Characters you'd Like to Play:
edited 6th Feb '11 10:33:16 AM by Michael
edited 7th Feb '11 4:02:14 PM by twasBrillig
- Boozing, gambling, picking fights, sleeping around, picking fights, dodging duties while worthier nobles fought and died, and eating peas with his knife.
- Bad enough they're exiled from the court.
- I'm planning on making them actually kinda charming, when not being a Jerk Ass, and as a quirk of character creation, turned out to be really good at martial arts.
- In fact...jeez, I don't know whether to think of Cobra Kai or...
- I figure the idea is to have Character Development to smooth off the rough edges as I adventure. Maybe make it into an actual Obfuscating Stupidity cover story.
- You know, if I ever play a game of Fading Suns
edited 7th Feb '11 4:57:10 PM by DrRockopolis
- I need one thing to effect the transformation, and that's the Morph power at rank 1 with the Metamorph feat. I may use the Linked extra to link that with Shrinking 4, to reduce him to the size of a child.
- The default form will have a powerset that's targeted toward not dying, like Regeneration (Resurrection 10, Improved Recovery Checks), Enhanced Ability (Constitution), Absorption, Healing (with self-only as a drawback), Protection, Immunity, etcetera.
- The alternate form is a Reality Warper. The powers that are key, as I noted on the Reality Warper page, are Animate Objects (at +2 points per rank, can control solid objects, water, shadows, images, and air), Create Object, and Transform.
- M&M gives you 15 power points per power level of the campaign to start with, so it would probably be a good idea to see what the most efficient way to accomplish this reality warping is. Animate [Everything] is 5 points per rank, Create Object is 2, and Transform [Anything] is 6. The duration of each is Sustained, and I want them to be Continuous, so that makes them 6, 3, and 7, for a total of 16 points. I would say that any power only available in a Metamorphed form counts as Limited, only usable half the time, so that drops them back to 5/2/6. That's 13 points for one rank of everything, and another 2 points for a Blast of some kind. One rank in Create Object is probably enough, so if the power level of the campaign is 2 or higher, I can throw in Drain 2 with an additional point per rank for Range. If I could find a suitable way to reduce the cost of everything further, I'd add Duplication and Telekinesis... and boost my power ranges to Perception...
edited 8th Feb '11 11:28:47 AM by Ezekiel
edited 8th Feb '11 12:10:16 PM by Moerin
edited 3rd Mar '11 6:31:34 PM by Miijhal
- Alchemist. Full stop. “WAKE UP! TIME FOR SCIENCE!”
- I guess a monk or a ranger would also be fun, as would a sorcerer.
- A Dwarf Feral-totem barbarian, The last survivor of a Dwarf fortress that pulled a Boat-Murdered, now gone completely feral. Hunts bears bare-handed.
- I guess he could also be a Shifter Ranger for more natural-weapon fun.
- A fighter/bard who dresses in a Commissar Cap and uses inspire courage by yelling and ranting at the top of his lungs. Basically, the bastard offspring of a WH 40 K Commissar and The Soldier from TF 2
- a Gnostic Mystic Theruge who seeks to dispose of the gods as he thinks they are all Good-for-nothing useless layabouts who saddle honest mortals like himself with problems they are too lazy to fix. Wears a hat that is a combination Robe and Wizard Hat and a Bishop’s hat.
- Dual-crossbow-wielding Goblin ranger who has a Goblin-Dog companion. They fight crime.
- Undead cleric of Magic/law and runes. Channels negative energy and is bacilly the Antitheisis of what a cleric is supposed to do.
- Alchemist. Full stop. “WAKE UP! TIME FOR SCIENCE!”
- Genius: the Transgression:
- Alex mercer, only entirely self-made by the use of excessive amounts of implanted wonders.
- A Stig expy. Dress in black, and ride a motorcycle capable of mach 2. Is a Clockwork mane that acceded to genius-hood when his previous master was slain. Uses a combination lighting-rod and Laser Sword.
- and finally, mutants and masterminds.
- A scientist/giant robot pair where the scientist stays back at base and build objects to use against the threat of the weak using his absurdly-high Quickness power, while his robot sidekick fights the threat of the week.
- A sapient Kill Sat /spaceship that hangs in orbit above the planet, lending help with well timed teleports and Blasts.
- One Man Army: a walking pun. Has both the ability to duplicate himself. utilizes a machine-gun that duplicate with him so that he can five-rounds rapid anything he wants.
- A Lovecraft-style cultist who uses loads of really cheap powers with potentially-self destructive disadvantages. Like the ability to summon C’thulho, who starts out as hostile. Or to teleport by traveling though the warp, resulting in localized confusion. Or the Force-field that has a small chance of exploding with each use. Or simply people-kinesis: allowing him to throw mooks at other mooks as weapons.
edited 13th Apr '11 7:36:35 PM by doorhandle
- A dwarven Bard who uses a war-drum as his instrument.
- A cleric who's domains are Healing and Fire, use uses both on enemies as a from of "forgiveness."
- A Female desert gnome paladin who uses Two-weapon fighting, and is an artist as a hobby when she isn't training and fighting evil.
- Holy warrior of a feminist cult.
- A Barber pirate.
- A coy male seamstress with a scornful tailor mentor.
- A human who's faith powers come from self-confidence.
edited 14th Apr '11 11:00:23 AM by Bindlestick