Well then that makes things even worse. Because if RA 1 and RA 2 never happened due to Einstein being erased from history, then shouldn't have things proceeded unto WWII as per the original timeline? And even if we were to assume that they erased Einstein AFTER he erased Hitler, all that means is the chronosphere tech wouldn't have been developed... which, it somehow still exists, and in Allied hands. Heck, nuclear weapons should've existed since it was Oppenheimer's team that were crucial to the atomic bomb's construction, but for some baffling reason they don't exist in RA 3... because, for some reason, Einstein was crucial to their creation. And we're not even touching upon the whole "chicken vs. the egg" problem!
God this boggles my head. I'm reminded of why I usually try not to make sense of the Red Alert timeline past RA 1...
edited 16th Aug '17 10:43:28 PM by SgtRicko
Its the later one, with them erasing Einstein after he erased Hitler, but before new WWII.
Chronospheres are explained with some one else inventing them, since time is somewhat stable.
Just like WWII still happened even without Hitler, Chronospheres still got invented without Einstien, although nuclear weapons and power didnt (hence "vacuum missiles" and "super reactors")
Though moving on from actual canon to head canon, I choose to belive the chronosphere was stolen AGAIN, from the stolen Soviet time-machine, creating a loop.
Yeah, that's probably the more sensible answer, especially since it's implied that the Soviet time machine itself is a Chronosphere derivative.
I just figure that whoever wrote RA 3's story looked at the timeline making sense and went "nah, let's go for Rule of Cool or Rule of Funny instead".
edited 17th Aug '17 9:31:39 AM by desdendelle
The voice of thy brother's blood crieth unto me from the groundI make no secret of the fact that I believe RA would be so much better if played seriously.
I've been throwing about some brainstorming in this regard but seeing as this isn't a fanfic thread, I haven't brought it up so far.
You should take a look at Mental Omega, then. It's pretty much what they're doing, lorewise.
The voice of thy brother's blood crieth unto me from the groundHey, it isn't like we have any possibility of new installments to discuss. I'd say fanfics have equal status to mods in terms of discussability.
BTW, I'm taking suggestions on how to refine this hypothetical scenario for enabling a Second Allied-Soviet War. I personally suggest consulting Headscratchers.Command And Conquer, since some people had kindly given possible explanations for things like country borders resembling real-life modern ones despite the lack of the historical causes for those borders being like that.
edited 17th Aug '17 12:34:39 PM by MarqFJA
Fiat iustitia, et pereat mundus.Right. So, I've been thinking the most about RA2 in particular.
...except the two ended up having an epic, drawn-out battle of the minds that ended in a draw, with near total losses and failure to achieve tactical objectives on both sides. Turns out Volkov is every bit the tactical mastermind Parker is but too unconnected to be noticed for promotion.
For Volkov, this finally kickstarted his way up the ranks. For Parker, this cost him his career due to a major general none-too-subtly accusing him of treason for not winning against a Commie, Parker getting into a shouting match with the guy over it in front of half of the Pentagon and getting forced into retirement by him for "conduct unbecoming of an officer" - up until the Soviet invasion of the US, that is, when he's quickly recalled to service and reinstated because they need every officer they can get.
The diversity in the commanders' in-game arsenals would be explained. First off, forget Carville's line of the Allied player being in command of "every base, tank, satellite, airplane, enlisted man, woman and child in the eastern United States". Instead, US forces are scattered and disarrayed and obviously cannot be concentrated in a single army because it would leave too much territory undefended. The core of Parker's forces are whatever remnants of decimated and cut-off battalions he can find and commandeer in the vicinity of wherever he's operating at the moment.
Volkov, by contrast, is in a similar situation because the other Soviet generals are jealous of his meteoric rise in ranks and pettily sabotage him whenever they can.
He's like Lt. Zofia in that regard and earns her respect with the same, although he frequently warns her not to underestimate the Allies just because she looks down on them (because her tone in canon indicates that to me).
As for Yuri, I'm thinking the two of them working together is a given. And this could be played for major personal betrayal vibes if Yuri starts pulling his usual stuff.
Which is one reason why the Allies are scared shitless of the Psi-Corps. Even Parker himself when they try to kidnap him one time; namely, when Vladimir fails to kill him at Chicago, the Soviets send a three-man Spetznaz kill team led by Moskvin (I'm thinking that in this timeline, he's Spetznaz instead of army) after Parker just as he's drowning his sorrows in a Canadian pub. Thing is, Tanya was in the process of brightslapping Parker back onto his feet when the assassins showed up. In the ensuing firefight, Tanya killed one guy, Eva killed a second and Tanya engaged Moskvin in brutal hand-to-hand combat until reinforcements arrived, at which point Moskvin fled. Everyone let out a sigh of relief... and then the Psi-Corps operative hiding nearby started messing with Parker's head to make him walk to his kidnappers instead of them coming for him but Tanya, having already seen mind control before, kneecapped Parker to make him stay put while the reinforcements that just arrived sweep the area for whoever was messing with Parker.
Between the two of them, Parker is the one who tends to mass his forces together, but not for frontal offensives:
- Fire artillery at enemy.
- If they move to engage, faked retreat to lure the enemy into the main force's massed crossfire.
- If the enemy wises up to the trap and stops, artillery again.
- If they stay still, they get annihilated. Parker wins.
- If they commit, they're forced to attack a fortified position under artillery fire. Parker has the advantage.
- If they retreat, Parker wins by default.
- If they attempt to use their own artillery to break up the trap formation, they get counter-battery fire to the face.
Volkov, on the other hand, has a habit of splitting his forces up and hitting from multiple directions at once. He harasses your outer positions so that you either stretch your troops thin and get whittled down piecemeal or risk being flanked and surrounded. Try to meet him in force, however, and his units scatter into the bushes while the other half of his army attacks from the opposite direction. He never commits to an all-out engagement, even if he outnumbers and outguns his opponent.
So to sum it up, Parker goes for cheese tactics while Volkov is infuriatingly annoying to fight because he's everywhere at once.
Romanov constantly misspelling Yuri's name and Yuri's stone-faced eyebrow twitching being the only overt sign of him being pissed about it.
Addendum to the above is that I just considered the possibility of giving Yuri's faction a goal other than world domination - or rather, world domination is just a side effect.
He's like Lt. Zofia in that regard and earns her respect with the same, although he frequently warns her not to underestimate the Allies just because she looks down on them (because her tone in canon indicates that to me).
As for Yuri, I'm thinking the two of them working together is a given. And this could be played for major personal betrayal vibes if Yuri starts pulling his usual stuff.
PS: Your quotes look like they're part of an e-mail exchange, yet nothing strikes me at all as familiar, so it's definitely not a conversation I was part of. Just saying, in case you're under the impression that I should know any of this.
Fiat iustitia, et pereat mundus.I posted that stuff over at Spacebattles. The part with the Allies inciting things was in response to someone proposing that the inter-Soviet staff rivalry is taken advantage of by Allied spies.
Do you guys think the backstory of Twilight counts as a Happy Ending Override for Firestorm?
... Now that you ask that, yeah, it kinda does. Of course, it also kinda follows semi-logically from the events of Tiberium Wars (the liquid Tiberium bomb[s] that Nod and, if you choose to, GDI used during the war could not have been good for the already tenuous-though-slowly-improving global ecological situation).
Fiat iustitia, et pereat mundus....does anybody know why Renegade's main data file includes the Tiberian Dawn Commando's voice files?
Other sound files I found indicate that the game's audio director was likely a fan of Metal Gear Solid...
...okay, that was the weirdest bug ever. Trio of enemy bazooka guys are approaching my base from the west in one of the fifth GDI missions in TD. I send in minigunners to intercept. The last bazooka guy fires a shot... that flies over my minigunners, flies over my base and finally hits a Humvee guarding the eastern entrance of my base ON THE OTHER SIDE OF THE MAP.
edited 26th Aug '17 5:26:10 AM by amitakartok
Reminds me of the GDI Discthrower infantry glitch from Tiberian Sun. Before the bug was patched, players with good timing and micro-ing abilities could attack targets at any distance; all that was needed was for them to wait for the Discthrower's throwing animation to begin and immediately switch to a new target to attack before the disc was thrown towards the original enemy.
Is it weird that I never encountered any of those bugs in all my many hours of playing the games in question?
On a different note, I've been thinking... What makes more sense when it comes to the major member factions of the Allied-Soviet conflict's two blocs: The Mental Omega approach, where each bloc's factions share a core arsenal whose components look identical no matter which faction you choose, to which they add their unique units/buildings (whether or not said units/buildings replace ones in the standard arsenal); or one that follows the Rise of the Reds's example, in which related factions may have clear similarities in aesthetics and/or philosophy (i.e. the USA with Europe, and Russia with China), yet they have no units in common between them at all?
Fiat iustitia, et pereat mundus.I know that glitch! Did the bazooka guy die right as he fired? Because that's a common and hilarious thing.
Also the disk thrower glitch exists all the way back in TD. Turn down the game speed, select a Grenadier, tell it to attack something in range (usually via Force Fire) and then before the grenade throwing animation completes, Force Fire or select an enemy anywhere else. Congratulations, that Grenadier will throw his payload any distance. And I mean ANY distance. (Hence turn the game speed down. If you're quick enough on low frame rate settings, you can throw grenades over 100 cells away.)
Eh, I tend not to use glitches in TD aside from the one where GDI Harvesters near the end of the Nod campaign are allergic to Recon Bikes and will chase them into my base defenses.
Modding-related question. Do you guys think it would be sensible to make the RA2 Tesla Trooper immune to dogs on the basis that the dog cannot tear open the guy's throat due to a little obstacle called Powered Armor?
He really should be IMHO.
If your giving them there own armour type, I would honestly also make them slightly more resistant to small arms, but slightly less resistant to tanks because of it.
edited 26th Aug '17 2:50:47 PM by Imca
I can't make new armor types (engine is hardcoded for 11), but I am indeed planning to make it so that the Tesla Trooper's armor type is highly resistant to most anti-infantry munitions (to the point of withstanding multiple Sniper shots and even Tanya having difficulty killing them), but not against anti-tank munitions, so Guardian GIs can counter them just fine. What balances this out is that tanks now switch to anti-infantry HE shells when attacking infantry instead of using the same AP they use against other vehicles. It is still possible to kill a Tesla Trooper with machine guns, but it needs a helluva lot of dakka to do so.
Other changes I plan on making to the Tesla Trooper:
- Is immune to its own weapon due to the armor being insulated to prevent operator fatality caused by a short-circuit.
- Always dies with the 'infantry disintegration' death animation due to said insulation failing from battle damage.
- Uses the TS Cyborg's movement logic: does not normally go prone when being hurt but upon being critically damaged, the armor's movement assist servos malfunction and force the Trooper to permanently crawl. This is possible due to the Cyborg's lower-body-destroyed graphics using the "unit is prone" animation frames. Not sure whether this is undone if the Trooper is sent into a Hospital; needs testing.
If your giving them there own armour type
As far as I was aware, originally in RA 2 and YR the Tesla Trooper DID have his own all but unique armor type: Plate.
I have to agree to the immune to attack dogs property.
Who watches the watchmen?
RAII never happened in RAIII though, that is literaly how the story starts with RAI and RAII being erased.