end of Nightmare mode, wakes up in the afterlife, which is a futuristic city with what appears to be the Sumeragi building from ''VideoGame/AzureStrikerGunvolt'' in the background. "The End?"

to:

* ''VideoGame/BloodstainedCurseOfTheMoon'' All the endings are sensible enough, up until the post-credits {{Stinger}} after nightmare mode. [[spoiler: Zangetsu]], [[spoiler:Zangetsu]], having died at the end of Nightmare mode, wakes up in the afterlife, which is a futuristic city with what appears to be the Sumeragi building from ''VideoGame/AzureStrikerGunvolt'' in the background. "The End?"



* Chapter 1 of ''VideoGame/{{Deltarune}}'' ends in a very ambiguous manner: When you defeat the FinalBoss and properly leave the Dark World, Kris and Susie [[spoiler: suddenly find themselves in the empty room at school they entered at the beginning of the game surrounded by playing cards, toys, and other knick-knacks resembling the characters they met and/or fought with. Were their adventures in the Dark World all just in their imagination and acted out with toys? But then why do Kris and Susie vividly remember their experiences and the characters they met in the Dark World like they really happened and/or existed?]] Plus, in the PlayableEpilogue, you have the ability to ask various [=NPCs=] questions about things Kris supposedly has no reason to know about; specifically about the events of [[VideoGame/{{Undertale}} the previous game]] (such as asking Undyne about Alphys), which confuses the daylights out of the other characters and it's implied that Kris is not acting like themselves. Finally, TheStinger shows [[spoiler: Kris suddenly leaving their bed in the middle of the night, ''tearing their SOUL right out of their chest'', spontaneously producing a knife out of thin air and giving a SlasherSmile at the camera, looking a lot like [[GreaterScopeVillain Chara]] while doing so]] (something which is implied has happened before given the stains around the birdcage the [[spoiler:SOUL]] ends up in). Time will tell if these (along with other unanswered/unresolved questions like Ralsei's [[spoiler: possible relation to Asriel]]) will be answered or resolved in any future installments of the game.

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* Chapter 1 of ''VideoGame/{{Deltarune}}'' ends in a very ambiguous manner: When you defeat the FinalBoss and properly leave the Dark World, Kris and Susie [[spoiler: suddenly [[spoiler:suddenly find themselves in the empty room at school they entered at the beginning of the game surrounded by playing cards, toys, and other knick-knacks resembling the characters they met and/or fought with. Were their adventures in the Dark World all just in their imagination and acted out with toys? But then why do Kris and Susie vividly remember their experiences and the characters they met in the Dark World like they really happened and/or existed?]] Plus, in the PlayableEpilogue, you have the ability to ask various [=NPCs=] questions about things Kris supposedly has no reason to know about; specifically about the events of [[VideoGame/{{Undertale}} the previous game]] (such as asking Undyne about Alphys), which confuses the daylights out of the other characters and it's implied that Kris is not acting like themselves. Finally, TheStinger shows [[spoiler: Kris [[spoiler:Kris suddenly leaving their bed in the middle of the night, ''tearing their SOUL right out of their chest'', spontaneously producing a knife out of thin air and giving a SlasherSmile at the camera, looking a lot like [[GreaterScopeVillain Chara]] while doing so]] (something which is implied has happened before given the stains around the birdcage the [[spoiler:SOUL]] ends up in). Time will tell if these (along with other unanswered/unresolved questions like Ralsei's [[spoiler: possible [[spoiler:possible relation to Asriel]]) will be answered or resolved in any future installments of the game.



* ''VideoGame/ManifoldGarden'': The game ends with [[spoiler: you jumping off a platform, then the world gradually goes black and devolves into a series of fractals, eventually ending with a series of hypercubes folding themselves into lower dimensions, in a sequence reminiscent of ''VideoGame/{{Fez}}''.]]

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* ''VideoGame/ManifoldGarden'': The game ends with [[spoiler: you [[spoiler:you jumping off a platform, then the world gradually goes black and devolves into a series of fractals, eventually ending with a series of hypercubes folding themselves into lower dimensions, in a sequence reminiscent of ''VideoGame/{{Fez}}''.]]



* Ending E of ''VideoGame/NierAutomata'' is fairly straightforward in concept: [[spoiler: Pod 042 decides to risk his life to salvage the data of the main characters after their deaths to give them a second chance at life.]] The way this process is abstracted, however, [[BreakingTheFourthWall puts a bullet right in fourth wall]], as [[spoiler: Pod 042 literally pauses the end credits to declare his intentions, and if the player agrees, they enter a final brutal BulletHell fight against ''[[RageAgainstTheAuthor the end credits themselves]]'', being egged on with encouraging words from other players if they die, and even eventually getting assistance from other player ships.]]

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* Ending E of ''VideoGame/NierAutomata'' is fairly straightforward in concept: [[spoiler: Pod [[spoiler:Pod 042 decides to risk his life to salvage the data of the main characters after their deaths to give them a second chance at life.]] The way this process is abstracted, however, [[BreakingTheFourthWall puts a bullet right in fourth wall]], as [[spoiler: Pod [[spoiler:Pod 042 literally pauses the end credits to declare his intentions, and if the player agrees, they enter a final brutal BulletHell fight against ''[[RageAgainstTheAuthor the end credits themselves]]'', being egged on with encouraging words from other players if they die, and even eventually getting assistance from other player ships.]]



--> '''Sylvia:''' You like this painting, don't you? Let's go, Jeane. I know, too bad there won't be a sequel. *Cue ToBeContinued [[TheStinger Stinger]]*

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--> ---> '''Sylvia:''' You like this painting, don't you? Let's go, Jeane. I know, too bad there won't be a sequel. *Cue ToBeContinued [[TheStinger Stinger]]*



* The ending of the arcade and also NES Shoot'em up game ''Twin Eagle: Revenge Joe's Brother'' is pretty bizarre: After reaching the last level, [[spoiler: the last boss of the game is an ordinary medieval castle, which you have to destroy all its defenses without any effort. Once this is done, the castle explodes in a quasi-atomic explosion, while your helicopter escapes the place without any problems. The epilogue of the game implies that, during all the game, ''{{Satan}}'' himself (or some kind of monster fighting in his name) was manipulating the terrorists and by destroying the devil or that being in person (who was probably in that castle you destroyed) the world is now a safe place once again. This is especially bizarre, since the game does not imply from the outset that there was any kind of supernatural elements. The NES version has the same ending, except replacing the devil with a generic monster]]. It's very likely the ending was being told from a figurative sense, however.

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* The ending of the arcade and also NES Shoot'em up game ''Twin Eagle: Revenge Joe's Brother'' is pretty bizarre: After reaching the last level, [[spoiler: the [[spoiler:the last boss of the game is an ordinary medieval castle, which you have to destroy all its defenses without any effort. Once this is done, the castle explodes in a quasi-atomic explosion, while your helicopter escapes the place without any problems. The epilogue of the game implies that, during all the game, ''{{Satan}}'' himself (or some kind of monster fighting in his name) was manipulating the terrorists and by destroying the devil or that being in person (who was probably in that castle you destroyed) the world is now a safe place once again. This is especially bizarre, since the game does not imply from the outset that there was any kind of supernatural elements. The NES version has the same ending, except replacing the devil with a generic monster]]. It's very likely the ending was being told from a figurative sense, however.
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* In the Arcade version of ''VideoGame/GoldenAxe'', after beating the game, it shows several kids playing the game. The arcade machine they're playing then breaks open, and enemies from the game spill out, chasing the players away. They are all pursued through town by the heroes of the game.

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* In the Arcade version of ''VideoGame/GoldenAxe'', after beating the game, it shows several kids playing the game. The arcade machine they're playing then breaks open, and [[TheFourthWallWillNotProtectYou enemies from the game spill out, chasing the players away.away]]. They are all pursued through town by the heroes of the game.
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Added DiffLines:

* In the Arcade version of ''VideoGame/GoldenAxe'', after beating the game, it shows several kids playing the game. The arcade machine they're playing then breaks open, and enemies from the game spill out, chasing the players away. They are all pursued through town by the heroes of the game.

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