YMMV: Plants vs. Zombies

For YMMV in the second game, see Plants vs. Zombies 2: It's About Time.
  • Awesome Music: Has its own page.
  • Complacent Gaming Syndrome: Some players have pointed out that many plants are not very good except for a small handful, like Gloom Shrooms, Tall-Nuts, Cob Cannons, Blovers, and a small number of others, considering the mere amount of strategies that could be used to play this. This often comes more from those who've scored over 150 flags in Survival Endless than from standard play, in which they find a specific strategy and stick with it. Averted in the New Game+, where Crazy Dave will pick 3 plants at random that you have to pick (but not necessarily have to use).
  • Demonic Spiders:
    • Plants vs. Zombies classic:
      • Gargantuars are large, powerful zombies that can instantly kill any plant (except the Spikerocks), are able to take a TON of damage, can survive instant-kill plants, and can deploy a small, albeit weaker zombie deep into your defenses. Fortunately for you, they are kind of slow...
      • Giga-Gargantuars are even worse. They take significantly more to kill, and have crazed red eyes. Notably, they were put into Survival: Endless because the regular ones were too easy for early play.
      • The Jack-in-the-Box Zombie can instantly destroy your defenses. Including Spikerocks, which otherwise take 9 hits from a Gargantuar or vehicle to die.
      • Zombonis. They cannot be slowed by Snow Peas and Wintermelons, nor can they be stopped by Ice-shrooms or Kernel-pults' butter. They squash all your plants in the way and they are freaking fast! To top it off, they leave an unplantable ice trail that needs to be melted with a jalapeno and said ice trail causes bobsled zombies to appear. Thankfully, Spikeweed and Spikerocks will finish them off in one hit should they run over one. And the ice disappears after a short period.
      • Pole-Vault and Dolphin-Rider Zombie can be EXTREMELY infuriating. Their abilities render defensive plants like Wall-Nut and Garlic useless. Take this advice, Tall-Nut is your friend. Or just place a cheap plant in front to force them to jump.
    • "I, Zombie":
      • Magnet-shrooms. They take away bucket heads, mining picks, ladders and football helmets, making many of your tougher and more expensive zombies get easily decimated. Starfruit and Threepeaters can attack other columns/rows, providing extra firepower and easily screwing up your imps should you choose to send them down a (seemingly) harmless row.
      • Kernel-pults, due to their random chance of throwing butter that stuns your zombies, can become these should the Random Number God choose to be nasty and cause them to constantly chuck butter. Coupled with snow peas that slow your zombies from reaching them, and you may have a nightmare on your hands.
  • Ear Worm:
  • "Funny Aneurysm" Moment: The game was released in 2009. The Dancing Zombie originally looked like Michael Jackson. Six months after the game was released, the King of Pop died of cardiac arrest. Whoops. They ended up "fixing" this in a patch, reverting the Dancing Zombie to Disco Stu.
  • Game Breaker: Plenty.
  • Germans Love David Hasselhoff: China has three exclusive Plants vs. Zombies games and an exclusive area in Plants vs. Zombies 2: It's About Time.
  • Goddamned Bats:
    • The Bungee zombie drops down and randomly steals one of your plants.
    • Balloon Zombies, unless you planted a Cattail or put a Cactus in each lane. Otherwise, you have to plant a Blover every time one shows up, or it'll float right over every defense you have. They're easy to stop, but when you're trying to get enough sun for something fairly expensive, it can get REALLY frustrating to have to keep using up 100 sun to get rid of them. Strangely enough, a group of them tends to be less dangerous than a single one for this very reason.
    • In the puzzle mini-game "I, Zombie" where you play as the zombies, the snow peas and kernel-pults are these. The snow peas slow down your zombies, and the kernel-pults will randomly stun them with a block of butter. Heaven help you if a kernel-pult and snow pea are in the same row, slowing and stunning your football zombie. While he's on a bed of spikeweeds.
  • Good Bad Bugs
    • Whether it was accidental programming or an actual bug, at one point Fume-Shroom had the ability to hit not only zombies within short range in front of it, but also zombies in the rows above and below it. Suffice to say, this turned Fume-Shroom into a massive Game Breaker until this buff was eventually... fixed.
    • In the Portal minigame, sometimes the portals will spawn right in front of the house door. If any zombie gets to that portal, game over.
  • Hell Is That Noise:
    • The sound of Pop Goes The Weasel signalling a Jack-in-the-Box Zombie. It's especially frightening the first time you hear it in the Fog levels because you can't see what's making that noise.
    • The Big NO and crunching when you lose. The second game lets you see the zombie/animal that made it to your brains.
  • Memetic Mutation: "We are SO the undead!"
  • Most Annoying Sound:
    • Dolphin squeaks will make you rage during the Pool levels.
    • "Yeeeeeee-HAAAH!" At least the Bungee Zombies are having fun annoying you.
    • Any sound made by an Imp Zombie, especially in the second game where they're now common enemies.
    • Dr. Zomboss' maniacal laughter can also get on your nerves.
  • Squick: Brain-controlled zombies turn around and eat their fellow zombies.
  • “Stop Having Fun” Guys: Mostly more from the people who've scored over 100+ on endless survival and have used specific plants tend to think that everyone else should play it according to specific strategies they used.
  • Stop Helping Me!: Some of Crazy Dave's choices for plant are very impractical.
  • That One Attack: The Zomboss battle can be summed up in four words: WINNEBAGO ATTACK FREAKING SUCKS! Although the attack is predictable (immediately after getting back up, less than half his max hp left), there's absolutely nothing you can do to stop it from insta-killing 6 of your plants.
  • That One Level:
    • Stage 4-10. The stage is in complete darkness in which you cannot see your plants or the incoming zombies until lightning illuminates the lawn for a few seconds. It is also a conveyor level. You'll get to unlock the Yeti Zombie the second time you play it, though.
    • Same thing for level 5-5, which is where you're fighting against oncoming waves of bungee zombies relying on nothing but Chompers, Pumpkins, Flower Pots, and Cherry Bombs. Crazy Dave sums it up at the start of the level.
      Crazy Dave: You're gonna hate this level. It's one bungee zombie after another. I hate those bungee zombies. With a passion. And a vengeance. Here come those idiots now.
    • The "Survival - Fog (Hard)" level. "Hard" is a MASSIVE understatement. The fog levels are among the hardest in the game to begin with, but this one takes it Up to Eleven and beyond. If you pick your nighttime plants well, you can actually get fairly smoothly through the first six flags... but then the game will (as in, 100% guarantee — it's part of the level design!) send a few Gargantuars your way for flags 7 and 8, who will not hesitate to flatten your entire carefully-prepared yard without blinking an eye. The final waves become largely a Luck-Based Mission based on how many of of your plants are alive.
    • "Column Like You See 'Em" and "Bobsled Bonanza" are two difficult mini-games that mostly rely on luck. The former gives you plants on a conveyor belt, and will only give you Flower Pots and Pumpkins right when the waves of Gargantuars start swarming you. The latter can ruin you by sending you several bobsled teams before you set up anything that can kill them. The former overlaps with That One Achievement when attempting to beat it without using Jalapenos.
  • They Changed It, Now It Sucks: The reception to the Game of the Year Edition update which changed the Dancing Zombie (after official objections from the estate of Michael Jackson) from a blatant reference to Michael Jackson's Thriller video to a Disco Dan. Though, the new disco zombie is at least amusing, and makes for a clever Visual Pun regarding disco being... well, dead.
  • Ugly Cute: The zombies.
  • What an Idiot: Being mindless automatons, many of the zombies count. However, the Jack-in-the-Box zombies take the cake by stupidly winding up bombs in their hands and then being surprised when they blow themselves up.
  • The Woobie:
    • The Wall-Nut starts off looking more than happy to protect the lives of its planter and comrades, but when the zombies begin to devour him and his smile slowly disappears, you can't help but feel sorry for him.
    • A single tear begins to stream down Tall-Nut's face when he gets near the end of his health. Apparently the game's composer and a few beta testers would protect Tall-Nut with a Pumpkin because the tear made them feel bad for poor Tall-Nut. Although the Tall-Nut tear is more of a manly tear.
    • The Garlic starts off looking happy and care-free, but when he's near the end of his health, he gets big tear-filled eyes...
    • Just about every Defensive Plant getting chewed up is pretty heart-breaking for that matter.