History YMMV / SuperMarioBros2

11th Dec '17 7:38:32 PM Twentington
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** In general; Luigi breaks vertical jumping, the Princess breaks horizontal jumping (Mario's ''vertical'' jump height is actually better than her's).

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** In general; Luigi breaks vertical jumping, the Princess breaks horizontal jumping (Mario's ''vertical'' jump height is actually better than her's).hers).
1st Nov '17 8:57:38 PM Nicoaln
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* TheWoobie: Birdo, the Game boy advance version makes her voice lines go from her confidently telling the players that they'll go no further... and with each incarnation (red and green) she gets more and more annoyed, and when you beat her during the green time, she just screams in pain. In fact, when you hit her during the green form, she sounds more in pain. This after she says "I'm ready for you ''THIS TIME''!"
20th Oct '17 7:46:49 PM Phediuk
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* SuspiciouslySimilarSong: The boss theme sounds a whole lot like the castle theme from the first ''VideoGame/SuperMarioBros''. Creator/KojiKondo did the music for both games.
3rd Oct '17 11:10:52 AM pgj1997
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* ItWasHisSled: The whole game is a dream being had by Mario.

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* ItWasHisSled: The whole game is a dream being had by Mario. Of course, this isn't really supposed to be a surprise since the game flat out tells you this on the AttractMode.
21st Aug '17 7:55:45 AM Spanks
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* ScrappyMechanic: In the NES version, you can only choose a character when you're starting a new level. If you feel like you're having too much trouble in a particular section or level with your current character and want to select another, too bad. This was rectified in the ''All-Stars'' and ''Advance'' rereleases: You can select a character every time you lose a life.

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* ScrappyMechanic: ScrappyMechanic:
**
In the NES version, you can only choose a character when you're starting a new level. If you feel like you're having too much trouble in a particular section or level with your current character and want to select another, too bad. This was rectified in the ''All-Stars'' and ''Advance'' rereleases: You can select a character every time you lose a life.life.
** Restoring your health in the NES and even the All-Stars versions. In order to get more health, you have to kill ''ten'' enemies, after which, a small heart appears floats up from the top of the screen, which is also very missable if you take too long to get it, or worse, ''appears in a part of the screen where you can't get to it''. If you're in dire straits and want to recover, prepare to stop do a lot of grinding, breaking the pace of the game making the game rather repetitive. The ''Advance'' remake makes hearts far more common and plentiful, plus Giant enemies spit out hearts, as well as red shells creating hearts from killing enemies, making health restoration far less of a hassle.
13th Aug '17 4:12:35 PM MyFinalEdits
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* ScrappyMechanic: In the NES version, you can only choose a character when you're starting a new level. If you feel like you're having too much trouble in a particular section or level with your current character and want to select another, too bad. This was rectified in the ''All-Stars'' and ''Advance'' rereleases: You can select a character every time you lose a life.
31st Jul '17 5:27:33 AM Spanks
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* DifficultySpike: Depending on whether or not 3-3 is difficult for you or not, this either happens there or in 4-2, a level with a very hard to find fourth mushroom, ZergRush Beezos BEFORE you get to the third mushroom, and some annoying platforming involving an Autobomb, not to mention fighting Birdo on ice. The difficulty spikes again in 5-3 with an area overflowing with enemies plus a tough climb up inside a tree. Then you have to fight Clawgrip, while he isn't ThatOneBoss, he still isn't that easy.

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* DifficultySpike: Depending on whether or not 3-3 is difficult for you or not, this either happens there or in 4-2, a level with a very hard to find fourth mushroom, ZergRush Beezos BEFORE you get to the third mushroom, and some annoying platforming involving an Autobomb, not to mention fighting Birdo on ice. The difficulty spikes again in 5-3 with an area overflowing with enemies plus a tough climb up inside a tree. Then you have to fight Clawgrip, while he isn't ThatOneBoss, he still isn't that easy.who is one of the tougher bosses.
31st Jul '17 5:26:00 AM Spanks
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* DifficultySpike: Depending on whether or not 3-3 is difficult for you or not, this either happens there or in 4-2, a level with a very hard to find fourth mushroom, ZergRush Beezos BEFORE you get to the third mushroom, and some annoying platforming involving an Autobomb, not to mention fighting Birdo on ice. The difficulty spikes again in 5-3 with an area overflowing with enemies plus a tough climb up inside a tree. Then you have to fight Clawgrip.

to:

* DifficultySpike: Depending on whether or not 3-3 is difficult for you or not, this either happens there or in 4-2, a level with a very hard to find fourth mushroom, ZergRush Beezos BEFORE you get to the third mushroom, and some annoying platforming involving an Autobomb, not to mention fighting Birdo on ice. The difficulty spikes again in 5-3 with an area overflowing with enemies plus a tough climb up inside a tree. Then you have to fight Clawgrip.Clawgrip, while he isn't ThatOneBoss, he still isn't that easy.
31st Jul '17 5:26:00 AM Spanks
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16th May '17 1:34:48 PM ChilledXSocks
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** Phanto. An eerie, grinning mask that shudders to life and hunts you down the moment you pick up a key and does not back off until you either drop it or use it on a door. The ''Advance'' version gets even worse - when you pick up a key, it starts out small and grows to normal size, giving it the illusion of flying in from the background, then once you throw the away, it grows ''HUGE'' - meaning it's trying to fly ''RIGHT AT THE PLAYER''.

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** Phanto. An eerie, grinning mask that shudders to life and hunts you down the moment you pick up a key and does not back off until you either drop it or use it on a door. The ''Advance'' version gets even worse - when you pick up a key, it starts out small and grows to normal size, giving it the illusion of flying in from the background, then once you throw the key away, it grows ''HUGE'' - meaning it's trying to fly ''RIGHT AT THE PLAYER''.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.SuperMarioBros2