In the second level you must gather wood and flintlock in order to light a fire for a ghost child who feels cold. Seriously, WHAT!?
In the same level you must free a series of ghosts trapped in some pits. By smashing the crystals creating the barriers of casting some unearthly magic? No, simply by finding a normal key to open the gate. Seriously, these ghosts are weird....
Goddamned Bats: The Evil Eyes in the City of Magic: The blue ones drain your magic meter, the green ones drain your life. And, they tend to stay nearby the dreaded Minotaurs.
Narm: Oozes narm. The dialogues in the Italian dub in particular are extremely awful and dull. Listen at your own risk.
That One Boss: Talinthraxus the Dragon: has powerful attack and defense, tons of HP, and all you can do is to hit him a couple of times, watch him reaching the highest cliff of his lair, dodge his shockwave fireball and repeat again. And again. And again.
The final boss of Shifters: She can shapeshift just like you can, giving her tons of attacks and spells, her Kreegan form loves to spam Slow Time and wail on you with combos, and to top it off she can retreat to a nearly-unreachable ledge and rapidly heal back to full health when injured.