These are what we call the 'YMMV items.' Things that some people find in this work. We call them 'your mileage might vary' because not everyone sees these things in the same way. This starts discussions in the trope lists, a thing we don't want. Please use the discussion page if you'd like to discuss any of these items.
YMMV: Tales of Legendia
Anti-Climax Boss: A lot in the beginning where the difficulty is barely challenging. Then Stingle pops out as a suddenly challenging boss while Vaclav doesn't pose much of a treat.
Base Breaker - Depending on who you ask, Shirley is the most loathed of Scrappies or the most beloved character in the game.
Or both. Some love her as a villain and hate her as a hero, and vice versa.Love to Hate, if nothing else.
Also, the entire game is a bit of a Base Breaker for the Tales fandom.
Shirley is a bit of a Tier-Induced Scrappy because she's a caster (And you don't really need another), a weird form of hybrid between caster and ranged fighter (Which makes her Master of None). Most of her spells are already known by Will, Norma, and Grune but mostly Will, so she essentially comes off as a clone of Will.
Casters in general are Overshadowed by Awesome in this game; they're mostly used for utility of comboing and playing to elemental weaknesses. The melee fighters deal way more damage, but you need at least Norma (And possibly Will or Shirley) for healing.
The melees are top tier because of how the melee works; it's overpowered. However; they are much more likely to run out of TP if they spam Eres.
It certainly doesn't help that melee fighters can use the Extreme Symbol, which skyrockets physical attack power in exchange for cutting defense in half. The trade-off is so very worth it; the character equipped with the symbol will deal absolutely absurd damage. For example, Senel using the symbol and wielding a elemental weapon that an enemy is weak to can easily break 10,000 damage with a single throw move. Spells tend to top off at about 2000-3000 damage, and take a lot of time to cast.
A funny thing about that downside. With the Persian Boots, all damage is cut in half, effectively canceling out the major downside of the Extreme Symbol. Your evasion is still loss, but you tend to flinch to everything anyway.
Complete Monster: Vaclav Bolud is the Evil Prince of the Crusand Empire whose ultimate goal is to conquer the world. Vaclav first sends out Senel Coolidge to capture the Merines that control Legacy, a small continent that acts as a ship, in order to seize Legacy for himself. When Senel befriends the Merines instead of capturing them, Vaclav launches an allout assault on the Village of the Ferines. Though Vaclav doesn’t capture his targets, he does kill many of the Ferines and kidnaps Stella Telmes, the Merines sister, because he views her as useful. Trapping her in suspended animation, Vaclav turned Stella into a proto-Merines and used her to control the Legacy, with the ultimate goal of using Legacy’s Nerifes Cannon to destroy the Holy Rexalian Empire. Vaclav also committed genocide against the Orerines people and performed vicious experiments on them in special camps.
The tracks of the two, brief cutscenes when the cannon is first fired. And they're really brief.
What really helped was the motif of the game, the sea, as well as the general atmosphere just plain FIT with the soundtrack. The usual composer(s) of the Tales Series and their adrenaline-rush type music (much of which is done by series veteran Motoi Sakuraba, who was absent for this installment) really wouldn't have worked, just as Go Shiina's serene soundtrack wouldn't have worked in the pumping games.
Ending Fatigue: The game is aprticularly bad about its pacing in the Character Quests section. Not only do you do nothing but retread the same dungeons you've already cleared (until the last boss), there's no voice acting, which makes it seem like even more of a drag. Word of God says that the staff initially believed that the Character Quests part of the game was optional, so less effort was put into it. It shows.
Fan-Preferred Couple: Senel/Chloe, mainly in the West. In Japan, it's more of a Broken Base thing (one actual spin-off, Tales of the World, supported Senel/Shirley, then Tales of the World 2 leaned toward Senel/Chloe, then Viva Tales Of went back toward Senel/Shirley, and back to Senel/Chloe in Tales of Heroes: Twin Braves, and then in Tales of the World 3....IT NEVER ENDS!!!)
Some also ignore her because she has the lowest INT, but she's able to combo at range when she's not casting. Shirley's main problem is a lack of unique spells until Tidal Wave, so most people ignore her.
Harsher in Hindsight - The theme song, already a massiveTear Jerker about friends parting ways and specifically Grune having to leave the party in the end, was on the very last single the band Do As Infinity produced before one of their members left and they broke up. (The other two members did reform the band in 2009, happily.)
Moses and Jay. Their relationship, however, IS questionable to the point in which it can be taken in several ways.
Elsa and Chloe. Elsa gets very excited about Chloe, and once insisted that she and Chloe were out on a date when they were talking a walk ("because we're living under the same roof!") Chloe does not return Elsa's feelings, but doesn't seem to be too weirded out...
Shirley and Fenimore:
Fenimore: So, I have to teach you what friends are like. You'll like it.
I just acted like you... Ahh... That isn't like me at all...
Norma and Grune also seem to have this air about them, as do Norma/Shirley and Norma/Chloe to a lesser extent.
Memetic Molester: Half of Legendia's fans probably think this is half the role Solon is meant to play in the game.
Mis-blamed - While she has her flaws as a character, a lot of Shirley's scrappy status comes from people thinking that she willingly set out to destroy the world and Senel due to him rejecting her. In truth, she had lost the memory of what becoming the Merines would mean, and she becomes it to bring people happiness; only during the transformation, where it's too late to do anything about it, that she remembers that Nerifes wants humanity wiped out.
Shirley: I see...so that was it. I remember now, Fenimore...why I failed the Rite before. I realized what would happen if I completed the Rite of Accession. So I refused. I failed on purpose. If I completed the Rite...If I awakened as the Merines, it would mean......That I would kill my brother.
Due to the lack of healing spells, you'll probably be sick to death of hearing "Revive!" or "Cure", the only two useful ones late in the game.
And for Grune, "Bloody Howling". For a little while, that's all she has, and her next spell is Aqua Laser...which is a bit of a refresher, until you realize that it's Sea elemental and most enemies will absorb it. Even thought you can get eruption or absolute before Nerifes, the only one he doesn't resist is Bloody Howling. So....get used to it.
"That interrupted the Eres", "Somebody cover me while I'm casting GEEZ!", "Oh no! Don't come near!", "He got to me!", "Shoo Shoo go away!", "Hey hey what're you doing?"
Narm - Senel screaming "STELLAAAAAAA!!" during her death sequence
Also, "my tales" and the English version of "Hotarubi", which are rather over-the-top (and in "Hotarubi"'s case, redundant in places).
Narm Charm: The reprise of "my tales" at the end of the character quests, when the party is confronting Schwartz.
Nightmare Fuel: The final, final dungeon of the game has the party go through a realm of distorted time to put a stop to Schwartz. The nightmare-inducing part is the music for the area: it's "The Legendary Sorcerer", but horribly warped and mangled nearly beyond recognition, to the point that it almost sounds like the track is possessed. Compared to the rest of the soundtrack, the dissonance is downright disturbing (albeit fitting, given the situation).
Seinfeld Is Unfunny: Part of the criticisms for the game when it came out in North America in 2006 can be attributed to this. Its battle system also didn't even do much to innovate itself, essentially being Tales of Eternia's No-pause LMBS with 3D models instead of sprites. The game even lacked Mysticartes, a staple in the Tales Series even at the time.
The Character Quests also got this. Had the first half of the game not been voiced, people probably wouldn't have had a problem with it.
Moses's Character Quest; especially the ending, as well as the game's end. Many others.
That One Boss: Schwartz, without a doubt. Also, Solon, Vaclav and potentially Maurits. Stingle may also count.
Raging Nerifies as well. VERY fond of casting several powerful spells in a row while hovering above your characters' heads, forcing your melee fighters to jump attack JUST to hit it and making it practically impossible to knock it out of its chant. Once once it gets tired of spells, it attacks with an aerial smash that can wipe your team if you don't get out of the way.
Oh, and did we mention that it might actually become flat out immune to damage?!