Dawn of War
Indrick Boreale was a pawn of Kyras.Kyras KNEW that Boreale would fail Kaurava campaign, thus weakening the Blood Ravens heavily. Perhaps Boreale's followers were the most loyal of the Blood Raens - those who would certainly not follow Kyras once he will defect to Chaos. Thus, he would remove the opposition in his own chapter so his ascension would be easier. Boreale, in fact, could be corrupted by Chaos himself, and he might actually be alive, perhaps returning in Dawn of War III.
The Blood Ravens are loyalist Thousand Sons.It would explain why the Blood Ravens are so interested in knowledge, and want to keep their chapter's secrets hidden so badly. It also explains why they keep calling their Primarch "The Unknown Primarch": they don't want to admit their Primarch turned evil.
Working off of former theory once Magnus finds the Blood Ravens he will betray TzeentchThis is because Magnus hates Tzeentch because he was his Unwitting Pawn and he lost his legion who he viewed as sons because of the Rubric which was all a plan of Tzeentch. He will one day come to find Gabriel Angelos and defect from Chaos and use his tremendous psychic power to temporarily revive the Emperor being the first person to ever escape Tzeentch's plan.
The Blood Ravens are former Chaos Space Marines that defected back to the ImperiumWhich legion they're from is irrelevant. After retreating into the Eye of Terror, the Blood Ravens encountered the Black Library. There, they made some sort of discovery that caused them to abandon the Chaos gods. They managed to reinsert themselves into the Imperium and have since fought loyally for the Emperor. Their origin is hidden because if the Inquisition found out that the Blood Ravens had actually served Chaos, they would destroy the Chapter. Their obsession with knowledge is related to this secret, while their high incidence of psychic powers comes from a generation spent in the Eye of Terror.
The Eldar attacks on the Blood Raven's recruiting worlds in Dawn of War II were a plan intended to give the Ravens a mobilized force in-theatre before the Tyranid fleet arrived.
By Retribution, the Dawn of War canon is no longer in the 41st millennium.
The Blood Ravens were never traitors at all. There's just something wrong with their geneseed.
Sindri was the only Alpha Legion member on Tartarus.This is a big inconsistency, as a Legion with few soldiers and whom take great care to remain undetected apparently possess a large combat force and exhibit far from subtle behaviour. The is because Bale and his hoard were Chaos Marines from another Legion (possibly the Night Lords, considering Bale's concern for avoiding open confrontation would be consistent with their strategies) that Sindri merely hired/coerced into working for him, painting them with his Legion's colours and iconography for intimidation and misdirection purposes. Sindri, being Sindri, knew that those under his command would suffer total losses and instead of sacrificing his own brothers he endeavoured to use expendable patsies.
Sindri's goal was to prepare the Blood Ravens for the Black Legion's machinations.This is another inconsistency, as a member of a Legion whose loyalty to Chaos is indistinct was adamant in releasing a powerful Daemon. This is because the Daemon was not the ultimate goal - he knew that Angelos would defeat him and banish the Daemon, if belatedly - but Angelos himself. Not only did his victory swell his acclaim within the Chapter, inspiring many of its other heroes such as Thule, but the events on Tartarus, so soon after Cyrene, hardened him to an almost incorruptible level against Chaos. Indeed it was Angelos and the people he inspired that not only prevented Aurelia from being eaten, but were able to resist the corruption from without and within and stop both Eliphas and Ulkair, and with Retribution it seems as if his inspiration will lead to the final purge of Chaos from the Chapter that began with Kyras a thousand years ago. Just as planned. As for Sindri, becoming a Daemon Prince was an unavoidable side effect of releasing that much Warp energy at once, either that or be destroyed entirely, and he hasn't appeared again because he was subsequently stuck in the Warp and can't help his brothers directly, though he is probably taking great joy in disrupting the Legions that take refuge in Warp Rifts.
Tau Harbinger drones are based on Necron techBased on a "Tau are/are descended from Necron'tyr" theory I've seen. The drones are constructed from seemingly nothing, requiring only a small amount of energy to launch and disappear from the battle field on dying. BUT! Being based on Necron tech, possibly the same living metal, which teleports the Necrons away if it takes too much damage, the drone's remains are actually teleported back into the Harbinger for repairs, and then launched again. This also explains why there are only a limited amount of drones at any time: because there is onlya small amount of living metal available. Further arguments for the the Tau~=Necron theory include the fact that Bodyguards can be summoned to specific points (in this case, the Ethereal) like Warriors and Flayed Ones, and the fact that the Dark Crusade Necron stronghold shows that their buildings explode with a blue-white Sphere of Destruction, which is seen in Tau orbital strikes.
The Ork Warboss in Soulstorm wasn't GorgutzIt was another, lesser warboss who assumed Gorgutz's identity to impress the locals, who'd heard all about Gorgutz's feats on Lorn V and Kronus. This is why his voice was so different, and why he was behaving so out of character ie. totally passive (actually letting them show him around? And explaining what the plan is? I don't think so. Not the Gorgutz we know). The real Gorgutz is still drifting around space on a Rok somewhere, having never made it to the Kaurava system.
Neroth is SindriI don't even think I need to type this. It's just so obvious. If Eliphas can return from the dead, then Sindri can too.
Unless explicitly stated otherwise, each of the games with Multiple Endings have a mixture of the endings as their "true" ending.Winter Assault has Taldeer use the Soul Stone to blast the first wave of Necrons, but after she realises it's insufficient she allows Sturnn to awaken the Titan to use its weapons against them, afterwards leaving the planet, Sturnn clearing it of Orks and Chaos and reclaiming the Titan. Meanwhile, Gorgutz kills Crull and claims his skull, before leaving himself. Dark Crusade is all the Blood Ravens ending however, as conversations in Dawn of War II, Chaos Rising and Retribution have them defeat the Necrons, Guard, Chaos and Eldar, and some wargear descriptions have them defeating the Tau (that still leaves Orks, but it's probably a given that Gorgutz managed to escape again). Chaos Rising has Angelos declare the Commander to be Captain of the fourth company, but in order to fool Kyras has him and Thaddeus on a campaign somewhere far away from the sub-sector, calling him back to the main force of the Chapter after he himself is declared Chapter Master. Retribution has Diomedes defeat Kyras and Angelos declared Chapter Master, Adrastia clearing the sub-sector of heresy and halting the Exterminatus, Bluddflag commandeering the Judgement of Carrion as his new Kroozer, Eliphas escaping to plague the Blood Ravens for years to come, Ronahn reclaiming Taldeer's soulstone, and the Hive Lord rejoining the Hive Mind to share the knowledge it has obtained of the sub-sector. I'd mention Soulstorm, but that doesn't exist.
Dawn of War 3 will give Chaos more Tzeentchian units, including a Lord of Change as their Super Heavy unit.Dawn 1's Chaos units had a Bloodthirster as its "big" unit, while Dawn 2 had a Great Unclean One (which seemed to be Ulkair again in Retribution, at least in the Chaos campaign). Slaanesh, apart from a Keeper of Secrets being blatant Adults Only bait, doesn't seem to lend itself well to a war setting.
Indrick Boreale will return in Dawn of War 3.Possibly as a Chaos Champion of Malice?
Kyras knew that Kaurava would be a total wipe.What better way to throw the chapter into disarray than to have its numbers roughly halved? As a bonus, this also made the chapter's recruiting worlds more crucial to protect, thus making the chapter more likely to fight any threat that descended upon it, unwittingly providing more blood for the blood god. As to why he tried to stop the Blood Ravens from directly engaging the Black Legion? Two possibilities: he felt that a direct skirmish would end the conflict too quickly, foiling his plans, or he knew that the likes of Angelos would not simply follow the safest course of action (after all, that is how he came to the decision to smash the daemonstone in the first place).
Scott McNeil is Alpharius.Every significant Alpha Legionary has been voiced by McNeil—masquerading as a voice actor would be the kind of subterfuge they're known for. And with his propensity for talking to himself in some series (see Beast Wars or the Mega Man cartoon), compared with the fact that every member of the Legion claims to be Alpharius...
The Blood Ravens are based on the Brotherhood of Steel from Fallout.They both have the same obsession with capturing and guarding knowledge.
Abbadon the Despoiler will return with cybernetic arms.This will probably be done as a reference to a certain insistence by the fans.
The Alpha Legion wanted to replace Abaddon with Kyras.In Retribution, it is revealed that Abaddon The Despoiler views Azariah Kyras as a threat, hence sending Eliphas to deal with him. However, the Alpha Legion has been working alongside the Maledictum Daemon for decades. They planned to use Kyras to overthrow Abaddon and finally defeat the Imperium, thus fulfilling the prophecy that the Cabal showed Alpharius, and destroying the Chaos Gods in the process. However, the plan has a backup as well. Should Kyras be defeated, then Eliphas ascends to Daemonhood. Knowing Eliphas' treacherous streak, the Alpha Legion would expect him to betray his master Abaddon much like he did Araghast, thereby installing a far more capable leader for the Black Legion. A leader who would be competent enough to launch a successful Black Crusade.
The Sergeant from the first cinematic cutscene is Indrick Boreale.Notice his rather loose grasp of tactics when occupying a more or less fortified position. He got better time for Soulstorm.
The reason Soulstorm sucked so much......was because of the titular Soulstorm, i.e. the Warp heralding the Forces of Chaos. You could bet an Eldritch Abomination like that would cause mental disorders en masse, and it shows: just about all the factions have grabbed onto the Idiot Ball when compared to their Dark Crusade counterparts, from Gorgutz leaving his Ork Hold's design to his numb-skull second-in-command, to the commander of what are supposed to be Martial Pacifist Tau basing his tactics on flat-out aggression. Even General Vance Motherfucking Stubbs managed to lose 100 Baneblades in his stronghold assault. And if one would question why the forces didn't pick up at least a few IQ points if the Soulstorm was destroyed before the endgame (i.e. by defeating the Forces of Chaos), then the mental damage was simply too great to fix.
Soulstorm was made deliberately bad.Consider: In DOW 2, the reason your five squads are expected to hold three planets are because that's all the Chapter can spare, not having replaced the devastating losses on Kaurava. This is because it's a much better justification than your Force Commander being both the youngest in history and the most skilled. Thus in order to make it palatable by the players, they deliberately made Soulstorm as bad as possible so the players would have as much reason to hate them as Cyrus (who would also have no reason to fall to Chaos were it not for the incompetence of Indrick Boreale).
Vance Stubbs was placed in command of the Kaurava system by Commissar Doran Farrier, who executed his predecessor.We know that Stubbs replaced the incompetent former Lord General right before the Warp-storm cut the system off from the rest of the Galaxy. That means, with the possible exceptions of the Eldar, who arrived through the Webway, and the Orks and Necrons, who had already been in the system, the other factions invaded the system shortly before Stubbs took command, since they must have arrived before the storm. That makes sense, because a massive invasion of the system would be just the thing that would finally trigger the replacement of an incompetent commander. The problem is that it seems unlikely the Munitorum would have had the time to remove Stubbs' predecessor and install Stubbs in his place through the normal bureaucratic procedures, especially since Kaurava was canonically a backwater system, meaning it would not have been a priority for the Munitorum. So the most likely explanation is that Farrier exercised his power as the ranking commissar in the system to execute Stubbs' predecessor, and put Stubbs, whom we know seems to have had a close friendship with Farrier, in charge.