The character's sheet for characters who are not Warriors of Cosmos or Warriors of Chaos in Dissidia Final Fantasy and its prequel.
- The Warriors of Cosmos I to VI
- The Warriors of Cosmos VII to XI
- New Warriors in Dissidia 012 (Duodecim)
- The Warriors of Chaos I to VI
- The Warriors of Chaos VII to XII
- Braids of Action: Despite her looks, Aerith isn't the type to let simple things like her own death stop her from saving the world.
- Breaking the Fourth Wall: One-ups the others by explicitly asking if you want to buy a flower for 1 gil... in Prologus' in-game manual!
- Force Field: Uses her Planet Protector Limit Break to temporarily make the character invulnerable.
- Good Hurts Evil: Uses her Seal Evil Limit Break to paralyze enemies.
- Hartman Hips: Especially evident in her 2P costume.
- Healing Hands: Has a Cure spell as one of her abilities.
- Holy Hand Grenade: She's bringing her White Materia and can cast the Ultimate White Magic Holy.
- Magic Staff: Which is actually her starter staff from the original game.
- Medium Awareness: While all the tutors break the fourth wall to varying degrees, the in-game characters do not. Thus, Aerith stands out for directly telling the player she's glad they decided to purchase Prologus, because now they can use her in the full game, and she looks forward to helping them out.
- Mythology Gag: The Midgar Flower trade item you get from Prologus can be used in the main game to purchase an exclusive weapon for Lightning. Aerith and Lightning share the same voice actress in the Japanese versions of their appearances, and the item further ties into the flower theme present with both of them.
Cosmos is the goddess of harmony that opposes Chaos in Dissidia: Final Fantasy. She once failed to gain the cooperation of the Crystals, ultimately losing her battle against Chaos, but not the war, before the game's events.
In the Dissidia 012 secret ending, it's revealed that after Cid was freed from his imprisonment in Scenario 000, he and Cosmos were revived. Cosmos refuses Cid's offer to join him and remains behind as the god of the world. This makes her the most likely of all the characters in the Dissidia games to have definitely not survived the events of the games, as the world she stays behind in is due to fade from existence, according to Cid. In Dissidia Final Fantasy (2015), the Warrior of Light states that her will was inherited by the goddess Materia.
- Artificial Human: Is a Manikin of Chaos's mother figure, infused with her memories via a Lufenian memory-passing ritual.
- The Atoner: For originally serving Cid faithfully and sending her warriors to die in the previous cycles to strengthen Chaos.
- Back from the Dead: After Scenario 000, Chaos reveals that the fragments of power Cosmos granted to the six fallen heroes in the 12th cycle have reformed to bring her back in World B.
- Barrier Maiden: Her very existence is what holds the world together.
- Beauty Equals Goodness (or more like Goodness Equals Beauty): Being the goddess of harmony, Cosmos may very well be the most beautiful woman in all of the Final Fantasy multiverse. That is no easy feat to accomplish.
- Big Good: Goddess of harmony, mentor of the heroes, and the goddess opposing Chaos.
- Does Not Like Shoes: While it's not shown in her official artwork, both the in-game model and Duodecim's logo depict her barefoot.
- Doomed Moral Victor: She dies even as she ensures the victory of the heroes after her death.
- Face Death with Dignity: As Chaos manifests to kill her, she speaks to him calmly and waits for him to do the deed. Even as she is incinerated she maintains her poise.
- God of Good: Her title is the Goddess of Harmony.
- God of Order: Again, as the Goddess of Harmony she's the force of order to Chaos', well, chaos.
- Gold and White Are Divine: Provides the page image.
- Hair of Gold, Heart of Gold: As part of her image as a deity of harmony, she is kind, beautiful, and vaguely motherly.
- Heroic Sacrifice: In Dissidia, she deliberately allowed herself to be weakened enough to be killed by Chaos to give the Warriors of Cosmos hope and last long enough to defeat Chaos. Although not going as far as to end up killed in its prequel game, Dissidia 012, she did wipe out a large amount of the Manikins that tried to kill the Warrior of Light, although at the cost of most of her power, resulting in her weakened state seen in the prologus of the first Dissidia game.
- Hot Goddess: The goddess of harmony has a very nice figure and a beautiful face.
- I Choose to Stay: With all the warriors returned home, Chaos dead, Shinryu gone or dead, and Cid freed from the nightmare world of Scenario 000, he asks Cosmos to accompany him on a new journey. She declines, opting to remain in World B to watch over it, even knowing it's going to collapse into the Rift without the balance of chaos and discord to maintain it.
- Lady and Knight: With the Warrior of Light.
- Mentor Archetype: She advises most of the heroes on their adventure.
- My Death Is Just the Beginning: A good variation of this trope, even if it doesn't appear to be at first. She has the heroes awaken their Crystals to receive fragments of her power, knowing that while it will allow Chaos to finally kill her, the power they receive will be enough to return the deed back on him.
- My God, What Have I Done?: For her role of sending her warriors to die in the past cycles to strengthen Chaos, and when realizing that the Warrior of Light and Kain attempted to put their allies to sleep in order for them to survive due in part to her observing the battlefield, resulting in her Heroic Sacrifice in the ending of Dissidia 012.
- Musical Spoiler: If you pay enough attention, you'll notice that when Ultimecia is impersonating Cosmos, the goddess' Leitmotif doesn't play.
- Now, Let Me Carry You: When the Warrior of Light is at the brink of death protecting Cosmos from the Manakins in the Dissidia 012 ending, Cosmos unleashes her power and sacrifices herself to protect him!
- Order Versus Chaos: Well.
- The Pawn: Her original purpose in the conflict according to her museum profile. Faithfully serving the Great Will, she sent her Warriors to attack Chaos in order to make Chaos fight as well as to have them die in battle in each cycle, as the Great Will desired that Chaos become the ultimate weapon through the cycle of conflict. Over time, her warriors began to influence her, which would eventually cause her to rebel against her mission. This leads to her sacrificing herself in the 12th cycle and making the Great Will realize the mistake he had made.
- Physical God: Goddess of Harmony in human form.
- Power Glows: Whenever she appears to her warriors, Cosmos is surrounded by a faint Battle Aura with multicolor sparkles.
- Also a hint; when Ultimecia impersonates her, she does not have said aura.
- Protectorate: To the Warrior of Light.
- Rousing Speech: Sometimes they do this for each other, but more often than not, it's Cosmos who does this for the heroes.
- The Warrior of Light turns it back on her. She tries to talk him out of his quest, but he gives her a speech of how much she's inspired him, which in turn inspires her to believe in him and let him continue.
- Say My Name: Several times.
- Save This Person, Save the World: Seemingly played straight. As long as she lives, World B will be safe, because she focuses her energy on balancing out Chaos's destructive energy. But as long as she lives, the cycles will go on forever, and the heroes will never get to go home.
- Secret Test of Character: She puts the Heroes through this.
- Sexy Backless Outfit: Much attention isn't called to it, but yes, it's there.
- Statuesque Stunner: Again, not to the extent of Cloud of Darkness, but if the rips of the in-game renders are anything to go by, she's only one or two inches shorter than Ultimecia at an estimated height of 5'9".
- Team Mom: Her case for almost the entire party.
- Thanatos Gambit: She plans her own death because it's the only way to break the cycle and give the heroes the power to destroy Chaos.
- Title Drop: She almost had one with the above quote. Played straight when Cid of the Lufaine tells her "We shall journey on the road that continues to the final fantasy."
- Water Is Womanly: Cosmos is the ethereal goddess of harmony and associated with water, with her throne, Order's Sanctuary, covered in a shallow layer of water. This is to contrast with Chaos, who is associated with fire.
- We Cannot Go On Without You: Averted when Cosmos being killed in the 13th cycle results in every Warrior of Cosmos fading away, but her gambit allowed all of them to survive on limited time. Played straight with Prishe and subverted with the Warrior of Light in one of the official quests, where Cosmos is killed by Garland, who wants to see the truth behind the cycles and the conflict. Prishe has never been seen since, while the Warrior of Light eventually reappeared. Also subverts a What Could Have Been from the original Dissidia's trailers in the process, as Cosmos tells Garland before he kills her that her permanent demise would mean the deaths/removals of all her warriors, because they possess her light — that is, her power, and that this means she is also a goddess of death. Her gambit in the 13th cycle was meant to prevent this and give them a fighting chance.
—Fighting Style: Master of Bedlam
The god of Discord and Big Bad of Final Fantasy and, if this game is any indication, the whole series, born from the hatred and time traveling escapades of Garland, as well as the power of the four Fiends. He seeks to defeat Cosmos through the cycles of battle and become ruler of the world, relying on a plan set in place by the Emperor and Garland.
In Dissidia 012, his backstory is revealed in full.
- Artificial Human: Like Cosmos and the Warrior of Light, Chaos too is an advanced form of Manikin.
- Clasp Your Hands If You Deceive: Part of his Slouch of Villainy.
- Curb-Stomp Battle: Dissidia 012 revealed Cloud tried fighting him in that 12th Cycle, ending in this.
- Continuity Nod: His EX Burst colors him dominantly yellow and purple, like his original NES graphic.
- Death Seeker: After Cosmos's death he sees no reason to live anymore.
- Despair Event Horizon: He had been nearing this for quite a long time, since the war against Cosmos had taken its toll on him, but he teetered over the brink when he killed Cosmos. His museum profile states that Chaos fell into despair when he learned that the Great Will, aka his father Cid, wanted to end the cycle. Which was only possible by killing Chaos.
- Evil Sounds Deep: Not surprisingly.
- Greater-Scope Villain: Aside from when he kills Cosmos, Chaos is content to be an Orcus on His Throne for pretty much all of both games, and as a result it's the standard villains serving him who provide the central conflicts of the over-arcing story while Chaos lurks in the background as a looming threat.
- Hidden Depths: On the surface, evil Physical God who wants to rule existence and eventually decides to destroy it. But once you get into the Reports in 012? Psycho Prototype Manikin forced to fight a clone of his mother by his father so they can power him up to open a portal home, but the power he's been gaining has twisted his memories so he's forgotten all this, and now he fights Cosmos over and over because he doesn't know anything different.
- Incoming Ham: He's mostly just mocking or condescending in Dissidia, but by 012...
- "Do not atone! Just perish!"
"The world of nothingness needs no king!"
"You do not need power, for I am power!"
- Interface Spoiler: Downplayed but still applicable. When viewing characters in the character select screen in both games, the logo of their original game is displayed. But when you select Chaos as an AI opponent, he uses the Dissidia logo, not the Final Fantasy logo. That's because this incarnation of Chaos isn't actually the same Chaos that appeared in Final Fantasy, ergo Dissidia is his original game.
- Large Ham: Just listen to him in battle. And check out who's voicing him."VANISH!""TAKE THIS!""CEASE to EXIST!""FACE the ULTIMATE! On your knees! FEAR ME! THIS IS THE END!""SHIVER, at the POWER of a GOD!"
- Knight of Cerebus: While he largely plays Orcus on His Throne, he causes a Wham Episode whenever he bothers to do anything.
- Meaningful Name: The Cosmos Reports in the original game give Dissidia's Chaos a different backstory than FF1's Chaos, hinting that they were not one-and-the-same. Report 12 in Dissidia 012 reveals that Garland was brought in from World A by Shinryu to persuade Dissida's Chaos to fight Cosmos, and named him after his own One-Winged Angel form.
- Names to Run Away from Really Fast: His name is Chaos. Even if he wasn't a massive four-armed demon, that's not a name friendly people use.
- No Good Deed Goes Unpunished: Chaos is very merciful to his minions, even having reluctance at punishing them for betraying him or making mistakes. Unfortunately, this results in all of the villains barring Garland abandoning him as soon as he offed Cosmos and doing their own thing, showing how unloyal they truly were.
- Obviously Evil: He may as well be the poster boy for this trope — but despite his appearance, he was not evil before the cycle began.
- Omnicidal Maniac: Becomes so at the end of the story. Having his memories return and with them the realization that he just killed his mother and his father is now rooting for his death drives him over the Despair Event Horizon to get to this point.
- One-Winged Angel: In an Alternate Universe storyline, he gains so much power that he transforms into Feral Chaos, a far more monstrous and dangerous beast.
- Orcus on His Throne: Pretty much literally. Chaos is content to sit on his throne at the Edge of Madness not doing anything and letting his minions carry the plot for him. The only times he gets up is when he's fighting, and when he kills Cosmos. Justified in that he doesn't have to do anything else, once he kills Cosmos his victory is almost assured, since the world is falling apart and Cosmos' warriors are living on borrowed time. Also given a justification in Dissidia 012: Chaos has never had any interest in participating in the cycles. At first he was just going along with the plan Cid and Cosmos came up with that involved letting the summoned warriors fight freely, but he didn't want to hurt Cosmos because she was a clone of his mother. As the cycles wore on and his memories faded, Chaos doesn't remember that anymore, but by that point the fighting had gone on for so long that he was bored and disinterested in the war anyway.
- Order Versus Chaos: Has this dynamic going on with Cosmos.
- Other Me Annoys Me: He's not at all impressed by his Feral self in Duodecim, dismissing him as a "pathetic pawn" (which isn't even a new line of dialogue). He has good reason to, as Feral Chaos' massive size, limited moveset as a player character, and lack of room to maneuver on the Edge of Madness means that non-feral Chaos can wipe the floor with him.
- Physical God: God of Chaos.
- Pre Ass Kicking One Liner: "Tremble... in the presence of PURE CHAOS!!"
- Psychic Dreams for Everyone: In Shade Impulse, Chaos tells Garland that he had a dream in which he was a good god, and ruled the world with Cosmos, but with his memories of the past lost to him, he doesn't understand the dream's significance.
- Pyrrhic Victory: Once he kills Cosmos, Chaos remembers his past and realizes he just killed his mother (more or less).
- Pun: His ultimate attack is "Utter Chaos", with the finishing blow "Brink of Delusion". Doesn't take a genius to figure out how that second one could be alternatively translated. Plus, his dialogue when the heroes confront him can be read in the above quote.
- The game is actually pretty good about avoiding puns like that — most of the time, when the word "chaos" is used, they mean the character. But, hey, the guy is named after the very force he's supposed to be the god of. Puns, deliberate or not, are inevitable.
- His customized equipment set — Chaosbringer, Havoc's Carapace, Bedlam's Crown, Entropy's Aegis. His fighting style in the menu is "Master of Bedlam." Not very subtle, is it?
- The game is actually pretty good about avoiding puns like that — most of the time, when the word "chaos" is used, they mean the character. But, hey, the guy is named after the very force he's supposed to be the god of. Puns, deliberate or not, are inevitable.
- Satan: Oh, let's count the symbolisms — he was born from Garland, a Fallen Hero, when he became corrupted by darkness though that one's not entirely true, he's a giant grotesque demon who rules over the forces of evil from a forbidden land covered in lava beneath a blood-red sky, and oh yes, he's the Arch-Enemy of the God of Good.
- Shout-Out: Chaos's ultimate attack is to summon four swords that stab the arena and make it explode. Though the appearance is of course different, this was also used as the final blow of the summon Chaos in Final Fantasy XII, who was directly based on the original Chaos from Final Fantasy.
- Slouch of Villainy: Pretty much how he appears the entire game. And it's a pretty nice one too, considering with four arms he can pull it off while clasping his hands. He also ends his Utter Chaos attack with this.
- Story-Breaker Power: With Cosmos' to keep him in check he can kill her warriors with a thought.
- Suicidal Cosmic Temper Tantrum
- Tyke-Bomb: According to the backstory given for both him and Cid. Chaos was born and bred to be a weapon of destruction, and despite his monstrous appearance is implied to still be a child in terms of physical age.
- Timey-Wimey Ball: His very existence ties directly into the original Final Fantasy's ball, though conflicting information between Dissidia and Dissidia 012, general ambiguity with the clues, and the retcons needed for Final Fantasy's story in order to make it possible, make it tricky to figure out precisely how.
- Title Drop: He refers to the ten warriors and Cosmos' journey as being the "final fantasy". His EX Burst would have been another had it not been changed into "Brink of Delusion".
- "Brink of Delusion" is also a synonym of "Edge of Madness", the stage where you fight him.
- With Great Power Comes Great Insanity: The cycles gave Chaos power but also corroded his mind, which is why he couldn't remember Cosmos or his past as the cycles continued.
- Woobie, Destroyer of Worlds: Chaos never wanted any part in these wars, he was a Tyke-Bomb used by others for war, and he pulled himself, Cid and Cosmos into World B by accident. The war was an elaborate plan to allow them to go home, but he never wanted to hurt Cosmos, because she was a manikin of his mother that he still loved. But the cycles of war whittled away his memories until he couldn't remember this anymore. When he regains his memories at the end of the 13th cycle, he's ready to destroy World B, the summoned warriors and himself, because the knowledge that he killed Cosmos and his father is now rooting for the heroes to destroy him has pushed him over the Despair Event Horizon.
- Unwitting Pawn: Chaos was led to believe that the conflict was started so that they could open a portal to return home, but both Shinryu and Cid had different goals in store for him. Cid ordered Garland to convince Chaos into taking part in the conflict so that Cid and Shinryu could create the ultimate destructive weapon. Thanks to his loss of memories that came with the power he got with the conflict, he could never realize his role as a pawn in the conflict.
- Villainous Breakdown: In Scenario 000, his power drives him insane and he ends up killing both his warriors and Cosmos's.
- Villain Song: "God in Fire", which is sung from his perspective.
Gameplay and Combat Tropes
- Artificial Stupidity: Though he's a SNK Boss most of the time, Chaos has the tendency to randomly just... stop attacking. He'll stop attacking you and will just walk around the arena slowly, to the point if you have Snooze and Lose equipped, it'll activate and he'll still just stand there. When he gets like this, he'll often hold still and watch as you charge up an attack and come at him to damage him. If you're the Emperor, you can often get Chaos to literally walk into your Flares and Thunder Crests.
- Badass Boast: His intro lines are either this or a short "The Reason You Suck" Speech
- BFS: When using Utter Chaos, Chaos easily puts every other BFS-wielder in Final Fantasy history to shame. He could cut airships out of the air with those things!
- Bonus points for using them as landmarks around Edge of Madness when he's not in Attack of the 50-Foot Whatever mode.
- Dishing Out Dirt: The Fall, a diving dropkick with a Ground-Shattering Landing
- Limit Break: Utter Chaos. Well, technically, Chaos doesn't have an EX Gauge, and Utter Chaos thus isn't an EX Burst. However, it is his Limit Break and fulfills the same basic role as an EX Burst in that regard."Shiver, at the power of a god!"
"You resist... in vain."
- Chaos jumps off of the stage and reappears... several stories tall. He grabs one of the enormous swords sticking out of his stage and performs a series of attacks to the player — he swings the sword down first, then either stabs it into the ground to create pillars of fire that chase you, swing it across the arena to leave a series of explosions, or stabs it across the arena sending waves of fire across it. Once he's attacked four times, he summons three more swords to wield and performs Brink of Delusion: He flings the four swords into the stage, causing large circles of light to appear which explode in flame, hitting the player for HP damage if they stand on one. As Chaos watches the arena explode, the screen brightens to white and fades back in to reveal Chaos sitting on his throne, watching the player's character standing in front of him (if you were hit, the character falls from the sky in front of him), and stands up to continue fighting.
- Flash Step: Demonsdance has him rapidly teleport around the area slashing and kicking.
- Luck-Based Mission: Considering the animation for it lasts approximately a minute, and if he wants he can use it more than once in the round, even twice in a row, you'd better pray Chaos doesn't use Utter Chaos against you when you're doing Time Trial mode. If he does, you can kiss your record-setting time goodbye.
- Nerf: And of absolutely no fault of his own, either. In Dissidia 012, Chaos is still an SNK Boss on steroids, but the chapter in which you face him is done with a party, whereas in the original, he had to be fought solo. Amp up your characters however you please (maxed EX gauge, initial Brave boost, whatever flies your airship), and you can very easily defeat him by entering battle, spamming EX Bursts, and just switching to the next character if the attack doesn't finish him off. Just make sure your chosen max-out adds up, though, because you do have a party limit of five.
- Mighty Glacier: His basic movement speed is low and his attacks don't have a lot of range. This is mostly excusable, though, as he isn't intended to be fought outside of Edge of Madness, which is the smallest arena in the game, so slow movement speed and low range aren't a big concern. In said arena he's a Lightning Bruiser, his attacks can hit across the entire arena, have fast start-up, and deal a lot of damage.
- Magma Man: His fireballs particularly have an appearance of magma rather than straight fire.
- Make My Monster Grow: Utter Chaos, where he becomes larger than the entire arena which itself is a mountaintop.
- Playing with Fire: Four of his five HP attacks, his Earthwalker and Darkflame Blast Bravery attacks, and his Utter Chaos attack, all involve fire. In his third phase, his Darkflame Talon and Darkflame Fang melee combos add walls of fire that spring up from the ground as he slashes.
- Razor Wind: Darkflame Talon and Darkflame Fang can damage opponents with the wind in the aftermath of the actual slash.
- Shoryuken: Onslaught is an uppercut from a portal in the ground. In his third phase the attack executes three times in succession.
- SNK Boss: Not only does he attack faster than any other character in the game by a wide margin, but his attacks massively lower your break gauge and increase his own. He then usually chains his break attacks into his HP attacks. Did we mention he has 3 forms? Fully recovering HP each time while you're left at the amount you had? Not to mention having to fight him on the smallest stage in the game, which was specifically done to favor him, as his size allows most of his attacks to reach across the entire stage? Combine that with the fact that he uses the same cheating tactics as the rest of the characters... The developers of this game hate us.
- Spin Attack: Negashock has him rapidly spin in place to generate waves of energy.
- Turns Red: In his third phase, his Darkflame Talon and Darkflame Fang send waves of flame over the ground, Earthwalker is upgraded to Earthcrusher, which fires off three times in succession, Negashock has him teleport in front of you before using it, and he gets his Utter Chaos attack. He also gains a new HP attack in each phase (Demonsdance in round 2 and Scarlet Rain in round 3).
- This is reflected by the intros for each phase. Phase one starts with a taunt from Chaos directed specifically at the player's chosen fighter (ie VS Warrior of Light: "Light will never purge the darkness."). Flex arms, roar, punch earth, roar again, Change the Future! Phase two has him cross both pairs of arms with a set battle cry depending on whether the player is fighting him in Story Mode or in Free Battle. When you hit phase three, he's just surging with energy, roaring madly as the player's character shout's their battle cry back at him (ie Warrior of Light: "Brave spirit, come to me!").
- Big Red Devil: He's a towering demon who is primarily red, orange, and black, has a long tail, fangs, claws, and horns.
- Good Lips, Evil Jaws: Just one more facet of his Obviously Evil design.
- Large and in Charge: Well over nine feet tall, he's the largest character game, till Feral Chaos showed up in Dissidia 012.
- Multi-Armed and Dangerous: If his name isn't enough of an indication that he's an evil force to be reckoned with, the fact that he has four arms should be.
- Red and Black and Evil All Over: His primary color sheme is red and orange with black.
- Red Eyes, Take Warning: His eyes are a pupil-less void of red.
—Fighting Style: The Omega And The Alpha
A form of Chaos that serves as the True Final Boss in Dissidia 012, fought in "Confessions of the Creator", a bonus storyline unlocked after completing the 013 Cycle storyline. The story of Confessions of the Creator explores the backstory of this form of Chaos.
Unlike the original Chaos, Feral Chaos is a playable character, unlocked by beating him in Confessions of the Creator.
- Almighty Idiot: Just as his name says, he's a feral monster several leagues stronger than he was before.
- The Dog Bites Back: Twice. First, Shinryu set up the nightmare world for Cid after offering the real-world Chaos a chance for revenge, so Feral Chaos was meant to do this to Cid in the nightmare, which he did. Then, however, he turned on Shinryu too since there was no one left to fight. However, it's ambiguous if it was the real thing or just the nightmare world incarnation of Shinryu.
- Dub Name Change: From "Desperado Chaos" to "Feral Chaos". The latter is obviously more fitting for his nature, but YMMV on which is actually better.
- Dying as Yourself: Upon defeating Feral Chaos in Scenario 000, he regains his senses and thanks the five characters who defeated him for freeing Cid.
- The Fourth Wall Will Not Protect You: His EX Burst shows him punching you, and the screen blipping out before battle resumes (provided the victim survived).
- Gone Horribly Right: The cycle of Dissidia was meant to refine Chaos into the ultimate destroyer. Well, if they had kept going in the real world, they would have, if Shinryu's nightmare world is an indication.
- Gory Discretion Shot: For the final attack of his EX Burst, we see his opponent's silhouette as they're impaled by his swords, and then see his claw thrusting towards them from their point of view as the screen "turns off". Whatever he does to them when the screen fades, it does HP damage.
- Gratuitous Latin: His HP attacks and EX Bursts. These are: Deus Iratusnote , Ventus Iraenote , Lux Magnusnote , Quo Vadisnote , Via Dolorosanote , Flagro Maximusnote , Regnum Deinote , and Nexus Ultimusnote .
- Kill 'Em All: According to the storyline of Scenario 000, this is precisely what he did.
- My Rules Are Not Your Rules: What keeps Feral Chaos "balanced" is that at 30 CP per Bravery attack and 50 per HP attack, when players use him, he's going to have a very small moveset. The Feral Chaos you fight has the max 450 CP as viewed in the stats before the fight, but has a full set of attacks. That's 480 CP, along with the CP for his dashes, blocks, dodges, support skills, and his three "anti-handicap" abilities to remove his restrictions on EX, Assist, and Bravery. All in all, he's probably got about three times as much CP sunk into his abilities than the cap allows.
- The playable version of Feral Chaos has a twenty second countdown for Regnum Dei. The boss version of Feral Chaos has thirty seconds instead.
- Names to Run Away from Really Fast: If Chaos itself didn't do it for it, Feral Chaos certainly will.
- Ominous Latin Chanting & Autobots, Rock Out!: Sephiroth, eat your heart out!
- Rule of Symbolism: His fighting style title is "The Alpha and Omega", his HP attacks and EX Burst are written in Latin, and said EX Burst "Regnum Dei" translates as "Kingdom of God".
- The Unintelligible: As mentioned, he only ever says two words, and they're highly distorted and difficult to understand, even out of battle without the sound effects and music playing over them.
- With Great Power Comes Great Insanity: Apparently, it works the other way around too.
- Villainous Breakdown: Came into being when Chaos had one.
Gameplay and Combat Tropes
- Artificial Brilliance: Though he still has lapses of the Trope below, he's very good at coordinating combo attacks with his Assist, Garland. He also tends to use Via Dolorosa (his fire waves HP attack) in such a way that the waves hit when the player is landing from a jump, during the brief time they're unable to dodge, or while the player is charging an attack so they can't dodge at all.
- His predictability yo-yos between Brilliance and Stupidity — Feral Chaos usually attacks with Destroy (his standard aerial Bravery attack) after Wall Rushing you, and you can block and punish this, but occasionally he'll instead use an HP attack, or wait for you to block then use Destroy while you recover. He'll also frequently dash at you, and while dashes are blockable, he's liable to pull the same trick as with Destroy.
- Artificial Stupidity: Some attacks, like Yuna's Mega Flare, Golbez's Genesis Rock, Firion's Weaponsmaster, or Kuja's Ultima, he is simply unable to avoid properly. There are videos of players killing him (as in, the 125,000 HP version) just by spamming the right HP attacks over and over, because Feral Chaos is either too large or too stupid (perhaps both) to dodge them. Heck, with the right equipment and ability set up, and the character set at level one, you can kill him in about a minute. The original Chaos has some of the same problems dodging other attacks, such as Sephiroth's Octaslash, but his weren't as glaring or widespread.
- The Berserker: He's a feral monster, running on all fours (sixes?), attacking even more savagely than before, and he only speaks in roars and grunts save for three very distorted words — "discord", "destruction", and "nothing" — which only contribute to showing how insane and monstrous he's become. Even his attack names are simply-named, like "Splinter", "Raid", and "Snarl".
- BFS: Retains the ones used by Chaos, though they only appear when ending his EX Burst.
- Blow You Away/Razor Wind: Ventus Ire.
- Clipped-Wing Angel/One-Winged Angel: Zigzags between the two in regard to his relation to the real Chaos when it comes to battle. He is Chaos's One-Winged Angel form for purposes of story, but the actual execution varies.
- When faced as a storyline boss, Feral Chaos has all his support abilities and a full moveset, over 100,000 HP, and unique accessories that charge his EX Gauge and Assist faster and cause him to deplete your gauges to empty whenever he damages your HP. And unlike Chaos he can and will use Assists and EX Mode liberally. This overall gives Feral Chaos a lot more versatility in his fighting style than Chaos while sacrificing none of his power.
- However, Feral Chaos is simply not as difficult an opponent to deal with as normal Chaos. While his obscenely high HP in the story mode fight is a challenge, his attacks are much easier to avoid than the normal Chaos's once you get used to them. And as mentioned above, he's so large and unmaneuverable that some HP attacks will hit him nearly every time — hilariously, this makes it almost impossible to beat normal Chaos with him, as Divine Punishment will always hit if the player tries the same approach to avoiding it that they would with any other characternote . The real difficulty of the fight comes from how he constantly cripples Assist and EX use, and how quickly he can build up Bravery for a single catastrophic attack... which, really, is true of basically every Level 100+ opponent over lvl 120 in the game.
- Damage-Sponge Boss: He's intended to be this, having more than ten times the HP of any other opponent in the game, but he's only got Level 1 equipment, so his stats are pitiful and he takes a lot more damage than the Level 120 enemies leading up to him.
- Final Boss Preview: Answering "I am a master" to the Moogle in the tutorial for Dissidia 012 gets you one.
- Flash Step: Quo Vadis.
- Glass Cannon: When fought as the Bonus Boss, his high level of 130 gives him a huge boost to his base Bravery and he does a lot of damage, but his Level 1 equipment makes him a lot more vulnerable to damage than you might expect given the strength of the Level 120 enemies leading up to him.
- Hopeless Boss Fight: See Final Boss Preview. Sure, you get to see the final boss, but you're at Level 1 with no equipment or support abilities, and with a completely new, uncustomized character if you're coming in from the first Dissidia. Even if you win using cheats, the game reacts like you lost.
- Lightning Bruiser: And how! Do not be fooled by his size. This table◊ shows the start-up times for his attacks. Notice most of his Bravery attacks take 20 frames or less to execute — for a point of reference, the fastest attacks in the game like Goblin Punch, Beat Fang, Knight's Lance, etc., execute in the area of 11-15 frames. Also note most of them have Mid priority, meaning you can't block them.
- Marathon Boss: When fought at the end of Confessions of the Creator, he has 125,698 HP. You get five party members who probably have around 9,500-11,000 HP. Even more so when you fight his Manakin in the halfway mark: your Brave attacks have no effect, so you need to whittle him down the normal way by spamming HP atttacks and hope he doesn't Break you.
- Mighty Glacier: Zigzags between the other two tropes and this as a playable character. He has high movement speed, his melee attacks start up fast, and they do heavy damage. On the other hand, like the original Chaos, a lot of his strength is due to the small size of the Edge of Madness arena you fight him in — when you take him elsewhere, his ranged attacks are terrible, his large size can make it difficult to move about, and due to his CP restrictions, he can't use a full moveset and so is very predictable once the opponent has figured out which attacks you have equipped. The Glass Cannon part is that you can de-equip his Block and Dodge skills to free up CP and give him a larger moveset, giving him more offensive versatility with the obvious handicap of no dodging or blocking.
- Rubber-Band A.I.: As with all opponents, the player's Assist Gauge can charge instantly if they counterattack one of Feral Chaos's attacks when weak, and when he has significantly higher Bravery than the player, their critical hit multiplier is increased from 2x damage to 8x damage. Once you get the hang of dodging his attacks, coming into battle with low HP is actually not as suicidal as you might think, because you'll constantly be charging your Assist Gauge to unleash combo attacks.
- SNK Boss: Unlike the original Chaos, who was cheap on paper, Feral Chaos's strength comes from accessories that let him charge his Assist gauge faster and instantly deplete your EX and Assist gauges when he lands an HP attack. Also, that bit above about CP limitations? He doesn't have that as a boss.
- Summon Bigger Fish: Feral Chaos is undoubtedly the biggest fish in Dissidia, so putting him at the back of your party can invoke this trope. However, he is the only playable character who cannot be set as an Assist.
- Super Mode: The power of discord reveals the true Chaos!"(near-unintelligible growling) Discord..."
- Feral Chaos glows orange and red, looking like a being of lava and magma. In addition to Regen, Feral Chaos's EX Mode gives him the following abilities:
- Divine Might: In EX Mode, Feral Chaos's speed is ramped up for all types of movement.
- Brutal: His ATK and DEF stats are greatly increased, and his attacks crush guards.
- In addition, his EX Mode grants him access to his EX Burst: Regnum Dei.
- Feral Chaos charges through the screen to reveal the EX Burst background, then grabs his opponent and throws them up to smash it too, dropping them down in a small circular arena surrounded by fire. The player has twenty seconds to unleash a No-Holds-Barred Beatdown on their opponent, pummeling them with as many attacks as they can to rack up more Brave. The opponent is free to counterattack and evade, but in the smaller area, good luck with that. The EX Burst ends with Nexus Ultimus (Final Nexus). Feral Chaos grabs his opponent with one hand and holds them up in the air. From a distance, we see their silhouettes as several of Chaos's swords impale his enemy from all directions. The final shot switches to the opponent's (sepia-colored and grainy) point of view as Feral Chaos rears back his claw and thrusts it forward, the music fading and the screen "turning off" like an old TV.
- Feral Chaos glows orange and red, looking like a being of lava and magma. In addition to Regen, Feral Chaos's EX Mode gives him the following abilities:
- Tail Slap: Part of several of his attacks, particularly Destroy.
- True Final Boss: Fought twice over the course of Confessions of the Creator - once against a Manakin, and another against the real deal.
- Turns Red: His EX Mode is just a bright orange and red glow.
- Big Red Devil: Even bigger and redder than the original Chaos.
- Large and in Charge: A height chart showing the heights of each character puts Chaos at around one and a half times taller than the second-tallest character, Garland. With Feral Chaos walking on all fours/sixes it's hard to tell, but take him into battle against Chaos and it turns out he's even bigger than the original.
- Lava Adds Awesome: He looks pretty much like Chaos if he had exaggerated features and just stepped out of a lava jacuzzi.
- Red and Black and Evil All Over: Even moreso than the original.
- Spikes of Villainy: Chaos's horns and various spikes are exaggerated on him, as is his lovely mouth full of blood-stained fangs.
- Technicolor Fire: In his alt outfit, he keeps the basic look of being made out of lava and magma... but is bright blue and green.
The ancient dragon that dwells in the Dimensional Rift. Like Cid of The Lufaine, Shinryu also has a role of much greater importance in this game.
In Dissidia 012's playable epilogue Scenario 000, Shinryu reacts badly to Cid breaking his perfect system and helping the Warriors get home, and punishes Cid by trapping him in a nightmare realm where Chaos survived the 13th cycle. It... didn't quite work out the way Shinryu planned.
- Ascended Extra: Originally Shinryu was just a Bonus Boss, and no other game gave him a larger role than that. Here, Shinryu may be the most powerful being in existence.
- Clipped-Wing Angel: Shinryu Verus's effects are not only less effective than the original's, but they can be negated or turned back to work to the player's advantage.
- Greater-Scope Villain: The actual cause of the cycles of war, but you never even see his proper form, just a glowing aura representing him.
- Deal with the Devil: With Cid in the very beginning. He's the devil in this arrangement.
- Gratuitous Latin: as Shinryu Verusnote in Scenario 000.
- Hoist by His Own Petard: He intended to perfect Chaos into the ultimate destructive weapon. In Scenario 000, he gets exactly what he asked for — unfortunately, it worked far too well for him, as now Feral Chaos is targeting him next. It's only thanks to the Cosmos' Warrior's that he got out of it.
- Karma Houdini: As Chaos's last words after Feral Chaos loses reveal, Shinryu has departed to the Rift, having escaped punishment for his actions and even absorbing the last of Chaos's power before he left.
- Karma Houdini Warranty: After getting away with his schemes in the previous installments, Disssdia NT puts him on the receiving end of a beat-down from the game's cast.
- Kick the Dog: Cid does something he considers a breach of the deal that doesn't actually threaten his interests? He puts him in a nightmare world.
- Lonely at the Top: Suggested as much in Inward Chaos, Shinryu implies that he wishes to witness things "not from above, but as you do", addressing Cid. Then again he later throws Cid in a nightmare world in the next game and in Dissidia NT tries to destroy an entire realm, so maybe he was lying.
- Narrator All Along: In Inward Chaos.
- Meaningful Name: "Divine Dragon".
- Mythology Gag: When Feral Chaos uses Shinryu as his summon, his summon effects are changed from being random to using the same effects as Chaos's original four fiends.
- Neutral No Longer: Once Cid threw in his lot with Cosmos after the twelfth cycle, Shinryu considered their deal broken and took his revenge against him.
- Not-So-Harmless Villain: In Scenario 000, Shinryu is angered by Cid siding with Cosmos after the 12th cycle and traps him in a nightmare world where Chaos reigns supreme.
- One-Winged Angel: In Scenario 000, Feral Chaos summons Shinryu Verus.
- Our Dragons Are Different: This one is implied to be one of the most powerful entities in the Final Fantasy multiverse.
- Powers That Be: Clearly more powerful than Cosmos or Chaos, themselves gods, and may not even have a true physical form, his only in-game appearance being that of an Energy Being.
- Purposely Overpowered: When summoned, it randomly uses more powerful versions of the other summons' abilities. Unlike the other summons, Shinryu can also be used multiple times in the span of one battle. Too bad only Chaos can use it.
- Status Quo Is God: Whenever Cosmos or Chaos die, Shinryu simply revives the fallen god/goddess, returns the universe to its original state, and restarts the war in order to (presumably) prevent the balance between harmony and discord from getting out of hand, although we find out in Inward Chaos that this is simply to refine Chaos into the ultimate force of destruction. Scenario 000 reveals that that he succeeded. Too well.
- The Unfought: The player never faces Shinryu in battle.
- You Have Outlived Your Usefulness: The reason he revives the fallen warriors is because he absorbs their memories of the cycles to grow stronger when they die. Doesn't matter which side you fight for or how many cycles you've been around, if he decides reviving you isn't worth it anymore, then he lets you die.
Creatures drawn from the Rift that take the form of the warriors chosen by the conflict. In the 12th cycle, the warriors of Chaos freed them from the Rift and bound them to their will to fight for them. The Manikins serve as the Mooks of the series.
- Artificial Human: They're shards of living crystal that shapeshift into the form of the summoned warriors.
- Ascended Extra: In the first game, Manikins were basically mooks with no real story significance or explanation of what they are. In Dissidia 012, the Manikins become the focus of the plot with their origins detailed, and cutting off the warriors of Chaos' source of them is the focus of the final chapter. This is even lampshaded when Vaan and Laguna mention that their mission isn't even about stopping Chaos and getting the Crystals anymore, but instead about dealing with the Manikins.
- Color-Coded for Your Convenience: All Manikins are colored in a single (for a few, two) color somehow reflective of their original game, and all characters from that game use that color. This, combined with the otherwise already distinct designs of the cast, makes it easy to tell exactly who a Manikin is based on at a glance.
- Humanoid Abomination: They're semi-sentient pieces of crystal that shapeshift into humans.
- Kick Them While They Are Down: Even if you're defeated and on the brink of death, they don't stop fighting you. It's this relentless ruthlessness and strength that makes them so dangerous, because they can fight you to the point of exhaustion so you can't be revived in the next cycle of war.
- Mooks: They're the main enemy you fight, so the other playable characters can be saved for boss battles.
- Ret-Gone: The main danger they possess — they fight you to the point of exhaustion, and you won't have the energy to be revived in the next cycle.
- Zerg Rush: Their main strength is that they attack in numbers, but alone are weak. Your playable character will regularly kill groups of five or more of them in each stage without too much trouble, and in the ending to the 12th cycle in 012 the Warrior of Light seemingly killed dozens of Manikins, while Lightning and her crew of six also killed dozens. The problem is that there's hundreds of them still coming.
- Not So Omniscient After All: People referred to him as a Sage, though he was really just a historian. And yet in his original game, he hangs out with a group called the Circle of Sages and states that he has prophetic visions. Then again, maybe he was just being humble.
- Older and Wiser: Suggested to be this type of character.
- Shout-Out: His mere mention could be considered this.
The trademark white balls of fur with red noses and pom-poms are back. Theyt trade letters with the player via Mognet, and in Dissidia 012 run shops on the overworld.
- Androcles' Lion: In the Epilogues of both stories in 012, the lone Moogle present on the overworld will follow you to cheer you on and keep providing you skills to help you get to the end.
- Awesome, but Impractical: The moogle summon can copy any other summon in the game aside from Shinryu, but it does it randomly.
- Global Currency Exception: All moogle shops use KP as currency instead of gil.
- Humanity's Wake: In "Confessions of the Creator", with all the summoned warriors long gone from the world, they don't even recognize the player's party as non-manikins at first.
- Mythology Gag: Mognet is pretty much a compendium for all the series in-jokes the developers couldn't fit into the main story.
- Ridiculously Cute Critter
- Take That!: "I know it won't be long 'til we star in our own game, kupo! And not just a racing game or mysterious dungeon spinoff, either kupo!"
A character only mentioned (and only in the remakes) in the original Final Fantasy who has been ascended to the narrator of the story, and arguably the writer of the Chaos Reports, which, if true, makes him Chaos's father. Technically, although acting only according to the circumstances brought upon him by a kingdom seeking to exploit his wisdom, he appears to be responsible for the creation of the cycle in the first place.
In Dissidia 012, it's revealed that Cid is actually the Great Will who first started the cycle of wars between Chaos and Cosmos. After the 12th war, he is horrified by what he had done and aligns himself with Cosmos. It's also revealed that he was the one responsible for sending the heroes back to their worlds after the 13th cycle.
In Scenario 000, Cid is trapped by Shinryu in a world ruled by Chaos as punishment for breaking the cycle of war. Faced with the berserk Feral Chaos and Shinryu Verus, Cid calls forth the five strongest warriors, regardless of alignment, to defeat them.
- Abusive Parents: He became this to Chaos after starting the cycle. He's also this to the Warrior of Light, who shortly after being created, was thrown into the conflict by his father without so much as a name, much less a childhood.
- And the Adventure Continues: According to his museum profile in Dissidia 012, once he was freed from the nightmare world of Scenario 000, he sets out on a journey to a new realm.
- Ascend to a Higher Plane of Existence: Unsure, as it may be another case of Blessed with Suck. He's tasked with watching over the endless cycle, only as a spectator, although at least currently he's got plans with Cosmos.
- All Just a Dream: Once Feral Chaos and Shinryu Verus are defeated in Scenario 000, Cid awakens, realizing that Shinryu had trapped him inside a literally "dream world" until freed by Cid's summoned warriors.
- Blessed with Suck: His wisdom, desired by others, took away everything from him.
- He Was Right There All Along: Who would have guessed that Cid was really the Moogle that follows you in Scenario 000? Kinda makes you wonder about the other Moogles you meet in the game...
- Interactive Narrator: As said above, he oversees the cycle of war, having sold his body to Shinryu in exchange for power over the conflict. He even tells Cosmos that "We shall journey on the road that continues to the final fantasy.", eager to see where the road ahead leads.
- My God, What Have I Done?: He's the one who first started the wars, but regrets doing so after the 12th cycle and joins forces with Cosmos to atone for all he did. Cid truly learned how horrible the cycle of conflict he helped create was once Chaos attacked Cosmos without hesitation.
- Narrator: He narrates the game.
- Neutral No Longer: After the 12th and 13th wars, Cid chooses to join forces with Cosmos to end the cycles of war. This angers Shinryu, who punishes Cid for his betrayal.
- No Good Deed Goes Unpunished: Deciding to do some good gets ends with him getting horrific punishment from Shinryu.
- Offing the Offspring: While it is by the Warriors of Cosmos' hands, he sided with Cosmos to do this to Chaos in order to end the cycle of conflict. Chaos eventually learned this, which caused him to cross the Despair Event Horizon.
- Parental Substitute: For Chaos, though the "son" ultimately came to hate his new father.
- Revenge: The reason why Cid originally wanted to return to his homeworld, started the cycle of conflict, and was willing to sacrifice everything to get back at the State that took away his family. He eventually realized that revenge satisfies nothing and that the world should be at peace instead.
- Title Drop: He uses the term "final fantasy" in the secret endings to both games.
- Unreliable Narrator: Players who see the ending of the 13th cycle may be confused when the moogle they save in Scenario 000 starts going on about cycles after the 13th. Eventually, they may go from confused to outright suspicious, as that moogle starts talking about things that objectively did not happen. Coupled with the more subtle hint below and the reactions of certain NPCs and pretty much all the moogles on the world map in Scenario 000, this is what lets players know there's much more going on than meets the eye.
- The Unseen: Played with. You never see what he looked like as a human, since in Scenario 000 he's become a moogle, and his museum profile shows that image and nothing else for him, but it's possible that he looked like the Warrior of Light, since the Warrior is a manikin infused with Cid's memories.
- Verbal Tic: A notable aversion, he doesn't use the trademark "kupo" — the earlier calls to you that did are implied to be another moogle trapped in the Chasm. That the mured moogle is the only one to not use "kupo" ever is a big tip-off that something odd is going on with it.