YMMV / DuckTales

Works with their own YMMV pages:


The games:

  • Adaptation Displacement: Due to the show not airing in years (it hasn't even been on in reruns) and the comics still being fairly obscure, DuckTales Remastered is probably a lot of younger gamers' first exposure to any DuckTales media.
  • Awesome Bosses: The remake's version of the Magica DeSpell fight.
  • Awesome Music: The Moon, one of the greatest songs of the 8-bit era, and one of the most praised and well-remembered video game songs ever.
    • The music in DuckTales: Remastered turns the classic tunes into awesome remixes, along with some kickass new songs:
      • Money Bin has a happy-go-lucky feel to it, fitting for the start of an adventure. Its 8-bit version ain't too shabby either.
      • The Moon now has an even more badass rendition to its own theme. The Piano version ain't half bad either.
      • Transalvania's theme is electronical Rock, and quite spooky, but then it becomes FREAKING DUBSTEP at one point of the track in. It's as hilarious and awesome as it sounds.
      • The Amazon has a nice, tropical adventure-kind of feel.
      • The African Mines now has a jazzy-feel to it.
      • The Himalayas shifts between a playful adventure tune and a rock solo.
      • The Boss Theme takes the originally and gives it more bombastic edge.
      • The entirity of the final level is full of this: Mount Vesuvius's theme has an extremely climatic vibe to it, which espically fitting considering it's That One Level status and the boss it holds, speaking of which, we are then treated to the brand, spankin' new Final Boss Theme for Dracula Duck truly does the boss justice. It's as bombastic, frantic, and tense. And after that, we are treated to "Dime Chase", which is frantic, intimidating, and tense. Oh, and the 8-bit versions of the level theme and Dime chase are also awesome.

  • Critical Dissonance: The remake's rather divisive; quite a few critics savaged it, but quite a few YouTubers loved it.
  • Disappointing Last Level: The last level of the game is... Transylvania. Which you had to go through twice before, and it's exactly the same as it was before. Subverted in the remake, where the last level is replaced by Mount Vesuvius, aka Magica's lair.
  • 4.5: The GameSpot review of DuckTales: Remastered written by Tom McShea was very infamous.
  • First Installment Wins: The second game's problem isn't so much it being a bad game as most gamers just not being aware that it existed. Aside from that it's usually acknowledged to be a decent sequel, albeit not quite as good as the first.
  • Good Bad Bugs: In the Game Boy version, if you can nab one of Mrs. Beakley's ice creams before they appear on the screen, it doesn't refill your life, but instead acts as a "red" diamond, giving you $50,000! Grabbing all four nets $200,000, and you can scroll her off the screen to come back and collect again, and it's an easy way to get tens of millions of dollars by sacrificing a few lives in the African Mines for easy money!
  • Grand Finale: Despite being a remake, the HD title being rewritten from the ground-up, bringing in as many of the original cast as was physically possible and how the story ends with Glomgold finally being put away for his crimes, Magica finally obtaining Scrooge's Number-One Dime and the old trillionaire's climactic victory over the series' Big Bads has many see this as a true finale of the original series. Bonus points to this being Alan Young's last performance as Ducktales' Scrooge, neatly putting a bow on the end of his era.
  • Hilarious in Hindsight: Brentalfloss did a 'What if the Moon theme to Duck Tales NES had lyrics?', at one point explicitly saying it sounds like an ending credits theme. Come Remastered, not only is the Moon theme a recurring motif in the soundtrack, it gets a rather heartfelt piano remix in the second half of the credits.
  • It's the Same, Now It Sucks: A lot of critics threw this accusation at Remastered, saying that choosing to marry modern visuals and storytelling devices with 1989 gameplay was a stupid idea, and that Disney and WayForward should have made a completely new game from scratch.
  • Memetic Mutation: DREAM AND FRIENDS Explanation 
  • Moral Event Horizon: In the remake's storyline, both Evil Sorceress Magica De Spell and Evil Counterpart Glomgold were pretty much the cartoony villains like they were in the series. But if the former's kidnapping Huey, Dewey, and Louie and the latter's teaming up with Magica's side the whole time wasn't bad enough, there's them letting the boys be killed by Count Dracula Duck.
  • Narm Charm: The engrishy ending for the prototype version of the first game. Scrooge tells his nephews that the one thing more important than the treasures he found is "Dream and Friends". Remastered references this for a heartwarming A Winner Is You effect upon beating the hardest difficulty mode.
  • No Problem with Licensed Games: The NES game is very much in the running for being the best example of this trope; the game actually became a classic and is considered one of the finest games made during the 8-bit era, by Capcom or anyone. Its sequel is rare, but had similar reception. In modern times, it's ranked up along with GoldenEye (1997) and Kingdom Hearts (which is, interestingly, another Disney property) as an example of a licensed game done right. Hell, Game Informer and EGM have BOTH placed it at #2 of all-time... In fact, as it says on the game's page, the game is SO popular it got an HD remake.
  • Pandering to the Base: Remastered, possibly, with its references to the Moon level themenote  in both the level select theme, and the ending credits music (which is the TV theme song, followed by a piano rendition of said Moon theme), and with the ability to play the game using the original 8-bit music from the NES game.
  • That One Achievement: "Look Ma, No Spats". This achievement has you getting to the other side of the underground section of the Amazon, using only the pogo jump. While this was fairly easy to do in the NES version, Remastered decreases the amount of length between the top and the bottom, making this really hard to do, especially when the PC version of the game is running slowly. Did we mention the section is also littered with thorns?
  • That One Level:
    • The last section of Mount Vestivus in Remastered. It requires very precise plaforming, which will most of the time lead to your downfall. Toppled with the fact that you lose a life if you fail to reach the top in time.
    • The Amazon and the Himalayas are considered the hardest of the initial five stages due to their higher concentration of annoying enemies and precision platforming than the others.

http://tvtropes.org/pmwiki/pmwiki.php/YMMV/DuckTales