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** ''[[VideoGame/FireEmblemGaiden Fire Emblem Echoes: Shadows of Valentia]] has several interesting cases of this.

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** ''[[VideoGame/FireEmblemGaiden Fire Emblem Echoes: Shadows of Valentia]] Valentia]]'' has several interesting cases of this.
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** ''[[VideoGame/FireEmblemGaiden Fire Emblem Echoes: Shadows of Valentia]] has several interesting cases of this.
*** In a slight variation, the various alcoholic beverages found scattered throughout the game were originally meant to be consumed by any character over 20. In the game proper, ''no'' character can drink them, though they're still in the game, and they can serve as potential offerings to Mila Idols.
*** Fernand and Berkut have nearly full sets of dialogue, including things like reactions to provisions, that are fully voiced, implying they were considered for playable characters at some point. While Fernand ''is'' playable in some of the DLC levels, there are still a handful of voice clips for him that are unable to trigger normally, such as [[spoiler:a mourning clip for Clive]].
*** Alm, Saber, Mycen, and [[spoiler:Conrad]] all have unique voice clips that play if Celica is killed during a battle. Normally, this leads to a Game Over, even if you're playing in Casual Mode [[spoiler:and after the parties merge in Acts 5 and 6]].
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** In ''VideoGame/FireEmblemFates'', some data shows that if Azura was the Female Kana's mother, she was supposed to have different support chats with her depending on the path taken. Similarly, some data states that [[spoiler: in the GoldenPath, Beruka was considered to be a potential wife for Kaden and mother for Selkie.]]

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** In ''VideoGame/FireEmblemFates'', some data shows that if Azura was the Female Kana's mother, she was supposed to have different support chats with her depending on the path taken. Similarly, some data states that [[spoiler: in the GoldenPath, Beruka was considered to be a potential wife for Kaden and mother for Selkie.Selkie; in game, she can marry Saizo or Azama and be the mother of Asugi or Mitama, respectively.[[note]]Whereas Kaden can marry either Peri or Charlotte.[[/note]].]]
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** In ''VideoGame/SuperRobotWarsOriginalGeneration'', GameShark codes can reveal a combo attack that was meant to be used with the Grungust Type-1 and the Huckebein 008L.

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** In ''VideoGame/SuperRobotWarsOriginalGeneration'', GameShark VideoGame/GameShark codes can reveal a combo attack that was meant to be used with the Grungust Type-1 and the Huckebein 008L.
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** In ''VideoGame/FireEmblemFates'', some data shows that if Azura was the Female Kana's mother, she was supposed to have different support chats with her depending on the path taken. Similarly, some data states that [[spoiler: in the GoldenPath, Beruka was considered to be a potential wife for Kaden and mother for Selkie.]]
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Fixed a link.


* ''Franchise/FireEmblem'' always has a few dummy items/characters. A (mostly) full list can be found [[http://www.serenesforest.net/general/unused.htm here]] -- there are some minor spoilers. Interestingly, some of the plot of the tenth game (''Radiant Dawn'') could be spoiled ahead of time by breaking open the ninth (''Path of Radiance'') -- revealing that [[VideoGame/FireEmblemTellius the Tellius duology]] had its plot planned from the get-go. The biggest example is that two characters -- [[spoiler: General Zelgius and The Black Knight]] -- have the exact same stats (basically giving away that they're the same person), but you would only be able to see the stats of one of them in normal gameplay, as [[spoiler:Zelgius is in cutscenes only]].

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* ''Franchise/FireEmblem'' always has a few dummy items/characters. A (mostly) full list can be found [[http://www.serenesforest.net/general/unused.htm [[https://serenesforest.net/general/unused-content/ here]] -- there are some minor spoilers. Interestingly, some of the plot of the tenth game (''Radiant Dawn'') could be spoiled ahead of time by breaking open the ninth (''Path of Radiance'') -- revealing that [[VideoGame/FireEmblemTellius the Tellius duology]] had its plot planned from the get-go. The biggest example is that two characters -- [[spoiler: General Zelgius and The Black Knight]] -- have the exact same stats (basically giving away that they're the same person), but you would only be able to see the stats of one of them in normal gameplay, as [[spoiler:Zelgius is in cutscenes only]].
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*** [[https://www.youtube.com/watch?v=GldA26Es_vg At least one song.]] [[HellIsThatNoise Probably for good reason.]]

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*** [[https://www.youtube.com/watch?v=GldA26Es_vg At least one song.]] An alternate remix of]] Anime/BraveRaideen's OP. [[HellIsThatNoise Probably for good reason.]]
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** ''VideoGame/FireEmblemAwakening'' has unused sprites for the Hero class for several characters who are otherwise unable to use that class. Since all of these characters have the Myrmidon set, it's thought that Hero was originally intended to be one of Myrmidon's promotion options. In the final product, Myrmidons promote into either Assassins or Swordmasters.
** Another sprite shows [[http://fireemblemwiki.org/w/images/5/5a/FE13_cut-in_maskless_Gerome.png a critical hit animation for an unmasked Gerome]], which indicates that he was to remove his mask during combat at some point.
** A critical/skill portrait was discovered for Phila was well; unfortunately, though, [[spoiler: she's killed off before she has a chance to use it]].
** The game's files list the names Andrea, Leopold, Bella, and Tracie among the game's characters. There are no characters in the game by those names and no other indication who they were supposed to be.
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* ''{{X-COM}}'' features all sorts of stuff in the code of the game, such as an unused Gatling Laser, Alien UFO Components that were not used, a differently-shaped Small Scout UFO, and the ability to generate random [=UFOs=] based on the various major classes of enemy ships. Some of these features can either be hacked into gameplay by [[GameMod XComUtil]].

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* ''{{X-COM}}'' ''VideoGame/XCOMUFODefense'' features all sorts of stuff in the code of the game, such as an unused Gatling Laser, Alien UFO Components that were not used, a differently-shaped Small Scout UFO, and the ability to generate random [=UFOs=] based on the various major classes of enemy ships. Some of these features can either be hacked into gameplay by [[GameMod XComUtil]].



** Let's not forget the infamous difficulty bug from these two. In the original DOS X-Com, no matter what difficulty you set the game to it would always reset to the easiest. Most people missed it because the game was so hard anyway. In [=TftD=], in response to complaints about Superhuman not being quite hard enough, they made Beginner harder than the original's Superhuman. No one had played on Superhuman before [=TftD=] came out, leading to rumors that the difficulty auto-set to Superhuman.
** ''Apocalypse'' has an unused Research option called ''One Way to Win'', along with several other things like Tracker Guns and Prison Cells for human criminals and organization leaders, and weapons like the Dimension Destablizer. These hint at a far more ambitious game that eventually got smacked with time and budget problems. See [[http://www.strategycore.co.uk/databank/games/x-com-apocalypse/concepts/ this page]] for a list of dummied out items.

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** Let's not forget the infamous difficulty bug from these two. In the original DOS X-Com, no matter what difficulty you set the game to it would always reset to the easiest. Most people missed it because the game was so hard anyway. In [=TftD=], in response to complaints about Superhuman not being quite hard enough, they made Beginner harder than the original's Superhuman. No one had played on Superhuman before [=TftD=] [[VideoGame/XComTerroFromTheDEEP TFTD]] came out, leading to rumors that the difficulty auto-set to Superhuman.
** ''Apocalypse'' ''[[VideoGame/XCOMApocalypse Apocalypse]]'' has an unused Research option called ''One Way to Win'', along with several other things like Tracker Guns and Prison Cells for human criminals and organization leaders, and weapons like the Dimension Destablizer. These hint at a far more ambitious game that eventually got smacked with time and budget problems. See [[http://www.strategycore.co.uk/databank/games/x-com-apocalypse/concepts/ this page]] for a list of dummied out items.

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** ''VideoGame/SuperRobotWarsAlpha 2'' had sprites for pretty much all the story-relevant machines from ''Manga/GundamSentinel''[[note]]Including the S Gundam's Booster configuration, Ex-S Gundam, Zetaplus A1 and C1, FAZZ, Xeku Eins, Xeku Zwei, Gundam Mk-V, the Z'od-iacok, and even an "asteroid missile"[[/note]]. The sprites were originally found in the data for ''Alpha 3'', which lead fans to [[EpilepticTrees speculate]] that it was cut from the game in favor of ''Gundam SEED''; however, when the sprites were later discovered in ''Alpha 2'' as well, the rumor was put to rest.



*** Hacking discovered that there was a sprite of ''[[Manga/GundamSentinel the Ex-S Gundam]]''. It's theorized that, at one point, Banpresto was going to include ''Gundam Sentinel'' to complete the Universal Century storyline (as the Titan remains would have become the New Desides), but was forced to be cut when Bandai forced them to use ''Gundam SEED''. Later hacking revealed that ''all'' Sentinel units had sprites though no stage sprites were set.
**** This has been debunked, as the Gundam Sentinel units were also found in the code of Alpha 2. What is known about SEED, however, is that it was to include the ability to use Yzak and Dearka in the Freedom and Justice (the cutins and dialogue for these are still in the game), as well as MASS PRODUCED FREEDOMS.

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*** Hacking discovered **** Cut-in graphics and dialog show that there was a sprite of ''[[Manga/GundamSentinel the Ex-S Gundam]]''. It's theorized that, at one point, Banpresto was going to include ''Gundam Sentinel'' to complete the Universal Century storyline (as the Titan remains would have become the New Desides), but was forced to be cut when Bandai forced them to use ''Gundam SEED''. Later hacking revealed that ''all'' Sentinel units had sprites though no stage sprites were set.
**** This has been debunked, as the Gundam Sentinel units were also found in the code of Alpha 2. What is known about SEED, however, is that it was to include the ability to use
[[Anime/MobileSuitGundamSEED Yzak Joule and Dearka in Elthmann]] were originally intended to be able to pilot the Freedom and Justice (the cutins Gundams; this was removed presumably due to GameplayAndStorySegregation[[note]]In ''SEED'', Kira outright refuses to let anyone touch the Freedom because it has a nuclear reactor and dialogue for these are still in he doesn't want the game), as well as tech falling into the wrong hands[[/note]]. Not to mention MASS PRODUCED FREEDOMS.
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* ''FireEmblem'' always has a few dummy items/characters. A (mostly) full list can be found [[http://www.serenesforest.net/general/unused.htm here]] - there are some minor spoilers. Interestingly, some of the plot of the tenth game (Radiant Dawn) could be spoiled ahead of time by breaking open the ninth (Path of Radiance) - revealing that [[VideoGame/FireEmblemTellius the Tellius duology]] had it's plot planned from the get-go. The biggest example is that two characters - [[spoiler: General Zelgius and The Black Knight]] - have the exact same stats (basically giving away that they're the same person), but you would only be able to see the stats of one of them in normal gameplay, as [[spoiler: Zelgius is in cutscenes only]].
** It's also possible to use team modification hacks to recruit cutscene versions of characters such as Ike (understandable, because some cutscenes depict him as unarmed - using the real Ike internally wouldn't allow this without changing the player's equipment settings) and, in one silly case, a version of The Black Knight called "MPID_BLACKKNIGHT" - who has different stats. Also, since there are no female Bishops in the game, the female Bishop class is used as a dummy model for characters who only appear in cutscenes, like Elincia, Kurthnaga and Gareth. There's also a cutscene model of an older Sanaki who, unlike the younger version, has a magic casting animation.
* ''FinalFantasyTacticsA2'' was supposed to have a "Transmuter" job for the Nu Mou race, but it was cut out since the game was close to release time and they couldn't afford to delay the game and test the (''very'' complicated) abilities from the job. The job was supposed to let a Nu Mou mix items together to get various effects. Its sprite still exists in the game; the character portrait/avatar is used for the luck stick sellers (showing both player and enemy colors) and the battle sprite can be seen when you start [[BonusDungeon any tower in Brightmoon Tor]] and in some of the auctions. WordOfGod [[http://member.square-enix.com/na/features/ffta2/02/03.php confirms this and they were visibly upset about being forced to cut the job.]]

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* ''FireEmblem'' ''Franchise/FireEmblem'' always has a few dummy items/characters. A (mostly) full list can be found [[http://www.serenesforest.net/general/unused.htm here]] - -- there are some minor spoilers. Interestingly, some of the plot of the tenth game (Radiant Dawn) (''Radiant Dawn'') could be spoiled ahead of time by breaking open the ninth (Path (''Path of Radiance) - Radiance'') -- revealing that [[VideoGame/FireEmblemTellius the Tellius duology]] had it's its plot planned from the get-go. The biggest example is that two characters - -- [[spoiler: General Zelgius and The Black Knight]] - -- have the exact same stats (basically giving away that they're the same person), but you would only be able to see the stats of one of them in normal gameplay, as [[spoiler: Zelgius [[spoiler:Zelgius is in cutscenes only]].
** It's also possible to use team modification hacks to recruit cutscene versions of characters such as Ike (understandable, because some cutscenes depict him as unarmed - -- using the real Ike internally wouldn't allow this without changing the player's equipment settings) and, in one silly case, a version of The Black Knight called "MPID_BLACKKNIGHT" - -- who has different stats. Also, since there are no female Bishops in the game, the female Bishop class is used as a dummy model for characters who only appear in cutscenes, like Elincia, Kurthnaga Kurthnaga, and Gareth. There's also a cutscene model of an older Sanaki who, unlike the younger version, has a magic casting animation.
* ''FinalFantasyTacticsA2'' ''VideoGame/FinalFantasyTacticsA2'' was supposed to have a "Transmuter" job for the Nu Mou race, but it was cut out since the game was close to release time and they couldn't afford to delay the game and test the (''very'' complicated) abilities from the job. The job was supposed to let a Nu Mou mix items together to get various effects. Its sprite still exists in the game; the character portrait/avatar is used for the luck stick sellers (showing both player and enemy colors) and the battle sprite can be seen when you start [[BonusDungeon any tower in Brightmoon Tor]] and in some of the auctions. WordOfGod [[http://member.square-enix.com/na/features/ffta2/02/03.php confirms this and they were visibly upset about being forced to cut the job.]]
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*** Hacking discovered that there was a sprite of ''[[GundamSentinel the Ex-S Gundam]]''. It's theorized that, at one point, Banpresto was going to include ''Gundam Sentinel'' to complete the Universal Century storyline (as the Titan remains would have become the New Desides), but was forced to be cut when Bandai forced them to use ''Gundam SEED''. Later hacking revealed that ''all'' Sentinel units had sprites though no stage sprites were set.
**** This has been debunked, as the GundamSentinel units were also found in the code of Alpha 2. What is known about SEED, however, is that it was to include the ability to use Yzak and Dearka in the Freedom and Justice (the cutins and dialogue for these are still in the game), as well as MASS PRODUCED FREEDOMS.

to:

*** Hacking discovered that there was a sprite of ''[[GundamSentinel ''[[Manga/GundamSentinel the Ex-S Gundam]]''. It's theorized that, at one point, Banpresto was going to include ''Gundam Sentinel'' to complete the Universal Century storyline (as the Titan remains would have become the New Desides), but was forced to be cut when Bandai forced them to use ''Gundam SEED''. Later hacking revealed that ''all'' Sentinel units had sprites though no stage sprites were set.
**** This has been debunked, as the GundamSentinel Gundam Sentinel units were also found in the code of Alpha 2. What is known about SEED, however, is that it was to include the ability to use Yzak and Dearka in the Freedom and Justice (the cutins and dialogue for these are still in the game), as well as MASS PRODUCED FREEDOMS.
Is there an issue? Send a MessageReason:
None


*** Hacking discovered that there was a sprite of ''[[GundamSentinel the Ex-S Gundam]]''. It's theorized that, at one point, Banpresto was going to include ''Gundam Sentinel'' to complete the Universal Century storyline (as the Titan remains would have become the New Desides), but was forced to be cut when Bandai forced them to use ''Gundam SEED''.

to:

*** Hacking discovered that there was a sprite of ''[[GundamSentinel the Ex-S Gundam]]''. It's theorized that, at one point, Banpresto was going to include ''Gundam Sentinel'' to complete the Universal Century storyline (as the Titan remains would have become the New Desides), but was forced to be cut when Bandai forced them to use ''Gundam SEED''. Later hacking revealed that ''all'' Sentinel units had sprites though no stage sprites were set.
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None


** In ''VideoGame/SuperRobotWarsJudgment'', the debug mode revealed a removed attack for [[Anime/MobileSuitGundamSEED Justice Gundam]], which would of had Athrun self-destructing it. In the end, it was removed and only [[{{Mazinkaiser}} Boss Borot and Million Alpha]] have suicide attacks.

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** In ''VideoGame/SuperRobotWarsJudgment'', the debug mode revealed a removed attack for [[Anime/MobileSuitGundamSEED Justice Gundam]], which would of had Athrun self-destructing it. In the end, it was removed and only [[{{Mazinkaiser}} [[Anime/{{Mazinkaiser}} Boss Borot and Million Alpha]] have suicide attacks.
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Namespaces


** Downloading the DLC Hanako yields the data for the DLC weapon data for [[SoulNomad Gig]], which is translated, [[NoExportForYou but getting Gig is another problem...]]

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** Downloading the DLC Hanako yields the data for the DLC weapon data for [[SoulNomad [[VideoGame/SoulNomadAndTheWorldEaters Gig]], which is translated, [[NoExportForYou but getting Gig is another problem...]]
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* After ''Strategy First'' released the source code to ''JaggedAlliance 2'', many such removed features were revealed, including random airstrikes, weather effects, and a massive attack set to occur in the very early stages of the game. Most of these features were returned to the game in ''[[GameMod Jagged Alliance 2 v1.13]]''.

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* After ''Strategy First'' released the source code to ''JaggedAlliance ''VideoGame/JaggedAlliance 2'', many such removed features were revealed, including random airstrikes, weather effects, and a massive attack set to occur in the very early stages of the game. Most of these features were returned to the game in ''[[GameMod Jagged Alliance 2 v1.13]]''.
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*** One of the songs removed was "Gattai! Getter Robo", which meant that, at one point, ''GetterRobo'' was meant to have either a brand new song or ''two songs''.

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*** One of the songs removed was "Gattai! Getter Robo", which meant that, at one point, ''GetterRobo'' ''Manga/GetterRobo'' was meant to have either a brand new song or ''two songs''.
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** It's also possible to use team modification hacks to recruit cutscene versions of characters such as Ike (understandable, because some cutscenes depict him as unarmed - using the real Ike internally wouldn't allow this without changing the player's equipment settings) and, in one silly case, a version of The Black Knight called "MPID_BLACKKNIGHT" - who has different stats.

to:

** It's also possible to use team modification hacks to recruit cutscene versions of characters such as Ike (understandable, because some cutscenes depict him as unarmed - using the real Ike internally wouldn't allow this without changing the player's equipment settings) and, in one silly case, a version of The Black Knight called "MPID_BLACKKNIGHT" - who has different stats. Also, since there are no female Bishops in the game, the female Bishop class is used as a dummy model for characters who only appear in cutscenes, like Elincia, Kurthnaga and Gareth. There's also a cutscene model of an older Sanaki who, unlike the younger version, has a magic casting animation.
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Adding some Dummied Out.

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**** This has been debunked, as the GundamSentinel units were also found in the code of Alpha 2. What is known about SEED, however, is that it was to include the ability to use Yzak and Dearka in the Freedom and Justice (the cutins and dialogue for these are still in the game), as well as MASS PRODUCED FREEDOMS.


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*** [[https://www.youtube.com/watch?v=GldA26Es_vg At least one song.]] [[HellIsThatNoise Probably for good reason.]]

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* ''FireEmblem'' always has a few dummy items/characters. A (mostly) full list can be found [[http://www.serenesforest.net/general/unused.htm here]] - there are some minor spoilers. Interestingly, some of the plot of the tenth game (Radiant Dawn) could be spoiled ahead of time by breaking open the ninth (Path of Radiance). The biggest example is that two characters have the exact same stats (basically giving away that they're the same person), but you would only be able to see the stats of one of them in normal gameplay.

to:

* ''FireEmblem'' always has a few dummy items/characters. A (mostly) full list can be found [[http://www.serenesforest.net/general/unused.htm here]] - there are some minor spoilers. Interestingly, some of the plot of the tenth game (Radiant Dawn) could be spoiled ahead of time by breaking open the ninth (Path of Radiance). Radiance) - revealing that [[VideoGame/FireEmblemTellius the Tellius duology]] had it's plot planned from the get-go. The biggest example is that two characters - [[spoiler: General Zelgius and The Black Knight]] - have the exact same stats (basically giving away that they're the same person), but you would only be able to see the stats of one of them in normal gameplay.gameplay, as [[spoiler: Zelgius is in cutscenes only]].
** It's also possible to use team modification hacks to recruit cutscene versions of characters such as Ike (understandable, because some cutscenes depict him as unarmed - using the real Ike internally wouldn't allow this without changing the player's equipment settings) and, in one silly case, a version of The Black Knight called "MPID_BLACKKNIGHT" - who has different stats.
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None


* In ''VideoGame/PhantomBrave'' there is an "Infernal Sword" version of the [[InfinityPlusOneSword Yoshitsuna]] that can only be gained via cheating. This is the version that the ''VideoGame/{{Disgaea}}'' protagonists can get. The [[InfinityPlusOneSword Infinity+1]] holy version of the sword is merely called The Divine Sword.
* In ''VideoGame/{{Disgaea}} 2'', hackers can find that the Hyperdrive item from ''VideoGame/LaPucelle'' and ''VideoGame/DisgaeaHourOfDarkness''. It lets you teleport anywhere on the screen; it functions perfectly, it's perfectly translated into English, and it was even moved onto the PSP remake. According to the Doublejump Strategy Guide; when asked; Nippon Ichi and NIS America "have nothing to say on the matter."

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* In ''VideoGame/PhantomBrave'' there is an "Infernal Sword" version of the [[InfinityPlusOneSword Yoshitsuna]] that can only be gained via cheating. This is the version that the ''VideoGame/{{Disgaea}}'' ''Franchise/{{Disgaea}}'' protagonists can get. The [[InfinityPlusOneSword Infinity+1]] holy version of the sword is merely called The Divine Sword.
* In ''VideoGame/{{Disgaea}} 2'', ''VideoGame/{{Disgaea 2|CursedMemories}}'', hackers can find that the Hyperdrive item from ''VideoGame/LaPucelle'' and ''VideoGame/DisgaeaHourOfDarkness''. It lets you teleport anywhere on the screen; it functions perfectly, it's perfectly translated into English, and it was even moved onto the PSP remake. According to the Doublejump Strategy Guide; when asked; Nippon Ichi and NIS America "have nothing to say on the matter."
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None


** ''Apocalypse'' has an unused Research option called ''One Way to Win'', along with several other things like Tracker Guns and Prison Cells for human criminals and organization leaders, and weapons like the Dimension Destablizer. These hint at a far more ambitious game that eventually got smacked with time and budget problems. See [[http://www.strategycore.co.uk/xcom/pg/apocconcepts this page]] for a list of dummied out items.

to:

** ''Apocalypse'' has an unused Research option called ''One Way to Win'', along with several other things like Tracker Guns and Prison Cells for human criminals and organization leaders, and weapons like the Dimension Destablizer. These hint at a far more ambitious game that eventually got smacked with time and budget problems. See [[http://www.strategycore.co.uk/xcom/pg/apocconcepts uk/databank/games/x-com-apocalypse/concepts/ this page]] for a list of dummied out items.
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** ''VideoGame/ShinSuperRobotWars''
*** [[Anime/{{Dancougar}} Muge Empire]] and Robot Empire (Trider) enemy units/pilots (can be seen in karaoke mode)
*** [[Anime/{{Gaiking}} Daikuumaryuu]]'s alternate forms
*** A lot of cut stages
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** In ''SuperRobotWarsOriginalGeneration'', GameShark codes can reveal a combo attack that was meant to be used with the Grungust Type-1 and the Huckebein 008L.

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** In ''SuperRobotWarsOriginalGeneration'', ''VideoGame/SuperRobotWarsOriginalGeneration'', GameShark codes can reveal a combo attack that was meant to be used with the Grungust Type-1 and the Huckebein 008L.



** ''SuperRobotWarsAlpha 3'' has plenty of them.

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** ''SuperRobotWarsAlpha ''VideoGame/SuperRobotWarsAlpha 3'' has plenty of them.
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** In ''SuperRobotWarsJudgement'', the debug mode revealed a removed attack for [[Anime/MobileSuitGundamSEED Justice Gundam]], which would of had Athrun self-destructing it. In the end, it was removed and only [[{{Mazinkaiser}} Boss Borot and Million Alpha]] have suicide attacks.

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** In ''SuperRobotWarsJudgement'', ''VideoGame/SuperRobotWarsJudgment'', the debug mode revealed a removed attack for [[Anime/MobileSuitGundamSEED Justice Gundam]], which would of had Athrun self-destructing it. In the end, it was removed and only [[{{Mazinkaiser}} Boss Borot and Million Alpha]] have suicide attacks.
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** The sequel includes code for some features, such as space colonies, that were in the first game but ultimately removed from the second.
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* VideoGame/{{CivilizationCallToPower}} has many leftovers from the early code, including special actions such as Terror Hack or Bomb Cabinet or the Cattle unit.

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* VideoGame/{{CivilizationCallToPower}} VideoGame/CivilizationCallToPower has many leftovers from the early code, including special actions such as Terror Hack or Bomb Cabinet or the Cattle unit.
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Added Civilization: Call to Power.

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* VideoGame/{{CivilizationCallToPower}} has many leftovers from the early code, including special actions such as Terror Hack or Bomb Cabinet or the Cattle unit.
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Added Xenonauts.

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* ''VideoGame/{{Xenonauts}}'': A lot of things in between versions of the Alpha/Beta build (ex. certain types of researchable equipment). Putting said things back in is one of the current hot topics of the Main/GameMod community.
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* ''FireEmblem'' always has a few dummy items/characters. A (mostly) full list can be found [[http://www.serenesforest.net/general/unused.htm here]] - there are some minor spoilers. Interestingly, some of the plot of the tenth game (Radiant Dawn) could be spoiled ahead of time by breaking open the ninth (Path of Radiance). The biggest example is that two characters have the exact same stats (basically giving away that they're the same person), but you would only be able to see the stats of one of them in normal gameplay.
* ''FinalFantasyTacticsA2'' was supposed to have a "Transmuter" job for the Nu Mou race, but it was cut out since the game was close to release time and they couldn't afford to delay the game and test the (''very'' complicated) abilities from the job. The job was supposed to let a Nu Mou mix items together to get various effects. Its sprite still exists in the game; the character portrait/avatar is used for the luck stick sellers (showing both player and enemy colors) and the battle sprite can be seen when you start [[BonusDungeon any tower in Brightmoon Tor]] and in some of the auctions. WordOfGod [[http://member.square-enix.com/na/features/ffta2/02/03.php confirms this and they were visibly upset about being forced to cut the job.]]
* ''{{X-COM}}'' features all sorts of stuff in the code of the game, such as an unused Gatling Laser, Alien UFO Components that were not used, a differently-shaped Small Scout UFO, and the ability to generate random [=UFOs=] based on the various major classes of enemy ships. Some of these features can either be hacked into gameplay by [[GameMod XComUtil]].
** ''Terror from the Deep'' has a lot of shared data from the first X-Com, allowing canny modders to bring back some of the stuff they had from ''Enemy Unknown''.
** Let's not forget the infamous difficulty bug from these two. In the original DOS X-Com, no matter what difficulty you set the game to it would always reset to the easiest. Most people missed it because the game was so hard anyway. In [=TftD=], in response to complaints about Superhuman not being quite hard enough, they made Beginner harder than the original's Superhuman. No one had played on Superhuman before [=TftD=] came out, leading to rumors that the difficulty auto-set to Superhuman.
** ''Apocalypse'' has an unused Research option called ''One Way to Win'', along with several other things like Tracker Guns and Prison Cells for human criminals and organization leaders, and weapons like the Dimension Destablizer. These hint at a far more ambitious game that eventually got smacked with time and budget problems. See [[http://www.strategycore.co.uk/xcom/pg/apocconcepts this page]] for a list of dummied out items.
** The rebooted ''[[VideoGame/XCOMEnemyUnknown X-Com: Enemy Unknown]]'' has the "Second Wave" menu, a set of optional modifiers intended to customise the difficulty by adding various hardships and penalties. It was removed from the game before release, but was reimplemented with a free DLC patch in January 2013.
*** There is also a list of unused abilities, some of which are old names for the current class abilities, and others that were removed for various reasons.
* After ''Strategy First'' released the source code to ''JaggedAlliance 2'', many such removed features were revealed, including random airstrikes, weather effects, and a massive attack set to occur in the very early stages of the game. Most of these features were returned to the game in ''[[GameMod Jagged Alliance 2 v1.13]]''.
* In ''VideoGame/PhantomBrave'' there is an "Infernal Sword" version of the [[InfinityPlusOneSword Yoshitsuna]] that can only be gained via cheating. This is the version that the ''VideoGame/{{Disgaea}}'' protagonists can get. The [[InfinityPlusOneSword Infinity+1]] holy version of the sword is merely called The Divine Sword.
* In ''VideoGame/{{Disgaea}} 2'', hackers can find that the Hyperdrive item from ''VideoGame/LaPucelle'' and ''VideoGame/DisgaeaHourOfDarkness''. It lets you teleport anywhere on the screen; it functions perfectly, it's perfectly translated into English, and it was even moved onto the PSP remake. According to the Doublejump Strategy Guide; when asked; Nippon Ichi and NIS America "have nothing to say on the matter."
** Downloading the DLC Hanako yields the data for the DLC weapon data for [[SoulNomad Gig]], which is translated, [[NoExportForYou but getting Gig is another problem...]]
* Even ''VideoGame/SuperRobotWars'' isn't immune to this:
** In ''SuperRobotWarsOriginalGeneration'', GameShark codes can reveal a combo attack that was meant to be used with the Grungust Type-1 and the Huckebein 008L.
** In ''SuperRobotWarsJudgement'', the debug mode revealed a removed attack for [[Anime/MobileSuitGundamSEED Justice Gundam]], which would of had Athrun self-destructing it. In the end, it was removed and only [[{{Mazinkaiser}} Boss Borot and Million Alpha]] have suicide attacks.
** ''SuperRobotWarsAlpha 3'' has plenty of them.
*** One of the songs removed was "Gattai! Getter Robo", which meant that, at one point, ''GetterRobo'' was meant to have either a brand new song or ''two songs''.
*** Hacking discovered that there was a sprite of ''[[GundamSentinel the Ex-S Gundam]]''. It's theorized that, at one point, Banpresto was going to include ''Gundam Sentinel'' to complete the Universal Century storyline (as the Titan remains would have become the New Desides), but was forced to be cut when Bandai forced them to use ''Gundam SEED''.
*** At one point, Mazinkaiser was meant to have his Kaiser Blade attack like in ''Alpha'' and ''Alpha Gaiden'', but was removed for unknown reasons.
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