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YMMV: Super Mario Bros. 2

  • Base Breaker: The third world's dungeon is seen by some as a huge difficulty spike due to the shy guy pots and lots of spark platforms and increased length, while others see it as the easiest dungeon in the game due to the abundance of POW blocks, the near absence of instant death traps, the ease of escaping the Phanto, the fact you get all your hearts early, and the lack of Zerg Rush enemies in the dungeon.
  • Demonic Spiders: Bob-Ombs, when uprooted, often have an extremely short fuse, damaging you if you don't throw them in time.
  • Difficulty Spike: Depending on whether or not 3-3 is difficult for you or not, this either happens there or in 4-2, a level with a very hard to find fourth mushroom, Zerg Rush beezos BEFORE you get to the third mushroom, and some annoying platforming involving an autobomb, not to mention fighting Birdo on ice. The difficulty spikes again in 5-3 with an area overflowing with enemies plus a tough climb up inside a tree. Then you have to fight Clawgrip.
  • Fanon Discontinuity: Some fans refuse to accept the game as a part of the Mario series and refer to the Lost Levels version whenever they bring up Mario 2.
  • Game Breaker:
    • Peach's hovering ability. Don't have to worry about risky jumps jumping on disappearing logs when you her ability to jump and just levitate over them.
    • In general; Luigi breaks vertical jumping, Peach breaks horizontal jumping. (Mario's vertical jump height is actually better than Peach's.)
    • Interestingly enough, the game manual declared Toad this, due to his speed and power, saying that you will use him the most, with Luigi and Peach only for levels that require their jumping abilities.
    • The Game Boy Advance remake made shells rebound from walls instead of disappearing upon contact, and it now always generates hearts for every enemy it kills, making it ripe for exploit potential.
    • Giant Shy Guys and Ninjis, who drop hearts when thrown, making them an easy source of hearts should you find yourself taking too much damage.
  • Hilarious in Hindsight: The POW Block and Starman cameos in DDP could be considered this.
    • Luigi being a swap of Mama from Doki Doki Panic may as well have started the whole "Mama Luigi" meme way before people heard it on the cartoon shows.
  • It Was His Sled: The whole game is a dream being had by Mario.
  • Memetic Mutation: The overworld music. IT BEGINS (second link contains NSFW content).
  • Never Live It Down: The game itself can never live down being a Doki Doki Panic palette swap, with DDP being brought up nearly every time this game is.
  • That One Boss: Clawgrip... he throws lightning-fast rocks that aren't always guaranteed to slow down enough before going down a pit. Good luck getting past him with Toad or Luigi.
  • Unwinnable by Insanity: In World 2-2 where you must dig through sand, it's possible to force yourself into a dead end by digging up every sand block until they're out of your jumping range. Since the game has no timer, you're stuck there. Fortunately, the devs accounted for this; see The Dev Team Thinks of Everything on the main page. In fact, this scenario provides the trope's page image.

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