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Video Game / Taz-Mania (Sunsoft)

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A Licensed Game based on Taz-Mania, published by Sunsoft, and developed by Visual Concepts for the Super Nintendo Entertainment System in 1993, and Palmer Productions for the Game Boy in 1994.

The SNES version of the game focuses on Taz's efforts to catch the various Kiwi birds on a busy highway. Some of the characters from the TV show appear as obstacles, and occasionally, Digeri Dingo will hand Taz a power-up.

The Game Boy version is a sidescroller, where Taz has escaped from the ACME Zoo and is trying to find a safe place to live, away from hunters who want to put him behind bars. A sequel to the game, Taz-Mania 2, followed in 1996.

Not to be confused with the Sega version of the game, released by Sega in 1992 for the Genesis, Game Gear, and Master System.

Tropes applying exclusively to the Super Nintendo Version:

  • Accordion Man: Taz does this after he runs into a tree. You have to button mash the D-pad to get him back to his normal state.
  • Big Storm Episode: "Rainy Daze" takes place in rainy weather. Also overlaps with Jungle Japes.
  • Bonus Level: The bonus levels, like the main levels in the game, involve Taz catching Kiwi within the time limit. Unlike the main levels, however, they're not about catching all of the Kiwi, they're about how many Kiwi Taz can catch before time runs out.
  • The Cameo: The Roadrunner can sometimes appear on intersections, which could be a reference to Sunsoft's previous game, Road Runner's Death Valley Rally.
  • Circling Birdies: Happens to Taz when he gets hit by an extendable boxing glove.
  • Continue Countdown: The continue screen gives the player ten seconds to decide whether or not they want to continue playing the game. If the player does not press Start before time runs out, then they are sent to the Game Over screen, which in true Looney Tunes fashion, says "That's All, Folks!".
  • Covers Always Lie: The PAL box art features Taz doing such things in a 2D sidescroller like dodging enemies and traps, and riding a mine cart, all of which can be done in the Sega Genesis game. This game is not a 2D sidescroller like the box illustration implies, rather, it's a racing game where Taz spends the entirety of it running down the road eating Kiwi birds.
  • Damn You, Muscle Memory!: The Select button pauses the game, rather than the Start button as expected.
  • Death Mountain: "Mountain Mayhem".
  • Food Coma: At the end of each level when the sufficient amount of Kiwi are eaten, Taz will get stuffed and drift off to sleep with his mouth open, at which point all the "collected" Kiwi (as well as any eaten bird, Bushrat, and whatever food powerup Dingo handed to him for some reason) escape from his mouth unharmed.
  • Green Hill Zone: "Main Course", "Wendal Woods", and "Looney Toon Town".
  • Instakill Mook: Taz getting caught by Jean will make him instantly lose one continue.
  • Interface Screw: If Wendal T. Wolf jumps onto Taz, he will cover his eyes, also covering up the screen. Using your tornado spin shakes him off.
  • It's a Wonderful Failure: It Taz gets caught by Axl and Bull and is unable to break free from their net, what follows is a cutscene where Taz is caged up in the ACME Zoo.
  • Mythology Gag: Many characters from the TV show appear in this game:
    • Digeri Dingo drives by in his motorcycle, handing Taz power-ups.
    • Wendal T. Wolf appears as an obstacle, where he jumps onto Taz, covering both his eyes and the screen.
    • Francis X. Bushlad appears as a recurring enemy, firing his arrows at Taz.
    • Axl and Bull appear in their motorcycle, trying to catch Taz in their net.
    • Buddy Boar appears as an obstacle, driving his car.
    • The goal of each level is to eat enough of the Kiwi birds.
    • The Bushrats appear in the "Bushrat Brunch" bonus stage.
    • The Pterodactyl appears flying over and carries Taz backwards in the stage.
    • Jean appears chasing Taz in order to bring him home.
  • Never Smile at a Crocodile: Axl and Bull appear as enemies, trying to trap Taz in their net.
  • Poison Mushroom: Digeri Dingo occasionally gives Taz things that can take away his health, such as extendable boxing gloves that punch him, or dynamite, which explodes.
  • Power-Up Food: Digeri Dingo occasionally gives Taz meat, which can restore the energy in his energy bar.
  • Rollerblade Good: Dingo can offer Taz rocket-powered rollerblades which can give him extra speed.
  • Shifting Sand Land: "The Outback", "Desert Dessert", "Crazy Canyons", "Interstate Idiocy", "The Road Home", and the bonus rounds "Kiwi Grab" and "Bird Bath".
  • Slippy-Slidey Ice World: "Snowy Ridge" and "Wackyland".
  • Spring Jump: Taz can do this when Digeri Dingo gives him the spring shoes.
  • That's All, Folks!: In true Looney Tunes fashion, this is what you get when you get a Game Over.
  • Video-Game Lives: Averted to an extent; Taz doesn't have any lives, but he does have a limited supply of continues. Every 100,000 points earns him another continue.

Tropes applying exclusively to the Game Boy version:

  • Amusement Park: "Fantasy Island Frolics", the third world in the game. The first and third acts involve Taz riding a roller coaster, the second act involves Taz on a slide, and the boss is a giant clown.
  • Dub Name Change: In Europe, this game was known as Looney Tunes 2: Tasmanian Devil in Island Chase, while its sequel was known simply as Taz-Mania. This may also explain why the game has nothing to do with the TV series.
  • Eggshell Clothing: One of the enemies in "Dodo Island Devils" is a dinosaur egg with legs and eyes peeking out.
  • Goomba Stomp: Taz can jump on enemies to stun them.
  • Hearts Are Health: Taz's health bar consists of three hearts. Finding heart power-ups restores Taz's health.
  • In Name Only: This game is in no way related to the TV series. The sequel, Taz-Mania 2, is more in line with the TV show, as there are appearances by Taz's family, Axl, Bull, and Francis.
  • Lawyer-Friendly Cameo: The boss of "Dark Island Drip" is a dragon who resembles Bowser.
  • Palmtree Panic: "Easter Island Antics", the second world in the game.
  • Prehistoria: "Dodo Island Devils", the fifth world in the game.
  • Seesaw Catapult: The final boss of the game is a zookeeper in a helicopter. Taz can attack him by launching the boulders on the three seesaws.
  • Tactical Suicide Boss:
    • The boss of "Easter Island Antics" is a jungle cat that stands on a ledge where Taz can't reach him, occasionally jumping down it to attack Taz. If he just stood on the ledge and had boulders fall on Taz, he would be impossible to defeat.
    • The boss of "Dark Island Drip" spends the first half of its fight standing on a ledge where Taz can't reach him, throwing fire at Taz. The ledge eventually crumbles away, prompting the boss to fly down at Taz. If he just stayed in the air, Taz couldn't attack him.
  • Underground Level: "Dark Island Drip", the fourth world in the game.
  • Unexpected Gameplay Change: This game has both platforming elements and racing elements like the SNES version.
  • A Winner Is You: Beating the final boss earns you a still of Taz with congratulations on beating the zoo keeper. It then tells that you scored zero points (because it's impossible to score any points during that final level/boss fight and points don’t roll over from other levels), followed by a thank you and credits.

Tropes applying to both versions:

  • Jungle Japes: "Jungle Jump", "Rainy Daze", "Jungle Night", and "Bushrat Brunch" in the SNES version, and "Christmas Island Capers", the first world in the Game Boy version.
  • Timed Mission:
    • In the SNES version, Taz has a limited amount of time to eat the Kiwi birds. Eating the red birds adds more time to Taz's time limit.
    • Taz also has a time limit in the Game Boy version. Collecting clock power-ups adds more time to the time limit.
  • Tornado Move:
    • In the SNES version, Taz can do this to speed up and tear down trees, but this also drains the energy in his energy bar.
    • Taz also has this attack in limited quantities in the Game Boy version.

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