Tiki Tong is a MockingbirdBecause the only way to kill a Mockingbird is to hit it with the moon.
The Tikis and the Kremlings are having a tribal war.Since the Tikis are created by banana juice, it makes sense that Rool would try to steal Donkey Kong's hoard of bananas so the Tikis couldn't get it.
K. Rool built Tiki TongThat's why he wanted the bananas.
K. Rool told Tiki TongAbout DK's banana hoard, I mean. It was either part of a plot for revenge or a distraction for the Kongs, so K. Rool could have the time to rebuild his army.
K. Rool summoned Tiki TongK. Rool heard about the Tikis sleeping in the volcano and, having been a king, a pirate, and a mad scientist, decided to try his hand at being a witchdoctor or something. He woke the Tikis from their slumber expecting them to serve him. However, like any good Sealed Evil in a Can they killed K. Rool and his minions and started their own rampage, hence why there are no more Kremlings.
K. Rool IS Tiki TongFrom here.
Tiki Tongis Andross. They're both based on the giant-head-and-hands motif, and this is the first Donkey Kong game post-Brawl. Star Fox and the Kongs became Fire-Forged Friends in the Subspace Emissary storyline, and Andross doesn't want the team's new allies to cause him any trouble.
This game will retcon a large part of the series' continuityFans have long suspected that Miyamoto-san and Nintendo in general weren't happy with the way Rare handled Donkey Kong as a character (hence the huge cast downsizing in Donkey Kong Jungle Beat), and in this article, Kensuke Tanabe says that Miyamoto gave him and Retro specific instructions regarding what to adopt and what not to adopt from the Donkey Kong Country series. Since we have seen no trace of Dixie, Kiddy, or any other Kong besides DK and Diddy, it's possible that this game is a sequel to the original DKC and ignores its three original sequels.
The crocodile-like statues in the Ruins are the last remnants of the KremlingsIt supports the other WMG that the game takes place years after the original trilogy. why the current Kongs have different voices from their original-DKC counterparts.
In spite of the above, Rambi is still the original RambiOne of the things Cranky Kong can say when you leave the shop is "If you see that old rhino fella out there, tell him to stop by." Perhaps he and Cranky (formerly Donkey) grew old together?
There will be a Donkey Kong Country Returns TrilogyLike Metroid Prime and the original Donkey Kong Country before it, Retro Studios will eventually make two more DKCR titles.
Tiki Tong is an ancient evil being that terrorised Kong Island long ago.Using the Tikis, he hypnotised the animals of the island and stole all the bananas to gain power, but was defeated by an ancient Kong leader, possibly Donkey Kong's ancestor, who sealed the Tikis beneath the island's volcano.
The factory levels are remnants of the KremlingsThe Kremlings built the factory then left to their own devices. When the Tikis took over Kong Isle, they took advantage of the factory to further their schemes.
World 9-1 is the homeworld of the tikisOr at least place of origin. For one, you have tikis already there when donkey kong gets there, despite being a sealed temple. Two, mini Tiki Tongs appear everywhere. This would also explain the tiki tak tribe's reliance on banana based magic/technology. You have to make due with what you have.
The sequel will have the Kremlings return as the villainsKnowing that some people didn't like the Kremlings being replaced, Retro Studios will put the Kremlings in a case of Pandering to the Base.
The DK we play as in this game is the fourth Donkey Kong.All of Cranky's lines about "the gold old days" in this game sound more like Donkey Kong Country than Donkey Kong, and he heavily implies that he's the DK from DKC in the manual. This combined with his mentions of being DK's grandfather but also having raised him makes me believe that this is the new canon:
Why DK wasn't affected by the Kalimba Tiki
The shipwrecks seen in the first two worlds...are the remnants of King K. Rool's fleet. (Okay, canonically he only actually had one ship, the Gangplank Galleon, but bear with me.)
The Island has changed a lotBecause of the volcano. DK Island was always a volcano, but it erupted before the game begins, destroyed the Donkey Kong face, melted the snowy areas revealing the fossils and tar pits, the melt water then resulted in flooding of low land areas creating the seaside levels.
King K. Rool will come back in the second game of the trilogy, then the Tiki Taks will come back in the third game, but with a twistIn the third game, Donkey and Diddy will fight their way through the tiki hoards for the second time, albeit with uncanny similarities to the apparently vanquished Kremlings. But at the end of the game, K. Rool will turn out to be the real villain, much like the end of Country 3. In the final battle, K. Rool will fuse with a revived Tiki Tong and become a massive Tiki-Kremling monster that exhibits both the former's swollen eye and crocodile features and the latter's floating hands and wooden composition.
The Kremlings don't appear because they're regrouping and biding their timeIn their feuds with the Kongs, the Kremlings have lost their home island, had their leader viciously pummeled numerous times, and have generally failed in stealing the Golden Bananas and destroying the Kongs and their island. Naturally, they aren't really eager to go at it with the Kongs yet again for the time being. Most likely, they're rebuilding their strength in terms of numbers and might, as well as brainstorming more effective ways of getting back at the Kongs. They're probably also keeping note of the Tiki Taks and how the latter have gone about with their own invasion.
The Kremlings don't appear because they're all deadRemember Squiddicus, the ship-destroying giant octopus from Stormy Shore? It probably attacked the Kremlings while they were out at sea, so they're all probably dead or floating in the ocean.
Retro Studios has cultural biasThe protagonists and the hypnotized animals are of African origin. The Tikis are of Polynesian origin. We can obviously infer from this that Retro loves African culture and hates Polynesian culture.
The Tikis are ReapersThey brainwash people and use a form of organic life for reproduction.
Super Kong is an actual character.He's this really nice, understanding, badass who's better then anyone at anything. Everyone loves him except Donkey Kong. He basically the DKC equivelent of Ned Flanders.
Most of DK's animal buddies weren't in the game because they were hypnotized by the TikisNotice what some of the enemies are: We have Frogs (Winky is a frog), Spiders (Squitter is a spider) and Snakes (Rattly). Since these animals were under the control of the Tikis, this must have ment that DK's animal buddies were similarly effected. This may apply to Ellie as well, since Elephants were also put under the spell.
Sequel PredictionsHere are my predictions for the very likely sequel:
Area speculation for a sequelThe next game has a chance of taking place on Kremling territory, so the area will likely take after Donkey Kong Country 2. Now, Retro may not want to use the same types of places they used in the first game, so those are probably out. This would also rule out DKC2 lookalike areas such as Gangplank Galleon (unless they do some sort of pirate town area that gets the theme across without being a rehash), Crocodile Cauldron, Gloomy Gulch (except the haunted house level), and the jungle and lava areas of the Lost World. That would leave us with Krem Quay, Krazy Kremland, K. Rool's Keep, and the Flying Kroc. An ice world is likely as well, since that wasn't done in the first game, and there were ice areas in K. Rool's Keep as well. Perhaps a sewer area could be incorporated, such as those seen in Donkey Kong Country 3, as well as an entirely separate world for the Bramble levels. If Retro decided to take after the first game and have a total of 8 worlds, they might split Krazy Kremland into separate amusement park and Zinger hive worlds.
Kongs and/or the other animals long ago once worshiped the Tikis as gods.Considering that the Tikis, especially Tiki Tong, required bananas to survive or become stronger, maybe as a ritual sacrifices the animals were more than happy to give them some share of their board (and the fact that an animal sacrifice would be too darl for a DK game) Throw in the fact that the Tikis can hypnotize the animals, in the past, the Tikis could have easily used this power to gain followers or used it to deal with heretics. Then for whatever reason, the animals decided enough was enough and banned the tikis into the volcano in hopes of them never returning.
Why Checkpoink wasn't hypnotizedHe's already been hypnotized by the Kremlings. See, after their last several losses, the Kremlings snuck into DK Island and hid, bidding their time for years. However, out of nowhere come the Tikis. The Kremlings knew that they couldn't defeat them, as they were still getting their army ready, but they did notice the Tikis stealing DK's bananas. Thinking smart for once, they came up with a plan to get DK to defeat the Tikis for them, then strike while he's still recovering. However, they've also taken account that the erupting volcano has messed up the geography, making it more difficult to traverse the Island. So they hypnotize a pig, give him some balloon-recovering technology and a special perfect DK clone and sent him off to follow the Tikis and wait for DK to help him through the levels. So the checkpoints are a plan to help you to exterminate one enemy so the other can florish. Shaky, but it's clever enough to work.
The Kremlings didn't appear because they are planning for DKCR 2.Exactly What It Says On The Tin.
The boulders in Boulder Roller are one of the factory's products.They're not really "boulders", if you look at them... they look to be pieces of wood hammered together in a sphere shape with giant horn-like protrusions as spikes. Most of them rain down on the Kongs from above or are deposited very rhythmically into the level by various chutes that have to begin somewhere...