This is actually pretty interesting. There's probably some fun stuff you can do with Jungian archetypes (look 'em up, they're great for this sort of story). In particular the concept of 'anima', which represents the unconscious feminine aspect of the male mind. Paraphrased from the wikipedia entry:
Jung believed anima development has four distinct levels, which he named Eve, Helen, Mary, and Sophia. In broad terms, the entire process of anima development in a male is about the male subject opening up to emotionality, and in that way a broader spirituality, by creating a new conscious paradigm that includes intuitive processes, creativity and imagination, and psychic sensitivity towards himself and others where it might not have existed previously.
Basically, woman as an object of male desire.
In this phase, women are viewed as capable of worldly success and of being self-reliant, intelligent and insightful, even if not altogether virtuous. This second phase is meant to show a strong schism in external talents (cultivated business and conventional skills) with lacking internal qualities (inability for virtue, lacking faith or imagination).
The third phase is Mary, named after the Christian theological understanding of the Virgin Mary (Jesus' mother). At this level, females can now seem to possess virtue by the perceiving male (even if in an esoteric and dogmatic way), in so much as certain activities deemed consciously unvirtuous cannot be applied to her.
The fourth and final phase of anima development is Sophia, named after the Greek word for wisdom. Complete integration has now occurred, which allows females to be seen and related to as particular individuals who possess both positive and negative qualities. The most important aspect of this final level is that, as the personification "Wisdom" suggests, the anima is now developed enough that no single object can fully and permanently contain the images to which it is related.
That may or may not make sense to you (haven't the time to summarise) but it's something to consider. The Anima develops according to what the mind identifies as feminine, which starts with the mother figure and adds more as the person comes into contact with other female presences in his life.
I couldn't possibly speculate how the Anima would develop if the mind's contact with presences identified as female occurred mainly through eroge, but the results would be...interesting. Visual novels are deterministic (one might say mechanistic) systems where a particular input will always produce the desired output. That's how the concept of 'routes' work, where a specific series of inputs will ALWAYS result in the same output. Perhaps he might identify the feminine influence with 'systems', treating women as 'locks' which require the correct 'key' to 'open'. I realise that may not be the best way to describe it, though.
If you were trying to deconstruct his worldview, I guess a good way to go about it would be to show him the limitations of a mechanistic view of the feminine presence. Ideally the best way to accomplish that would be to introduce him to a real woman and then stand back and watch his own 'Shadow' archetype tear into him as the woman fails to behave 'deterministically'. (That may not be the best option for you in a narrative sense, but it has a chance of working. The alternative is that he rejects that influence altogether and retreats further into his own worldview, necessitating more radical action.)
In any event, the best way to deconstruct someone's psyche is to let them do it themselves. The Shadow archetype (come on, Persona players, back me up on this) represents repressed parts of the personality. I highly doubt even the most sheltered otaku truly believes that this worldview is 'ideal'.
You want to deconstruct the mind of someone who plays games? Simple. Play a game with them. Take your protagonist and have him take on the role of the antagonist's Shadow archetype. Then have him win the girls' (or just one girl, whatever you think best) hearts by treating them as humans instead of mechanistic 'systems'. You introduce reality to his fantasy, and then let him watch as reality wins.
Man, that could have been explained better. In effect you want your protagonist to beat the antagonist at his own game, and take things to a point where his worldview fails.
Food for thought, eh?
edited 2nd Mar '11 4:59:11 AM by RiotousRascal