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YMMV: Burnout

For YMMV tropes relating to Burnout Paradise, click here.
  • Awesome Music: Every gamer has their favourite. Of honorable mention:
    • Burnout 2: Point of Impact:
      • "Destroyer Mix"
      • "Panic Attack"
      • "The Miracle Mile"
      • The credits theme, a remix of two other tracks in the game.
    • Burnout 3: Takedown:
    • Burnout Revenge:
    • Burnout CRASH!:
      • Penny Arcade at least has a disturbing reverence for Gloria Estefan's "Dr. Beat".
  • Catharsis Factor: Part of the fun of the series is just wrecking the hell out of anything that moves on the road.
  • Even Better Sequel: Burnout 3: Takedown is considered to be this. Burnout 2 was a great game that touched on dangerous driving, but 3 brought it to the forefront with the takedown and aftertouch mechanics, making the racing super tense and exciting. No wonder that it's frequently hailed as one of the best racing games of its generation.
  • Game Breaker: The Supercar in Burnout 2. Nothing save the Custom Roadster could touch it, and it wasn't easy thanks to the roadster's awful handling.
  • Goddamned Traffic: Especially in the very first game.
  • Hell Is That Noise: The countdown sounds in the 360 version of Revenge. It sounds like the usual at ten seconds left, giving a beep every second. At five seconds left, it'll add more hurried beeping. It's not done yet, though- at two seconds left, it'll add some loud, arrhythmic beeps, like a bomb's about to go off. It might not scare the pants off of you, but it'll definitely instill a sense of dread as the sounds build up.
  • Magnum Opus: Either 3: Takedown or Paradise. Discussions are continuing.
  • Most Wonderful Sound: The sound of the medals being awarded to you in 3 and Revenge made it feel more rewarding. Can double as an Awesome Moment if the medal is awarded during a takedown or a split-second finish.
    • The "bang!" that's made when your boost bar is increased. You know you're ready to destroy when that happens.
  • Porting Disaster: Burnout Legends on the DS falls squarely into this, being an a abortion of a game that wasn't even developed by Criterion. Thankfully the PSP version averts this.
  • The Scrappy: DJ Atomika.
    • Atomika is a vast improvement over the truly execrable DJ Stryker from Takedown. How someone like Stryker can be an actual radio DJ in real life is beyond reason.
    • Also, compare Atomika's "performance" in SSX 3 to the one in Paradise. He had much better and funnier people writing his script in the former.
  • Song Association: Seems to be a theme with games made by EA. Of particular note is the Real Song Theme Tune in Paradise, which can be guessed just by looking at the name of the game and the city.
  • Sequelitis: Although Burnout CRASH! is only a spinoff, it's pretty much widely hated by everyone due to its gameplay, which shares nothing in common with the main series Crash Mode besides the basic game idea, the Denser and Wackier tone, and the Totally Radical announcer.
  • They Changed It, Now It Sucks: Burnout CRASH!, the downloadable game released in Fall 2011. Top-down viewing angle, no racing gameplay (the game is basically an expansion of Crash Mode), and cartoonish oddities like UFOs really set the fanbase into a fervor of contempt when it was announced.