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Video Game / Warriors of Might and Magic

Warriors of Might And Magic is a spin off of the much more famous Heroes of Might and Magic saga, and is an Action Game.

The player controls Alleron, a fomer Captain of the Guards who's accused of necromancy, forced to wear a living mask of shame and thrown in the Pit of the Accused. From here, he'll have to work his way through an army of monsters, warriors and demons in order to clear his name, find out the truth about his origins and stop the resurrection of a dark demon called Daglathor.

Received a sequel the following year, titled Shifters.

Warriors of Might and Magic contains examples of:

  • A Load of Bull: The Minotaurs and Minotaur Warriors enemies in the Citadel of Magic halfway through the game. Oddly, the Minotaur's element is water.
  • An Axe to Grind: Many weapons, expecially the Meteoric Axe (Air damage), and the Axe of Vim (Light Damage).
  • Arc Villain: The second game is full of these. Sekotep, Gorgantha and the Djinn Usurper.
  • Berserk Button: Alleron doesn't like to be called a necromancer. He's still a sorcerer and warrior, but not a necromancer.
  • Big Bad: Daglathor. Not that his threat is that imposing.
    • He is succeeded by Daria in Shifters.
  • Big Bad Wannabe: Daria. In the first game, at least.
  • Big Fancy Sword: Including "Grendel" and "Wild Winter".
  • Blade on a Stick: Several, including Chien's Halbeard and Angel Arm.
  • Boss in Mook Clothing: The Large Demons are extremely powerful and have a lot of health. Thankfully, they're quite slow.
  • Camera Screw: Usually the camera is known for killing more gamers than the monsters themselves.
  • Clever Crows: Cahw.
  • Clingy MacGuffin: The Mask of Accused. You're stuck with it for most of the first game. Alleron still wears it in Shifters, but is apparently able to remove it at will.
  • Color-Coded for Your Convenience: When an enemy is selected, you'll see a coloured ring, based on the element (Red for Fire, Green for Earth, Dark Blue for Water, Light Blue for Air, Black for Darkness and White for Light).
  • Cool Sword: Several of various elements.
  • Dark Is Evil: Played straight: Alleron can't cast Darkness spells and almost all the demons are of this element. Averted by the Final Boss.
  • Damage-Sponge Boss: Many high level enemies and also Talin Thraxxus and Daglathor.
    • The final boss of Shifters, Daria, thanks to being able to retreat to an unreachable spot and rapidly heal back to full health.
  • Den of Iniquity: The Temple of Depraved, the eighth level.
  • Disc One Final Boss: The Grand Inquisitor, in Shifters.
  • Double Weapon: Including the exotic looking Chien's Halbeard and the Double Morning Star (a.k.a. "The Clapper").
  • The Dragon: Daria to Daglathor in the first game. The Grand Inquisitor to Daria in the second.
  • Elemental Powers: Fire, Water, Earth, Air, Light and Darkness. The last one however has no spells and can only be used via cursed swords.
  • Elemental Rock-Paper-Scissors: The bulk of magic attacks of course, consist in this cycle: Fire burns Earth, Earth blocks Air, Air best Water and Water beats fire. Light and Darkness are effective against each other. furthermore, Darkness is effective against Earth and Water, while Light is effective against Air and Fire.
  • Excuse Plot: Seriously, it's very hard to figure out what the actual plot is or why you're venturing in certain dungeons.
  • Face–Heel Turn: Daria, so soon that it's barely a spoiler.
  • Golem: The third level is full of Stone and Wood Golems (earth element) and Gargoyles (air element).
  • Half-Human Hybrid: Is soon discovered that Alleron and Daria have the blood of a God in their veins, and in order to ascend to Godhood, only one must survive. Yeah...
  • Horny Devils: Succubi appear ingame.
  • Lantern Jaw of Justice: Alleron.
  • Lizard Folk: Troglodytes met on the way to the City of Magic. They're at war with Elves.
  • Magic Knight: Alleron himself.
  • Malevolent Masked Man: The Great Inquisitor.
  • Mask Power: Subverted with the Mask of the Accursed; it's actually more like a mark of shame, though Alleron claims it lets him "see the darkness in men's hearts".
  • The Maze: There's an incredibly frustrating one in the City Of Magic, and, of course, is filled with Minotaurs. Also the last part of the Temple of Daglathor.
  • Named Weapons: Many of your weapons. Perhaps parodied with "Geremia's Scepter".
    Geremia's Scepter. And now is Mine.
  • The Necromancer: Daria seems to be capable of summoning large numbers of undead.
  • Night of the Living Mooks: The seventh mission, where Daria unleash a small horde of ghouls and ghosts on the abbey.
  • Nintendo Hard: Some levels of the game are really frustrating.
  • No Sell: Alleron and Daria can't directly harm each other, being half-siblings and children of a God.
  • Non-Human Sidekick: Cahw the crow. Also a friendly "coyote" in the Maze level of the City of Magic.
  • One-Winged Angel: Averted, when you defeat the first form of Daglathor he simply turns in another copy of himself with a different element (namely first Water, then Fire then Earth).
  • Our Elves Are Better: Averted, the only elves seen ingame are a bunch of aggressive bastards.
  • Our Goblins Are Different: They're blue, and their element is water. You also need a petrified goblin in order to solve a puzzle.
  • Our Orcs Are Different: Usually met as foes, some of them are good guys who will help Alleron on his quest more than once. In the second stage you even have to help the old Orc chief against his political rival.
  • Portal Cut: In Shifters, a lore book in the Kreegan Temple states that a Kreegan broodmother accidentally unleashed by the priests was slain when the portal she was using was suddenly shut off. Her gigantic severed head, still blocking the portal gate, is the backdrop for the fight against Gorgantha.
  • Puzzle Boss: The Djinn Usurper in Shifters, though it's not much of one: When Alleron points out that all he needs to do to destroy the Djinn is smash the container holding its soul, the boss responds by filling the room with dozens of duplicate jars.
  • Red Herring: The Great Inquisitor, in both games.
  • Reformulated Game: As with most of 3DO's late releases, the PS1, PS2 and GBC versions are all completely different games.
  • Sealed Evil in a Can: Daglathor. Daria is trying to release him.
  • Stripperific: Daria is, to tell it bluntly, dressed as a slut.
  • Trickster Mentor: The Chief Abbot who helps Alleron on his quest and offers to remove is mask.
  • The End... Or Is It?: The game ends with Daglator's temple exploding and Alleron emerging safe and sound from the ruins, but as he leaves, Daria stands up from the crater, still alive and kicking.
  • Top-Heavy Guy: Alleron.
  • Videogame Cruelty Potential: At one point, you can burn a prisoner (or a ghost?) alive in a furnace. However if you do so, his wraith will appear and kill you where you stand.
  • The Undead: Many enemies. The second game features the Deadspawn.
  • Ungrateful Bastard: The King of the Elves. After you recover his sword from the King of the Troglodites he repays you with steel.
  • Useless Useful Spell: Averted by the Charm spell: It always works, even on strong foes, and is quite useful.
  • Wake-Up Call Boss: Balthus the Jailer. If you haven't found a fire spell tome or a light spell tome you're screwed.
  • What the Hell, Hero?: When Alleron meet an imprisoned and powerless Daria in the Temple of Daglathor, he steals her key and leave her to die without a second though. Sure, she tried to kill him several times, but...
  • You Have Outlived Your Usefulness: Daria is eventually tied to a... weird structure. With No reason given.