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Does Not Like Shoes has been renamed and redefined to focus on characters that explicitly or implicitly state a preference for going barefoot. Removing misuse


* DoesNotLikeShoes: While it's not shown in her official artwork, both the in-game model and Duodecim's logo depict her barefoot.
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Bonus Boss disambiguation


* GlassCannon: When fought as the BonusBoss, his high level of 130 gives him a huge boost to his base Bravery and he does a lot of damage, but his Level 1 equipment makes him a lot more vulnerable to damage than you might expect given the strength of the Level 120 enemies leading up to him.

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* GlassCannon: When fought as the BonusBoss, {{Superboss}}, his high level of 130 gives him a huge boost to his base Bravery and he does a lot of damage, but his Level 1 equipment makes him a lot more vulnerable to damage than you might expect given the strength of the Level 120 enemies leading up to him.



* AscendedExtra: Originally Shinryu was just a BonusBoss, and no other game gave him a larger role than that. Here, Shinryu may be the most powerful being in existence.

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* AscendedExtra: Originally Shinryu was just a BonusBoss, {{Superboss}}, and no other game gave him a larger role than that. Here, Shinryu may be the most powerful being in existence.
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** On paper Feral Chaos is nowhere near as dangerous as the original Chaos, because he had to be BroughtDownToNormal to be balanced as a playable character: he's a MightyGlacier with great power in his attacks, but his attacks are easily evaded or blocked, he has poor mobility, and his size means certain attacks are difficult or even impossible for him to dodge out of. The original Chaos on the other hand could teleport, his attacks cover large areas and execute extremely quickly, and his HP attacks are extremely difficult to avoid if you don't know how and are slow to react, so he's a lot closer to being a LightningBruiser. This is best demonstrated in the storyline fights with him -- Feral Chaos is rather predictable and outside of an Assist combo it's not difficult to beat him without ever getting hit, not so much the original Chaos who is quicker and more chaotic.

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** On paper Feral Chaos is nowhere near as dangerous as the original Chaos, because he had to be BroughtDownToNormal to be balanced as a playable character: he's character. He's a MightyGlacier with great power in his attacks, but his attacks are easily evaded or blocked, he has poor mobility, and his size means certain attacks are difficult or even impossible for him to dodge out of. The of; whereas the original Chaos on the other hand could can teleport, his attacks cover large areas and execute extremely quickly, and his HP attacks are extremely difficult to avoid if you don't know how and are slow to react, so he's a lot closer to being a LightningBruiser. This is best demonstrated in the storyline fights with him them -- Feral Chaos is rather predictable and outside of an Assist combo it's not difficult to beat him without ever getting hit, not so much the original Chaos who is quicker and more chaotic.

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* BlowYouAway[=/=]RazorWind: Ventus Ire.
* ClippedWingAngel[=/=]OneWingedAngel: Zigzags between the two in regard to his relation to the real Chaos when it comes to battle. [[spoiler:He ''is'' Chaos's OneWingedAngel form for purposes of story, but the actual execution varies.]]
** When faced as a storyline boss, Feral Chaos has all his support abilities and a full moveset, over 100,000 HP, and unique accessories that charge his EX Gauge and Assist faster and cause him to deplete your gauges to empty whenever he damages your HP. And unlike Chaos he can and will use Assists and EX Mode liberally. This overall gives Feral Chaos a lot more versatility in his fighting style than Chaos while sacrificing none of his power.
** However, Feral Chaos is simply not as difficult an opponent to deal with as normal Chaos. While his obscenely high HP in the story mode fight is a challenge, his attacks are much easier to avoid than the normal Chaos's once you get used to them. And as mentioned above, he's so large and unmaneuverable that some HP attacks will hit him nearly every time -- hilariously, this makes it almost impossible to beat normal Chaos with him, as Divine Punishment will ''always'' hit if the player tries the same approach to avoiding it that they would with any other character[[note]]It's still possible to avoid with a properly timed Deus Iratus to block the flame pillars, but it's very difficult to do[[/note]]. The real difficulty of the fight comes from how he constantly cripples Assist and EX use, and how quickly he can build up Bravery for a single catastrophic attack... which, really, is true of basically every Level 100+ opponent over lvl 120 in the game.

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* BlowYouAway[=/=]RazorWind: BlowYouAway: Ventus Ire.
Ire has him create a huge gust of wind from his wings.
* ClippedWingAngel[=/=]OneWingedAngel: ClippedWingAngel: Zigzags between the two in regard to his relation to the real Chaos when it comes to battle. [[spoiler:He ''is'' Chaos's this and OneWingedAngel form in comparison to the original Chaos, but is mostly this.
** On paper Feral Chaos is nowhere near as dangerous as the original Chaos, because he had to be BroughtDownToNormal to be balanced as a playable character: he's a MightyGlacier with great power in his attacks, but his attacks are easily evaded or blocked, he has poor mobility, and his size means certain attacks are difficult or even impossible
for purposes him to dodge out of. The original Chaos on the other hand could teleport, his attacks cover large areas and execute extremely quickly, and his HP attacks are extremely difficult to avoid if you don't know how and are slow to react, so he's a lot closer to being a LightningBruiser. This is best demonstrated in the storyline fights with him -- Feral Chaos is rather predictable and outside of story, an Assist combo it's not difficult to beat him without ever getting hit, not so much the original Chaos who is quicker and more chaotic.
** On the other hand, the advantages Feral Chaos has over his counterpart are that he can use EX Mode, EX Revenge, and Assists, so he has more gameplay options,
but even these are undermined by his drawbacks that freeze his EX and Assist gauges and drain his Bravery, as well as his absurdly high CP costs for his attacks, which means he'll have a severely limited moveset under the actual execution varies.]]
player's control and the opponent can easily deal with him once they figure out which attacks he has equipped, because he'll likely only have two or three.
** When On the other [[StealthPun other hand]], when faced as a storyline boss, Feral Chaos simply cheats -- he has all of his attacks equipped (which is flat impossible for the player to ever achieve), his support abilities to remove his handicaps to his EX, Assist, and a full moveset, Bravery, and he has unique equipment that gives him over 100,000 HP, and unique accessories that charge his depletes your EX Gauge and Assist faster and cause him to deplete your gauges to empty whenever he damages your HP. And unlike Chaos he can lands an HP attack, and will use Assists his own EX and EX Mode liberally. This overall gives Feral Chaos a lot more versatility in his fighting style than Chaos while sacrificing none of his power.
** However, Feral Chaos is simply not as difficult an opponent to deal with as normal Chaos. While his obscenely high HP in the story mode fight is a challenge, his attacks are much easier to avoid than the normal Chaos's once you get used to them. And as mentioned above, he's so large and unmaneuverable that some HP attacks will hit him nearly every time -- hilariously, this makes it almost impossible to beat normal Chaos with him, as Divine Punishment will ''always'' hit if the player tries the same approach to avoiding it that they would with any other character[[note]]It's still possible to avoid with a properly timed Deus Iratus to block the flame pillars, but it's very difficult to do[[/note]]. The real difficulty of the fight comes from how he constantly cripples
Assist and EX use, and how quickly he can build up charge faster. He has a variant of Chaos' Shinryu Summon to let him sap your Bravery to 0, swap Bravery with you, triple his Bravery after a countdown, or freeze his Bravery for a single catastrophic attack... which, really, is true of basically every Level 100+ opponent over lvl 120 time. Finally, you're restricted to fighting him in the game.Edge of Madness, and just like it was for the original Chaos, its small size and lack of obstacles or platforms means there's no getting away from him and his poor range and mobility aren't a concern anymore. The result is that even if he remains predictable once you know how to handle him, he's still extremely dangerous and has all the tools he needs to severely punish you for making mistakes.
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* BigBad: The opposite of Cosmos who has the Warriors of Chaos under his command and the final boss of both the original game and it's prequel.
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* SuicidalCosmicTemperTantrum

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* SuicidalCosmicTemperTantrumSuicidalCosmicTemperTantrum: [[spoiler:After killing Cosmos, Chaos regains his memories of his past and remembers his true relationship with Cosmos. Going insane with guilt, he attempts to cope by trying to destroy everything]].

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* AlmightyIdiot: Just as his name says, he's a feral monster several leagues stronger than he was before.

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* AlmightyIdiot: Just as his name says, he's A powerful but mindless and violent being, Feral Chaos is a feral monster several leagues stronger than he Chaos who was before.driven to madness by the sheer power he attained.


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* FeralVillain: It's in the name. He's a Chaos that lost his sapience and become a raging beast.

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* GreaterScopeVillain: [[spoiler:The actual cause of the cycles of war, but you never even see his proper form, just a glowing aura representing him.]]



* GreaterScopeVillain: [[spoiler:The actual cause of the cycles of war, but you never even see his proper form, just a glowing aura representing him.]]



* NarratorAllAlong: [[spoiler:In Inward Chaos.]]


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* NarratorAllAlong: [[spoiler:In Inward Chaos.]]
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* KarmaHoudiniWarranty: [[spoiler:After getting away with his schemes in the previous installments, Disssdia NT puts him on the receiving end of a beat-down from the game's cast.]]

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* KarmaHoudiniWarranty: [[spoiler:After getting away with his schemes in the previous installments, Disssdia Dissidia NT puts him on the receiving end of a beat-down from the game's cast.]]
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* ActingForTwo: Aerith and Lightning share the same JPN voice actor.

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* ActingForTwo: Aerith and Lightning share the same JPN voice actor.



* TalkingToHerself: Aerith and Lightning share the same JPN voice actor.
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Kill Em All is no longer a trope; ZCE


* KillEmAll: [[spoiler:According to the storyline of Scenario 000, this is precisely what he did.]]
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-->Voiced By: Creator/MaayaSakamoto (Japanese), Andrea Bowen (English)

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-->Voiced By: Creator/MaayaSakamoto (Japanese), Andrea Bowen Creator/AndreaBowen (English)
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Rapunzel Hair is no longer a trope


%%* RapunzelHair
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See the Main Page [[Characters/DissidiaFinalFantasy here]].
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* AlternateCharacterReading: Shinryu Verus's Japanese name remains simply Shinryu, but it is written as 真竜 instead of 神竜, replacing the kanji for "god" with that meaning "true".
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* PurposelyOverpowered: Since you have to pay for the demo and the chance to use her, the developers decided to make her worth the price.

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* PurposelyOverpowered: Since you have to pay for the demo and the chance to use her, the developers decided to make her worth the price. Her Seal Evil stuns the opponent and holds them in place for several seconds, unless they use EX Revenge or Assist Change, and Planet Protector renders the player ''and'' Aerith immune to damage, even HP damage; these are effects found in no other attack in the game and would be quite unfair if usable by a normal fighter.
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* EvilTwin: You can count them in this. As they are living (though not sentient) crystal lifeforms that can take on the form of anyone who gets too close might count.

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* StatusQuoIsGod: Whenever Cosmos or Chaos die, [[GroundhogDayLoop Shinryu simply revives the fallen god/goddess, returns the universe to its original state, and restarts the war]] [[BalanceBetweenGoodAndEvil in order to (presumably) prevent the balance between harmony and discord from getting out of hand]], [[spoiler:although we find out in Inward Chaos that this is simply to refine Chaos into the ultimate force of destruction. Scenario 000 reveals that that he succeeded. [[GoneHorriblyRight Too well.]]]]

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* StatusQuoIsGod: Whenever Cosmos or Chaos die, [[GroundhogDayLoop Shinryu simply revives the fallen god/goddess, returns the universe to its original state, and restarts the war]] [[BalanceBetweenGoodAndEvil in order to (presumably) prevent the balance between harmony and discord from getting out of hand]], [[spoiler:although we find out in Inward Chaos that this is simply to refine Chaos into the ultimate force of destruction. Scenario 000 reveals that that he succeeded. [[GoneHorriblyRight Too well.]]]]


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* MachineMonotone: They are [[ArtificialHuman manikins]] and have voices that are garbled and distorted compared to their counterparts.
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Disambiguating; deleting and renaming wicks as appropriate


%%* InstantAwesomeJustAddDragons
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* InterfaceSpoiler: Downplayed but still applicable. When viewing characters in the character select screen in both games, the logo of their original game is displayed. But when you select Chaos as an AI opponent, he uses the ''Dissidia''. That's because this incarnation of Chaos isn't actually the same Chaos as the one that appeared in ''Final Fantasy'', ergo ''Dissidia'' ''is'' his original game.]]

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* InterfaceSpoiler: Downplayed but still applicable. When [[spoiler:When viewing characters in the character select screen in both games, the logo of their original game is displayed. But when you select Chaos as an AI opponent, he uses the ''Dissidia''. ''Dissidia'' logo, not the ''Final Fantasy'' logo. That's because this incarnation of Chaos isn't actually the same Chaos as the one that appeared in ''Final Fantasy'', ergo ''Dissidia'' ''is'' '''is''' his original game.]]
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* InterfaceSpoiler: Downplayed but still applicable. When viewing characters in the character select screen in both games, the logo of their original game is displayed. But when you select Chaos as an AI opponent, he uses the ''Dissidia''. That's because this incarnation of Chaos isn't actually the same Chaos as the one that appeared in ''Final Fantasy'', ergo ''Dissidia'' ''is'' his original game.]]

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Creatures drawn from the Rift that take the form of the warriors chosen by the conflict. They serve the forces of Chaos, and are nothing short of pawns of destruction. They invaded the conflict during the 12th cycle, their number overpowering the Warriors of Cosmos without the need of aid from Chaos's warriors. To stop them, [[spoiler:Lightning and her group had to close the door themselves, sacrificing their lives doing so.]]

* ArtificialHuman
* AscendedExtra: In the first game, Manikins were basically mooks with no real story significance. In ''Dissidia 012,'' the Manikins become the focus of the plot. Their origins are explained and the heroes are focused on taking out the source of the Manikins. This is even [[LampshadeHanging lampshaded]] when Vaan and Laguna mention that their mission isn't even about stopping [[BigBad Chaos]] and getting the Crystals anymore, but instead about dealing with the Manikins.
* ColorCodedForYourConvenience: They appear as palette swaps of the playable characters, with the colors being based on the game of origin for the character they're mimicking. In order the colors are [[VideoGame/FinalFantasyI Blue]], [[VideoGame/FinalFantasyII Yellow with Orange accents]], [[VideoGame/FinalFantasyIII Green]], [[VideoGame/FinalFantasyIV Colbalt Blue with Siver accents]], [[VideoGame/FinalFantasyV Turquoise]], [[VideoGame/FinalFantasyVI Red]], [[VideoGame/FinalFantasyVII Light Blue]], [[VideoGame/FinalFantasyVIII Purple]], [[VideoGame/FinalFantasyIX Indigo]], [[VideoGame/FinalFantasyX Orange]], [[VideoGame/FinalFantasyXI Brown]], [[VideoGame/FinalFantasyXII Gold]], and [[VideoGame/FinalFantasyXIII Pink]]
* EmpathicShapeshifter: A Manikin is a living crystal lifeform, which takes on the form of anyone who gets to close to it.
* HumanoidAbomination

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Creatures drawn from the Rift that take the form of the warriors chosen by the conflict. They serve the forces of Chaos, and are nothing short of pawns of destruction. They invaded the conflict during In the 12th cycle, the warriors of Chaos freed them from the Rift and bound them to their number overpowering will to fight for them. The Manikins serve as the Warriors {{Mook}}s of Cosmos without the need series.

----

* ArtificialHuman: They're shards
of aid from Chaos's warriors. To stop them, [[spoiler:Lightning and her group had to close living crystal that shapeshift into the door themselves, sacrificing their lives doing so.]]

* ArtificialHuman
form of the summoned warriors.
* AscendedExtra: In the first game, Manikins were basically mooks with no real story significance. significance or explanation of what they are. In ''Dissidia 012,'' the Manikins become the focus of the plot. Their plot with their origins are explained detailed, and cutting off the heroes are focused on taking out the warriors of Chaos' source of them is the Manikins.focus of the final chapter. This is even [[LampshadeHanging lampshaded]] when Vaan and Laguna mention that their mission isn't even about stopping [[BigBad Chaos]] and getting the Crystals anymore, but instead about dealing with the Manikins.
* ColorCodedForYourConvenience: They appear as palette swaps All Manikins are colored in a single (for a few, two) color somehow reflective of the playable characters, their original game, and all characters from that game use that color. This, combined with the colors being based on otherwise already distinct designs of the game of origin for the character they're mimicking. In order the colors are [[VideoGame/FinalFantasyI Blue]], [[VideoGame/FinalFantasyII Yellow with Orange accents]], [[VideoGame/FinalFantasyIII Green]], [[VideoGame/FinalFantasyIV Colbalt Blue with Siver accents]], [[VideoGame/FinalFantasyV Turquoise]], [[VideoGame/FinalFantasyVI Red]], [[VideoGame/FinalFantasyVII Light Blue]], [[VideoGame/FinalFantasyVIII Purple]], [[VideoGame/FinalFantasyIX Indigo]], [[VideoGame/FinalFantasyX Orange]], [[VideoGame/FinalFantasyXI Brown]], [[VideoGame/FinalFantasyXII Gold]], and [[VideoGame/FinalFantasyXIII Pink]]
* EmpathicShapeshifter: A
cast, makes it easy to tell exactly who a Manikin is based on at a living glance.
* HumanoidAbomination: They're semi-sentient pieces of
crystal lifeform, which takes on the form of anyone who gets to close to it.
* HumanoidAbomination
that shapeshift into humans.



* TheLegionsOfHell
* {{Mooks}}
* NotSoHarmlessVillain: The first game's {{Mooks}} become the prequel's focus. It's explained that being killed by a Manikin delivers a FinalDeath, from which neither of the gods can save you. [[spoiler:This is why Lightning, Vaan, Yuna, Laguna, Tifa, and Kain are not present in the thirteenth cycle; they were overwhelmed by Manikins after closing the source of the Manikins.]]
* RetGone: [[spoiler:The fate of anyone slain by them.]]
* TheUsualAdversaries
* ZergRush: Their main strength -- they're easy to kill, but their sheer numbers let them overwhelm the heroes.

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* TheLegionsOfHell
* {{Mooks}}
* NotSoHarmlessVillain: The first game's {{Mooks}} become
{{Mooks}}: They're the prequel's focus. It's explained that being killed by a Manikin delivers a FinalDeath, from which neither of main enemy you fight, so the gods other playable characters can save you. [[spoiler:This is why Lightning, Vaan, Yuna, Laguna, Tifa, be saved for boss battles.
* RetGone: [[spoiler:The main danger they possess -- they fight you to the point of exhaustion,
and Kain are not present you won't have the energy to be revived in the thirteenth cycle; they were overwhelmed by Manikins after closing the source of the Manikins.next cycle.]]
* RetGone: [[spoiler:The fate ZergRush: Their main strength is that they attack in numbers, but alone are weak. Your playable character will regularly kill groups of anyone slain by them.five or more of them in each stage without too much trouble, and in the ending to the 12th cycle in ''012'' [[spoiler:the Warrior of Light seemingly killed dozens of Manikins, while Lightning and her crew of six also killed dozens. The problem is that there's ''hundreds'' of them still coming.]]
* TheUsualAdversaries
* ZergRush: Their main strength -- they're easy to kill, but their sheer numbers let them overwhelm the heroes.
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One Hundred And Eight is now Mystical 108; examples must reference Eastern mythology/religion


* OneHundredAndEight: The most amount of AP that can be earned in one battle is that amount, earned by fighting Chaos with a specific equipment set-up.[[note]]Calendar Bonus (AP Lv. 3), equip three "Dazzling Diamond" armor pieces, "Beckoning Cat" accessory, Diamond Ring, and get the AP chance in all three battles.[[/note]] [[SNKBoss If you know how to beat him]] and have good [[PerpetualPoverty supplies of Gil]], [[InfinityPlusOneSword weapons]][[note]]since the Dazzling Diamond set has stats fitting Level 50 characters, you'll want to have your fourth equipment be the weapon so that you can deal fair damage[[/note]], and [[BlingOfWar accessories]], [[LevelGrinding he makes AP grinding easy]].

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In ''Dissidia 012'', his backstory is revealed in full. He is [[spoiler:a "perfect" Manikin created by Cid 2000 years in the past of ''Final Fantasy''. When he, Cid, and a manikin of his mother named Cosmos, were drawn into the world the games take place in, they made a pact with Shinryu to have beings from other worlds fight to endow Shinryu and Chaos with more power until they can go home. As such, the ''Final Fantasy'' Chaos and this Chaos are apparently not the same being]].

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In ''Dissidia 012'', his backstory is revealed in full. He is [[spoiler:a "perfect" Manikin created by Cid 2000 years in the past of ''Final Fantasy''. When he, Cid, and a manikin of his mother named Cosmos, were drawn into the world the games take place in, they made a pact with Shinryu to have beings from other worlds fight to endow Shinryu and Chaos with more power until they can go home. As such, the ''Final Fantasy'' Chaos and this Chaos are apparently not the same being]].
full.



%%* BigBad



* OneWingedAngel: Sure, he's technically a [[JustForPun two winged demon]], but his design is based on Garland's OWA form from ''Final Fantasy''. And then there's Feral Chaos, his own OWA for ''Dissidia 012''.
** Strictly speaking, ''this'' Chaos himself is not Garland's OWA. Reports in 012 reveal that [[spoiler:when Garland was brought in to coerce four-arms to battle, he didn't have a name yet. Garland called him "Chaos", because he reminded the Cornelian of his own OWA.]]

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* OneWingedAngel: Sure, he's technically a [[JustForPun two winged demon]], but his design is based on Garland's OWA form from ''Final Fantasy''. And then there's In an AlternateUniverse storyline, he gains so much power that he transforms into Feral Chaos, his own OWA for ''Dissidia 012''.
** Strictly speaking, ''this'' Chaos himself is not Garland's OWA. Reports in 012 reveal that [[spoiler:when Garland was brought in to coerce four-arms to battle, he didn't have
a name yet. Garland called him "Chaos", because he reminded the Cornelian of his own OWA.]]far more monstrous and dangerous beast.



* DishingOutDirt: The Fall, a diving dropkick.
* GroundShatteringLanding

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* DishingOutDirt: The Fall, a diving dropkick.
*
dropkick with a GroundShatteringLanding



* FlashStep: Demonsdance.

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* FlashStep: Demonsdance.Demonsdance has him rapidly teleport around the area slashing and kicking.



* {{Shoryuken}}: Onslaught.

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* {{Shoryuken}}: Onslaught.Onslaught is an uppercut from a portal in the ground. In his third phase the attack executes three times in succession.



* SpinAttack: Negashock.

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* SpinAttack: Negashock.Negashock has him rapidly spin in place to generate waves of energy.



%%* BigRedDevil

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%%* BigRedDevil* BigRedDevil: He's a towering demon who is primarily red, orange, and black, has a long tail, fangs, claws, and horns.



%%* RedAndBlackAndEvilAllOver
%%* RedEyesTakeWarning

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%%* RedAndBlackAndEvilAllOver
%%* RedEyesTakeWarning
* RedAndBlackAndEvilAllOver: His primary color sheme is red and orange with black.
* RedEyesTakeWarning: His eyes are a pupil-less void of red.



An alternate form of Chaos that serves as the TrueFinalBoss in ''Dissidia 012'', and provides us with a playable incarnation of Chaos. [[spoiler:He is the creation of a nightmare world Shinryu trapped Cid in after the cycles end in the thirteenth war. In this alternate reality, the wars kept going with Chaos's victories until all the power he's gained from discord and destruction made him insane and turned him into Feral Chaos. He proceeded to slaughter ''everyone'', friend and foe alike, until he turned on Shinryu with Cid and Cosmos sealed away from him. It's at this point the player party appears to destroy him and free Cid from the nightmare world.]]

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An alternate A form of Chaos that serves as the TrueFinalBoss in ''Dissidia 012'', and provides us with fought in "Confessions of the Creator", a bonus storyline unlocked after completing the 013 Cycle storyline. The story of Confessions of the Creator explores the backstory of this form of Chaos.

Unlike the original Chaos, Feral Chaos is
a playable incarnation character, unlocked by beating him in Confessions of Chaos. [[spoiler:He is the creation of a nightmare world Shinryu trapped Cid in after the cycles end in the thirteenth war. In this alternate reality, the wars kept going with Chaos's victories until all the power he's gained from discord and destruction made him insane and turned him into Feral Chaos. He proceeded to slaughter ''everyone'', friend and foe alike, until he turned on Shinryu with Cid and Cosmos sealed away from him. It's at this point the player party appears to destroy him and free Cid from the nightmare world.]]
Creator.

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* OrcusOnHisThrone: He doesn't actually actively ''do'' anything except for [[spoiler:killing Cosmos]]. [[JustifiedTrope Justified]] in that he's just going along with the plan that Garland and the Emperor have laid out. Also, [[spoiler:once Cosmos was dead]], he didn't have to do anything anywhere, the world was busy destroying itself without his help.
** ''Dissidia 012'' adds on [[spoiler:the reason for this in other cycles is that Chaos just doesn't ''care'' about the cycle -- in earlier cycles, he didn't want to fight Cosmos because she reminded him of his mother figure, and was just supposed to let their warriors fight to power up Shinryu and himself. By the time of the game, the cycles had been going on for so long that he's forgotten about this, but at this point, he's bored with the fighting and is just disinterested.]]
** And when he finally does get his rear end off of his throne to face you... let's just say you'll understand ''[[SNKBoss why]]'' [[AuthorityEqualsAsskicking he's the God of Discord]].

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* OrcusOnHisThrone: He Pretty much literally. Chaos is content to sit on his throne at the Edge of Madness not doing anything and letting his minions carry the plot for him. The only times he gets up is when he's fighting, and when he [[spoiler:kills Cosmos]]. Justified in that he doesn't actually actively ''do'' ''have'' to do anything except for [[spoiler:killing Cosmos]]. [[JustifiedTrope Justified]] else, once he [[spoiler:kills Cosmos]] his victory is almost assured, since [[spoiler:the world is falling apart and Cosmos' warriors are living on borrowed time]]. Also given a justification in that he's ''Dissidia 012'': [[spoiler:Chaos has ''never'' had any interest in participating in the cycles. At first he was just going along with the plan that Garland Cid and the Emperor have laid out. Also, [[spoiler:once Cosmos was dead]], he didn't have to do anything anywhere, the world was busy destroying itself without his help.
** ''Dissidia 012'' adds on [[spoiler:the reason for this in other cycles is
came up with that Chaos just doesn't ''care'' about involved letting the cycle -- in earlier cycles, summoned warriors fight freely, but he didn't want to fight hurt Cosmos because she reminded him was a clone of his mother figure, and was just supposed to let their warriors fight to power up Shinryu and himself. By the time of the game, mother. As the cycles wore on and his memories faded, Chaos doesn't remember that anymore, but by that point the fighting had been going gone on for so long that he's forgotten about this, but at this point, he's he was bored with and disinterested in the fighting and is just disinterested.]]
** And when he finally does get his rear end off of his throne to face you... let's just say you'll understand ''[[SNKBoss why]]'' [[AuthorityEqualsAsskicking he's the God of Discord]].
war anyway.]]
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[[folder:Assist-Only Characters]]

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[[folder:Assist-Only Characters]]Character]]

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