These are what we call the 'YMMV items.' Things that some people find in this work. We call them 'your mileage might vary' because not everyone sees these things in the same way. This starts discussions in the trope lists, a thing we don't want. Please use the discussion page if you'd like to discuss any of these items.
Author's Saving Throw: A lesser one was a bone of contention from MGS1: it was believed by MGS2's non-direct mention of Meryl that Snake had cracked under Ocelot's torture, the "Otacon" ending was canon and Meryl was dead, which fans thought hugely out of character for Snake.note Although it should be noted that the in-game book In the Darkness of Shadow Moses: The Unofficial Truth mentioned that Meryl survived the events of Shadow Moses, and the two references to the book in the game itself implies that it was actually the Meryl ending that was canon, as well as the nod to the Infinity Bandana.
Best Boss Ever: The battle with Metal Gear RAY at the end of Act 4, as well as the final battle with Liquid Ocelot.
Second-best boss ever: Laughing Octopus is a weird and trippy boss fight in a claustrophobic maze of a clinic. She can be anywhere, strike from anywhere...
Best Level Ever: Twin Suns. A nostalgia-laden romp through the ruined Shadow Moses facility, topped with a sequence where you get to pilot Metal Gear REX and have a one-to-one giant robot fight with Liquid in his Metal Gear RAY, makes this a fan-favourite.
Shortly before you revisit Shadow Moses, Snake has a dream where he's on Shadow Moses in his youth, and you have to play a brief scene from the original MGS1 game. Besides earning face camo that makes Snake look like he did in the first game, there's no point to this dream.
When Outer Haven first rises from the ocean, we get a shot of "Mount Snakemore": a reproduction of Mount Rushmore built into Haven's hull, with the likenesses of Big Boss and his clones in place of Washington and company. It appears on-screen for all of three seconds, after which it is never seen or mentioned again.
In the final act, Raiden suddenly appears just in time to save Snake...with the new ability to conduct electricity. He proceeds to take care of the FROGs by electrocuting them. This fit his name well, but how and why it happened are never explained.
Broken Base: The incredibly long cutscenes. The franchise already had long cutscenes but this game crosses the line with huge expositions needed to close the series. This resulted in jokes that the game was a movie.
The mid-credits epilogue where Big Boss turns out to still be alive. Either it ruined a perfect ending with what was essentially a 20 minute rant filled with retcons, Deus ex Machina and strained metaphors about Zero's name, or it was a beautiful if somewhat flawed resolvement of Snake and Big Boss' relationship.
The story in general. Some fans find that it is a good conclusion. Others think it contradicts eveything previous games told (most notably the ending Metal Gear Solid 2: Sons of Liberty). The changes that bothered people are Snake's depressive personality even though Snake is already used to these situations (Hayter came to complain about some of his actions), Meryl's romance is considered an Ass Pull, Raiden going from a normal man happy with his life to a depressed badass cyborg, Sunny overshadowing Otacon and Naomi despite her young age and several plot mysteries being explained with nanomachines.
Contested Sequel: From a fan standpoint, the game is either it's a fantastic finale to a great franchise, a game that isn't as good as Snake Eater but is still entertaining in its own right, or a substandard military shooter with a story that ruined the series. However, from a critical standpoint, the game is usually seen as Kojima's Magnum Opus.
Continuity Lock-Out: Anyone jumping right to this game without playing the previous ones will have absolutely no idea what's going on, with the game constantly introducing characters and concepts whose true signifigance won't be clear at all without prior knowledge of the series, right from the get-go. This is presumably why the MGS4 Database was released, so that series newcomers could consult the database to catch up on the previous titles.
Combined with Critical Dissonance. The game received spectacular scores; however, a number of reviewers mentioned they would have given MGS4 a perfect score if not for those long cutscenes. Of course, for most fans who have grown emotionally attached to the characters and followed the storyline throughout the series, long cutscenes aren't necessarily a bad thing.
In retrospect, the dissonance now works in reverse - the game has received considerable Hype Backlash in the years following its release and now has a sizable hatedom, in contrast with its positive critical impressions.
In the third stage, you're supposed to be disguised as Young Snake and sneak past the guards while tailing your mark. If you switch your face camo to anyone else, though, everyone in the entire level ignores you.
Stay close to the Resistance Fighter when he's disguised as a PMC soldier. Not only does he ignore you, but the mercs in the area do, too - especially since there's a humvee in the area that makes rounds every so often. It also depends on whether or not you've got a gun equipped.
When fighting Crying Wolf, hiding under the truck directly in front of Snake as the fight starts will make Snake impossible to damage except from directly in front, give him a fixed 99% camo index, protect him completely from stress or stamina loss due to the blizzard, and make the whole battle a matter of waiting for Wolf to wander into view and blasting her with the biggest, meanest gun at Snake's disposal when she does (unless you already have her railgun, which is too bulky to use while prone but will pretty consistently kill her in one shot).
A major oversight occurred when prize matches for Automatching first came out in Metal Gear Online. It made Automatching much more attractive, with the potential to receive up to 400 reward points (points which you can spend on in-game gear for your character) for winning a Deathmatch game. However, in the case of a tie, both players will win the points. Players quickly realized that if everyone agreed to not do anything for the whole five minute match, everyone would get 400 points. Players farmed for thousands of points for a week until the next update, which lowered the amount of points earned to 200 points and awarded no points for ties.
One gun towers over all others: The M14EBR. Breaking tradition, not every gun in the game insta-kills with a headshot, but this one still does. It has a very large magazine, uses common ammo, and can be silenced. It also features full-auto as well as single-shots modes, so you can still use it in close combat, with about as much power as the M4. The scope means that those half-screen headshots you used to be so proud of with the pistol in MGS2 and MGS3 are now ridiculously easy, so you can pop off a few headshots and immediately remove whatever "sneaking" you might've had to do. The real kicker though? It's a Disc One Nuke. It's so early that you can often buy it immediately after meeting Drebin with the points you earn retroactively from everything before meeting him because it's so damn cheap - or, if you want to save those points for more suppressors, just steal and unlock one from the snipers in the very next map area after meeting Drebin.
Act 4 has at least one area that easily allows you to farm Drebin Points: simply equip as many healing items as you can, let the Dwarf Gekko in the tank hangar spot you, and then let one of them knock you over. They'll begin pulling out guns and shooting at you at this point. The thing is, though, Dwarf Gekko have three hands, but are using two of them just to stand up, so they can't reload - once the mag is empty, they toss the gun away and pull out a new one.Endlessly. Most of them have the GSR, but a few will also drop the Desert Eagle, which is otherwise unobtainable except by buying it from Drebin (thus saving points if you plan to use it later) and worth ten-thousand points afterwards. In about thirty minutes you can make a million points by simply not killing the swarming Dwarf Gekko.
Goddamn Scarabs: Imagine a tiny, three-armed robot (often holding a gun in one hand) capable of rolling around, hanging onto a wall to act like a security camera, and grabbing onto you to deliver an electric shock. Now imagine dozens of these little bastards climbing all over you because you triggered an alert. For bonus irritation points, they're small enough that it's easy to not notice them the same way you'd notice a tall human, and you could wind up wandering right into their path. Chaff grenades, the one thing that can stun machines in this franchise, are also extremely rare in this game.
The Metal Gear Solid 4 novelization features a lot of reference to religion, the Bible, Christianity, Jesus, and God at various points. Project Itoh certainly will at least meet them shortly after writing the book.
Raiden's "I am lightning, the rain transformed". While famous for how the badassery behind Raiden it resulted in people trying to come up with similar phrases like "I am hamburger, the cow transformed."
The Patriots' use of a quadruple amputee - namely Big Boss - with nanomachine-induced Locked-In Syndrome as the key to their network. Who is then thrown into a fire when he has served Ocelot's purpose. The fact that it is actually revealed later to be Solidus in the fire does little to ease the creeps.
Laughing Octopus. Everything she does is disturbing as hell. Laughing uncontrollably while killing people is bad enough, but some stuff is just wrong, like imitating Old Snake's face (while still using her own voice) during a session of killing a bunch of prisoners. Her boss fight makes full use of her ability to imitate nearly anything with her octopus-like mimicry, also leading into Paranoia Fuel as you try to hunt her down. The music that accompanies her is also appropriately disturbing.
Vamp's overall appearance is much more unsettling now than when we last saw him; an unhealthy skin color, nasty-looking veins in his face, red eyes, and the scar from the gunshot wound he received to the head in Sons of Liberty, before his healing was nano-enhanced to fix such wounds instantly and without reminders. He's also got a necklace of dogtags which appears to be his current method of counting kills, although these could be Dead Cell's tags; the number is right if you count Fortune's husband, Chinaman and Old Boy, and we never see him add any more (then again, we never see him directly kill anyone in this game either).
One-Scene Wonder: Cut out all her exposition, and Big Mama really only has one big scene in the whole game. That said, it was a pretty cool scene, and it's a pity she didn't get more.
Scrappy Level: Third Sun doesn't get very much love, thanks to its very high Story to Gameplay Ratio, starting out with a long, slow trailing sequence which leads into a series of long, exposition-heavy, retcon-laden cutscenes. Many players felt that the action sequence after said cutscenes, along with the following boss fight, redeemed it a little bit.
Shocking Swerve: Liquid never came back from the dead; Ocelot was using a combination of nanomachines and hypnotherapy to make himself think he was Liquid.
Vamp. If you go into the battle without knowing how to properly execute a CQC hold then you can be totally screwed, as failing to execute the hold exactly right at a critical moment of the battle will result in Vamp just knocking you flying, regenerating all his health and continuing the battle. Ditto if you don't realize that the syringe is an equippable combat item.
The battle against Laughing Octopus is also by far the most difficult fight of the Beauty and the Beast Unit.
Crying Wolf is a close second due to the fact that there are very few places you can hide in the arena to lower your stress, making you have to waste ration after noodle after Regain to keep your stamina up. Especially troublesome for emblem runs that don't allow you to use healing items.
They Changed It, Now It Sucks: Some fans claimed the improved shooting mechanics and the ability to buy limitless amounts of ammo from Drebin at any time turned MGS4 from stealth game to a third-person shooter with stealth elements. Of course, you can still be shot to pieces easily if you don't watch yourself, even on normal difficulty, so stealth is still required, especially if you're in a heavy combat zone between two different groups, at least one of which will shoot you on sight.
Villain Sue: Ocelot and Big Boss have caused lots of disasters yet the plot justifies them... Maybe too much.
B&B Corps: It varies whether you find their backstories woobify them or cross into outright silliness. Drebin's apparent omniscience certainly doesn't help with the latter.
Old Snake: Aging at an accelerated rate thanks to being a clone, Old Snake also has to cope with his growing irrelevance and the fact that he is well on his way to becoming a Person Of Mass Destruction. Actually, the last bit turns out to be false, though he doesn't know this until after the credits have already started rolling. And then there's the microwave hallway.
Otacon: In particular, Naomi seducing him to procure information for Liquid and Vamp. Her betrayal, double betrayal, and subsequent death, really hit Otacon hard.
Raiden: In addition to all the stuff he had to deal within in the second game, Raiden now has to deal with having been tortured beyond human capacity, turned into a cyborg killing machine (ala Grey Fox), seeing his girlfriend go off and marry the much older Colonel, and coping with the fact that their unborn child died in a miscarriage. Fortunately, the last two turn out to be false, and the first seems to be remedied in the epilogue.
Big Boss: Not dead, but instead induced into an artificial Locked-In state so that he can be used as the key to the world's Evil Overlord computer, one can't help but feel sorry for the guy. Until after the surprise ending, it is believed to have been Solidus Snake that suffered the sad fate of being thrown into a fire.