Warriors of Might And Magic is a spin off of the much more famous Heroes of Might and Magic saga, and is an Action Game.The player controls Alleron, a fomer Captain of the Guards who's accused of necromancy, forced to wear a living mask of shame and thrown in the Pit of the Accused. From here, he'll have to work his way through an army of monsters, warriors and demons in order to clear his name, find out the truth about his origins and stop the resurrection of a dark demon called Daglathor.
Warriors of Might and Magic contains examples of:
An Axe to Grind: Many weapons, expecially the Meteoric Axe (Air damage), and the Axe of Vim (Light Damage).
A Load of Bull: The Minotaurs and Minotaur Warriors enemies in the Citadel of Magic halfway through the game. Oddly, the Minotaur's element is water.
Berserk Button: Alleron doesn't like to be called a necromancer. He's still a sorcerer and warrior, but not a necromancer.
Boss in Mook Clothing: The Large Demons are extremely powerful and have a lot of health. Thankfully, they're quite slow.
Camera Screw: Usually the camera is known for killing more gamers than the monsters themselves.
Clingy MacGuffin: The Mask of Accused. You're stuck with it for most of the game.
Color-Coded for Your Convenience: When an enemy is selected, you'll see a coloured ring, based on the element (Red for Fire, Green for Earth, Dark Blue for Water, Light Blue for Air, Black for Darkness and White for Light).
Elemental Rock-Paper-Scissors: The bulk of magic attacks of course, consist in this cycle: Fire burns Earth, Earth blocks Air, Air best Water and Water beats fire. Light and Darkness are effective against each other. furthermore, Darkness is effective against Earth and Water, while Light is effective against Air and Fire.
Excuse Plot: Seriously, it's very hard to figure out what the actual plot is or why you're venturing in certain dungeons.
Our Goblins Are Different: They're blue, and their element is water. You also need a petrified goblin in order to solve a puzzle.
Our Orcs Are Different: Usually met as foes, some of them are good guys who will help Alleron on his quest more than once. In the second stage you even have to help the old Orc chief against his political rival.
Ungrateful Bastard: The King of the Elves. After you recover his sword from the King of the Troglodites he repays you with steel.
Useless Useful Spell: Averted by the Charme spell: It always works, even on strong foes, and is quite useful.
Wake Up Call Boss: Balthus the Jailer. If you haven't found a fire spell tome or a light spell tome you're screwed.
What the Hell, Hero?: When Alleron meet an imprisoned and powerless Daria in the Temple of Daglathor, he steals her key and leave her to die without a second though. Ok, she tried to kill him several times, but....