Chapter 3 Part 1: Badgers... my god.
Oh yeah, it's time for Chapter 3, everyone, it's time for The Kidnapped Turnabout. So, am I understanding this correctly if I assume case 2 & 3 both happen before case 1 chronologically? Well, no matter, it's time for Edgeworth to save the day again. Apparently, he's going to be the one dropping off the ransom money, while Gumshoe apparently is surveying the scene from . Undoubtedly, there's some cunning plan at work here, but let's look at that, hm? Well, the ransom money apparently occupies Rhoda's... rather colorful suitcase. Our hero boldly continues into the park where he encounters... Oh Christ, it's the blue badger again. Hoooh yes, the police mascot who was originally conceived as a way to cover up a murder is back again, and this particular member of the species *
is called the "Protobadger," and he doesn't quite seem to grasp that Edgeworth does not want his photo taken with him. Turns out the park is "Gatewater Land" Hm, I guess they expanded from merely doing the hotel shtick, I guess. Oh, but no time to dally, Edgeworth's phone is ringing, it's the kidnapper... and it's Torgo
? Torgo here seems to be rather upset that it isn't Ernest who's coming to make the drop-off, I'm guessing this means the phone isn't Edgeworth's. We're also told that the kidnapper used a voice alteration device to avoid easy identification. Well, I guess that puts a hole in my Torgo theory. Oh well.
The kidnapper asks Edgeworth if he's a cop, and Edgeworth, as the tactical genius he is, tells him that he's a prosecutor. Well great, that won't raise the stakes at all. The kidnapper tells Edgeworth to proceed to the stadium, and before he goes there, Edgey muses that Gumshoe better do his job before heading over there. Hm, yes, a little Continuity Nod
again, as I'm fairly certain that's a Gavinners symbol on the stage there, rockin'. Well, the Kidnapper calls again and tells Mr. Edgeworth to go to the haunted house. Well, I can't see this going horribly wrong at all.
I must admit, as far as fairground haunted houses go, this place is actually kinda creepy, but Edgeworth is not impressed, mostly due to the lack of an earthquake/elevator-theme, I wager. Well, our hero is told to enter the dining room and drop the money before leaving. Edgeworth, being fairly Genre Blind
, decides to check the creepy place out before the police arrives. Meanwhile, a blue shape rises in the end of the corridor. The shape, revealed to be a man *
in a blue badger costume that walks up behind Edgeworth, wielding a sword. Ok, I can't really decide if that's silly or flat-out-terrifying, it IS scarier than a large blue mascot sneaking up on a prosecutor in pink has any sort of right to be. So, ever the thinker, Edgeworth concludes that this must've been a trap. Gee, Ackbar, do you think? Before blacking out. As he comes to, or blacks out some more, I can't really tell, he overhears two voices discuss the situation, one assumes one of the voices belongs to the badger.
We rejoin our hero, tied down in some sort of storage facility. Hm, I think I should've taken left at Albuquerque, because I think I ended up in a shady , and lemony, Edgeworth fanfic. I better get out of here before Enter Stage Right: Burly Men bearing ROPES and LUBE (Pursued by bear). So, Edgeworth does a little flashback to when we last left him at the airport. Turns out Mr. Amano is a director of a powerful conglomerate. It's worth noting the term used by the game is "zaibatsu," and that kind of threw me off the loop. Have the locations team been sleeping on the job, or is there some reason for this? Let's find out. Edgeworth apparently owes Amano a favor, or a "great debt of gratitude," as it were. It also strikes me that the guy has the hugest frickin' earlobes I've ever seen. So, Mr. Armano Jr, a certain Lance, have been kidnapped, and it fell on Edgeworth to straighten this mess up. Speaking of mess, we then end flashback and find Edgeworth back in the Blue Badger Costume storeroom. Time for a crafty escape, Edgeworth concurs. Unfortunately, the life of a subtle and stylish gentleman does not by default equip you properly to break these 'cuffs
, as it were, and Edgeworth's struggles ammount to little other than tickling the fancy of the fangirls (and boys) who are into that sort of thing.
Anyway, it seem that escaping before we're discovered is now pointless, as some as of yet unknown voice seems to be endlessly amused by our intrepid hero's attempts at escape. Edgeworth, in turn, finds the thought of someone laughing at "A gentleman's plight" abhorrent. Well, the newcomer is a girl with a large key struck through her hair. According to her, she's not one of the kidnappers, as she's "not into such petty crimes." Right, I think I know where they're going with this. Must say, this gal's theme is pretty sweet. It's no Fragrance of Dark Coffee or Child Of Magic, for sure, but it's pretty cool. Turns out this girl likes dramatic introductions, as she goes through a dramatic speech, labling herself as the Great Thief Yatagarasu. "I thought you were a guy." "Most guys do"
Edgeworth speculates if she really is THE yatagarasu, and thankfully, because I'm getting tired of typing yatagarasu, she also adds that her real name is Kay Faraday. 'Kay then. If we were in the Death Note
universe, you'd be dead by now miss, but ok, we're not. *
Oh, and she even does the whole "You can call me Kay, 'kay?" thing I did just a few sentences ago. I wonder if she heard it a couple of times growing up? Probably, but it can't have been easy growing up with a name like Phoenix Wright either. On a similar note, Kay's goofy grin makes me think she'll be Genki Girl
sidekick in this game, because... you know, you're obliged by law to have at least one, preferably two, in your goofy courtroom drama/crime mysteries. I'm not complaining though, some contrast with srs Edgeworth is srs would be nice. Well, Edgeworth asks Kay to untie him. She's a bit reluctant though, as she's having fun watching Edgeworth struggle against his restraints. Fun... well, that's one thing to call it. Well, she eventually caves in and helps our frilly hero out of the unfortunate situation he's found himself in, and he thanks her appropriately.
... That's with a bow and a sincere thank you, in case you've been wondering. Wow, my slash goggles is on tight today. Well, Edgeworth thinks Kay has some 'splainin to do, but that getting answers won't be easy. Wow, Edgey, you must be some sort of precognitive. So... Kay, you say you're a great thief. Edgeworth is sceptical to where Kay put her skill points, but Kay insists that she's the Great Thief, a title she inherited from her predecessor. Edgeworth asks if she'd be ok with being arrested now, but Kay will have none of that, after all, she hasn't stolen anything... yet. Also, Edgeworth would like to quiz her a little about if she is THE Yatagarasu, you know, as opposed to all the other two-bit Yatagarasus out there. Yes, turns out Kay is fairly recently Yagaratsued, so she haven't gotten around to stealing FOR JUSTICE yet. Of course, Edgeworth is not convinced about her Robin Hood-ness, but the two agree to get outta here before going into any major debates about morality.
Well, Kay's initial attempt to escape, namely the door, is, of course, locked, so Edgeworth reasons that the only way out is the same way Kay came in, a window rather high up on the wall. Oh, if we only had a step-ladder, or a regular ladder, even. Well, Kay can't jump that high, so we're left searching the room for another way out. Begin Investigation! Aight. Well, first off, we learn that there's a Blue Badger & Family Photo Rally, apparently including not only BB himself, but also his family, including the soulless abomination that clocked us earlier. Fun. Well, we also have a closer look at the steel beam Edgeworth was tied to, and Edgey thinks it could be possible to climb up there. Kay tries, but fails, since there's really not all that easy to climb a naked steel beam. We get a "The beam I was tied to" logic for her troubles. The Blue Badger head apparently belongs to the Bad Badger, either the villain or the Ensemble Darkhorse
sidekick character of the Badger dynasty, no doubt. So, examining the shelf of Badger costume boxes reveals that Edgeworth knows exactly squat about the Blue Badger clan, so Kay gives him a blue badger primer of sorts. So, I get a sneaking suspicion today's mystery will revolve around the blue badger, oh joy. Costumes logic GET.
Other points of interest seem to be a key hanging from the second shelf, a key that Kay identifies as... a KEY, to SOMETHING. Real useful, thanks Kay. At least we get the Tiny Key logic. Checking out the rest of the shelf, we get a brief discussion on Tertiary Sexual Characteristics
as it applies to the Pink Badger, named so because... well... yeah. Next up in possible solutions to this whole confinement problem is paint, Kay, amongst other things, suggest to light the paint on fire and use the smoke to attract attention. Of course, she realizes this might not be such a good idea, as attention from the fuzz is the last thing she needs. Well, we wouldn't want our newly acquired sidekick thrown in a Faraday Cage
now do we? *
. Next up on my list of things to check out, I come across a white thingy on the floor that turns out to be Edgeworth's phone, and it's not broken. Well, that's convenient, almost too convenient, really. Well, the phone's ringing, and it's Gumshoe, and he's worried, no surprises there. Not that he doesn't have good reason to, of course. Apparently, the police have set up a perimeter, and at this point a shadowy figure interrupts the phone call, identifying himself as Shi-Long Lang, Interpol agent. Well... I know the music's all "Thrill theme" and stuff now, but Shi-Long Lang? That's a silly name, I just can't get past that. Of course, it's not as silly as "Apollo Justice," but few names are. Well, Mr. Lang is honored to meet Edgey, but states that he's in "a world of trouble." Well, he's kidnapped by the Proto Badger, of course he's in trouble. Lang states that he should've contacted the police before rushing into the situation. Strictly speaking, he did bring the police, or at least one police detective, so that's better than nothing, right? Oh, and because they're kinda busy with catching the badguy, nobody will be sent to help Edgeworth out. So, I'm guessing Lang and us isn't going to be BF Fs
just yet. Well, after that, Edgeworth's phone runs out of power, and the old cellphone battery-wrecking suspense cloud appears again. Oh well, if this was this easy, I guess it wouldn't be any fun.
Next up, we check out the lockers at the far end of the room. Here we discover that Kay doesn't exactly have impressive jumping skills, and that we could possibly get up to the window if there was some sort of footholds. Lockers logic! Hm, that gives me an idea. No, apparently it'd be too easy for the tiny key to unlock the lockers, swing and a miss, I guess. After a fun little round of "check everything," I realize Kay has a new dialog option: The kidnapping. Apparently, she did not see much of the kidnappers, except that they're possibly in the next room, talking. Edgeworth reveals that his mind is a bit hazy, but that he feels like he heard something of the sort. This also confirms that there's two kidnappers. Well, it's time to have a looksee through the slot in the door and see if we can see anyone or anything. Hm, the next room has some folded-up chairs, a blue mini-container, a door and an open trapdoor with a ladder in it. Let's check out the trapdoor first, as it seems to be the most relevant to our interests. Well, the floor panel that hid the escape route has been propped up in a very specific way. The panel is held open by a hook. Hmm, that gives me yet another idea, but let's check the rest of this place out first. Hm, yes, that's about it, except yet another hint as to what'll save our hides this particular time, as the door triggers the thought that the two rooms probably are very similar. Now, let's see, Beam thingy logic + door in the floor logic= Progress. Hoh yes, turns out the only thing that hid our true path to freedom from us was the tarp, once that is cast aside, we find a trap door, just like in the other room. Of course, it wouldn't be that easy, since it's locked. Locked trapdoor logic GET.
Hmm, didn't we find a key just now? Logic tiem. And indeed, the key we found was to the trapdoor, and it opens, to reveal a ladder. Nice. Kay, being about as genki as one has to be in her position, jumps in the hole first, but she apparently is better at jumping down from things than jumping up to them, a fairly common problem, mind you, so she's fine. However, she doubts there's an exit down there. Well, that's a bummer. Kay can't believe she didn't see that the ladder was removable, and thus not as steady as she thought. Well, look at that, it would seem our prayers have been answered. Ladder + high space that needs reaching? Say no more, kind sir, say no more. Investigation complete, now that was a different investigation, I'll give 'em that. Kay is, for the lack of a better word, bouncing with joy, while Edgeworth is more concerned with him being the one who's going to solve this case proper. We then move to the "Wild, Wild West Area," where Edgeworth and Kay drops in, literally. Of all things, they're discussing the weather, but that discussion comes to a halt when Gumshoe rushes to the scene. Turns out Mr. Lang brought quite a group of agents, or agent-looking types, to this particular bust. 99, to be precise. As they finish up the count, we finally get to see this mysterious interpol agent, and maybe more importantly, hear his theme. It's a damn good theme, if I may say so myself
The somewhat important-looking guy with his own sprite, however, doesn't like people counting his "cubs," as he talks about how they're all individuals. I'm not
. Well, Edgeworth deduces that this must be Shi-Long Lang. One of the MIBs apparently takes offense to this, going so far to call Edgeworth "infidel." Ok... Lang... dude... your followers are kind of freaking me out. Lang'll have none of this, though, as he snarls at said MIB, also citing some philosopher-type person who apparently talked about wolves a lot. If I didn't know better, I'd say that Lang here has a sort of wolf thing going for him. Lang also asks his... secretary and/or sidekick-sorta person to hand over something. His business card, it would seem. He and Edgeworth exchange cards. Well, that's nice, why do I get the feeling the good times is about to come to an end? Well, Edgeworth wants to know why Interpol is involved in this case, as it's a textbook example of a domestic case, but Lang isn't telling. Of course he isn't. Well, Lang also tells us that he's not impressed with Edgeworth's record, citing his most recent escapade on the plane, and how long it took him. Hm, ok, I see, that's the way it's going to be, right. Well, the victim of the first case, Akbey Hicks, apparently was like a brother to our lupine friend here, and now he's out for revenge. One hopes he's more rational about it than Godot. Anyway, Edgeworth argues that since he's got a personal investment in this case, he should be allowed to participate in the investigation, but Lang counters with an all-new type of voice clip. "NOT SO FAST!" Hm, right. It would seem Lang has a real chip upon his shoulder when it comes to prosecutors. Uh-oh, I smell backstory. It must be said though, considering what sort of dangerous psychopaths can become prosecutors in this 'verse, I can't say I blame him.
That said, Lang orders his flunkies to move out and find him that kidnapper, leaving Edgeworth behind with orders to "stay put" as it were. Edgeworth then decides to do the digging he can, namely quizzing Gumshoe. So, in tried and true Edgeworth fashion, Edgey scolds Gumshoe for letting the kidnappers getting to him and letting the interpol agent take over the investigation, of course also implying that he'll aim for yet another salary cut for the penniless policeman. Dude, don't you think you're being a little unreasonable? I mean, I know Gumshoe is the Butt-Monkey
here, but come on, be fair. Gumshoe, of course, promises to do his best, and that the case isn't lost yet. Well, apparently, Lang showed up short time after Gumshoe phoned for backup, apparently the man had an agenda. Gee, you THINK? Well Gumshoe also asks who Kay is, she introduces herself as his assistant. It could be the shipping goggles again, but I could swear Gumshoe here acts a little jealous upon hearing this. Well, Kay seems to look at the situation more like a game, but enough of that, let's hear what she has to say about things... and stuff. She's enigmatic about what exactly she plans to steal, but she also offers to help Edgeworth with his investigation. Edgeworth is hesitant for two reasons. First off, this isn't his case any more thank to Lang and his gang, and secondly, he's not quite comfortable with adventuring with an "unlawful" person, what with Kay being a thief and all. This is starting to sound awfully like a discussion around a D&D table, guys. Still, Kay insists that it's cool, since she, as the Yatagarasu, is only interested in one thing, namely the truth. Hm, not so different after all, huh, Edgeworth? Well, this provokes Edgeworth into having a little flashback, explaining the rise of a mystical vigilante called Yatagarasu seven years ago. Y-man mark I stole information regarding corruption and leaked it to the public along with his (or her) calling card. Well, enough of that, we now get to meet Mr. Armano Sr. He appologizes for dragging Edgeworth into all of this, but Edgeworth gives him a more eloquent version of " 's cool," since Ernest here apparently introduced Edgey to a law office when he was abroad, letting him learn more about other countries' legal systems. Also, Ernest and Manfred, Edgeworth's mentor and perfectionist murderous asshole par excellence, go way back.¨
Well, time to quiz the old guy and see if we can progress any further. Apparently, he received the call yesterday, where his son pleaded for help. Of various other miscellany that might help the case, Ernest says he's been unable to reach the family butler, Oliver Deacon, by any means. Hm, that sounds like a clue. Gumshoe and Kay spring into action, Gumshoe of course insisting that he's the real deal as far as helpers go. Oh boy, well, it's time for another part of investigation, or rather, first the police shows up and drags Gumshoe over to Team Lang, since the police is his jurisdiction now. Well, I guess it's Edgey and Kay then. Let's investigate. First things first, it's time to quiz the Blue Badger-guy and see if he knows anything about his demonic partner. Well, he's silent, as mascots are, but at least Kay gets a picture of him, with the words "Badger GET" Hm, I wonder if that's a reference. Edgeworth tries to interrogate the badger and find out if he saw the crooks, but he remains unresponsive, until Kay nabs the costume head, though. Oh Christ, it's Meekins, was I the only one who found that guy insufferably annoying? Well, he was from a case "two years ago" according to Edgeworth. Where this fits with the timeline, I have NO idea, but let's go with it. Well, apparently Meekins here is an undercover badger, also staking out the place to find clues about the kidnappers. Let's see if he found any. Despite having been at the site for one hour, he mainatains that he didn't see anything, well, anything except a Blue Badger that is. Well, that explains it, badgers are pure unadulterated evil, case closed... wait... no, that's not it. Edgeworth sees a contradiction, namely that it is with Badgers as it is with Highlanders, namely that there CAN BE ONLY ONE (of each kind) Well, since nobody is simply wrong in these games, this means there's two blue badgers running around. Second Blue Badger GET. When we combines the second blue badger with the costumes, we find out that the second Blue Badger most likely is the killer, and we get a logic of that fact. Of course, it wasn't the only costume that was missing, in fact, three costumes were stolen... hm, three fake Blue Badgers walking around? Christ, that's the stuff nightmares are made out of.
Some additional searching reveals a set of footprints left during the rain, which would allow us to track the kidnappers, if we knew whose prints was whose, of course. Hmmm.... a quick logic helps us connect the dots, allowing us to identify the footprints as the Blue Badger footprints. Well, I guess it's time for a badger hunt. *
. Well, examining the footprints again, one set of badger prints goes west, an area we can't get to, but they're quickly faded, so it doesn't help us much anyway. The other set leads... to Meekins. Or possibly past Meekins... to the garage. What is this? Progress. We open the garage Meekins was previously opened, and to quote Edgeworth: "We seem to have stumbled across a dead body." Well, it's always murder, so I can't say I'm surprised. Ernest tells us that this is Oliver. Well, that would explain why he's so hard to get to nowadays. Edgeworth concludes that the victim might be one of the kidnappers. Logic GET. So, it's time to have a look at the body. Two wounds, one in the gut, one in the shoulder, Edgeworth seems to think the gut is the entry wound and the shoulder is the exit. Edgeworth also notices that the crime scene is unusually clean. Next, we check out a pendant, a silver platinum thingie engraved with the name "Colin Devorae." Hm, that's odd, the name is wrong. Why? I guess that's cliffhanger'd, and it's INVESTIGATION COMPLETE. Enter stage left, a girl in a maid-looking girl talking to herself. Yes, her name is Lauren Paups, and she's Lance's girlfriend... no wait, just female friend... or romantically interested but still not lovers... or something. Kay states that she looks like a cartoon character... said the girl with a giant key through her fountain-type hair. Well, Edgey also tells her that Lance is, indeed kidnapped.
Then, enter stage right, Mr. Wolf Guy. I take a closer look at Lang's sunglasses this time, and I can't help but notice his sunglasses are... kind of stupid, what with the X-shaded frames and what have you. Well, let's see what he has to say, though. Oh, he arrests Meekins. Hm, I'm a bit of a odd feeling here. On one hand, I don't like Meekins, but on the other hand, I'm keen on cutting wolfboy here down to size too, so I guess I'll fight with fever for this poor cop's freedom, huzzah. Oh, speaking of which, Lang also states that "fluffy logic" has no place in crime scenes such as these, well... of course, why just don't arrest people at random? It's not like anyone is perfect. Wait... that's what he's actually saying. Wow, nice guy, this Lang. Well, Edgeworth steps in and gives Lang a good old "how DARE you sir." Miles Edgeworth: Prosecutor, Pimp, Motahfucking Badass. Well, Lang's not going to take that kind of shit laying down, and it's Argument Time! Hell yeah. Lang's initial argument is that guns aren't easy to get a hold of around here, except if you're a police officer. Hm, the localization team didn't change this, but how could they? It's ok localization team, I forgive you. Oh, and apparently, Lang means "Wolf" In Zhang Feian, just in case this guy's theme wasn't obvious ENOUGH. Oh, and the guy he keeps quoting apparently is his ancestor, who basically invented the Zhang Feian legal system thousands of years ago. Kay states that makes the principles as reliable as fairytales. Oh no, she di'int. Well, let's not dwell on that, time to press a little. Edgeworth argues that the gun thing makes everyone cop on the premises a suspect, however, Lane apparently have checked them all. Well, I guess 99 MIBs will allow you to do that. So this guy relies on strength in numbers? I'm not going to say anything.
However, we can't check Meekins' gun, since he lost it. This amuses Lang a good bit. Well, he expands on his explanation, that Meekins ambushed the victim in the garage and ganked him with his gun. Well, if so, he cleaned up hella well. Present the crime scene note. Whaddya think of that, Mr. Wolf Guy, huh? Well, Lang comments that Edgeworth's logic is almost a match for his... wait, I thought logic was for girly-men and prosecutors? You're contradicting yourself, man. Well, it's still suspicious why Meekins was here in the first place, so he has to explain himself. And we square off against Meekins... well, that's just splendid. Basically, he went looking for the killer while driving the "blue badgermobile," a portable souvenir shop. Christ, you're giving these things wheels too? Why don't you give the blue bastards swords too? Oh wait. But wait, that car seems familiar, didn't we see that somewhere? On the crime scene perhaps? Let's see what Meekins have to say about THAT. Oh, Meekins apparently lost the Badgermobile, it was possibly stolen, so he returned to the garage to see if it rolled back there all by itself. Lang is, of course, not satisfied with this explanation. According to him, the vic was killed elsewhere and then taken to the garage in the badgermobile. Well, he tries to take Meekins away, but Edgeworth will have none of it, stating that we can't claim to know the truth before we have examined the real crime scene. Lang, being stuck in antagonistic jerkass mode, says finding the truth isn't all that important to his job, and that it's better left for court, adding, of course, a little fuck you to the general concept of logic, despite claiming he used some variation thereof just minutes ago. Right. Well, Lang tells Edgeworth to scram, lest he unleash his dogs, pun intended, on him. To be continued indeed.
edited 22nd Mar '10 4:59:01 PM by slowzombie