Crystalline meth in video game form.Seriously, it's a puzzle game you've probably heard of. Click on jewels in a field of jewels. Two adjacent jewels are switched. If you get a row (or column) of at least three of the same jewels together, your score goes up.This was originally called Diamond Mine, until Microsoft suggested the new name to avoid confusion with another flash game Diamond Mines.Renowned as one of the greatest casual games ever; it is constantly ripped off and constantly played. Has officially been completed, because someone finally legitimately hit the Cap.Sequels include:
Bejeweled Twist: uses a different method to move gems (you "twist" a square of four gems) but is no less addictive.
Bejeweled Blitz: is played like the regular game, but you only have one minute to score as many points as you can.
Bejeweled 3: has 8 different modes, as well as a bunch of Quest submodes.
Awesome but Impractical: Supernova and Fruit gems in Twist. Supernovas require to get 6 in a row, which is very difficult to set up without breaking your multiplier, and fruit gems only appear if you've gotten enough moves in a row to get a *10 multiplier and then fill the meter again (this time with colour-cycling indicators instead of yellow ones), which is not only difficult but fruit gems aren't powerful enough to justify it. Doesn't stop the Fruit Gem Bonus dance animation from being wicked cool, though.
Bribing Your Way to Victory: You can link your Blitz game to your Facebook account and earn coins as you play, which can be used to purchase in-game boosts; you can also use Facebook credits to purchase coins. The iOS version links to the iTunes Store, and the Android version links to Google Play.
Cluster F-Bomb: part of the background music for the first game. Probably accidental.
Controllable Helplessness: You're playing Ice Storm in Bejeweled 3. An ice column has reached the top of the play field. You look around for find a match that could lower or shatter it only to realize there are none. As you watch the ice column slowly "powering up" for the big freeze, you frantically try to make other matches, hoping the Random Number God will favour you with the right jewels, but it doesn't. Also, bombs in Twist.
Frickin' Laser Beams: The Cat's Eye rare gem in Blitz. Snackers (the cat in the Facebook game) looks normal except for that he shoots lasers out of his eyes. Anchovy (the cat in the portable version) looks like he was assimilated by the Borg.
Luck-Based Mission: You have a diminishing chance to continue your game every time a bomb ticks to 0: 3/4, then 1/2, then 1/4. Also, in Bejeweled 3's Poker mode, you have a 1/2 chance to continue your game every time you make a poker hand that's marked with a skull.
Also the whole game in general. Sure, careful planning can help you avoid falling into Unwinnable situations, but in the end, if the Random Number God decides that he hates your guts, then you will fail.
No Smoking: Bejeweled 3's "zen mode" was apparently originally intended to help players quit smoking, but was changed to helping get rid of bad habits in general, because any reference at all to smoking would have given it a high Entertainment Software Rating Board rating.
Power-Up: Blitz has five different power-up "rare gems" plus a sixth one that changes depending on the current holiday season, which change the mode of play for a single game (usually you can get a "rare gem streak" where you can buy up to three in a row for a discount):
Moonstone: You start with three Star Gems in the field.
Cat's Eye: At the end of the game, a cat ("Snackers" on Facebook, "Anchovy" on the portables) comes in and zaps the field 14 times, blowing up gems each time.
Phoenix Prism: You occasionally get a wild card gem. When put into a combo, it breaks all gems within a diagonal line of sight, as well as the combo itself. At the end of the game, one more diagonal break occurs through the center of the board before the Last Hurrah. You then get an extra point bonus (5,000 x multiplier), and a coin bonus of up to 100,000 coins.
Blazing Steed: Flame Gems break twice as many gems as normal, and the game begins in Blazing Speed. At the end of the game, the bottom half of the board is cleared by eight Flame Gems.
Kanga Ruby: Occasionally, a kangaroo named Bruce comes in and breaks extra gems. How often Bruce appears can be accelerated by breaking red gems. The board begins in one of four red gem-rich patterns, with some being particularly rich for creating Hypercubes. At the end, Bruce will break up the board, then you get a coin bonus of 100 coins for each red gem you broke in the game.
Flower Power: The current limited edition gem. Breaking purple flower gems causes a flower to grow, breaking not only a pattern around the gem, but all of the gems under the matched flower gem. At the end of the game, the player is given a choice from one of nine different flowers; behind each flower is a coin bonus, ranging from 1,000 coins to 100,000 coins.
Production Throwback: As stated in the introduction above, Bejeweled was once called Diamond Mine. In Bejeweled 3, there is a game mode with the same name.
Sadistic Choice: In Twist — do you try to keep the multiplier on 10 (and earn fruit gems) by never making non-matching moves, or do you deal with that bomb that just ticked down to 3?
Similarly in Bejeweled 3's Ice Storm mode — do you try to keep the column combo going by continuing to make vertical matches overlapping ice columns, or do you make a horizontal match to reset the timer on that one column you can't destroy and may end your game if left unchecked?
Scoring Points: Twist has the formula 25 * simultaneous bonus (If two matches are made at the same time, each is worth twice as much, for a total of four tmes the points) * line bonus (1 for 3 in a row, 2 for 4 in a row, 4 for 5 in a row, unknown for 6 in a row) * cascade bonus (each cascade multiplies score — The third will multiply it by 3, the fourth by 4, and so on) + special gem bonus (Fire 100, Lightning 250, Fruit 500, Supernova unknown) + geode bonus (50 + 50 more for each geode bonus (the first in one move gives 100, the second 150, up to a maximum of 350). This is only if there are geode bonuses in a move) with all that * multiplier(maximum 10) * game type bonus (Zen = 1, Classic = 2, Blitz = 5)