YMMV / Bejeweled

  • Crowning Music of Awesome: Has some very lovely tunes in the soundtrack.
    • Specifically, if you want to hear some great 1970s style fantasy adventure music, play Bejeweled 2.
  • Demonic Spider: Doom Locks. There things are utterly abominable.
    • Not to mention that damn butterfly game.
  • Do Not Do This Cool Thing: Possibly feared by the ESRB, as the development of Bejeweled 3 suggests. The ultra-relaxing Zen Mode was not only intended to relieve stress, but also to suggest different things to help smokers quit their addiction. Unfortunately, that part didn't make it to the final product because any game that so much as mentions smoking, whether positively or negatively, would end up with a restrictive rating mentioning "tobacco use" and rather than the otherwise-appropriate "E" rating.
  • Most Annoying Sound: Good luck making consecutive matches in Hyper Mode.
  • Most Wonderful Sound: Completing the bonus challenge in Twist gives you this, accompanied by a "Challenge complete!" from the voice.
  • Nightmare Fuel: In Ice Storm, your screen freezes as a Game Over.
    • The butterfly game is unwinnable. No matter how slowly and carefully you play, the spider always wins.
    • The games in general are really good at inducing panic in certain modes when the player is close to defeat.
  • Porting Disaster: The Windows 8 and 10 operating systems render Bejeweled Twist unplayable under 3D Acceleration. It's still playable, but can only be run in a very low screen resolution. Pop Cap has yet to fix this, but so far, there has been no signs of one. Thank EA.
  • That One Level: Gold Rush mode, which requires the player to dig underground by scoring matches right next to dirt and collect gold by scoring matches right next to buried gold (not to mention bedrock tiles that require multiple matches to break through.) It can be insanely hard to pull down gems to the bottom level, and the ensuing uneven terrain can screw with your ability to swap gems. On top of that, the whole thing is timed, hindering your ability to think tactically (which is an absolute must on a game mode like this.) On higher difficulties, the whole thing becomes little more than a Luck-Based Mission (even moreso than other game modes.)


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