YMMV / Ys

  • Awesome Music: Enough that it has its own page.
  • Breather Level: The fifth area in Ys Origin, "The Blighted Blood". It's not easy, but it's probably at least easier than the previous area and maybe even the one before that. There are definitely some fast, hard-hitting enemies around, but unlike The Silent Sands (the fourth area), The Blighted Blood doesn't throw at you things like quicksand, moving spike pillars, health-draining flies, slippery floors, or Khonsclard. As for the boss...well, depending on difficulty level and your character's level, it could be a pretty good challenge, or it could be one of the easiest bosses in the game.
  • Cliché Storm: The plots of the various games often face accusations of this. When the series was new, they didn't have as much teeth (since the entire medium was still newish back then) but most people agree that it got a bit more true with Ys V and VI, and the older games do suffer a bit now. As for Ys SEVEN, much like the gameplay is significantly changed up from previous installments, the story deliberately sets up an apparently cliche experience and then proceeds to turn player expectations completely on their ear on just about every front.
  • Counterpart Comparison: Ys is to Japan what The Legend of Zelda is in the West. A solo protagonist's adventures through a large, colorful world with action RPG elements with an emphasis on exploration and dungeon-crawling that tends to start out in a new location every installment. While both franchises originate in Japan, Zelda receives greater popularity and acclaim in English-speaking countries while in its native country, the opposite holds true.
  • Demonic Spiders: The enemies in the lower mines in I, especially Eternal, mainly due to their high speed and power coupled with the limited visibility, and the Elite Mooks in the upper levels of Darm Tower, which quickly mow you down even if you have the Infinity Plus 1 equipment.
    • Don't forget the literal spiders in Ys 6 right after the first boss. They do intense damage, swarm at you and stun you into infinity, and the only way to kill them easily is to do a drop attack, leaving you open to getting stunlocked from ones that the drop missed.
  • Early Bird Boss: Jenocres, the first boss who is a teleporting wizard in Ys I which uses mounted flamethrowers to try to roast Adol, is this in the iOS, Android, PSP, and Steam versions for players who are at level 4 or below. If the player grinds to level 5 and has bought the mid-level equipment in the shops, this boss will fall after taking three hits. The challenge if the player is at level 5 or above is to earn the God Mode On achievement in the iOS or Android versions which require the player to defeat this boss without taking any hits whatsoever.
  • Ensemble Darkhorse: Allegedly the reason Dogi went from a guy who busts Adol out of prison to Adol's best friend and travelling partner.
  • Fan-Preferred Couple: There but for the grace of God go you, gentle troper. That being said, Elena from Ys III seems to barely have a lead on the other "love interests" in terms of general popularity, largely due at this point to her awesome appearance in Alternative Saga (where she Took a Level in Badass) which a lot of fans want to see explored more as a concept, and the general excellence of Oath in Felghana.
    • Ys III being by far the most widely released Ys game in the U.S. at this point (first on all three fourth-generation consles, and now on the PSP) also doubtlessly helps her overseas.
    • After Memories of Celceta Karna actually won a lot a polls online beating the other girls and only losing occasionally to Dogi.
  • Genius Bonus: The Roos "speak" using runes - you might even call it a Roonic language. note 
  • Goddamned Bats: The near-literal bats (Invincible Minor Minions until you find the Bell) in Limewater Cave, the Adol clones, which are really tough unless you use the Rainbow Fragment to reveal their true form; the boss Orjugan also summons them on higher difficulties; the scorpions in the underground areas (some of which are invincible on Nightmare), and the dragonflies in the Ruins which shoot in a circular pattern, easily knocking you off the narrow platforms. And the color-coded enemies on higher difficulties, which require you to use the right color Emelas sword on them.
    • Vagullion in YS I transforms into a swarm of literal goddamned bats, all of which you will quickly learn to hate.
  • It's Easy, so It Sucks: Ys V was apparently so easy that an Updated Re-release titled Ys V Expert was released not long after.
  • Magnificent Bastard: Chester in III and Oath. It's perhaps worth noting that his Oath-era character art bears a startling resemblance to Light Yagami.
  • Memetic Badass/Memetic Mutation: Adol Christin: HE EATS GODS FOR BREAKFAST.
  • Moral Event Horizon: During Hugo's scenario in Origin, Dalles not only petrifies Epona but also shatters her to pieces right in front of Hugo.
    • In Yunica's scenrio, Zava crosses this when she kills Roy right in front of Yunica.
  • Polished Port:
    • Several ports of Ys I and II are this. The TurboGrafx-CD version included excellent voice acting, CD audio, anime cutscenes and character portraits, combined both games into a single campaign and kept your stats which all subsequent ports would follow up on, and fine-grained movement when the PC-88 version only had FM audio and movement restricted to one tile at a time. The PSP version that was subsequently ported to Steam has some expanded areas, significantly upgraded graphics with high-resolution sprites, a more expansive, colorful script, and let's you pick between the Complete midi arrangements, the PC-88 originals with unused tracks, or a remixed symphonic rock score with live band and orchestra, though it lacks voice acting.
    • The console versions of Ys III are this. Tonkin House's Super Nintendo port significantly upgraded the graphics when porting from the much weaker PC-88. Hudson Soft's TurboGrafx-CD port only slightly upgraded the graphics due to the limited amount of main memory and graphics data that could be accessed in its RAM, but significantly outdid the Super Nintendo's sound upgrade due to having red book audio and enough space on the CD to hold voice acting.
    • Konami replaced the sprites in the PC version of Ys V: The Ark of Napishtim with 3D models, added voice acting, and added the Alma's Trials extra areas when porting this game from PC to the PlayStation 2. However, blood effects were removed to get a lower rating from various video game rating and censorship bureaus, so it's something of a mixed bag.
  • Porting Disaster:
    • The Playstation 2 ports in general are pretty shoddy. While ports for Ys Books I-II and IV use polygonal graphics and voice acting, the textures are subpar and blocky, the music has been downgraded to midi, and the coloring isn't much improved and the attempt at revamping combat only leads to sluggish controls. The exception being the port of VI as stated above.
    • The Useful Notes Nintendo Ds version has awkward polygons, another stiff attempt at melee combat, the bottom screen map is distracting from the top's gameplay, and the bump combat can be used but only with touch controls that are choppy and unresponsive. While there are some unique additions, they don't make up for the lack of quality. The music arrangements are very solid, however.
    • The Chinese PC port of Memories of Celceta gets the job done, if just barely. The gameplay itself is carried over from the Vita without too many control problems, but the textures have been noticeably downgraded on a platform that should've been able to handle far more intensive graphics. The shadows and lighting have been reduced to ugly splotches, the framerate is jagged and only goes up to 45 fps, and there's a ton of bugs in the code as it seems to be trying to run routines from The Legend of Heroes: Trails of Cold Steel that have somehow been left in.
  • Scrappy Mechanic: The battle system in I, II, and IV, where attacking enemies doesn't involve hitting a button to strike with a weapon but instead trying to run into an enemy from any angle except directly in front of them in order to deal damage while avoiding damage. It's especially unpopular with newer players, even those who try out the enhanced remakes of I and II, who often come in expecting a battle system like The Legend of Zelda or Crystalis. However, there have been some old and newer fans of the franchise who will defend it on grounds other than nostalgia, saying that it can be fun to simply bulldoze over enemies and that it requires a different kind of strategy (although it is telling that the gameplay was radically altered in III and changed to be more "traditional" in installments after IV).
    • Rescued from the Scrappy Heap: Reviewers of the iOS and Android versions have been stating that the bump combat system works exceptionally well on touchscreen devices because it eliminates the need for a virtual button to initiate a physical attack.
  • Seinfeld Is Unfunny: 1UP called the original duology one of the most boring games of all time in 2004. It isn't hard to see why - it's an "action RPG" where you don't actually actively attack much of the time. Even by 1988 it was getting stale, and the next three games were all about essentially trying to find Ys' footing in a new world with lots of competition. These days, seeing what made the games significant in any way can be extremely difficult (I.E., the impressive-for-the-era graphics, amazing music and the fact that the games were voiced at all - nowadays, meh; in 1990, absolutely mindblowing).
  • Sequel Displacement: If you ask a Western gamer to describe a Ys game they know, assuming they know of the series at all they're most likely to describe a girl named Elena, a Jerkass named Chester, and a town called Redmont - Ys III is the best-known of the Ys games in the public eye, due to the fairly significant amount of promotion the game got and the width of the release, on all three then-modern consoles, followed by the recent, well-received PSP remake. More recently, a fair number of people may describe Ys SEVEN. Just about nobody knows of or remembers the original games, though, despite their TG-16 release in the U.S. (Nobody remembers Ark of Napishtim, for that matter.)
  • Superlative Dubbing:
    • While the English voice work for most of the Ys games who have them are... divisive at best the english voice work in Turbo Grafx CD version of Ys Book 1 & 2 is often considered to have the best English voice work in a Turbo Grafx CD game and its still generally considered good in general. Namely on how Hudson and Falcom surprisingly got known voice talent such as Alan Oppenheimer, Michael Bell and Jim Cummings to do voice work here.
    • Also, the primary cast of XSEED's PSP release of Oath. While a lot of the extras and minors tended to... vary, Elena and Chester (especially Chester) stand out as fantastic performances and rarely go without praise.
  • Suspiciously Similar Song: The Item Get jingle in the Ys games (at least in the PSP versions) sound oddly like the same jingle from Metroid.
    • Even more so, Ernst's battle theme in VI is suspiciously similar to "Moon Over the Castle" from the Gran Turismo series.
  • Tastes Like Diabetes: The roos are the only innocent and cute creatures of the series. Thanks to the simplistic, colorful graphics and Super-Deformed art style, older versions of the first four Ys games look adorable.
  • That One Achievement: "Because It's There" in Ys VI, which requires winning an optional boss battle against an enemy that can only be damaged if you are at least level 50, have perfected your swords, and are equipping multiple stat-enhancing accessories. Having a serious chance of winning requires reaching even higher levels, which is extremely frustrating given that level 50 is around the point where the game's Anti-Grinding features start making going back and forth through the final dungeon show diminishing returns. And there's no real reward for beating that boss beyond that achievement, as the chest it guards can be claimed as soon as the boss can be found (Halfway through the game), by the simple expedient of running around the boss, opening the chest, and then running away.
  • That One Boss:
    • Most bosses in Ys I Eternal, especially Vagullion and Khonsclard (Luck-Based Mission :cough:). Most bosses in Nightmare difficulty in 3D Ys games qualify as well.
    • Gruder's One-Winged Angel transformation in Mask of the Sun. The hardest boss in the game, and it doesn't help that you have to go through a long unskippable dialog before the battle.
      • And that centaur guy you fight on the Minea Plains, who Turns Red halfway through the battle.
    • Karion, and Jabir's One-Winged Angel form in Ys V, particularly the Expert version. Both are battles of attrition, need plenty of healing items.
    • Nightmare Orjugan in The Ark of Napishtim. This boss was the hardest in the game, harder than Nightmare Ernst, IMO. And Nightmare Napishtim's first form, where the Frickin' Laser Beams are faster and take off half your HP (the second form is pretty much the same as lower difficulties, just with more HP and reinforcements).
    • Vagullion in all versions of Book I (swarm of Goddamned Bats that coalesce into a gargoyle, you only have a split second to hit him without taking damage)
    • The crystal boss in the Cursed Mine in III. Even with the Time Ring, this fight is a royal pain in the ass.
    • On Nightmare difficulty in Ys II Eternal, most of the boss fights are Bullet Hell. Nightmare Zava(Yetai in the Turbo CD version) takes the cake as one of the hardest bosses in the series. She was hard enough in the original.
    • Death Faleon in Oath, and he's only a Mini-Boss.
    • Arem's first two forms in Dawn; he's fast and hard to hit, his shots are really hard to dodge, your attacks do hardly any damage even at maximum EXP, and it doesn't help that he can regenerate his HP. And the Ice Boss in the same game, who can only damaged when he splits into a fast-spinning circle of crystals, and only one of the crystals can be damaged.
    • Khonsclard (again) in Origin; Multiple targets (both his main body and several star-like enemies, the latter of which heal him if you expose his weak spot by way of attacking his main body instead of taking out the stars one by one), lots of projectiles (all of which are VERY HARD to dodge), the stars multiply as the battle progresses, AND he constantly pulls you toward him. Dalles is NOTHING compared to him.
      • Nygtilger, the second boss of the game, is almost impossible to beat in one try. To hurt him, you have to destroy each of his segments one by one as he moves around the battlefield. The problem is that once you're on his back, you only have a scant few seconds to hack away at what you can before he barrels around and charges you with a hard hitting laser. Not only that, but once you destroy a segment, the segment's remains start spewing poison bombs that have a ludicrously big area of affect and knock you back, often into another bomb. And each segment can spew its own bomb, meaning that after a while the arena will be littered with bombs that you barely have any time to swat away before they explode. Finally, once he's at half health, he'll start using a roll move that is lightning fast and almost impossible to dodge due to how unpredictable its path is.
  • That One Level: The Tower of freaking Darm in Ys I. It's 24 floors long, takes up a good half of the game even if it's not an especially long one, has a confusing maze-like structure that's easy to get lost in, features an gratuitous instance of Backtracking at the very end where you must traverse back down the tower to collect the Blue Armlet, contains several Guide Dang It moments, and is full of Demonic Spiders. Not to mention you lose your best equipment six floors in.
  • Vindicated by History: Ys III and Ys IV. The former was a radical shift in the series' gameplay, going from a traditional top-down action RPG to a side-scrolling perspective and melee combat. The latter was a more traditional game in the series, but lacked direct involvement by Falcom (providing the soundtrack and an outline of the script) and featuring many contradictory ports. The TurboGrafx-CD and Super Nintendo ports of III use altered translations, leaving the Genesis port as the best, and while the Super Nintendo port of IV has a fine translation, the graphics are muddy and the music samples are terrible. The CD version has a great soundtrack, but was never released outside of Japan. Thanks to definitive reworkings by Falcom themselves, Ys: The Oath in Felghana and Ys: Memories of Celceta iron out a lot of the games' problems and revamp them with modern gameplay in the style of VI and VII with live music. And for those that prefer the original, a Fan Translation of the Turbo Grafx-CD game was released complete with an English fan dub, giving fans the opportunity to see just how good these games actually are.
  • Wake-Up Call Boss: Velagunder in the TurboGrafx-CD version of Ys II is this because it can One-Hit Kill Adol with any of its shots.
  • Woolseyism:
    • XSEED Games seems to specialize in this with its English localizations, such as with the random Castlevania: Symphony of the Night reference in SEVEN from a minor NPC, and more recently Ys I & II Chronicles renaming Dr. Buldo and Slaghf to the easier-to-pronounce Dr. Bludo and Slaff.
    • XSEED had a massive heyday with Chronicles by throwing in every obscure reference they could think of when you hit a civilian with a fireball rather than just a generic angry phrase.
    • In the first ten minutes of Book I of Chronicles, Slaff warns Adol of Nurse Ayla's formidable temper by singing the chorus of "Maneater" by Hall & Oates to him.
    • In Memories of Celceta, talking to the bartender in Casnan has him say "I AM A MAYUN (MAAAN)!!!!"
    • Also in Memories of Celceta, the two bumbling subordinates of Leo are called Sancho and Panza. This works as both a reference to Don Quixote and another pair of bumblers with similar names.
    • XSEED is not alone in using Woolseyisms. Falcom's own translation to English for the Shrine of Solomon as shown in the iOS and Android versions by DotEmu that use Nihon Falcom's original title cards instead of localized title cards show that Nihon Falcom's English name of this place is the Shrine of Salmon. Hudson Soft renamed it Solomon Shrine in the English version of the TurboGrafx-CD version, and Solomon stuck in most later English localizations.
    • Another attempted Woolseyism that Hudson Soft did was to change the name "loo" to "quay" because the name "loo" is used in British English to mean "toilet". It did not stick. Subsequent localizations changed the name to "roo".

http://tvtropes.org/pmwiki/pmwiki.php/YMMV/Ys