History YMMV / SuperMarioBros2

16th Apr '18 1:11:44 PM Arima
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* TheWoobie: Birdo, the Game boy advance version makes her voice lines go from her confidently telling the players that they'll go no further... and with each incarnation (red and green) she gets more and more annoyed, and when you beat her during the green time, she just screams in pain. In fact, when you hit her during the green form, she sounds more in pain. This after she says "I'm ready for you ''THIS TIME''!"

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* TheWoobie: TheWoobie:
**
Birdo, the Game boy advance version makes her voice lines go from her confidently telling the players that they'll go no further... and with each incarnation (red and green) she gets more and more annoyed, and when you beat her during the green time, she just screams in pain. In fact, when you hit her during the green form, she sounds more in pain. This after she says "I'm ready for you ''THIS TIME''!" TIME''!"
** Not counting cameos, spinoffs, and remakes, there are five characters (Wart, Mouser, Tryclyde, Fryguy, and Clawgrip) from ''Super Mario Bros. 2'' which have not reappeared in the main series since their debut (+30 Years). Either Nintendo has no idea on what to do with them or has completely forgotten about them.
7th Apr '18 7:34:09 PM StardustSoldier
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* CultClassic: It's not the most popular title in the series, but many people still appreciate it for its unique, offbeat gameplay and canon additions to the series.
7th Apr '18 7:22:23 PM StardustSoldier
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* DifficultySpike: Depending on whether or not 3-3 is difficult for you or not, this either happens there or in 4-2, a level with a very hard to find fourth mushroom, ZergRush Beezos BEFORE you get to the third mushroom, and some annoying platforming involving an Autobomb, not to mention fighting Birdo on ice. The difficulty spikes again in 5-3 with an area overflowing with enemies plus a tough climb up inside a tree. Then you have to fight Clawgrip, who is one of the tougher bosses.
11th Mar '18 6:38:46 AM Psi001
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* NightmareRetardant: Fry Guy is one of the creepiest and more challenging bosses, taking the form a giant fireball that separates and spreads into many difficult to squash ones. He also makes comically derpy look when hit, and in ''Advance'' he spews puns at you in a flamboyant EdWynn impersonation.

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* NightmareRetardant: Fry Guy is one of the creepiest and more challenging bosses, taking the form a giant fireball that separates and spreads into many difficult to squash ones. He also makes comically derpy look when hit, and in ''Advance'' he spews puns at you in a flamboyant EdWynn Ed Wynn impersonation.
11th Mar '18 6:38:08 AM Psi001
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* NightmareRetardant: Fry Guy is one of the creepiest and more challenging bosses, taking the form a giant fireball that separates and spreads into many difficult to squash ones. He also makes comically derpy look when hit, and in ''Advance'' he spews puns at you in a flamboyant EdWynn impersonation.
5th Mar '18 9:08:04 PM rjd1922
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* ItWasHisSled: The whole game is a dream being had by Mario. Of course, this isn't really supposed to be a surprise since the game flat out tells you this on the AttractMode.

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* ItWasHisSled: The whole game is a dream being had by Mario. Of course, this isn't really supposed to be a surprise since the game flat out tells you this on the AttractMode.



** Restoring your health in the NES and even the All-Stars versions. In order to get more health, you have to kill ''ten'' enemies, after which, a small heart appears floats up from the top of the screen, which is also very missable if you take too long to get it, or worse, ''appears in a part of the screen where you can't get to it''. If you're in dire straits and want to recover, prepare to stop do a lot of grinding, breaking the pace of the game making the game rather repetitive. The ''Advance'' remake makes hearts far more common and plentiful, plus Giant enemies spit out hearts, as well as red shells creating hearts from killing enemies, making health restoration far less of a hassle.

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** Restoring your health in the NES and even the All-Stars ''All-Stars'' versions. In order to get more health, you have to kill ''ten'' enemies, after which, a small heart appears floats up from the top of the screen, which is also very missable if you take too long to get it, or worse, ''appears in a part of the screen where you can't get to it''. If you're in dire straits and want to recover, prepare to stop do a lot of grinding, breaking the pace of the game making the game rather repetitive. The ''Advance'' remake makes hearts far more common and plentiful, plus Giant enemies spit out hearts, as well as red shells creating hearts from killing enemies, making health restoration far less of a hassle.



* SeinfeldIsUnfunny: While the AllJustADream ending is a bit cliché, the game was one of the first to have any kind of TwistEnding in a time when {{Excuse Plot}}s were the norm.



1st Mar '18 7:41:29 AM dieseldragons
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* ItsEasySoItSucks: The Game Boy Advance port really scaled down the difficulty as 1-ups are everywhere. Its easy to amass 40-50 extra lives by the time you reach world 4, and that's without grinding for them.
11th Dec '17 7:38:32 PM Twentington
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** In general; Luigi breaks vertical jumping, the Princess breaks horizontal jumping (Mario's ''vertical'' jump height is actually better than her's).

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** In general; Luigi breaks vertical jumping, the Princess breaks horizontal jumping (Mario's ''vertical'' jump height is actually better than her's).hers).
1st Nov '17 8:57:38 PM Nicoaln
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* TheWoobie: Birdo, the Game boy advance version makes her voice lines go from her confidently telling the players that they'll go no further... and with each incarnation (red and green) she gets more and more annoyed, and when you beat her during the green time, she just screams in pain. In fact, when you hit her during the green form, she sounds more in pain. This after she says "I'm ready for you ''THIS TIME''!"
20th Oct '17 7:46:49 PM Phediuk
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* SuspiciouslySimilarSong: The boss theme sounds a whole lot like the castle theme from the first ''VideoGame/SuperMarioBros''. Creator/KojiKondo did the music for both games.
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