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Headscratchers: Metal Gear Solid 4: Guns of the Patriots
  • Okay, so am I the only one who's confused about how the contents of the syringes work? It's said by Naomi that they inject the user with the same stuff that the current gen nanos have to keep us going even after the nanos are off. Cue Snake injecting Vamp with the same stuff which causes his nanos to shut off. Even Naomi dies via injection to the same syringe that let's vamp die (the second one), when we see earlier that she suffers no such effect in an earlier scene in act 2. So how does this stuff work?
  • I got lost with the final act. What the hell was the deal with Big Boss? Several questions: 1) What was the point in bringing him back if he was going to die almost immediately? Was that necessary just to kill Major ZERO, the almost-corpse in a wheelchair who dies by loosing his life support? 2) Was all of this REALLY necessary to kill a man in a wheelchair? As far as I can tell, he was pretty much in a vegetative state in the first place. Sure, its poetic and all, but why go through all that trouble to kill a decrepit old husk? If I recall correctly the AI's stopped listening to him ages ago.
    • 1) One final goodbye and resolution to his character arc. 2) I think it's just matter of personal revenge for him at this point.
    • Kojima likely wanted Big Boss to be able to end the man who ruined his life.
  • Why is Snake's call ringtone so loud? Is it supposed to be implied that only the player can hear it, or is it an inside joke calling back to the 80's/90's games? The first scene of the game where Snake first meets the MK II threw me because he was trying to sneak, and then that extremely loud ringtone goes off (and MGS4 came out pretty close to Uncharted 1, which had a nearly identical scene where Drake was exposed by a loud walkie at a bad time).
    • The Codec functions by directly manipulating the small bones in the ears, such as the stapes, which has the effect of rendering the conversation completely silent to the outside world as well as making it look as if the person is talking to himself. This device is based on a real life invention known as a Cochlear transmitter or implant.
  • If Metal Gear Rex's cockpit is in its mouth, how the heck does Snake NOT get crushed like a grape when it literally took bites and tore pieces out of Metal Gear Ray when he piloted it in said balttle?
  • Okay, forgive me for going all gun nerdy, but early on in Metal Gear Solid 4, it's established that most firearms in the world have had ID locks added to them, and everyone has nanoes in them. The two work together to ensure that someone who doesn't have the proper ID will never be able to fire a gun that requires it. When Snake acquires his custom M4 Carbine from Drebin, he attempts to test fire it at a nearby wall, but then says that he can't bring himself to pull the trigger. Drebin gives him an injection of surpressor nanomachines that will allow him to use weapons stripped of their IDs. Okay, logical. The gun doesn't block the trigger mechanism or anything like that - it just refuses to allow the user's nanobots permission to fire if they don't have the right ID, and the user suddenly finds his trigger finger muscles won't contract. Effective. Then, later, on the Volga, Ocelot takes control of the AI that controls all ID locked weapons systems in the world. He can make helicopters crash by pointing at them, which, while I'm not sure how he did that, is quite awesome. But what makes no sense here is that when he locks out all the US soldiers' weapons, they are able to pull the trigger. They repeatedly pull the trigger, in fact, to no effect, just making clicky noises. So this means that the ID lock system is nothing but a trigger disconnector, not interacting with soldier's nanoes at all. This flies in the face of what we saw earlier. Not only that, but if it's just a trigger disconnector, any two-bit gunsmith in the world could have easily stripped it out and returned the gun to it's regular state of being usable by anyone. Was this just an oversight, or did someone assume that audiences just wouldn't understand that the soldiers can't fire their weapons unless we show them repeatedly pulling the trigger and making clicky noises?
    • Maybe the guns are old ID network models that haven't been phased out yet. Or something.
    • Actually, Snake cannot pull the trigger on the M4 Custom because he has first-generation nanomachines, which were injected into him by Naomi. Among other things, first-generation nanomachines influence muscle contractions and therefore cause him to involuntarily not be able to pull the trigger. Drebin then injects him with third-generation nanomachines, which allow Snake to use any gun without nanomachines in it, since the new nanomachines operate by stopping the gun itself, not the user. All of the major PMC's and government troops have third-generations nanomachines, too, which explains why they are not able to fire when Ocelot takes over the SOP system. Third generation nanomachines are also able to be implemented in inanimate objects, like a helicopter. When the "user check" fails, the helicopter is not able to function anymore, thus causing the helicopter to self-feather its rotors. Finally, nanomachines are tiny. It's very hard to launder them because of this fact.
  • Its rule of cool, but still, where the hell did Raidens lightning powers come from when he lacked any arms?
    • I assume that it was a result of electricity flowing through the places where his arms should have been, with convenient timing to kill the FROGS...or maybe Raiden activated the electricity...or something. It certainly raises a lot of questions.
      • He's Volgin's Grandson.
      • By Raikov.
    • The simplest idea was that it was through something Otacon gave Raiden to use, similar to his automatic stealth camo device. Say, a far more powerful version of the MK. II's taser.
    • It could have been another Cyborg ability that Raiden had possessed the entire time. He just didn't use it until after he lost his arms because he didn't need to. Either he preferred sword fighting or it was less efficient.
    • Up until that point, he may not have felt it would be an effective weapon against his opponents. Early on, he fights Geckos, which, being designed to be deployed in urban environments, are probably well-insulated to prevent them from being shut down by, say, jumping too close to a power line, or hitting internal wiring while kicking through a wall. Vamp? First fight, he either couldn't find an opening to use it, or was trying to gauge Vamp's abilities while keeping it in reserve as a trump card. Second fight, a matter of respect or honor - they agreed at the start of their fight to duel with blades. Using electricity would have constituted a breach of that agreement. Metal Gear section? It's pretty hard to see what he's up to amidst all the chaos. In the corridor, he's up against more-or-less human enemies who are vulnerable to the electricity. Or, as an above troper pointed out, it does seem to flow where his arms would otherwise be. Perhaps it's a side effect of his missing limbs - ordinarily, electricity would run to and from his arms, but with them missing, there's simply an open circuit discharging electricity into anything conductive that happens to come close enough?
  • What makes people so sure that Snake is going to destroy the Patriots in this game or that Snake is actually against the Patriots?
    • Given his recurring grudge against his superiors for manipulating him into doing their dirty work, it wouldn't exactly be out of character. Ghost Babel, which in many ways was a plot test-bed for MGS2, ends with Snake explicitly setting out a mission to fight the mysterious manipulative forces behind the US military on their home turf.
      • But Snake accepted a mission to assassinate Liquid Ocelot and Liquid wants to destroy the Patriots.
      • The game's setting is Hordes of Metal Gear Rex and Ray clones destabilized the world, the Patriots do not control the world anymore, Ocelot is now subservient to Liquid, who now wants endless global war. In other words, the world he envisioned in MGS1, where soldiers would reign supreme and not politicians and civilians. So I really don't think that The Patriots are going to be left off the hook at the end of the game.
      • True, but Liquid has sinister machinations which are just as bad. I imagine that Snake will, ultimately, be stuck in the middle of their battle and an ally of neither.
      • Didn't President Johnson in MGS2 state that the Patriots are possibly necessary for the world or at least the US to have something resembling peace? If true and Snake is aware of this than I can't see Snake possibly risking hundreds of lives being put in danger just because of a grudge he has.
      • It's possible that this is just one side of an argument we'll see develop further in the game. Maybe he's wrong.
      • Hell, knowing the Patriots, this is just one more step in their Gambit Roulette. As long as the MGS franchise proves profitable, there's no reason for that roulette to stop spinning any time soon.
      • Revealed in the game, the original Patriots were Ocelot, Big Boss, EVA, apparently the surrogate mother of the Snake siblings, SIGINT, aka DARPA chief Donald Anderson in MGS1, Para-Medic, aka Dr. Clark the (wo)man (this was also retconned!) behind Cyborg Ninja, and Major Zero. However, by 2014, the only real member left of the "Patriots" was Major Zero, who had decided to leave his legacy in the hands of AI programs, with the GW program of MGS2 being one of them. But the War based society as depicted in the game was the result of the A.I. Is a Crapshoot, as Major Zero by then is a senile old man.
  • Who exactly was in on the big plan against the patriots? Obviously Ocelot, Vamp and Naomi, but was Eva in the know as well? Big Boss suggests that she was, but damn if Ocelot's attack on her wasn't poundingly excessive even for the purposes of upholding the masquerade. Of course it could be justified by Ocelot having inherited all of Liquid's scenery chewing overdramatics...
    • For that matter, was Solidus? It sounded like the Liquid arm transplant was his idea, and the only member of dead cell Ocelot killed (Fortune) might have just drawn the short straw by being the nearest available disposable minion to maintain the ‘Loyal Patriot’ ruse.
      • EVA was in on the plot, but intentionally left Snake out of the loop. She probably had at least an inkling that he was infected with the new FOXDIE virus that targeted her, and chose to die in the fire instead of by heart attack to conceal it from Snake. If he found out that he was being manipulated by the Patriots, after all, then he would have tried something different, and it would have shot the whole plan to hell. Solidus was not in on the plot. Although he was integral in getting Liquid's arm, he didn't come up with the idea; Ocelot did, as the first step in his ruse to confuse the Patriots. Gambit Roulette indeed.
      • I hate to correct you, but the MGS4 Database and Collector's Edition Guide both say that EVA died believing that Liquid had taken over Ocelot. People get confused because a key part of Ocelot's plan was that EVA would switch the body of Big Boss with Solidus, and so concluded that he was in on it when in fact he is such a Xantos Mastermind that he predicted that EVA would do exactly that five years before the game even began. In fact, his whole plan for taking down the Patriots is so far into the territory of Xantos Roulette that he makes Light look like an amateur in comparison.
      • Ocelot, EVA, and Naomi were the ones in on the plan. They had the Roulette going from before MGS1. Big Boss said "they put their grand scheme into motion." Ocelot got Naomi on their side in FOXHOUND and used her brother to kill Paramedic. Then he manipulated Solidus into letting him manipulate Liquid into Shadow Moses, killing off Liquid and Sigint, and acquiring the REX specifications. He sold them on the black market, getting a ton of money in the process. He played his role as a spy on Solidus in the S3 Plan for the Patriots long enough to kill off Solidus and his minions and hijack Arsenal Gear under the guise of being possessed by Liquid. Liquid's persona took over earlier than intended and went on a wild goose chase after the Patriots through Manhattan, but later went back and stole Arsenal Gear anyway. Ocelot took control again and removed the arm, replacing it with a cybernetic one. Ocelot, Naomi, and EVA finalized the plan. EVA stole the bodies of Big Boss and Solidus, playing up Solidus as the decoy. Ocelot took on the Liquid persona permanently, by brainwashing himself and using nanomachines. He no longer had control over himself and could not compensate for changes in the plan. Naomi repaired GW in Arsenal, and started a virus. To complete the virus, she needed the code from Emma's worm cluster, which destroyed GW the first time. (Ocelot had thought he got it back in MGS2, but it was a decoy.) They also discovered the code that would let them access JD and the other AI's was Big Boss' genetic code. This was a flaw in the plan—they would be going after EVA. Naomi arranged for Otacon and Snake to rescue her. She got Sunny to complete the virus using Emma's code. "Liquid" Ocelot no longer knew that EVA was his ally, so that's why he tried to kill her. Naomi was forced to go along with it to keep her cover. "Liquid" got Snake to upload the virus while maintaining his cover of trying to kill him, knowing he would probably succeed. He thought he and Naomi arranged all this, never knowing his own possession of Ocelot was part of a greater ruse. Now, Vamp was not in the plan. He thought he was working with Liquid. Also, I don't believe EVA knew about FoxDie. It's true that Naomi could have gotten to her in Act 3, but I don't think she had found out who FoxDie was meant to kill at that time. * Phew* Anyway, that's the Gambit Roulette in a nutshell.
      • You forgot the part where Liquid Ocelot "rescued" Naomi from her captivity before the events of the second game.
      • Knew there was something I forgot. Although I think it may have been Ocelot himself who did it, and he let Snake think that Liquid possessed him to do it. Ocelot and Naomi were working together, after all. Then again, there's no way to be sure of much in MGS.
      • As far as Ocelot goes, Big Boss claims that Ocelot used hypnotherapy to turn himself into Liquid. Even if the whole possessed arm thing was BS, Ocelot's mind was still replaced by Liquid's persona. Basically in this game Ocelot believes himself to be Liquid, he's not acting the part, he's dead serious about the whole "Guns of the Patriots" plan. That said he (as Liquid) probably wasn't in on Naomi's conspiracy.
      • Also Vamp probably took the whole "Liquid" persona at face value. Considering his relationship with Fortune in MGS2, he'd probably have some misgivings about working for the man who killed her if he knew the Liquid persona was a sham.
  • When Raiden got his ass handed to him, they said that he got fixed up by Dr. Madnar. Well, Dr. Madnar is the inventor of the original Metal Gear, who Snake rescued in the first game, but In the second game, he defected to Zanzibarland willingly to help build the Metal Gear D, and was subsequently killed by Snake, Assuming Kojima didn't retcon anything, Who is the Dr. Madnar they mention in this game?
    • 'Scuse me? You expect consistency? How many people have not returned from their graves, some way or another, just because it makes a good story? (occationally not) Big Boss, Twice! Gray Fox, Sokolov, Liquid (twice in the same game.) Vamp (three times in Sons of Liberty) and Solidus. It's not really suprising that Dr. Mandar returns. Also, it could have been His daughter, assuming she kept or reverted to her maiden name.
    • Slash:This is easily explained: there is no Dr. Madnar in the Metal Gear series. The only reference to Dr. Madnar is in the Metal Gear 2 fan translation, which was superseded by the one found in Subsistance, by changing Madnar's name to something else. Therefore, the Dr. Madnar living in Eastern Europe who is also a cyborg specialist is a reference to Kojima's oldie Snatcher.
      • No, that's not true. He's always been named Madnar in every one of his appearances in Metal Gear. And if the Database is canon, the Madnar who operated on Raiden is the same one fron the original two Metal Gears.
      • Yeah, Dr. Madnar has always been called Dr. Madnar in the Metal Gear series, except in the original versions of the first game, where he was just plain Dr. Pettrovich (the Madnar surname was given to him in Metal Gear 2). The only modification Subsistence did was giving him the full name of Dr. Drago Pettrovich Madnar, which is closer to how a full Russian name would be. In short, he went from Dr. Pettrovich in MG 1 to Pettrovich Madnar in MG 2 and eventually Drago Pettrovich Madnar in Subsistence.
      • So what? Snake beat the shit out of him with A ROCKET LAUNCHER and he then do a Face-Heel Turn? Seriously, did Kojima that no one would bother to remember that the guy died in MG2, and that last time we saw, he was technically a villain?
      • But look at it this way. He was a villain then, yes, but why? Because he was working for Big Boss. Who sets Raiden up with Madnar in the first place, before the events of this game? EVA.
      • I think we can safely assume Madnar getting 15 missiles to the back has been retconed. Snake would have just thrown him off his back and injured him.
  • If the word "Patriots" is converted into La Li Lu Le Lo for nanomachine users, how do they use that word in common conversation?
    • Maybe under the assumption that none of them are ever going to burst into Smurfsong in the middle of a conversation? It'd probably take some getting used to, but eventually they'd manage. ...unless they tried to talk to non-users about New England sports teams or Mel Gibson movies. I got nothing.
      • Nanomachine users don't know the word turns into La Li Lu Le Lo, so that's right out. This is probably a Japanese thing, since Hideo Kojima probably doesn't get how very American the word "Patriot" is. Considering the entire US military is full of said machines... yeesh.
      • Plus, it's probably got some kind of detector for if you mean the Patriots, as opposed to the New England football team, sort of like a lie detector.
      • How does it detect context then? I can accept the nanomachines being capable of replacing the word "Patriot", but actual mindreading and context-sensitive filtering? What's to stop the Patriots putting the soldiers into their own personal Matrix then?
      • It doesn't have to be mind reading, but rather the nanomachines might, in some fashion, recognize other physiological symptoms of someone referring to The Patriots. A lie detector doesn't work by reading your mind, but in detecting things like heart rate; it's not inconceivable the nanomachines could be set up to detect something to that end.
      • That doesn't make sense. What happens when a die-hard sports fan starts worrying about how the Patriots are going to do this season and begins to babble? What if there's political discussion among US soldiers about who and who are "true patriots", which can often be quite a heated discussion IRL? There aren't different kinds of tension, the physical reaction doesn't change for different types of worries. Besides which each person deals with pressure differently. That's not even considering how the nanomachines deal with other people talking about the Patriots. For example, how could the nanomachines know that Snake was specifically talking about the Patriots to Meryl? She doesn't know about the Patriots, so she wouldn't react any differently to hearing about them for the first time. CODEC is around, so it's not implausible that they can change the electrical signals that the ear transmits to the brain, but context-filtering like that would have too many Unfortunate Implications... then again... the nanomachines can make people share each other's senses... and JD monitors everything... so... damn. Unfortunate Implications. Wow. Time for some WMG.
      • I wonder if it isn't a double substitution. Maybe they aren't called the Patriots at all, but something else entirely. And when the game shows "Patriots" being converted into "La Li Lu Le Lo," what they really mean is that the word Patriots is being converted to "Patriots". I mean Patriots being converted to... oh, forget it.
      • The easy answer here is that there is no mind reading, and the nanomachines do substitute "La-li-lu-le-lo" every single time, but the word "Patriots" (and figure, it only works on the plural form of the word) isn't used so much that anyone ever does more than tell someone "WTF? Stop with the gibberish."
      • And if you give the human race credit for being smart enough to figure this out, there's a better explanation then that; the word isn't substituted when two nanomachine users are talking to each other. As the above bullet points out, Meryl doesn't know about the Patriots, so hearing the word "Patriots" wouldn't really do much. Logically, no one who's part of the system (or at least, this would be the idea, and is probably not totally perfect in practice) would have ever heard of any crazy-ass conspiracy controlling them, so there's no need to filter the word. The idea is to make it harder for someone to clue them in, so when someone who isn't part of the system says the word "Patriots," the word is then replaced. If Snake had tried to further explain it to Meryl, she'd keep hearing "La-Li-Lu-Le-Lo" and wouldn't take him seriously. If Johnny said "Patriots" to her, it's a given that he'd be using the word for patriotism or, hell, the sports team, so it doesn't matter.
      • Maybe they'd call them the Pats?
      • It seems to me that if the Patriots simply replace the word "Patriots" with "La-Li-Lu-Le-Lo," all it's really doing is making "La-Li-Lu-Le-Lo" essentially a nickname for the Patriots, and does not really do anything to stop anyone from talking about them. So it seems rather pointless to censor the word in the first place.
      • Ocelot says "la-li-lu-le-lo" in MGS2, in front of the Marines in the tanker, but he says "the Patriots" later on and you figure that after a warship crashes into a major American city with the ex-president sword fighting someone and talking about the Patriots taking over, that someone might notice. I always just figured they said "la-li-lu-le-lo" so SOP wouldn't catch them saying "Patriots" and it got sent back to command where it would inevitably get back to the Patriots. Remember when Meryl says it's kind of creepy at first, being watched 24/7, but you get used to it? I figured that was a part of it. Like a codeword that the rank and file came up with. Also kind of comparable to how if you said certain things online or on your phone after the USA PATRIOT Act (haha, go figure) got put into play, you'd get a visit from your local law enforcement branch.
      • Watch that scene again; Ocelot never says "La-Li-Lu-Le-Lo," he says "Patriots,' but Dolph, the Marine Commendant, hears "La-Li-Lu-Le-Lo." There isn't anyone near Solidus and Raiden during Solidus' monologue, either. Even if anyone down on the street heard anything, it would hardly be enough to blow the door open on the Patriots. Arsenal Gear crashing into Manhattan is, in truth, an incident of domestic terrorism; the Patriots turn it into their favor by allowing this part of it to be reported to the public, but all the other stuff is left out. With this as a backdrop, the Patriots pull American politics in a different direction, shifting the country to such hardline unilateralism that the PMCs become more and more important in the rest of the world where the United States is no longer projecting a military presense or force, thus giving birth to the war economy.
    • In the official MGS2 strategy guide, it's said that if someone else says "Patriots," anyone under their control hears "La-Li-Lu-Le-Lo." The idea that you can't say Patriots only came along in MGS4 when Drebin mentions that he can say "Patriots," making it something of a plot hole. It's a very Japanese reference that translates very badly into English; the idea is they're sounds Hiragana doesn't strictly speaking actually have (lack of an L / R distinction; the sounds are usually said as "Ra-Ri-Ru-Re-Ro"), so the Patriots censor their name to something that can't be said or written down.
    • Is it not possible that the Patriots have no need to censor their name among the common people? They usually seem to do a very good job of hiding their involvement. Short of the high ranking military and the other exceptional people in the MGS world, I wouldn't think the common populace would have the need for nano-machines. So a sports fan talking about his team would have no trouble saying it because he knows nothing of the Patriots, not to mention, would anyone even believe it if they were told? Only those who are important to the Patriots (at some point) know of them, and it's regularly seen that they have agents everywhere, so if someone were to suddenly learn (AND believe what they were being told) they'd likely be quickly taken care of. Though admittedly, I feel I may have missed something that could completely disprove this.
  • What's stopping Old Snake from getting some of those super-healer nanomachines to rejuvenate him? That would be a great way to bring him back for the sequel.
    • The age limiter built into him was causing his Nano-machines to break down also. It might have worked for a while but eventually they would start to malfunction, at which point anything could happen. Not to mention the only woman who ever managed to pull it off is dead, and I bet it had side effects (The one person she used it on turned out to be an utter nut remember).
      • Not exactly. Naomi said that, yes, Vamp's nanomachines were based on a design she created, but someone else perfected it for use in Vamp. She never elaborates on who that someone was, though.
      • Not to mention that Snake is tired of living. He explicitly states a number of times that after Liquid and the Patroits are taken out, he has no place in the world he helped create. He willingly and without regrets accepts the fact that he's going to die, and is glad, because he doesn't want to be a beast of war anymore. No, no super-rejuvenative nanomachines for Snake, he's quite happy to live out the rest of his short life and die, ending the Patriots legacy once and for all.
    • Not to mention it is specified that it's a missing gene that is causing the aging. Implanting genes was widely used to create the genome army about 25 years prior. Using that on Snake is never discussed.
      • Okay, they'll just implant Big Boss' genes in his genetically identical clone—wait, I think I see a flaw in the plan.
  • I know it's very dramatic and heart wrenching, but why did Snake have to go down the microwave hallway himself? I mean, once he got down there, it was the Metal Gear Mk.III that actually did the work, and it barely seemed to be affected by the microwaves. Once he got past the hallway, he basically stumbled about and got swarmed by the scarabs. Also, on a similar note, I'm surprised nobody even tried to figure out a way to turn off the microwaves. I mean, there must be some way to do it, since you'd think, at the very least, they might need someone to go down there to perform maintenance on the system at some point.
    • Why did Snake have to go? Simple: everybody on the USS Missouri knew that going through that hallway was a suicide mission. Snake believed that he didn't have much longer to live anyway, so why shouldn't he sacrifice himself?
    • To protect the Mk.III from the scarabs. And presumably the shut off switch was inside the GW core.
      • There's a couple of problems with your theory. First, as mentioned above, the Scarabs. Then, you have to remember that they are on a time-limit: Liquid knows about the attack, and it's not like the good guys are trying to hide the fact that they're assaulting the GW core. It certainly might be possible to turn off the microwaves, but getting to that security system and then all the way back to the hallway...probably a lot longer than you think. Remember, Snake isn't resigned to the fact that he has to go through the hallway, he's accepting it, so he knows there's no other option. And before you counter with "Liquid wasn't actually going to fire the rail gun", the good guys had no way of knowing that.
    • Aside from the scarabs, that only explains why they just went straight to the hallway, not why Snake had to go down it. Once down there, the Mk.III does all the work. The Scarabs? Snake stops maybe 10 of them, and the other 50 or so go right on past him. He didn't even slow them down.
      • Actually, the Scarab AIs ignore the Mk.III because Snake is more of a threat.
      • But as said above, most of them just bounce past him and ignore him; only a handful bother to attack Snake and the rest seem to activate their Mook Chivalry circuits and just bounce around looking stupid.
      • Do you think Snake and them were magically going to know that the Scarabs weren't going to be as much of a threat as first assumed? They knew Scarabs were going to be there, and the things have this history of shooting and zapping things they find threatening. You might as well start complaining about why Snake accrued any weapons at all when the last battle ended up being a fistfight.
      • And what the hell use was Snake in stopping them? He was half-fried and practically dead. He made no difference at all to the Scarabs' ability to attack MG Mk3. It's Mook Chivalry at it's finest that the thing survives, or that Snake does, for that matter.
      • A good part of it may also just be Snake's determination that he has to see this battle to its end. On a more pragmatic note, the Mk.III has a fairly limited range, and that range certainly would not have extended beyond two long hallways, thick metal doors, potential guards, all of which was covered in microwaves.
      • No, that's gone into. Snake's control of the Mk3 has limited range so Snake isn't producing a high-powered [and thus detectable] command signal. Otacon's control of the Mk3 is vastly more far-reaching. How do you think he can contact and control it from huge distances throughout the game?
      • Hnn, good point. Completely forgot about that. Then maybe it's just Snake's concern about what sentries may be guarding GW. It's somewhat illogical to assume it would be completely unguarded, and it's a wonder Scarabs were the * only* thing Snake ran into. Perhaps the Patriots were so convinced of the safeguards on GW that they felt little else was needed, but Snake and Otacon couldn't have known that. Besides, Snake's gotta get his Legendary Hero (TM) on at some point.
      • Yeah, but Snake was so far gone he was almost shanked by FROGS even before he entered the hallway. What the hell was he supposed to do if there had been serious resistance in the server room, wheeze at it? Mk3 was probably more combat worthy than he was himself at that point. Hell, it's got enough guns to arm a small country inside it somehow.
      • Uh, am I the only one who remembers that Ocelot let them win? The Scarabs didn't mob Snake and the MkIII because Ocelot had them back off when it became obvious they could've ended it right there. This happens with the Missouri, too; there must be four or five production-model Metal Gear RAY units in the water. Do they ram it or carve it up with their waterguns? No, they just hop onto the deck, get blown off, and flap their mouths open like they're going to use the waterguns, but never do. Snake's line to Ocelot is something like "You could've beaten us?" And he could have, he just chose not to, but he kept the charade up until the very end.
      • Snake very first line after Liquid Ocelot statement that the war is over, is indeed "why, you could have stop us!". The first time I went through Act 5, many thing were bugging me. It seems like it was finally up to Liquid to hold the Idiot Ball by not anything anything remotely smart to stop the good guy. Why does Outer Haven, an ultra advanced warship whose armament, size, hull and pretty much everything leave the Missouri one hundred years behind, struggle so much during such a long time (half an hour of gameplay, if you're fast, not counting the cutscenes)? Why does it wait so much before unleashing the RAY? Why the one door to the ship's innard is left unlocked? Why the FROGS somehow decide to not shoot Snake while he is struggling when the shots supposedly don't work anymore? And finally, why the Scarabs put a big show but are in fact fairly harmless in the server room? It's like Outer Haven and every soldiers on it somehow hold back 99% of their full firepower! And it only make sense once you realized that yes, Liquid was deliberately holding back. What is more bugging, however, is that no one in the cast, with sole exception of Snake as said earlier, seems to realize that something is wrong, despite the previous strange occurrences that caused me to raise an eyebrow.
      • As a corollary, Snake was probably thinking, or more likely hoping, that he could last through the microwave corridor and make it out with enough left to provide the MkIII with cover. It may be more the nanomachine spasms that Naomi's shots are no longer helping with that are debilitating him; his Octocamo presumably provides him a measure of protection at the cost of sacrificing itself so he isn't cooked alive. Finally, a workable explanation along the same lines as the Scarabs seeing Snake as the bigger threat (which he isn't) is that, instead, they see him as the only threat. Being small but rather complex, they probably don't have the level of autonomy or even a connection to the system at a high-enough level to level to realize its being hacked into. They bounce around without going after the MkIII because once they lock on Snake, they assume there's nothing else in the room and stop looking for threats, thus, the MkIII goes unmolested.
      • To be fair with Snake, he was there, standing up, and firing a M4. It make sense that he was tagged as "dangerous" by the scarabs instead of the harmless looking MKIII.
      • Dear god this has gone on for a long time. My take on the matter; the MKIII was just too small to open the doors. If the doors in the microwave corridor only registered a human-sized object with their motion detectors then you would need someone to activate them so the Mk3 could get through. It would make a handy security measure since the scarabs prove you can make small robots, so it would be an effective defense against them.
      • In regards to the point that they probably could have found a way to turn off the hallway before Snake limped down it there is a simple answer to this one - the only way to deactivate this hallway is with SOP. The hallway detects the nanomachines of authorized technicians and turns itself off to allow access. Its exactly the same thing that locks the guns; but unlike the regular locking system there is no way for Drebin to get hold of these nanomachines because they are likely reserved solely for the crew of the Outer Haven.
  • Okay, I just can't figure out for the life of me why Naomi would commit suicide. Yeah, it's unnatural, but she's not like Vamp who uses it to survive battles. She just wants to live. How is that any different from simply taking medicine? Not to mention that she does this RIGHT in front of her love interest. That's just cruel. To top it off, this action makes her a complete hypocrite. At the end of MGS1, she told Snake to stop searching for a reason to live and "just live." What the hell happened?
    • Guilt. Snake hasn't done half the things she has. FOXDIE, nanotech, her brother being dead, all that.
      • She also wanted to destroy all traces of the nanomachines used to make her and Vamp immortal.
      • But she was forgiven for all that, wasn't she? Snake forgave her for Foxdie (hell, it was the reason he survived MGS1), Nanotechnology in and of itself isn't bad, it just fell into the hands of the wrong people, and her is his dying her fault again? but even if it was guilt, she had way too much to live for and killing herself fight in front of her new found love was a very stupid and cruel move on her part, even if she had alot of guilt stored up inside.
      • She didn't forgive herself though. That was the point.
      • At that point, she was mainly keeping herself alive for two reasons: To help destroy the Patriots, and by then Sunny had completed the work on that task, and to stop Vamp, who she felt directly responsible for. After Vamp was dead, she finished herself off A. as penance for what she did, and B. so nobody could abuse the nanomachines inside of her to create someone else like Vamp.
    • Let's look at this practically. If she didn't commit suicide, what was she going to do? All the entrances to the room were blocked, and Rex barely had room for Snake, with Raiden hanging off the side. Simply put she was dead no matter what she did, and figured that suicide was better then being crushed to death or blown apart.
    • there is an empty space behind Snake's chair in REX cockpit and Naomi isn't Rosie O'Donnel, or Raiden could have hold her with his free arm while holding REX with the other for the whole travel with that superstrength of his.
      • A lot of people don't realize that Naomi would have died, anyway. When the Patriots were destroyed, the nanomachine network would go offline. Her nanomachines needed the system to keep functioning, and she would have died from her cancer. After Vamp died, Raiden told her that "Sunny cooked them right." I know it's farfetched, but I think this meant Sunny finished the virus. With Vamp dead and the Patriots' destruction assured, Naomi decided to die here. She would have died anyway, but this way, she freed herself of her own will from the nanomachines, and it was the same place where Gray Fox had died in MGS1. Also, it sounds cold, but I think she wanted Snake to kill himself to avoid exposing Big Boss to the new Fox Die, and was subtly encouraging him to do it. She had already found out the epidemic wouldn't happen, after all, and why else wouldn't she tell him?
      • Actually, in regards to her not wanting Big Boss to be exposed to the new FOXDIE, the opposite is true. Its heavily implied that Naomi created a tape for Big Boss just like the one she made for Otacon and Snake which would play when Big Boss awoke from his coma. In it she explained what had happened since his 'death' in 1999, and Big Boss implies that she infact urged him to give up his own life in order to prevent Snake from killing himself. He outright says "theres one more thing Naomi wanted me to tell you" which basically confirms his coming to see Snake was her idea as much as his own. She basically screwed over the Anti-Patriots faction of Ocelot and EVA, by a. ensuring Big Boss's revival was short-lived and b. giving the virus to Emma which led to it destroying The Patriots' AI network but ensuring the world didnt collapse into chaos which would have led to the realisation of Big Boss's Outer Heaven.
    • I also ended up thinking of another reason why she would kill herself; we all know Vamp had been kept alive by these nanomachines for X amount of years, and his body was looking in horrible shape. Who knows what Naomi's organs would have looked like. So even if the nanomachines would have stayed active after the AIs were lobotomised and she could have escaped in Rex, all she could look forward too was the inevitability of winding up like Vamp. Better to be a corpse then to go around stuck as a living zombie.
      • No matter what angle you use, her death makes little narrative sense. The plot would have (arguably) played out better if she stayed alive long enough to see the end of the AI's and the nanomachine network, and had one scene for a final goodbye with Sonny and Otacon. At that point in the game, it would be silly of her to think, "Oh, well, now that I killed Vamp, everything is going to be fine. Thanks, I'm out of here." There were several ways this angle could have been saved for the end of the game. There was a spare seat for her in Rex. Raiden could have carried her. Yet, she chose a stupid, illogical course of action that saw her saying goodbye to Otacon through a friggin' robot that resembles a toy. This is one plot twist that was poorly thought out and poorly executed.
  • Why is it that Vamp's powers came from nanomachines (at least his regeneration as for his ability to paralyze you by pinning your shadow with a knife or his walk on water IDK), his immortality was the thing I liked best about him. I mean future seeing psychics okay, ghost mediums okay, invisible spider man okay, old man who regenerates by the power of the sun okay but Vamp's powers have to be from nanomachines WTF.
    • According to the Metal Gear database that you can download off the Play Station Network as an add-on, Vamp already had preternatural healing abilities. The nanotech inside him just augmented what he already had. As for the pinning your shadow with knives thing, that's also mentioned in the MGDB; it's supposed to be an old ninja technique whose Japanese name translates to "shadow stitching", and depends partly on the victim's belief that the technique works.
      • Which makes sense. Consider that Naomi's wording was that nanomachines enhanced Vamp's healing abilities, an odd way to word it if they granted him the ability to heal. Also, consider the fact that in MGS2, he appears to require contact with water in order to regenerate, and only then from mortal wounds, whereas in this game he clearly recovers far quicker than he did before, not to mention that regular wounds seem to trouble him less. Finally, there is the fact that the headwound from MGS2 left a permanent scar behind, but none of his wounds in this game do so, lending further credence to the idea that his natural healing abilities are merely being enhanced.
      • I think the idea of having Vamp's powers being explained through technology fits with the theme of the game, and its contrast with MGS3, in which everything is basically assumed to be either supernatural or ridiculous devotion to their fighting style, and never really explained. Times have changed. True skill has been replaced by science. Or something like that...
      • Going by that logic, Vamp's abilities being inborn and derived from skill still fits the theme. Vamp is very much Old Guard by 2014, being more of a peer to Snocelot and Old Snake than to the B&B corp and the PMCs. He's from back, if just barely, when it was skill, not fancy gadgets, that decided ability. Same with Meryl and Johnny.
  • So Snake is doing fine riding REX in the escape tunnel, giving the GEKKO the mother of the beatdown, then Raiden decide to jump supposedly to cover Snake's back. Yeah, not really needed anyway, the GEKKO weren't not nearly as fast enough to catch up with REX. Then Raiden get buried under rubble for his trouble. Now, following the battle we all grown to love, Snake is left defenless and apathic, with Liquid about to perform a Hero Tossing Charge on him with a goddamn warship. Raiden free himself, and use his superstrength to barely hold back'' Outer Haven, expecting Snake to come back to his sense and run, something he doesn't do for what seem to be an eternity. But why, WHY doesn't Raiden instead get Snake on his back and run the fuck away from there, preferably following a perpendicular trajectory to that of Outer Haven?
    • Raiden has been established as a death seeker by this point. He wanted a way to go out protecting his hero.
    • Also, why doesn't the dock break up around Raiden? Do cyborg exoskeletons not transmit force?
    • The idea was to have a scene where the player is saved by a Cyborg Ninja, as in MGS1 and MGS2. It just wasn't very well thought out this time around...
      • Why would a member of the Patriots be surprised that the clone he ordered turned out to be identical to its genetic source?
      • I'm not sure what you mean. The Patriots knew that Solidus was genetically identical to Big Boss, if that's what you meant. They didn't know that Solidus was the body EVA was guarding. So I'm not sure who you're talking about here...
  • Where exactly did Outer Haven come from, and why does it have GW's core in it? In MGS2 GW was inside Arsenal gear, and Emma's worm cluster broke it up and put it in Ocelot's control. The game never mentions anything about Ocelot moving the physical core of GW out of Arsenal. So does that mean that Outer Haven IS Arsenal? When did Ocelot have the time to remodel it after MGS2? And if its not, then when did Ocelot get ahold of Outer Haven exactly, and when did he have the chance to transfer GW's hardware into it?
    • I got the impression that Outer Haven was a refurbished Arsenal. He must have stolen it after it crashed into New York... somehow. As for remodelling it, as the head of all the top mercenary companies in the world he must be rolling in cash.
    • Outer Haven is almost certainly Arsenal Gear. The Liquid persona took control of Ocelot, and went on a wild goose chase across Manhattan looking for the Patriots. He didn't find them, so he returned to Arsenal Gear. We can assume the Patriots would have tried to salvage it, but Liquid returned, and made off with it. Some time later, Ocelot would regain control of himself, remove the arm, and put on an artificial limb. Luckily, stealing Arsenal Gear fit with his plan. Unfortunately, as Solidus said, "without full air, sea, and land support, Arsenal Gear is nothing more than a gigantic coffin." So, having planned it all with EVA and Naomi, he took on the Liquid persona once more, using the money he gained selling the REX data on the black market (I assume), and ended up in control of the 5 PMC's (one of them he used to guard Arsenal, which he remade into Outer Haven). There you have it.
      • Half the problem here is Campbell's ambiguity on the subject, he describes Haven as "a modified Arsenal Gear model stolen from the Patriots." Whether or not it's a different vessel really depends on how literally you want to interpret the word "model;" Campbell could mean it's a different ship that Liquid customized as his personal fortress, or the word could be distinguishing Liquid's modifications from how the original was designed.
      • Seeing as Outer Haven housed GW, as MGS2's Arsenal Gear did, I'd say it's unlikely that Ocelot/Liquid Ocelot would steal a second Arsenal Gear, remodel it, and also somehow transfer GW over from the first Arsenal Gear. If we assume he stole the one from MGS2, it all adds up.
      • Some minor points here: it's insinuated that Liquid, as head of Outer Heaven and it's five PMCs, is subserviant to the Patriots and can do nothing but fight their proxy wars for them, because he has no way around SOP. This would suggest that the Patriots set up the five major PMCs and the Outer Heaven parent company in order to make the War Economy function as they intend, placing pre-Liquid-controlled Ocelot in charge. This would suggest that the Patriots refurbished Arsenal Gear to be the headquarters for the Outer Heaven parent company; when Campbell says Liquid "stole" it, he means he took control of it along with the PMCs themselves when he took over Ocelot. This makes it more believable, I think, because the Patriots would have no reason to build a new one when one is already sitting right there, perfectly usable in a new role other than originally intended.
      • The Database describes Outer Haven as an "Arsenal Gear class warship" implying that sometime in the intervening five years, the US Navy ordered the construction of several similar machines. Note also Haven's technological advancements such as not needing the massive hangar to store the RA Ys, which instead kept folded up on the side for quick deployment. It makes sense to think of Arsenal as a prototype and Haven as one of the final products, which Liquid Ocelot hijacked.
      • But how come that is called an "Arsenal Gear Class warship"? It does look nothing like the actual Arsenal gear, which was a gigantic electronic fortress armed with the most advanced weapon systems in the US arsenal, while Outer Haven nothing more than a masive (but way smaller than Arsenal Gear)convertible sub with a weird Mr.Rushmore-like bridge.
      • "The Patriots refurbished Arsenal Gear and gave Ocelot the five PMCs" is actually a pretty good theory. I'd never thought of it before. It would explain why reference was made to Liquid hijacking Arsenal at the end of MGS2 if it didn't happen that way. The idea that Ocelot was supposed to be in charge of Arsenal and the PMCs is an interesting one, and it would explain how he came to have that position. There are still holes, though. When was Ocelot put in charge? Before or after MGS2? And is Ocelot really a military commander sort of person the Patriots would put in charge of such a thing? If so, he may have planned for it all along, which I wouldn't put past him. But personally, I still like to think Ocelot/Liquid stole Arsenal Gear right after MGS2, and that he had manipulated Solidus and played along with the S3 Plan throughout MGS2 just for an opportunity to do so. In the end, some aspects of the storyline and its Gambit Roulettes are just too nebulous to say much for sure.
      • The Patriots putting Ocelot in charge of the five PMCs isn't a theory, it's outright said in the game, but it's blink and you'll miss it.
  • Did I miss something, but in 4, why didn't Naomi tell Snake that he didn't have to commit suicide.. You find out she discovered that Snake's FOXDIE wouldn't be a danger so she should have been able to clue Snake in on this before she died. It seems like a pretty cruel thing to not say.
    • Because Naomi and Snake have bad blood. It's certainly muddied and not necessarily even rational by that point, all things considered, but it's safe to say that it's not something she's just spontaneously let go of. Neither has Snake; he clearly doesn't want her being on the Nomad earlier in the game, and for an extra helping of Ho Yay, just look at his face every time she hits on Otacon.
    • Naomi wanted Snake to die because his new strain of FOXDIE would have killed Big Boss after he was woken up, and Big Boss had longer to live than Snake, anyway. So even though she learned the new FOXDIE would keep the old one from mutating, she encouraged him to kill himself. I used to wonder about it, myself. I even posted a question on this very page that looks remarkably like that one...Oh wait, I'm the one who made that post in the first place! And now I've answered my own question.
  • The thing that has bugged me since I played it (that is, apart from why Snake had to go through the microwave oven corridor) is whether the opening line of "The war has changed" is a Shout-Out to the Fallout's "War never changes"?.. I know that MGS is full of that trope, but Fallout? It just seems not a very likely candidate.
    • Considering the line is the exact opposite of what Ron Perlman says in Fallout, it's either a Take That or, more likely, it wasn't done with Fallout in mind at all. To delve deeper into it; in context, both statements are true anyway. In Fallout armed conflict is still little more than people with weapons using them against each other to settle disputes and gain resources. The nuances of warfare have changed in the Metal Gear timeline by the time Guns of the Patriots takes place; OILIX all but ensures no resource wars are fought, and the War Economy turns armed conflict into a direct for-profit business.
      • It seems more like a reference to 1984's unending resource consumption war, actually.
      • It's supposed to be a bit of a Take That to the game industry and the MGS series itself which started off as stealth action with a bit of puzzle elements to this stealth action game with explosives and multiplayer.
      • See this comic.
  • Okay, so GEKKOs aren't Metal Gears because they don't carry nuclear weapons. So what's RAY, then?
    • An anti-Metal Gear. Otacon mentioned that RAY was still considered a "Metal Gear" in terms of nuclear strategy. RAY was designed as a REX killer, so having one meant removing the enemy's nuclear launch capability.
  • The whole idea of "The War Economy" is just stupid. I know, I know, it's being manipulated by evil computers but the problem is those invested in the War Economy do not know that. The basic problem with "the War Economy" is that 1). War is not a "commodity," no matter how much Snake/Kojima insists it is and 2). killing people and breaking things doesn't actually produce wealth unless you kill people and break things in a specific territory to harvest its resources and create manufacturing. Also 3). armies and mercenaries don't produce money; they consume it, and at best, prevent (more) money from being lost (for instance, by protecting one's investments from foreign invaders/pirates/whatever).
    • I think the point is that since the United States goes hardcore unilateral post-Sons of Liberty, much of the world relies on the PMCs for military protection; in the first three acts, the PMCs have all been hired to put down revolutions, and the revolutionaries themselves are hiring smaller, local PMCs to fill out their own ranks. The idea seems to be that the PMCs have become an inextricable part of society. Imagine, for example, that [McDonalds] goes out of business. Many would cheer that a large corporation often seen as putting profit and effective marketing over morality gets taken down, but there would be consequences; the producers who provide the product have no one to sell their massive stocks to. The delivery companies who ship it have no one to deliver to. The hundreds of thousands of workers don't even have the option of just finding new customers and are simply no longer making an income; they no longer have money to spend at Wal Mart or Insert Commonly Shopped At Store Of Choice, so even other companies seemingly unaffected notice a profit loss, maybe to the point of laying people off. It's the same with the Big Five PMCs which, remember, are larger than the entire US military as a whole; if fighting stops, their only source of income stops with it. You've got literally millions of grunts who are suddenly out of a job with no useful skills they can use to find a new one (and, indeed, they may not even be mentally stable enough for work once they lose SOP) and even if they could, there wouldn't be enough jobs to go around for them all. They're not spending the money they used to be earning on other parts of the economy, and it goes beyond the soldiers; Eva insinuates that joining a PMC is the only employment option many have at all, so you've suddenly got poorer families entirely stripped of their income when their husbands and sons don't have a paycheck to send home anymore. You've got weapons and equipment suppliers who have no one to sell to, because their customers don't need weapons and equipment anymore. You've got investors who have seen how lucrative the PMC business has gotten investing in it left and right suddenly seeing the stock drop like a rock. It's simply a very simplified metaphor for the economy as a whole; whether or not it's either believable or even an acceptable Handwave / Justification is up to you, but this seems to be the intent, at least.
  • So, in the end...why was the massive Gambit Roulette in MGS 4 really needed in the first place? Why didn't Ocelot and Naomi just ASK Snake and Otacon for help in making and uploading the virus? Why the ruse with Liqued Ocelot? Why the need to manipulate Snake and company into "rescuing" Naomi when she needed to go to them to complete The Plan anyway? Why the big show of trying to blow up JD with the railgun, while "pretending" to try and stop Snake from completeing his mission, which they * want* him to complete in the first place? Granted it probably would have been difficult for Ocelot and Naomi to get Snake and Otacon to trust them, but was the crazy plan really easier than that? And if they could have convinced Snake and Otacon, what could the Patriots have done to stop them? In the end, to me, quite a bit of the game's plot seems to fall into the we could have avoided all this category.
    • Because Snake and Otacon needed the help of the Patriots to get the job done. Drebin was working for the Patriots, as was Rat Patrol, and pretty much all the support they got came from them. Snake and company thought they were keeping Ocelot from destroying the Patriots. They didn't want to help the Patriots, but they felt it was a better option than letting Ocelot take them down.

      So, Ocelot couldn't have asked Snake, because then the Patriots wouldn't have given him all the support he needed to get the job done.
    • But the only reason Snake needed all that support was * because* he was fighting Ocelot in the first place. If Ocelot and Naomi had managed to somehow bring Snake and Otacon in on their plan, most of that fighting would have been unnecisary. And everyone assumed that Ocelot was the biggest threat because neither he or Naomi ever revealed the full extent of their plan and how they were going to accomplish it.
    • This is the troper who posted the original post above; after thinking about it for a while, he realized that the actions of Ocelot/Liquid and Naomi make sense if we assume that the virus plan was secondary to the rail gun plan. Ocelot and Naomi saw the rail gun option as their best bet for destroying the Patriots. They correctly predicted that the Patriots would send an agent to oppose them, and that, once they had control of SOP, their only real weakness would be the GW core inside Outer Haven. If the agent could destroy or disable it, their plans with the Rail gun would be stopped. So Naomi set out to close that weakness, by engineering a virus that would destroy both GW and the other Patriot AIs when uploaded, and by getting it into the hands of the Agent. That way, the Patriots would lose no matter what happened. The only reason the Virus wasn't the main plan (and hence, the reason why Ocelot and Naomi couldn't just approach Snake and Otacon openly) was because, until the end of act 4, it was never a sure thing that the virus would be completed in the first place. Naomi couldn't finish it on her own, which is why she arranged to meet with Otacon and Sunny, and even then it wasn't guaranteed that either of them would be able to complete the virus in time either. So in the end, the rail gun plan was intended to be their main avenue of attack, with the Virus maneuvered into place as a clever insurance policy, should Snake manage to win. At least that's what makes the most sense to me, a lot more sense than the idea that Ocelot and Naomi were only * pretending* to follow one plan while secretly hoping for the heroes to stop them. Now the only question is Since its obvious from his final scene that Liquid/Ocelot knew about the virus plan, why was it necessary to make Snake jump through the hoops of actually rescuing Naomi? Couldn't she have just left and found them on her own, and then told them some story about how she escaped?
      • Too many things could go wrong. Also it would be very difficult for Naomi to convincingly "escape" and then meet up with Snake and Otacon by herself considering that Liquid Ocelot has the five biggest PMCs under his command and has a reason to not let her wander off. Plus Snake is not going to simply accept the fact that Naomi escaped on her own without some sort of solid proof. Besides, Ocelot needed Snake's genetic code, which meant that Naomi had to get his code which meant some very specialized equipment.
  • One thing that's bothered me; why exactly was the Liquid Ocelot deception even necessary in the first place? It is easy to understand why it was necessary from the perspective of what the player knew from MGS2; After MGS 2, players were expecting Liquid Snake to be controlling Ocelot, and since Ocelot was portrayed in MGS 2 as a loyal Patriot spy, the writers couldn't just have him suddenly turn against them in the next game with no explanation. The Liquid Ocelot ruse allowed the writers to introduce the idea of Ocelot secretly working against the Patriots without confusing them But that explanation doesn;t work in terms of the actual story. The only in game explanation we get is that Ocelot did it to "fool the system". But... fool the system HOW? What advantage did pretending to be Liquid give him? And Ocelot has no reason to present a consistent side to people. If the other characters or the Patriots themselves had been confused over why the loyal Patriot spy had suddenly turned against them, what was that to Ocelot? Did he pretend to become Liquid just to motivate Snake more? Or just to make himself look more badass by throwing a Light Yagami'esc memory gambit on top of his already crazy plan?
    • If Ocelot had simply betrayed the Patriots outright, they would have had him assassinated immediately because he knows they are really AI's. He could expose all their secrets to the world, and they'd put all their resources into taking him out fast. As Liquid, however, he buys enough time to gain control of the five biggest PMCs in the world, possibly by using that huge sum of money he got by selling the REX data on the Black Market. After that, he's pretty much the driving force behind the economy, and the Patriots decide to wait until the last possible second to take him down—by which point, it was too late. Of course, this begs the question of why the Patriots didn't assassinate him immediately * anyway* , and how they let "Liquid" get his hands on five enormous PMCs, since Liquid was still a known terrorist. So there's still a hole in the story...
      • But dialogue in MGS 4 seems to imply that Liquid knows about them being AIs as well. He had access to GW, and his main attack involved destroying JD directly. He also knew about Naomi's virus and what it was for. So how was Liquid any less of a threat in the secrets department?
    • Note that the Big Five PMCs were set up by the Patriots so they could control all sides of the War Economy; the entire thing is their design. By being their best, loyal operative, Ocelot ensured that he would be set up as the man in charge of it, which puts him in the position of being able to set everything in motion for "Liquid" to take over in the first place. As long as Ocelot is still loyal, the Patriots won't try to get rid of him, despite Liquid. It just gets way more out of hand than they were expecting; they thought their failsafes would mean that Liquid wouldn't have any real power and would have to keep things going the way they wanted it (other characters actually discuss this early on, when the goal is simply for Snake to kill Liquid and let the Patriots off the hook simply because their control is the lesser of two evils, and no one yet knew it was possible to remove them without removing civilization.) They were wrong.
    • Simple cause and affect. Whenever The Patriots have some up against a Snake in the past-whether it be Big Boss or Liquid Snake, they have used Solid Snake to take them out (the one exception here is Solidus, but that was planned by the Patriots). If he betrayed them as Ocelot, he wouldn't be able to predict their response. But as Liquid, he knew that they would send Solid. And he knew Solid would be supported by the Patriots themselves. So he used The Patriots own logic against them. Big Boss at the end says that the A.I system can only repeat the same process's over and over again
  • How do The (New England) Patriots work under such a censorship system?
    • New England La-li-lu-le-los?
    • Best explanation; the system only filters the word out when someone who isn't relegated by the system says it to someone who is. Two people who are both enthralled by the system should, in theory, have no knowledge of the actual truth behind it. So, it's a safe bet that if two random PMC grunts are talking and say "patriots," they aren't talking about the La-Li-Lu-Le-Lo. Notice that this is the only circumstance in which we see it happen; Ocelot says "Patriots," and Dolph, who should have them being an important military officer, hears the replacement. Later, Snake says it and Meryl hears the replacement. There are holes, of course; President Johnson is able to tell Raiden about the Patriots, but it's not a hard sell that it's simply not perfect.
  • Can someone please explain just what the hell was happening throughout the plot? Was Snake fighting the Patriots? Was he defending them? What was Ocelot's plan? Was he trying to fight the Patriots? Or exploit the SOP system? Whose side were the B&B basket-cases on? I remember the sequence of events that occurred during the game just fine (I think), but I cannot for the life of me understand what the point of any of it was.
    • Well, Ocelot's real plan was to have Snake eliminate the Patriots. His apparent plan, conceived in order to manipulate Snake into doing so, was to hack the SOP system to gain control of all weapons and nanomachines everywhere and, basically, rule the world. Snake was, very grudgingly, working for the Patriots because he felt at least their control was preferable to Liquid/Ocelot's. Ergo, Snake spends the whole game trying to kill Liquid and stop his plans, without realizing his actions are really serving to get rid of the Patriots and work toward Ocelot's real goal. The B&B's were Ocelot's shock troops.
    • Thanks, that definitely helped clear it up.
  • Who, exactly, is flying the Nomad? None of the characters we see seem to be on that duty.
    • You're talking about a series where walking nuclear death tanks are the norm. Auto-Pilot isn't very farfetched.
      • You can see pilots in some scenes. They're most likely people who agreed with their goals and helped out pro bono.
      • Philanthropy is funded on the hush-hush by Campbell slipping then United Nations cash; if they can afford the Nomad in the first place, it shouldn't be too hard to pay the pilots, assuming the pilots aren't UN employees themselves.
  • Why are the FROGS all female? they're not faster, stronger, more agile or smarter than men; the Cyborg Ninja and the Arsenal Tengu have pretty much the same capabilities. The only logical reason I can ever think of is full of Unfortunate Implications - namely that Liquid Ocelot has some kind of fetish and is deliberately hiring a squad of elite women soldiers to be at his beckoned call day and night. We have no idea what the recruitment policy for the FROGS is... what if they're all mind controlled by SOP? after all, it does look as if they all have pretty reasonable bodies underneath all that armour.
    • The Unfortunate Implications are probably the most logical thing to fall back on, Liquid being evil and all.
    • Maybe Ocelot feels they will be more loyal? Sort of a sorority effect, perhaps? That, or maybe he is countering Snake's tried and true tactic of pornographic magazines by using an all-women force.
  • More Metal Gear Solid 4 shenanigans. After Raging Raven, when Snake and Eva meet Ocelot. Snake, I know that it would only cause bleeding, but honestly, you've had far worse; why don't you take out the fucking stun knife instead of letting Liquid turn it on twice while it's still in your shoulder? Infact, he seems to outright ignore it through the ensuing event when he's given multiple chances to remove it, only caring when Drebin arrives and yanks it out.
    • It would actually do more damage coming out than going in. He still seems able to use the arms, so it's theoretically best just to wait for a medic.
      • And even if he removed the kinfe during the fight, that just means he's lost his good arm holding the knife, and is now bleeing out and getting his ass kicked.
  • When Ocelot shuts down the SOP system at the end of Third Sun, Akiba doesn't have nanomachines. Which means he must have a laundered gun. Which means he should still be able to shoot. He could just choke up on his nausea and fire, or try and toss his gun(s) to someone else.
    • He was sick, hence why he was still on his hands and knees at the start of the scene.
      • What bugs me about that scene is why the US soldiers didn't immediately fire upon Liquid the moment they saw him, if they had done that before he had activated his system override then he would have died. Story over.
      • Because they're there to take him into custody. Meryl orders him to surrender and gives him the opportunity to do so. If she actually knew what Liquid was going to do, she may very well have ordered the Marines to open fire immediately, but she didn't. In fact, much of the friction between her and Snake at this point comes from Snake trying to warn her off, because Snake knows Liquid has something up his sleeve, but he doesn't know what exactly, and Meryl thinks he's just being a curmudgeon. Meryl also has an implicit trust in the system and believes Liquid is simply crazy; she doesn't believe breaches in the system beyond what Drebin does are possible.
  • Something that always bothered me about the Mosin Nagant is that it can't be reconfigured back into a lethal sniper rifle, Metal Gear Solid 4 allowed you to switch between lethal and non-lethal (or less than lethal if you want) with the shotguns so why can't it too? The gun can clearly be modified, so I don't see why they don't allow us to modify back and forth as we choose.
    • With the shotgun you're not modifying the gun itself,you're simply changing the type of ammo you use (either normal shotgun shells or rubber-bullet ones). The shotguns themselves are the exact same, it's just what shells you load into them. Meanwhile the Mosin Nagant has been modified to fire darts, and thus is not compatiable with normal bullets.
      • Notice that I never said that the shotgun was modified to take in its non-lethal ammo, I understand that you don't have to modify a shotgun to allow it to fire different kinds of ammo. The Mosin Nagant has had its internal firing mechanisms modified so that it can fire tranquilizer darts but what I was suggesting that similar to how you can add/remove attachments to other guns the Mosin Nagant should have the parts that require it to fire regular bullets and darts to be changed out with the click of a button.
      • The other in-game modifications are external modifications. You can take on and off any of those accessories on the field, because those modifications are made for that. Modifying the Mosin Nagant was something that probably involves taking the gun's firing action apart completely, and is something you'd need to go to a trained gunsmith with the right tools and parts—not something that Snake could conceivably do in the field.
  • Why wasn't Johnny ever punished for his legion of crimes? In Metal Gear Solid Johnny was a member of the Genome army when they captured Shadow Moses island; that made him directly or indirectly responsible for terrorism, kidnap of two high ranking officials, death of two high ranking officials (one of which was a Patriot!), destruction of two F1-17's, theft of a top secret weapon, threatening a nuclear strike and treason against the United States. I can guarantee you could make at least one of these crimes stick against him. But that's not all because after somehow escaping all punishment for these crimes he aligns himself with the Gurlukovich mercenaries making him once again directly or indirectly responsible for terrorism (again), kidnap and death of the President of the USA, kidnap of high ranking VIP's, death of a Patriot spy, theft of Metal Gear Ray, theft of Arsenal Gear, threatening a nuclear strike (again) and illegally entering the United States (remember that he MUST have been on Arsenal Gear dressed as a Tengu when it collided with New York because there is no other way he could have escaped the Big Shell). Even if you don't believe he is guilty of any of this, both the Shadow Moses and Big Shell terrorist acts occurred post 9/11 which, like the Taliban, probably would have got him a comfy cell at Guantanamo. At the very least you would think the NYPD would want to skin him alive considering he had just crashed into their city.
    • You have to consider that the Patriots don't care about the grunts in these terrorist operations, guys like Liquid and Solidus would be their real targets. A guy like Johnny? A footnote, a screw-up, a no-body, he wouldn't even be on their radar. By the way Johnny having a fear of shots would have simply been a regular guard on Shadow Moses and not a Genome Soldier, and since he didn't have Big Boss's genes in him he most likely wouldn't have had any sympathy for Liquid's aims and got caught up in the terrorism in a kill or be killed sort of situation. That also means that Johnny had no genetic value to be kept in captivity like the Genome Soldiers. The Gurlukovich Mercenaries put Johnny on patrol and had a very low opinion of him, they only gave him the job out of sympathy for him having once worked with Liquid, and therefore wouldn't have had any significant role in their plans. Also given the top secret nature of these terrorist incidents the NYPD most likely wouldn't have any knowledge of the people who were directly involved in these acts of terrorism.
    • The Patriots aren't stupid enough to not take the small time and effort to feed out the remaining handful of individuals that are still walking around with all the national secrets. Johnny WOULD be on the Patriots ***list, but as it happens, he doesn't have nanomachines, which is how the Patriots gather their intel. As through actual regular channels, as was said for Shadow Moses, the DEA was imprisoned, the DARPA chief died and Solidus and the Colonel disappeared leaving nobody with proper clearance in charge of the black op. Johnny like Rex slippe through the paper work. With the Big Shell Incident it was the same story, President dead, Colonel Ames dead, the AI destroyed, Ocelot'body was hijacked by Liquid for a while, New York was destroyed, Johnny and the other Gurlukivich mercenares that survived probably just took off.
      • ...What national secrets? Johnny doesn't actually know anything. At all. He wasn't a Genome Soldier, and he probably was only allied with FOXHOUND to begin with because of Mantis' brainwashing. He has less than no knowledge about the conspiracy.
  • In Metal Gear Solid 4 we discover the fact that Ocelot was a Patriot and that he was faking being taken over by Liquid - OK, fair enough. The problem is that Metal Gear Solid 4 brings up so many continuity issues with Metal Gear Solid 2 over this retcon that it's actually quite amazing.
    • 1) In 2 he was trying to track down the location of the Wisemans committee despite knowing that they were all dead, was unaware of what the S3 program was and even seemed unaware of the existence of the Patriots AI's (he seemed to believe GW was just another supercomputer). Now I realize Ocelot is the master of the double take but how at all did any of this further his plans? And did he actually HAVE a plan at this point?
      • Tracking down the location of the Wiseman's Committee was Solidus's plan, and based on what we learn from this game a side effect of the S3 Program would result in them being able to create Solid Snake caliber soldiers as this is applied to the PM Cs with their nanomachines so Ocelot's statements about S3 were partially true. It's now put in clear enough terms that Ocelot did know about the Patriot AIs, the entire reason he was there was so that he could oversee the test trials of S3 to see if it was successful and then take control of the AI network and command them. The PMCs in 2014 were not founded by Liquid Ocelot the Patriots created them and were going to give Ocelot command over them to grow the war economy further solidifying their control over the Earth. Ocelot's entire plan throughout the game was about working this system to his advantage and taking the Patriots down at their own game, by taking down the system he would destroy the Patriots and free Big Boss.
    • 2)Why did he begin The Plan of faking being taken over by Liquid moments before he tried to wipe them out with a missile barrage from Ray? it kind of made sense in 2 because we all thought that Liquid actually had possessed Ocelot, but after we learn of his deception in 4, this action doesn't actually make a lick of sense.
      • If you ever read the MGS4 Database it states that during the time of MGS2 the possession was real, it refers to Liquid's personality/essence/will having taken over Ocelot and in response to this Ocelot removes the arm. The question you might be asking is if he got rid of Liquid why perpetuate the persona? Ocelot did it to make the Patriots repeat their program like patterns, if he put the threat of Liquid in front of the Patriots they would send in Snake and if he presented GW then they would send a virus to stop it. Ocelot was assigned control of the PM Cs by the Patriots and he let his Liquid persona mess around to serve as a distraction because he knew that the restrictions the network placed would prevent him from starting an all-out revolution leaving the Patriots content to leave him alone for the time being, all the while GW was being reconstructed so that he could gain access to the Patriot's network and take over. Once Liquid Ocelot had control of the Patriot AI the virus that they inevitably were going to send along with Snake would be inserted into GW and he would let them do it so the the entire network would be deleted with GW, as Big Boss says the Patriots are only a program only being able to repeat certain patterns and this is what led to their downfall.
    • 3)If for some reason he HAD to start his deception there, why put on theLiquid voice throughout 2 when in 4 he's using the same old gravelly Ocelot voice?. This is a problem because they made such a pointed fuss about it in 2 that it stands out a mile in 4.
      • As explained by point 2 the lack of Liquid's voice should actually be a case of fridge brilliance, no Liquid no British accent.
  • How do the Dwarf Gekko lose so much intelligence between act 3 and act 4? Previously they were able to actively track Solid Snake a legendary seasoned stealth expert, through a town without him noticing and were intelligent enough to hide if he did. On Shadow Moses however they become little more than gun cameras. Wouldn't it have been far more interesting to have instead forced you to deal with at least a few stealth versions that could have played a game of cat and mouse - during/instead of the boss fight in the snowfield would have been an excellent spot. Especially as this is meant to be a stealth based game.
    • The Dwarf Gekko never follow you anywhere exposed to the snow, so logic would dictate that they can't function in those conditions. That only leaves the interior of the facility, and it's design doesn't lend itself towards stalking. From the PMC's perspective it makes more sense to use them as guards to prevent access to the facility, relying on numbers to deal with you (even your stalker example in act 3 only suceeded because Snake didn't have a reason to suspect he was being followed, and when caught went down very quickly). So either you ahve stealth versions where they just duck behind the limited cover (which just makes the whole exercise annoying and pointless since you can just keep going on your way; they're only a threat in close ranges) or allow you to shoot them on site, in which case they go down with three shots from a handgun.
  • I've never put a gun in a microwave, but, shouldn't some of Snake's ammo have started cooking off at some point during the microwave hallway? I mean, his artificial muscle suit was fucking glowing white hot. (And don't tell me nanomachines stopped it. Fairly sure they can't, without violating Conservation of Energy somehow.)
    • It doesn't appear that Snake has his gun on him as he is desperately crawling through that microwave hallway, if you pay attention in the following scene he pulls his M4 out of literally no where to combat the Mini-Gekkos. (3-legged robots) This implies that the MK. II was carrying it. (don't think about that too hard) Anyway realistically the gun itself would have survived even if it would be a little hot to the touch afterward, but the ammo in the gun would have gone off as the heat from the microwaves would have ignited the gun-powder. This has been tested and bullets do go off when put in a microwave. For reference think of how Volgin ignites his bullets by flowing electricity into them, the bullets only need a single spark to make them explode and fire.
      • It's made a point in the first mission that the Mk II/III carry most if not all of his equipment (again like the above said, don't think about that too hard) and the Mk. III goes through the microwave hallway meaning it has microwave protection on it so going with the case that it stores everything inside, the shell would be microwave resistant as the circuits and what not inside Mk 3 don't get fried. And if you go by the other way of saying that the Microwaves only go off at the detection of wrong Nano machines, then Mk 3 while still carrying everything, including ammo, went through after Snake and didn't set off the microwave emitters.
  • So the whole point of Act 4 was to recover the rail gun from the original Rex to destroy JD? Aren't there meant to be hundreds of mass produced Rex's across the world, most of which are in the hands of non-US affiliated countries? Just get your hands on one of these and fire it's rail gun - I'm sure most of these Metal Gear equipped countries either 1) hate the US or 2) hate the SOP equipped PMC's currently kicking their ass. On that note, why did Ocelot even need to defeat SOP in the first place? Shadow Moses is abandoned and unguarded; a small SOP-free insertion team could have easily snuck under in the radar, stole both Rex and it's nuclear payload, and then shot down JD as soon as it left the Rex Hangar; Ocelot would be completely immune to any SOP based reprisals because as long as he has deniability, he could easily claim it was any of the other hundreds of terrorist groups across the world, escaping blame long enough in order to execute the rest of his plans... there is literally no way the Patriots could have pinned it on him.
    • The game explains it by saying that all of those knock-off Rexs had been regulated to pretty much the same role that regular nuclear missile silos and submarines are subjected to, namely they have to have codes inputted by high-level officials in order to be able to fire their nukes in order to prevent them from being fired unnecessarily. Even some of the rogue nations that created Rexs had the Patriots secretly smuggle in SOP parts that would prevent them from attacking the United States, the Patriots thought things out before those blue-prints were sent out to the world. The original REX could fire its nuke with no problem and that is why Liquid Ocelot wanted it, by hijacking the Small Arms of the world the Patriots wouldn't be able to mount a counter-assault in time to prevent JD from being destroyed.
  • This series has never done a very good job of acknowledging street-level civilians, but the cemetery scene at the end is especially problematic:
    • For one thing, why the hell is the cemetery always empty when Snake and/or Big Boss decide to visit it? It's a military cemetery, so shouldn't it have guards or soldiers on duty?
    • For another, how would an innocent bystander have reacted if they'd seen two old guys having a fist-fight in a public cemetery? Wouldn't somebody have called the cops?
      • This may surprise you, but cemeteries, outside of when an actual funeral is going on, aren't hugely buzzing with activity. I don't think there's any real problem with a cemetery being empty in and of itself. And no, I don't think Arlington Cemetery has guards, at least not more than a couple at the gate, maybe.
      • Not to mention that it's an absolutely enormous cemetery, so the altercation would be easy to miss.
    • For that matter, how would you have reacted if you'd seen Big Boss pushing around a wheelchair-bound old man with a respirator, then pulling the plug on the old man in broad daylight before dropping dead himself?
      • That's presuming that anyone would recognize him. He's supposed to be dead, after all.
      • They wouldn't have to recognize the guy. Seeing anyone doing that in broad daylight would raise a few eyebrows.
      • Except, as is clear and I mentioned before, there's nobody else around at the time anyway. The fact that nobody's around a cemetery (which, again, are not exactly popular hangouts) to see it shouldn't be surprising.
    • How the hell was Big Boss planning on disposing of the bodies? Did he think the local garbage man was just going to come by and wheel them off?
      • He wasn't planning on it, on account of being, you know, dead by the end of the scene. And no, two extremely old people dying isn't such a huge deal that it's going to garner that much attention. Snake could call the cops, let them know that two old geezers kicked, and that's that.
  • Johnny Sasaki's status as a former-Next Generation Special Forces member in Metal Gear Solid means that he would need to have numerous injections for many reasons as part of the unit's experimental nature (Nanomachines, Gene Therapy, et al}. If he had always had Trypanophobia as he claims he would never have been part of that unit in the first place.
    • The simple explanation for this is that he ducked out of those shots, too. Liquid mentions that they needed Big Boss' body to fix problems in their genetic alterations; if Johnny were one of them, he'd probably be dead.
    • This probably explains why the Novelization for Metal Gear Solid included a line where Otacon mentioned when meeting with Solid Snake that Johnny Sasaki was actually a former head techhie at the Shadow Moses Incident, but ended up brainwashed by the Sons of Big Boss.
  • Why didn't Snake go down the road...access...way the when he goes to Shadow Moses? Was it really necessary to crawl through the base a second time when there was a straight road? I mean, he was okay escaping through that way again, why not use it to get in?
    • The power was shut down, so he couldn't access that door anyways even if he intended to use it.
  • Why are all the flashbacks to the original MGS from the PS1 version and not the Updated Re-release The Twin Snakes? I know the voice clips from the past were, but not the graphics themselves (Including the eyesore that is the Young w Headband face camo).
    • I think it's probably because Twin Snakes was licensed by Nintendo. It was a complete remake from an entirely different company.
      • The whole theme of Metal Gear Solid 4 is meant to celebrate the life and impending death of Solid Snake - that is the whole point of all the repeated flashbacks we are subjected to throughout the entire game and why the very first scene is him standing in a graveyard. Ask yourself why not a single one featured anything to do with the Twin Snakes besides the whole it isn't actually a canon game and was an absolute commercial and critical failure thing. It's because they are trying to cultivate an emotional response in the gamers that have stuck with the franchise since the first game. Potential copyright issues with Nintendo aside, no one who grew up with the Playstation 1 is going to feel grief and sorrow at Snake's plight via playing through a snippet of some remake they probably never even played.
      • Stickler for technicalities here, but, one bit of it is canon: Mei Ling and Naomi lost their accents. It is also much more consistent, cinematographically and gameplay-mechanically, with how the rest of the series played out, suggesting it was supposed to bump the original from continuity. (Thank God it didn't succeed.)
  • How did Raiden get to Ocelot's ship from where he was knocked out in Shadow Moses Island?
    • Maybe Raiden was rescued by the Missouri. But they couldn't replace his arms since they didn't have the parts necessary. They managed to save his life but that's it.
  • Okay, firearms enthusiast coming in. How is the "gun laundering" business supposed to be viable at all? The ID locked guns (judging from the scene with Ocelot taking control of SOP) operate by simply disconnecting the trigger if a user without the proper nanomachines tries to use it. Drebin is supposed to operate by replacing the ID locks with factory blanks, but why even go to that effort? Even a poor gunsmith in a third-world country could very easily replace the locked parts with standard components made with a minimum of machine tools (you could probably even make some of them by hand if you could work steel) and make them totally immune to all SOP effects. The Drebins would very rapidly find themselves out of business by rogue gunsmiths doing their job on the cheap and with less effort.
  • Exactly how much of a threat WERE the Patriots? Like, they pretty much get played by Ocelot the entire series, so why should anyone buy them as a competent threat that he would NEED to get rid of? Do the AI even succeed in doing anything without his help? The tropes page calls them Chessmasters. But I really don't see it.
    • The Patriots had managed to completely take over warfare by the time the game takes place and were about to essentially enslave the entire human race in a scenario that would read like a 1984/Terminator crossover fanficion. Ocelot only managed to "play" them with one immensely risky and complex trick that took years and years to pull off, and it still didn't even work the way he planned. If you want to really see how much of a Chessmaster the Patrots collectively are, pay close attention to the storyline of Sons of Liberty. The level to which they control the events behind the scenes in that one is incredible.
  • Solid Snake's mission to assassinate Liquid Ocelot at the beginning suffers from a problem that not one person seems to have realized during the planning stages: Last time they met on the deck of Arsenal Gear Ocelot had a device capable of bending bullets and nullifying grenades. Why exactly did they think Snake had any chance whatsoever attacking head-on with an Operator?
  • A minor example towards the end of Act 2. Snake engages with PMC troops and is firing Gangsta Style while exposing himself to enemy fire, quite obviously. This is made more egregious by the fact that the shot that started the firefight in question was a perfect Boom, Headshot on Vamp with Snake's left hand (the only time in the entire series anybody has shot left handed). Now, after that perfect shot, would he switch back exclusively to shooting right handed and expose himself like that?
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