Fridge: Dawn of War

Fridge Brilliance
  • Retribution: In the mission on Calderis, no matter your faction, you have to kill the corrupt Blood Ravens attacking the village in order to get information on The Ascendant (like the Chaos sorcerer says, you can always destroy it yourself once you've got what you wanted). But this gets an additional advantage while playing Chaos, because the attackers are Space Marines in loyalist armor: What better way to gain cultists than save the villagers from the false emperor's betrayal?
  • Read up on the Blood Ravens on Lexicanum. It says their battle doctrine relies on knowing what the enemy is going to do ahead of time and then hitting them at just the right moment with just the right combination of forces. That suits their psyker-heavy fluff, sure, but doesn't it sound just a bit like an RTS gamer playing their favourite scenarios over and over again?
  • One of the characters that most annoyed me in Dawn of War II was Avitus, the violent, cruel Big Guy of your squad. But I grinded my teeth and ignored it, figuring it was part of all the GRIMDARK of the setting I've been hearing so much about. Then, as I was rifling through the Mood Dissonance and Crowning Moment of Heartwarming pages, the stuff written there helped me realize- every time Avitus was acting in a particularly mean or spiteful fashion, the other squad sergeants angrily reprimanded him. His cruelty helped bring out the other Marines' inherent kindness and decency, which probably wouldn't show if it didn't resonate against his nastiness. With Retribution it is generally accepted that Avitus is the canon Chaos Rising traitor. Relic was foreshadowing it the whole time.
    • He also delivers a blistering rant about how much he hates being a Blood Raven after a late-game mission. No wonder he ends up as one of the guys trying to destroy the universe.
  • According to the Latin-based conventions of the human language in WH:40000, the name Avitus can be interpreted as A-vita = Non-life/anti-life. Basically, it means "Killer." Now, that's an appropriate name for the bastard.
  • The Tau's Relic unit in the first game is a Kroot warbeast. This makes little sense... until you realize the Tau are Flat Earth Atheists: relics and other religious symbols mean nothing to them (nearly every other relic unit has a religious connotation), but very likely hold significance to the Barbarian Hero Kroot (as all Kroot species are derived from the basic one, it could be a form of Ancestor Worship).
  • Carron:
    • Carron's defeat is inevitable when you take into account all his boasts about his temples dedicated to Khorne. Khorne emphatically does not want his followers to build temples to him, as time spent building stuff is time not spent spilling blood. Carron, having unknowingly lost the support of the god he worships right from the start, is doomed.
    • In addition, he at one point starts yelling that they will be Khorne's hand and strangle the enemy. Strangling, aka a method of killing that does not spill blood, and does not end with the head separated from the body. Did Carron fail Basic Ruinous Powers 101?
    • Then there's the small matter of the shields he erected that poison any non-Chaos units which enter it. First of all, poison is yet another method of killing someone that doesn't involve spilling blood. Second of all, Khorne expects you to be proactive and meet your enemies head-on; hiding behind defences like a civilian and waiting for them to come to you, in the Blood God's view, is the coward's way of fighting. Whoever won the Kaurava conflict, it's pretty clear Khorne was rooting for them when they came to the Peninsula of Iseult.
  • As the Dawn of War II entries demonstrate (especially Retribution), the Imperial Guard are capable of making their own field repairs without the need of a Tech-priest. This would technically be considered an affront to the machine spirits if not the Omnissiah (something that Guardsmen themselves dryly note). But given what they do and the conditions of the battlefield, it'd make sense that they're forced to understand everything about their equipment and make the most of them. At the same time, this also emphasizes the Guard's professionalism.
  • Once you play Retribution, every misfortune that's befallen the Blood Ravens now makes sense once Kyras's betrayal is revealed. Going to aid a planet that holds a daemonic artifact, which Kyras might know about and want them to either release the daemon or bring it back to the Chapter? Going to Kronus and engaging in a costly war there that results in the deaths of millions, as well as suspicion being thrown on the Loyalist Blood Ravens by the Inquisition? Sending half of the Chapter to Kaurava at the command of an incompetent Commander, getting them all killed and grievously weakening the Chapter as a result, as well as resulting in more deaths? It all makes sense! Kyras was behind everything since the beginning!
  • For one mission of Chaos Rising, you have to explore a Space Hulk, and if you spend too long doing so your characters will start to fall under the influence of the Warp, and can be heard arguing with non-existent people or muttering to themselves. Although what they say seems to be random mutterings when you first play through the game, when you play through a second time you realize their comments actually foreshadow their reasons for possibly being the traitor! For example:
    • Jonah can be heard screaming for somebody to "Get out!" If Jonah is the traitor, it's because he's been possessed by a Daemon.
    • Thaddeus can be heard sobbing "I've done what you asked, no more!" If Thaddeus is the traitor, it's because he's being forced to uphold a bargain he made with Ulkair.
    • Cyrus can be heard grumbling "He leads us in circles. Why does he lead?" If Cyrus is the traitor, it's because he feels all the Blood Raven commanders are incompetent.
    • Avitus can be heard yelling "Kill them all, Let there be Blood!" If Avitus is the traitor, it's because he succumbs to his hatred/bloodlust.
    • Tarkus can be heard mumbling how "It must be mine, then I will have the power..." If Tarkus is the traitor, it's because he wants to use Corrupted/Chaos wargear to become powerful enough to destroy all the Chapter's enemies.
  • In Retribution as well as the preceding Dawn of War 2 games, the notion that a psyker like Azariah Kyras would be an aspiring servant of Khorne would initially seem like an oversight if not an Ass Pull on the part of the writers. That is until one realizes that while Khorne has no love for psykers or sorcerers, neither does he actually care about whose blood is spilled (let alone how), only that it does. Using the Exterminatus as a sacrifice to the Chaos God definitely helps his ascension to daemonhood too.

Fridge Horror
  • The ending to the Space Marine Campaign in Retribution has Diomedes and Angelos finishing the purge of heresy on the chapter, and Angelos ascending as the new chapter master in front of a crowd of Marines. Considering how high the Blood Raven casualties have been over the course of Dawn of War II, that may very well be all that's left of the chapter.

Fridge Logic

On the headscratchers page.