- The Hero: Hikari—geeky, idealistic, and nor particularly good at anything other than kicking fictite ass, though that does stop him from trying to help out however he can.
- The Lancer: Cody—the bullying attention-seeker who is generally ignored and uses his power to spy on suspicious folk
- The Smart Guy: Ironeye—the scholar who spends most of his time collecting whatever bits of information he can about what is going on, as well as occasionally altering the weather for the benefit of the people the team is helping. He's also the de facto Number Two.
- The Big Guy: Murky—the Emotionless Girl who also happens to be the muscle of the team.
- The Chick: arks—The Pollyanna who volunteers for all of the dangerous tasks because he can't get hurt
- Team Mom: Kara—The Medic and team leader, as well as the only person on the team who has helping people as their primary motivation (it's in the top 5 for most of the rest)
- Team Pet: Matrix—the shapeshifting comic relief who seems to contribute more by making people laugh than by actually doing work himself
- Background information, storybook style: Giving the world and introducing the characters. Show them fighting, but don't make any large effort to have a particular plot.
- Monster of the Week: We can also just start In Medias Res. Explain nothing and go straight to the action assuming that that audience will pick up on or already know who the characters are. Since the pilot is really more of a test for how things will work, it doesn't have to be an official episode, or the official first episode.
- Slice of Life: Just having the charcters interact around the base. This will focus on building characters and we can use it to test out how versatile the group is without distractions such as the world or battles.
edited 11th Jan '10 4:48:07 PM by Ironeye
- Hikari sets out to find the Tropers.
- He coincidentally catches up with them in Boston.
- They fight the Hydra (or another fictite, if we decide to change it).
- Hikari's powers prove useful in defeating it.
edited 11th Jan '10 4:55:19 PM by Karalora
- The Team Dynamic Tone (Nakama or We ARE Struggling Together?)
- The World Environment Tone (World Half Empty, Crapsack World or Low Fantasy?)
- Self Regard (Are we self parody, subversive, cruel deconstruction, played for laughs...? Yes this can actually act independently of the above two to my view because it really is Self Regard. How do we feel about our idea?)
Pilot MonsterThoughts on the Monster of the Week for the pilot:
- Hydra—too difficult without Murky and Furiko both abusing Rule of Cool
- Dragon—too awesome to appear this early (unless it's a smaller dragon, at which point we're wasting a dragon appearance, in my opinion)
- Minotaur—probably too easy
Random NoteUse of the term "Empowered" for people who have manifested C-Day abilities. This will become interesting later in the series when it becomes clear that technically everyone is Empowered.
Weapons NotesSetting note: In a post-apocalyptic setting like this, ammunition will be hard to come by, particularly since Americans have demonstrated a tendency to hoard ammo if they even suspect something is wrong. Thus, while everyone on the team will likely have a firearm as backup, these will be weapons of last resort. Ironeye wields a Glock-17 (in part because ammo for it would be relatively easy to come by), but it's unknown what firearms the rest of the team will have, though presumably Murky will have the biggest one. Primary Weapons
- Murky: Naginata, a backup gun of some kind
- arks: something to get his enemy's attention
- Matrix: Skitty form
- Kara, Ironeye, and Hikari: Knife for backup/utility (since all of them primarily use their powers instead of skills in combat...though Ironeye isn't completely screwed if his powers don't work).
- Cody: ?
Ironeye's Power (Big thanks to Kara for coming up with the general idea and helping me tweak the details)Ironeye's power was problematic in that while it was useful in niche situations in the middle of combat, it mattered far more in the preparation phase...after which he would be pretty much useless unless the team were facing unarmored humanoids. Kara and I came up with an idea that made Ironeye more useful without sacrificing the thematic elements of the old power. The idea is thus: Ironeye can act as a sort of heat conduit. Whenever he feels hate, he can absorb the heat around him and project it into a region nearby; whenever he feels rage, he can absorb heat from a near location and release it around him. If he transfers too much energy, he risks seriously harming himself. Thus, he has an effective limit—while he has no problem freezing a small amount of water, larger bodies of water would only be subject to moderate chilling. Of course, this does mean that if he puts in enough time, he could end up freezing the large amount (assuming it wasn't so hot out that the ice melted faster than he could freeze it). This power is interesting from a character standpoint for a few reasons:
- For someone who tries to control his emotions, being forced to feel anger or hate to be effective would be very frustrating—this is screwing with Ironeye's head in a very bad way
- Ironeye's power has very obvious tag-team applications with Murky, the one team member he actually fears
- The power allows Ironeye to "overclock" himself if need be. Doing so to save someone is a huge deal for him.
Troperiffic Team Relationships/Ensemble Roles
- Bash Brothers: Matrix and Hikari
- Big Brother Mentor: Ironeye to Hikari and Matrix (at least until Ironeye becomes a Broken Pedestal due to Character Development)
- Brains and Brawn: Ironeye and Murky (subverted a bit when Murky turns out to be the one with the practical knowledge of a Wrench Wench, while Ironeye isn't so physically helpless himself)
- Heterosexual Life-Partners: arks and Hikari
- Like Brother and Sister: Ironeye and Kara
- Morality Chain: Kara to Ironeye
- Morality Pet: Hikari to Ironeye (at least initially) and Murky, presumably someone to Cody
- Mr. Exposition: Ironeye
- Plucky Comic Relief: Matrix, arks, and Jinxed
- Red Oni, Blue Oni: Matrix/Hikari as red and Ironeye as blue
- Shadow Archetype: Hikari to Ironeye (one of the rare cases where the "Shadow" is the less evil of the two)
- Sword and Sorcerer: Murky and Kara(/Hikari/Ironeye)
- Team Dad: Both Faw (especially to Jinxed) and Gabriel
- Team Mom: Kara
- Token Evil Teammate: Cody
- Token Good Teammate: Kara, up until Hikari stops geeking out and takes a stand against Ironeye
- Tomboy and Girly Girl: Jinxed and Murky
- Worthy Opponent: Eventually Ironeye to Hikari
- Since Cody is a new character, he doesn't have much in the way of established relationships
- Since arks wasn't slated to be important until late in the original series, he doesn't have much either
- Murky being a Wrench Wench was suggested to give the character more to do than being the muscle, and, well, the team needed a mechanic
- Since Gabriel (formerly Kyler) was originally (and still is) a late joiner, we don't have a ton for him. Depending on how things turn out, he could even end up being Ironeye's "replacement"
- Since Jinxed was originally a minor character, her relationships don't have a ton of depth.
edited 13th Jan '10 5:53:42 PM by Ironeye
- It must be instantly recognizable as fictional—not necessarily from a specific work of fiction, but it must be clear from the first appearance that this is not merely something that escaped from a zoo, a cryptid turning out to be real, etc.
- It should be a singular creature, so that we won't have to keep track of an entire group of enemies for this first stab at writing an episode.
- It should be reasonably large and tough, in order to be credible as a threat and a difficult target for a group of Empowered.
- It should be non-sapient, so that we don't have to deal with tough ethical questions right off the bat.