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  • Accidental Innuendo: Papa Brickolini's introduction video, especially "If you think that's good, you should taste it!" YouTube Poopers had a field day with this one.
  • Awesome Music:
  • Ass Pull: The constructopedia in the second game. It's never mentioned in any of the other games in the series, and is literally there just to give the game a plot and not much else.
  • Big Lipped Alligator Moment: The first game contained many, many, many, many, MANY, of these. In fact, pretty much the whole game is comprised of them.
  • Contested Sequel: Island Xtreme Stunts, compared to the first LEGO Island (it's considered a Surprisingly Improved Sequel compared to LEGO Island 2). On one hand, it is a welcome return to the free-roaming sandbox approach of the first game, now combined with the increased freedom in movement introduced in the second game, and gives us a much larger island to explore, plus a hefty dose of Awesome Music provided by L.E.G.O. Radio. On the other hand, it has unprofessional voice acting, carries over its predecessor's poor platforming (which becomes apparent, once again, when you must ascend the Brickster's tower), and has numerous Game Breaking Bugs including one particularly infamous one which corrupts your save file. Some fans of the series also feel that the Extreme Sport Excuse Plot felt out-of-place in the LEGO Island setting, while others don't mind it at all.
  • Ensemble Darkhorse: The first LEGO Island game has Enter and Return.
  • First Installment Wins: While the two sequels have their fans, it's the first game that everyone remembers and loves the most.
  • Franchise Original Sin: People who complain that the gameplay of LEGO Island 2 is just walking through an overworld from one minigame to the next fail to remember that LEGO Island was literally just an overworld with three "building" minigames and five "obstacle course" minigames. Granted, the overworld of LEGO Island is much more alive than that of LEGO Island 2, but there isn't much to do in LEGO Island besides the minigames, which is a common criticism aimed at LEGO Island 2 instead. For that matter, at least the LEGO Island 2 minigames are more varied than those of LEGO Island.
  • Fridge Horror: Sure he's an unredeemable jerk, but in the second game, Pepper basically leaves the Brickster to die of starvation trapped in a conveniently placed cell in his own palace. Sure, he gets out eventually by Xtreme Stunts, but come on.
  • Good Bad Bugs: The famous runaway vehicles bug in the first game, where if you exit a vehicle while driving it before stopping, the vehicle continues going onward by itself using the same AI as the citizens to go along the roads. This works for every vehicle in the game aside from the helicopter, so you can even do it with the skateboard, the bicycle, and the jet ski. It becomes total havoc if you can get every vehicle in the game to do this.
    • In the second game, for some reason, you can walk up walls. This makes for surprisingly useful shortcuts up space mountain and provides loads of entertainment.
  • Hell Is That Noise: The loud rhythmic whistling in the first game when you're looking for the last four helicopter pieces the Brickster hides. It doesn't help that it accompanies some very eerie music.
  • Memetic Mutation:
    • The first LEGO Island game, thanks to compatibility problems with newer computers, will frequently glitch out during the "do you want to exit the game" sequence. Triggering that sequence and then going back to another part of the island can cause the Infomaniac to start looping phrases ("Are you ready to le-" "Green red brick, you stay!"). These have become popular in the fandom.
    • And, you can CHANGE flowers!
    • Be short-
    • OOOOPS! You have to put the CD in your computer!
  • Memetic Psychopath: The Infomaniac, largely thanks to the aforementioned Memetic Mutation leading to videos such as The Infomaniac's Revenge.
  • Most Annoying Sound: The Brickster in Xtreme Stunts during the minigames in a nutshell: "Hey! I'm not even in top gear yet! Whoo-whee! Hey, didn't someone tell you there's a second gear? Dis is too easy! Taste my burning rubber! WHAAAA-HA-HA-HA!" Repeat over and over again.
    • In the first game, you have the constant whistling whenever a piece of the helicopter is nearby.
    • Let's all say it together, shall we? "OOPS. DRIVING AIN'T LIKE SKATEBOARDING."
      • And from the Bi-Plane minigame: "I MUST WATCH WHERE I'M GOING!"
  • Narm: Most of the serious lines in LEGO Island 2 turn into this. The Infomaniac's Big "NO!" is a standout.
  • Nightmare Fuel
    • In the first game, there's a hidden, haunted cave on the side of the mountain that's actually pretty creepy for a game about a building toy, especially if you're within the game's target audience. The ghostly meowing of the cat spectre in the chest is especially unnerving.
    • The racetrack from the first game. Especially the bigass skeleton whose swinging legs can knock you off the bridge he's floating above.
    • The sequel has OGEL Island, a poorly-constructed replica of LEGO Island IN SPACE!
    • In respects to the music, the end credits show the houses with irregularly proportioned shadows. For some reason, the general look of houses and not being able to access any of them except for maybe two or three really gives off a North Korea flavor.
    • If you lost the first game, you got to see the Brickster victorious over LEGO Island along with music that expresses just how horribly you have failed. See it here.
  • Replacement Scrappy: Pete Bog, who seemingly replaced Enter & Return. The latter were more entertaining as they were arguing with each other about silly things constantly, whereas the former played absolutely no role in the whole game besides be dull and uninteresting.
  • Scrappy Mechanic: The big skeleton on the racetrack in the first game. He knocks you back extremely far, and makes your chances of winning very slim once it's happened.
  • Sequelitis: LEGO Island 2, with its dull voice actors, unfunny attempts at humor, and bugs everywhere. Some like the change in gameplay style, but most will say the only saving grace is nostalgia and Awesome Music.
  • So Bad, It's Good: A scene in the PS1 version of LEGO Island 2 got hit with technical limits very hard when it came to recreating it. The end result is rather hilarious.
  • Surprisingly Improved Sequel: LEGO Island 2 is a rather Contested Sequel, but Xtreme Stunts fixed almost every problem it had, making the load times short, adding lots of replay value, running without many glitches (with the exception of Motorbike Mayhem), and explaining the mini-games much more clearly.
  • That One Level:
    • The Fishing Minigame for the second game. Apart from having almost zero explanation, the entirety of it is waiting for something to happen. By the time it finally tells you to strike, you will have fallen asleep and miss it. The length varies greatly too; it can take anywhere between five minutes to hours.
    • Also the jousting minigame. Once you know what you're doing it's reasonably straight forward, but the game does such a poor job explaining the controls you're left hopelessly confused the first few thousand times you try it.
    • Bi-plane can also qualify for such, what with the not-very-well explained scenario (why exactly do you need to shoot bananas at the targets again?), plus the fact that you have to watch your fuel supply which is decreased if you crash into things- which is almost impossible to avoid due to the fact that the whole level is in a canyon and monkeys are throwing coconuts at you), and it's very hard to pick up extra fuel tanks without crashing into the ground by accident. Even worse, on newer computers, the game runs very smoothly. The problem is that the fuel supply is not based on an actual timer, but instead the framerate (which does cap at 60, but they clearly designed the minigame with 30 in mind). If the framerate is high enough, the fuel will always run out just before you reach the runway at the end, unless of course you exploit the fact that fuel does not decrease when bumping into walls.
    • Xtreme Stunts brings us Motorbike Mayhem, otherwise known as Motorglitch Mayhem. It seems like it was put in at the last minute with little to no playtesting, thanks in part to its clunky controls and the fact that Pepper loves to stutter all over the place. The Brickster is also amazingly good at this minigame, and won't stop at anything. It takes tons of practice to get it right the first time, and once you get it right, you'll never come back to it again.
  • Values Dissonance: In the second game, Pepper has to go to Castle Island and repair a bridge, which was destroyed by the Brickster. Fair enough, but here's the thing; the kingdoms on both sides of the bridge were bitter enemies at war with each other, and the Brickster's interference meant they couldn't fight. What does Pepper do? Take advantage of the situation and bring peace between the two sides? No, he repairs the bridge specifically so that both armies can go back to fighting each other. However, judging by the dialogue, it seems to be implied that the two sides enjoy fighting each other. After all, when you're a LEGO figure living on Medieval islands connected by a bridge, you were pretty much build to fight the other side. By destroying the bridge, the Brickster pretty much took away their way of life and reason for existence.
  • Vindicated by History: Island Xtreme Stunts was highly overlooked when it first came out due to little marketing from LEGO, and even now it's still the least-known game in the series. As more longtime fans learned of its existence though, it started to become slightly more popular, and is now usually considered a much more worthy sequel than the second game.

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