History YMMV / SuperMarioBros2

11th Aug '16 12:20:49 PM MissConception
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* WhatCouldHaveBeen: In both the ''Doki Doki Panic'' and ''Super Mario Bros. 2'' manuals, [[http://www.mariowiki.com/File:BobBom.png Bob-omb]] and [[http://www.mariowiki.com/File:Autobom.png Autobomb]] are depicted in areas they are not seen in the final game.

to:

* WhatCouldHaveBeen: In both the ''Doki Doki Panic'' and ''Super Mario Bros. 2'' manuals, [[http://www.mariowiki.com/File:BobBom.png Bob-omb]] and [[http://www.mariowiki.com/File:Autobom.png Autobomb]] are depicted shown in areas they are not seen in the final game.
11th Aug '16 12:03:22 PM MissConception
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* WhatCouldHaveBeen: In the both the ''Doki Doki Panic'' and ''Super Mario Bros. 2'' manuals, [[http://www.mariowiki.com/File:BobBom.png Bob-omb]] and [[http://www.mariowiki.com/File:Autobom.png Autobomb]] are depicted in areas they are not seen in the final game.

to:

* WhatCouldHaveBeen: In the both the ''Doki Doki Panic'' and ''Super Mario Bros. 2'' manuals, [[http://www.mariowiki.com/File:BobBom.png Bob-omb]] and [[http://www.mariowiki.com/File:Autobom.png Autobomb]] are depicted in areas they are not seen in the final game.
11th Aug '16 12:02:46 PM MissConception
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* WhatCouldHaveBeen: In the both the ''Doki Doki Panic'' and ''Super Mario Bros. 2' manuals, [[http://www.mariowiki.com/File:BobBom.png Bob-omb]] and [[http://www.mariowiki.com/File:Autobom.png Autobomb]] are depicted in areas they are not seen in the final game.

to:

* WhatCouldHaveBeen: In the both the ''Doki Doki Panic'' and ''Super Mario Bros. 2' 2'' manuals, [[http://www.mariowiki.com/File:BobBom.png Bob-omb]] and [[http://www.mariowiki.com/File:Autobom.png Autobomb]] are depicted in areas they are not seen in the final game.
11th Aug '16 12:01:59 PM MissConception
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** A leaked prototype shows a rare look at the game's transition, most notably that the ''Super Mario Bros. 2'' indoor theme was originally not going to be a remix of the ''Doki Doki Panic'' version, but rather a [[https://www.youtube.com/watch?v=PNnrrOq-BY4 different remix]] of the ''Super Mario Bros.'' underground tune. In addition, [[https://www.youtube.com/watch?v=YSsCzrVMIyc&t=28m52s this video by Game Player's magazine video]] suggests that Phanto would've been killed by a key at one point, but Phanto is invincible in the retail game just like ''Doki Doki Panic''.

to:

** A leaked prototype shows a rare look at the game's transition, most notably that the ''Super Mario Bros. 2'' indoor theme was originally not going to be a remix of the ''Doki Doki Panic'' version, but rather a [[https://www.youtube.com/watch?v=PNnrrOq-BY4 different remix]] of the ''Super Mario Bros.'' underground tune. In addition, [[https://www.youtube.com/watch?v=YSsCzrVMIyc&t=28m52s this video by Game Player's magazine video]] magazine]] suggests that Phanto would've been killed by a key at one point, but Phanto is invincible in the retail game just like ''Doki Doki Panic''.
11th Aug '16 12:01:34 PM MissConception
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Added DiffLines:

* WhatCouldHaveBeen: In the both the ''Doki Doki Panic'' and ''Super Mario Bros. 2' manuals, [[http://www.mariowiki.com/File:BobBom.png Bob-omb]] and [[http://www.mariowiki.com/File:Autobom.png Autobomb]] are depicted in areas they are not seen in the final game.
** A leaked prototype shows a rare look at the game's transition, most notably that the ''Super Mario Bros. 2'' indoor theme was originally not going to be a remix of the ''Doki Doki Panic'' version, but rather a [[https://www.youtube.com/watch?v=PNnrrOq-BY4 different remix]] of the ''Super Mario Bros.'' underground tune. In addition, [[https://www.youtube.com/watch?v=YSsCzrVMIyc&t=28m52s this video by Game Player's magazine video]] suggests that Phanto would've been killed by a key at one point, but Phanto is invincible in the retail game just like ''Doki Doki Panic''.
9th Aug '16 10:11:42 AM MissConception
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* ContestedSequel: Among fans, this game is one of two things: a very different but fun ''Mario'' game that deserves its status in the series as a classic, or a lazy ROMHack of an unrelated Japanese game that while good, [[FanonDiscontinuity doesn't belong in the franchise]].

to:

* ContestedSequel: Among fans, this game is one of two things: a very different but fun ''Mario'' game that deserves its status in the series as a classic, or a lazy ROMHack [[GameMod ROM hack]] of an unrelated Japanese game that while good, [[FanonDiscontinuity doesn't belong in the franchise]].
9th Aug '16 10:09:28 AM MissConception
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* FanonDiscontinuity: To this day, there are fans who still refuse to accept the game as a part of the ''Mario'' series, even after ''Doki Doki Panic'' was revealed to have been originally conceived as a ''Mario'' game.

to:

* FanonDiscontinuity: To this day, there are fans who still refuse to accept the game as a part of the ''Mario'' series, even after ''Doki Doki Panic'' was revealed to have been originally conceived as a ''Mario'' ''Mario''-style game.
9th Aug '16 8:43:06 AM MissConception
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* NeverLiveItDown: Its status as a sprite swap ensures that ''Doki Dokia Panic'' is almost always brought up in media that refers to this.

to:

* NeverLiveItDown: Its status as a sprite swap ensures that ''Doki Dokia Doki Panic'' is almost always brought up in media that refers to this.
9th Aug '16 8:27:35 AM MissConception
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* AlternateCharacterInterpretation: The Pink Birdo quits being a boss after World 2-1 and the last time you ever see her is level 4-3, where she is a HelpfulMook. Did the Pink Birdo undergo a HeelFaceTurn and to atone for assisting Wart, wants to help Mario and Friends progress on their adventure?
* BizarroEpisode: This game is quite different from your usual ''Mario'' platforming game. Peach and Toad are playable, there's a new villain to fight with Bowser nowhere to be seen, the gameplay is slightly different, other enemies and items from the game wouldn't come back, there is [[TakeYourTime no time limit]], and the game turns out to be AllJustADream in the end, something no other ending in a ''Mario'' game does.
* BrokenBase: The third world's dungeon is seen by some as a huge difficulty spike due to the shy guy pots and lots of spark platforms and increased length, while others see it as the easiest dungeon in the game due to the abundance of POW blocks, the near absence of instant death traps, the ease of escaping the Phanto, the fact you get all your hearts early, and the lack of ZergRush enemies in the dungeon.
* ContestedSequel: Among fans, Mario 2 is one of two things: A very different but fun Mario game that deserves its status in the series as a classic, or a lazy ROMHack of an unrelated Japanese game that while good, [[FanonDiscontinuity doesn't belong in the franchise]].

to:

* AlternateCharacterInterpretation: The Pink pink Birdo quits being a boss after World 2-1 and the last time you ever see her is level World 4-3, where she is a HelpfulMook. Did the Pink pink Birdo undergo a HeelFaceTurn and to atone for assisting Wart, wants to help Mario and Friends friends progress on their adventure?
* BizarroEpisode: This game is quite different from your usual ''Mario'' platforming game. Peach and Toad and Toadstool are playable, there's a new villain to fight with Bowser nowhere to be seen, the gameplay is slightly different, other enemies and items from the game wouldn't come back, there is [[TakeYourTime no time limit]], and the game turns out to be AllJustADream in the end, something no other ending in a ''Mario'' game does.
* BrokenBase: The third world's dungeon is seen by some as a huge difficulty spike due to the shy guy Shy Guy pots and lots of spark platforms and increased length, while others see it as the easiest dungeon in the game due to the abundance of POW blocks, the near absence of instant death traps, the ease of escaping the Phanto, the fact you get all your hearts early, and the lack of ZergRush enemies in the dungeon.
* ContestedSequel: Among fans, Mario 2 this game is one of two things: A a very different but fun Mario ''Mario'' game that deserves its status in the series as a classic, or a lazy ROMHack of an unrelated Japanese game that while good, [[FanonDiscontinuity doesn't belong in the franchise]].



** Bob-Ombs, when uprooted, often have an extremely short fuse, damaging you if you don't throw them in time.

to:

** Bob-Ombs, Bob-ombs, when uprooted, often have an extremely short fuse, damaging you if you don't throw them in time.



* DifficultySpike: Depending on whether or not 3-3 is difficult for you or not, this either happens there or in 4-2, a level with a very hard to find fourth mushroom, ZergRush beezos BEFORE you get to the third mushroom, and some annoying platforming involving an autobomb, not to mention fighting Birdo on ice. The difficulty spikes again in 5-3 with an area overflowing with enemies plus a tough climb up inside a tree. Then you have to fight Clawgrip.

to:

* DifficultySpike: Depending on whether or not 3-3 is difficult for you or not, this either happens there or in 4-2, a level with a very hard to find fourth mushroom, ZergRush beezos Beezos BEFORE you get to the third mushroom, and some annoying platforming involving an autobomb, Autobomb, not to mention fighting Birdo on ice. The difficulty spikes again in 5-3 with an area overflowing with enemies plus a tough climb up inside a tree. Then you have to fight Clawgrip.



* FanonDiscontinuity: To this day, there are fans who still refuse to accept the game as a part of the Mario series, never mind the fact that it was originally conceived as a Mario game anyway before becoming ''Doki Doki Panic''.

to:

* FanonDiscontinuity: To this day, there are fans who still refuse to accept the game as a part of the Mario ''Mario'' series, never mind the fact that it even after ''Doki Doki Panic'' was revealed to have been originally conceived as a Mario game anyway before becoming ''Doki Doki Panic''.''Mario'' game.



** Peach's hovering ability. Don't have to worry about risky jumps jumping on disappearing logs when you her ability to jump and just levitate over them.
** In general; Luigi breaks vertical jumping, Peach breaks horizontal jumping. (''Mario's'' vertical jump height is actually better than Peach's.)
** Peach and Luigi's super jumps, when used with the run button for great distance, can not only clear certain pitfalls with ease, but they can also bypass huge chunks of some levels to reach the end faster instead of going the longer normal way. Using said shortcuts will mean passing up a mushroom or two though.
** Interestingly enough, the game manual declared ''Toad'' this, due to his speed and power, saying that you will use him the most, with Luigi and Peach only for levels that require their jumping abilities. It's probably worth noting that most {{Speed Run}}ners do exactly this.
** The GameBoyAdvance [[VideoGameRemake remake]] made shells rebound from walls instead of disappearing upon contact, and it now ''always'' generates hearts for ''every'' enemy it kills, making it ripe for [[HealThyself exploit]] [[InfiniteOneUps potential]].
** {{Giant|Mook}} Shy Guys and Ninjis, who drop hearts when thrown, making them an easy source of hearts should you find yourself taking too much damage.

to:

** Peach's The Princess's hovering ability. Don't have to worry about risky jumps jumping on disappearing logs when you her ability to jump and just levitate over them.
** In general; Luigi breaks vertical jumping, Peach the Princess breaks horizontal jumping. (''Mario's'' vertical jumping (Mario's ''vertical'' jump height is actually better than Peach's.)
her's).
** Peach and Luigi's and the Princess' super jumps, when used with the run button for great distance, can not only clear certain pitfalls with ease, but they can also bypass huge chunks of some levels to reach the end faster instead of going the longer normal way. Using said shortcuts will mean passing up a mushroom or two though.
** Interestingly enough, the game manual declared ''Toad'' this, due to his speed and power, saying that you will use him the most, with Luigi and Peach the Princess only for levels that require their jumping abilities. It's probably worth noting that most {{Speed Run}}ners do exactly this.
** The GameBoyAdvance [[VideoGameRemake remake]] ''Super Mario Advance'' made shells rebound from walls instead of disappearing upon contact, and it now ''always'' generates hearts for ''every'' enemy it kills, making it ripe for [[HealThyself exploit]] [[InfiniteOneUps potential]].
** {{Giant|Mook}} Shy Guys and Ninjis, who drop small hearts when thrown, making them an easy source of hearts health should you find yourself taking too much damage.



** The POW Block and Starman cameos in ''Doki Doki Panic'', which were present before the game was adapted into a ''Mario'' game - or, rather, ''re''-adapted.
** Luigi being a swap of Mama from ''Doki Doki Panic'' started the whole "Mama Luigi" meme way before people heard it on the cartoon shows.
** TheSpiny enemy Porcupo has a bluish/purple color scheme. Predating a certain [[Franchise/SonicTheHedgehog blue-colored hedgehog]] by a few years.

to:

** The POW Block block and Starman cameos in ''Doki Doki Panic'', which were present before the game was adapted into a ''Mario'' game - or, rather, ''re''-adapted.
** Luigi being a swap of Mama from ''Doki Doki Panic'' started Panic'', considering the whole "Mama Luigi" meme way before people heard it on in the cartoon shows.
''WesternAnimation/SuperMarioWorld'' cartoon.
** TheSpiny enemy Porcupo has a bluish/purple color scheme. Predating scheme, predating a certain [[Franchise/SonicTheHedgehog blue-colored hedgehog]] by a few years.



* MostAnnoyingSound: To some, the voices in the Game Boy Advance version.
* NeverLiveItDown: Its status as a sprite swap of ''Doki Doki Panic'' ensures that ''DDP'' is almost always brought up in media that refers to this.

to:

* MostAnnoyingSound: To some, the voices in the Game Boy Advance version.''Advance''.
* NeverLiveItDown: Its status as a sprite swap of ensures that ''Doki Doki Dokia Panic'' ensures that ''DDP'' is almost always brought up in media that refers to this.



** Phanto. An eerie, grinning mask that shudders to life and hunts you down the moment you pick up a key and does not back off until you either drop it or use it on a door. The Game Boy Advance version gets even worse - it gets rather small at first, but then once you throw it away, it grows ''HUGE'' - meaning it's trying to fly ''RIGHT AT THE PLAYER''.
** The final Hawkmouth gateway unexpectedly detaching from the wall and attacking you. It's even worse in ''Doki'', where the Hawkmouth is a creepy, painted tribal mask instead.

to:

** Phanto. An eerie, grinning mask that shudders to life and hunts you down the moment you pick up a key and does not back off until you either drop it or use it on a door. The Game Boy Advance ''Advance'' version gets even worse - it gets rather small at first, but then once you throw it away, it grows ''HUGE'' - meaning it's trying to fly ''RIGHT AT THE PLAYER''.
** The final Hawkmouth gateway mask gate unexpectedly detaching from the wall and attacking you. It's even worse in ''Doki'', where the Hawkmouth hawk head is a creepy, painted tribal mask instead.



* SophomoreSlump: Few people would call it a bad game, but where the original was the TropeMaker for the platformer genre and the next game is often ranked among the greatest games in history, ''2'' is mostly just considered to be a good game. It also sold fewer copies than the first and third games.[[note]]Being a ''Mario'' game, though, it's far from a categorical flop when it's still the ''third'' best-selling title on the NES; it and ''Zelda II'' were both subject to DemandOverload when they debuted.[[/note]]

to:

* SophomoreSlump: Few people would call it a bad game, but where the original was the TropeMaker for the platformer genre and the next game is often ranked among the greatest games in history, ''2'' is mostly just considered to be a good game. It also sold fewer copies than the first and third games.[[note]]Being a ''Mario'' game, though, it's far from a categorical flop when it's still the ''third'' best-selling title on the NES; it and ''Zelda II'' ''VideoGame/ZeldaIITheAdventureOfLink'' were both subject to DemandOverload when they debuted.[[/note]]



* ThatOneLevel: World 5-3 is the stuff of insanity and nightmares. A pretty long level with a blitzkrieg of Albatosses and Bob-ombs in the first part, ZergRush enemies underground, a hornet's nest of Sparks and Bob-Ombs inside the tree, and having to contend with magic carpets and enemies on tiny cloud platforms, all leading up to an encounter with Clawgrip.
* UnwinnableByInsanity: In World 2-2 where you must dig through sand, it's possible to force yourself into a dead end by digging up every sand block until they're out of your jumping range. Since the game has no timer, you're stuck there. The only way out without resetting the game is to use the suicide code (Up+A+B on the second controller). This provides the trope image. The GBA version also adds a vase to the bottom, and entering and exiting it will respawn the sand, making it impossible to trap yourself in the first place.
* VindicatedByHistory: [[http://www.ign.com/articles/2012/06/15/this-is-shigeru-miyamotos-favorite-mario-game In 2012]], Creator/ShigeruMiyamoto shocked many by dubbing this as his favorite Mario game. General audience reaction has been kinder towards the game in the following years, partly because it is a game that breaks the formula in many ways and introduced numerous defining gameplay mechanics.
* VisualEffectsOfAwesome: Mario sleeping at the very end. A very convincing cartoon Mario ''on the NES.''

to:

* ThatOneLevel: World 5-3 is the stuff of insanity and nightmares. A pretty long level with a blitzkrieg of Albatosses and Bob-ombs in the first part, ZergRush enemies underground, a hornet's nest of Sparks and Bob-Ombs Bob-ombs inside the tree, and having to contend with magic carpets and enemies on tiny cloud platforms, all leading up to an encounter with Clawgrip.
* UnwinnableByInsanity: In World 2-2 where you must dig through sand, it's possible to force yourself into a dead end by digging up every sand block until they're out of your jumping range. Since the game has no timer, you're stuck there. The only way out without resetting the game is to use the suicide code (Up+A+B on the second controller). This provides the trope image. The GBA version ''Advance'' also adds a vase to the bottom, and entering and exiting it will respawn the sand, making it impossible to trap yourself in the first place.
* VindicatedByHistory: [[http://www.ign.com/articles/2012/06/15/this-is-shigeru-miyamotos-favorite-mario-game In 2012]], Creator/ShigeruMiyamoto shocked many by dubbing this as his favorite [[CreatorPreferredAdaptation favorite]] ''Mario'' game, tied with the first ''Super Mario game. Bros.'' General audience reaction has been kinder towards the game in the following years, partly because it is a game that breaks the formula in many ways and introduced numerous defining gameplay mechanics.
mechanics. Of course, rumor has it that he was also more involved in ''Doki Doki Panic'' than he ever was in the original Japanese ''Super Mario Bros. 2''.
* VisualEffectsOfAwesome: The close-up of Mario sleeping in bed at the very end. A very convincing cartoon Mario ''on the NES.''NES''.
24th May '16 8:15:42 AM MyFinalEdits
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* EnsembleDarkhorse:
** [[BigBad Wart]] has become a fan favorite villain, with many fans wishing for him to make a return.
** Shy Guys. They're the only enemies from the game to continue to be enemies in future Mario (and Yoshi) games. Maybe it's because they're so cute.

to:

* EnsembleDarkhorse:
**
EnsembleDarkhorse: [[BigBad Wart]] has become a fan favorite villain, with many fans wishing for him to make a return.
** Shy Guys. They're the only enemies from the game to continue to be enemies in future Mario (and Yoshi) games. Maybe it's because they're so cute.
return.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.SuperMarioBros2