- Acceptable Targets: Postal 2 lets you shoot Islamic (Hindu? Maybe Pakistani?) terrorists, Moral Guardians, the game's developers, Gary Coleman, and shotgun-wielding rednecks, among others. The expansion also includes a PETA-like organization.
- Postal III has all that plus violent anti-porn Hockey Moms (the leader of which looks suspiciously like Sarah Palin), a fully-killable Uwe Boll and annoying video game nerds.
- Paradise Lost adds plenty of new targets to have fun with, such as EA-style game developers, a Tim Schafer lookalike, another PETA like group, Zack Ward (As Himself), doomsday preppers, hippie versions of Islamic terrorists, Gary Coleman again, soulless gingers, and the Postal Dude's fat ex-wife.
- Alternative Character Interpretation: While the manual of the first game hints that the townsfolk of Paradise are under the effect of The Virus and that the Postal Dude is trying to get to the bottom of it all, the presence of a moving truck outside your house in the first level has led some to conclude that he's gone insane because he was foreclosed upon. The intro to Postal III confirmed this, though given the events of that game are now just a bad dream the Dude had during an eleven-year coma, it's hard to say for sure if that's still the case.
- Really, who's to say that Postal 2 isn't just a psychosis that the Postal Dude is experiencing (in other words, his version of Pyrovision)? Considering he was tossed into a mental institution for killing dozens of people in the first game, this actually makes more sense than a killer with a huge body count simply being free with no repercussions a few years later.
- Awesome Music: Paradise Lost have some pretty nice songs. The menu theme and the thin Bitch fight's songs for instances are quite cool.
- Best Boss Ever: The Thin Bitch fight at the end of Wednesday. She's fast but not overly so, attack only with a katana which means you can make it a melee fight if you wish, and there's an awesome song during it.
- Broken Base: The movie adaptation. Some think it's hilarious and Uwe Boll's best Video Game-Movie yet. Others find it to be a dull, unfunny In-Name-Only adaptation of the games. And then there's the third group who find it entertaining for all the wrong reasons.
- Big Lipped Alligator Moment: The ostriches in Postal 1. It actually gets a Brick Joke Call Back in the Paradise Lost expansion.
- Breather Level: Lower Paradise and the retread of the Publisher Office Complex in Apocalypse Weekend, since they come right after the hair-yankingly frustrating Military Base. After a full, boring complex with only a few worthwhile weapons to replace everything you lost and no medical supplies where their presence is actually needed or would even make sense, these two are one last chance to for the most part just cut back and chop unsuspecting bystanders apart with a machete with little fear of being ventilated by the entire National Guard.
- Catharsis Factor: To varying degrees. Postal 1's atmosphere may repulse or disturb players. Otherwise, the sequels play this straight.
- Postal III features Uwe Boll, kill-able in the same way you could kill Gary Coleman in Postal 2.
- Complacent Gaming Syndrome: General consensus is that the M16 Assault Rifle is the only useful weapon in Akella's Postal Spin off.
- Crazy Awesome: The Dude himself.
- Critical Dissonance: Postal 2 has an "Overwhelmingly Positive" consensus when it comes to User Reviews on Steam (basically, the vast majority of reviews were positive). That said, according to this review, critics were not as kind.note
- Crosses the Line Twice: When the over-the-top gore whips back around and becomes funny again.
- Cult Classic: Mainly Postal 2 as it is the most well developed compared to the first and especially the third game.
- Even Better Sequel: Postal 2 can be seen as this by those who either didn't like the first game, or simply enjoyed the many gameplay additions the second game had. Postal III, however...
- "Funny Aneurysm" Moment: In Postal 2, you have the option to kill Gary Coleman (canonically, he dies whether or not you kill him), which, if you killed him, has the Postal Dude ask his wife how much an autographed book can sell for. Remember this game did star Gary himself, and was made before his death...
- Although the Paradise Lost expansion shows that he got better, even leading a cult of midget miners against the "tall ones"... for him to die again.
- Game Breaker: The likely reason that the Apocalypse Weekend expansion does not have a multiplayer component is that the new melee weapons are so much more effective than, well, every other weapon in the game.
- The 2013/2014 patches have gone some way to avoid this - whereas in earlier versions of A Week in Paradise you could get the machete five seconds into the game, now it takes significant effort to find anything of comparable power before the halfway point. And then Enhanced Mode goes straight towards this trope, with higher-powered weapons being much more plentiful, and new bonuses such as no upper limit on any ammo type.
- Goddamned Bats: Dogs in Postal 2. They're fast, small, usually come in numbers and can drain a lot of your life if you are not careful. A good swipe with a bladed melee weapon can dispatch them quickly, though this is not totally recommended when there are large numbers of them around you.
- The mutated spinning cats in Apocalypse Weekend can be a little annoying, though not to the extent of the dogs.
- The zombies in the Paradise Lost are much more annoying than their Apocalypse Weekend counterparts. This is mainly because of their increased tendency to spit projectiles at you from a distance repeatedly.
- Good Bad Bugs: There are several - lighting yourself on fire makes the instant-death fire harmless, dogs can float up ladders to get to you and propel you skyhigh, and one well-aimed rocket lets you skip the "Confess your sins" and "Uncle Dave's birthday" chores.
- You can prevent the Parents for Decency from storming the RWS HQ after you collect your paycheck just by dropping a grenade in the path of the one guy who rallies them all up to go forth and kill you and the RWS guys. When the in-game cutscene plays, he sets it off and dies, and the rest just stay there. It won't prevent some scripted protesters from showing up to attack if you try to exit out the front door, but it does mean you won't get shot in the face the instant you regain control of yourself and have much fewer people to fight off.
- Guide Dang It: When you're off to get the Krotchy doll, Krotchy himself decides to fight you if you're on your way back from the back of the store. And he has a rocket launcher with him. Of course it's easy to defeat him prior to fetching the doll, and spamming the gas can and setting him on fire literally breaks his ability to use the rocket launcher for a while.
- And you can trade him a signed Gary Coleman book for a Krotchy doll to skip the entire sequence. Or just buy it off of him (any amount of cash seems to do, but he'll take all the money you're carrying).
- Harsher in Hindsight: In the first Postal, the final scene where the Postal Dude tries to shoot up an elementary school can become this in the wake of the Sandy Hook shooting.
- Heartwarming Moments: Yes, shockingly for a game like Postal 2, Paradise Lost has a couple of moments in the endgame. Just after the two Dudes are finished arguing, the Bitch grabs Champ and drags him into a portal, resulting in this exchange.
Cory Cruise!Dude: Are you crazy enough to follow the Bitch into that? Just for a dog?
Rick Hunter!Dude: Watch me.
Rick Hunter!Dude: I wouldn't have expected that coming from you. I suppose I appreciate your help back there.
- The next moment comes right after the Final Boss, where the two Dudes comes to terms with one another and admit that they aren't so bad after all.
Cory Cruise!Dude: It's no problem. In retrospect, I think we may have a bit more in common than you think.
Rick Hunter!Dude: Well, maybe there's some good in that twisted mind of yours after all. Thanks.
Cory Cruise!Dude: Trust me, it was no trouble at all. I regret nothing.
*they shake hands*
Rick Hunter!Dude: Neither do I.
- The entirety of Paradise Lost can be considered this, considering that the Dude is doing all of this just to get his dog back.
- Memetic Mutation: "I regret nothing."
- "Hi there, would you like to sign my petition?"
- Overshadowed by Controversy: Postal 1 and Postal III, though controversial in their own right, never caused the same level of moral backlash that Postal 2 did. Postal 2 was a huge target of hate by Moral Guardians for its vulgar content, and is as a result was banned in many countries.
- Polished Port: The Steam re-release of Postal 2 has widescreen support, mod and workshop support, and plenty of support from the devs.
- The Scrappy: Pretty much everyone you'll face in all of the games, though given that these games were developed by RWS (with the exception of III), this trope is Enforced.
- Sequelitis: Postal III received far more criticism than even Postal 2, mainly for its linear gameplay as apposed to Postal 2's open world, poor controls, horrible enemy AI, plethora of technical glitches and for changing the Postal Dude's voice actor. Even RWS has disowned the game, not even considering it a canon game in the series anymore.note When it comes to actual controversy generated however, Postal 2 still holds that degree.
- Postal 2 itself can be seen as this by fans who preferred the first game.
- So Bad, It's Good: All the games, really.
- The Uwe Boll film can also count, surprisingly.
- So Okay, It's Average: General consensus of Apocalypse Weekend seems to be that it misunderstood what made Postal 2 fun and made a game based around it. The linear structure of the levels ironically removed the ability to Go POSTAL, and were seen as not very interesting and occasionally repetitive regardless. The tasks were very non-mundane, as opposed to 2; part of its charm came from the mundane tasks going spectacularly wrong. The weapons and engine additions, as well as the plot, are seen as positives, however.
- Spiritual Licensee: The game series, with its basic premise of a man snapping over everyday stresses, is about as good of an adaptation of Falling Down as you could hope for in a video game. 2 and 3 in particular are Played for Laughs, while 1 and Redux play it for all the Nightmare Fuel its worth.
- Squick: Tons of it.
- The loading screens and credits screen in Postal 1 are about as disgusting as much as they are scary, the latter of which depicts a gross mass of sickly, fleshy corpses clumped together on a body pile.
- In Postal 2, you can pee on things. Peeing on people generally causes them to throw up violently, with some fairly advanced liquid physics for the game's time. In one level, the Dude gets gonorrhea, and his urine becomes green and burns when you pee, which guarantees that people you pee on will throw up in reaction. And it's possible to decapitate someone as they're vomiting, causing it to continue to spew out of their neck stump.
- The entire front porch of The Postal Dude's trailer home is covered in dog droppings, since his pet dog lives out front.
- Even most of the public restrooms blatantly feature excrement on the floors and sinks, suggesting that the citizens apparently have no value for public decency and hygiene whatsoever.
- The cats and dogs in S&M gear near the end of Apocalypse Weekend.
- One of the first mission you do in Postal III is to vacuum up used cum rags in a porn store. The Postal Dude is rightfully squicked out by the whole scenario.
- The Uwe Boll film also has quite a bit of disgusting moments as well:
- For starters: Dave Foley's penis...
- We never see what The Postal Dude's wife looks like in Postal 2. However, in the film she is shown to be an extremely overweight, disgusting mess of a woman who verbally abused The Dude to no end. Expect to see a lot of scenes of her eating profusely. We even get the treat of seeing her cheat on The Dude with the two corrupt cops that show up in the film.
- The Bitch finally makes an appearance in the Paradise Lost expansion... albeit quite slim. Dieting for 11 years works wonders. But by the end of Wednesday, she gets ballooned back up to her original weight. Which is pretty damn hefty, but not as big as the film version.
- That One Boss: A great majority of them in Paradise Lost, especially Champ and The Postal Dude's ex-wife. The third and final fight with the Bitch is especially agonising. For starters, she is now huge, and all of her physical attacks really hurt. As you may expect, her damage-taking capabilities have greatly increased, to the extent that it may well take everything you've got to finally put her down. While her physical attacks may really hurt, she can now breathe fire and randomly spawn disease gas. Both of these are even worse, since the fire is ridiculously accurate and will suck your health alarmingly quick. And if she spawns the gas, then kiss your ass goodbye, since you'll often be dead before you can even fathom what hit you. The only "attack" of hers that isn't horrible is when she sucks you into her mouth, with your health slowly draining until you can shoot the weak points to get out. Taking all of this into account, she'll also start spawning mooks for you to avoid as her health drops, including kamikaze-bombing skeletons. AND she can make herself invincible by spawning Gary Coleman heads to act as a shield. And she will. Not. Stop. Yelling. At. You. Get ready to see her flipping you off after you die a LOT. It makes the Dude blowing her to kingdom come with an I.E.D so much more satisfying after that horror!
- Granted, almost all of the bosses can simply have the Chompy the Voodoo Fish cartridge used on them to take them down with ease, but the thing isn't exactly easy to find. The Revolver's secondary fire isn't much help, either, as only a small handful of the bosses are vulnerable to it - essentially just Two-Ears on Thursday and Phraud Hogslop on Friday - and one of those two you don't want to immediately kill with a powerful weapon because he drops a fixed amount of money with every hit he takes; what you really want to do is deal as little damage as possible per-hit and make up for it with More Dakka.
- Champ is fairly difficult, due to his size and the power of his attacks. You must quickly drain his health, use the syringe on him, the repeat two more times. If you are not quick enough with the syringe, Champ will regain his health fully, forcing you to waste ammo draining his health again. One hint for you: try the machete's alt-fire. It damages him for as long as it's passing through him, and since he's giant-sized he doesn't catch it in his mouth. At least on Average and below, you can shave off half his health in one throw; even then, though, you then have to beware of the open area letting the machete travel much further than normal before it starts returning to you for another shot.
- That One Level: The brewery in Postal 2, since you start it out with none of your items, meaning that you have to go get them all back yourself. Alleviated somewhat by the fact that items you missed return to your inventory at the end, though.
- Meat World, specifically the final stretch where you have to fight your way back out of the building that is now swarming with cops and SWAT. After you've likely used up all the health items in the area and the SWAT are much tougher and better equipped than the butchers you just fought.
- The Military Base to the end of the game are a long string of these in Apocalypse Weekend. Starting at the Military Base, like the Brewery, all of your items are stripped upon starting the level. Made worse by the fact that, unlike the Brewery, a lot of the items you were using don't appear in the base at all, meaning that they are officially Lost Forever. Plus, the Military Base is LONG, clocking in at four parts altogether. Adding on to that, the entire level is absolutely swarming with the National Guard, all of which are very resilient, are immune to their heads exploding from the Sledgehammer or Baseball Bat and all carry machine guns - and to make it worse, medkits are far too sparse for the kind of punishment you'll be taking (this one almost seems to be on purpose, since after three of the four levels the Military Base goes through, with a small handful of medkits to tide you over, you find an entire shipping container full of them all in one spot). These traits all put together mean that you'll be torn to shreds faster than you can say "I regret nothing". Oh, and all those Game Breaker melee weapons you were having so much fun using? The only one you get back before the final five minutes is the sledgehammer, which the soldiers are completely immune to. Hope you can find the Axe or Machete in there, since they're the only practical melee weapons in the level!
- The following levels aren't too bad in comparison, since most of them will be full of zombies, who still die immediately if you inflict Your Head Asplode on them. The Dog Pound is where the game starts to ramp up again. The main enemy type in this case will be Rednecks (who are, incidentally, the same type of enemy that appeared in the Brewery). Although they will also be happy to use their two-handed weapons to block your melee strikes, they aren't as resilient as the National Guard. The real problem in this case arises from the swarms of dogs who are fast moving and hard to hit.
- Then there's the final stretch before the end... the Bridge. The Bridge is mostly full of the aforementioned zombies. Not too bad, right? Except the game throws in more National Guard on top of it, as well as some crazed civilians, who all attack you on sight. As a plus, some of them are flinging around grenades, along with the bridge being bombed from time to time. Was it mentioned that explosions do huge amounts of damage? This wouldn't be too horrible, if the bridge wasn't cramped, leaving very little room to avoid the damn things. And at the end of it all, you have Mad Cow Mike J...
- Paradise Lost gives us Gary Coleman's Coal Mine, primarily the part where you must escape it. The section where you must outrun Gary's drill while avoiding Mooks is infuriating.
- Escaping the Running With Scissors Church in Paradise Lost is maddening, especially if you have the game set to Average difficulty or higher. The zombies in Paradise Lost are annoying as all hell, due to the constant projectiles they spew at you with insane accuracy, and that their attacks drain your health fast. Expect to take a lot of cover more often than any other point of the game during this point.
- Hell, primarily because zombies make a grand reappearance, and the bridges over lava you have to cross have the tendency to lose planks while you walk on them, to unfair degree.
- Video-Game Movies Suck: If nothing else, The Movie is generally agreed to be nowhere near as bad as Uwe Boll's earlier efforts at adapting games to the cinema screen. Aside from that however, people are sharply divided as to whether it's still a poor movie regardless, or so absurdly stupid that it actually manages to be hilarious.
- Vindicated by History: For the longest time, the series had dwindled in popularity due to the bane of the movie and third game hovering over the series (that's on top of all the controversy the second game got upon release). The series was rejuvenated however thanks the Steam release of the first two games. The series is now hailed as a Cult Classic, with the second game continuing to receive official updates and fan mods to this day.
- Win Back the Crowd: The Postal 2 expansion Paradise Lost suffered a little due to the fact that the original Postal Dude voice actor Rick Hunter was being replaced and that the expansion would be delayed. This however changed when a March 2015 update by the developers not only revealed the official release date of April 27 for the game, but that Rick Hunter would return as the voice actor.