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A Platform Game developed by ICOM Simulations and published by Sunsoft for the Super Nintendo Entertainment System, Road Runner's Death Valley Rally was about the titular race, between Wile E. Coyote and the Road Runner, with the player controlling the latter. While theoretically simply a race, Wile E. naturally cannot resist the urge to finally catch the Road Runner and turn him into dinner. The player, in control of the Road Runner, is out to complete the race and not become dinner.Pretty much a love letter to the classic Road Runner shorts, with many of the original gags recycled for this game, sometimes with new twists. The game did rather well, which led to further video game reimaginings of classic Looney Tunes in the form of Bugs Bunny Rabbit Rampage and Daffy Duck The Marvin Missions.This game has examples of:
Anvil on Head: Wouldn't be a Warner Bros.-inspired property without it.
Attack Its Weak Point: Each boss machine has to be attacked at a key point to disable it, conveniently marked with exclamation marks on the blueprints Wile E. looks at before the fight. The points usually make sense, such as the base of the throwing arm on the catapult, or the circuitry panels on the crane and drill machines.
Bomb Whistle: Naturally, for every time the game shows the Coyote plummeting off a cliff. As well as the ending... except he's plummeting from orbit.
Boss Fight: Given the franchise in question you'd expect the whole game to be avoiding the Coyote and leaving him to his own doom, but this is not the case. The larger boss machines, you have to take matters into your own wings and wreck them yourself.
Humiliation Conga: The ending, which might be the most concentrated amount of abuse that Wile E. Coyote ever suffers - caught in the explosion of a Humongous Mecha, thrown out of space, plummeting towards Earth from orbit, driven neck-deep into the ground, run over by an Acme delivery truck, hit with explosives dropped by the truck, stepped on by the Road Runner, watching the Road Runner win the titular race, and finally hearing the fat lady sing... as she lands on him, no doubt quite impatient at having been silenced so many times.
Humongous Mecha: The giant robot from "The Solid Tin Coyote" is the final boss, complete with futuristic improvements. Somewhat fitting since this was the single one thing from the animated shorts that the Road Runner was actually afraid of, and this time he has nowhere to run...
Spoiled By The Boxart: Right on the back of the box. Granted you'll probably have forgotten about it by the time you get to the final boss, but still...
Nintendo Hard: Oh hell yes. Once you've gotten acquainted with the game after the first world, it stops pulling punches. Levels become more maze-like, enemies and traps are harder to avoid, and the bosses are quite intimidating.
Shadow of Impending Doom: A staple - both the Road Runner and Wile E. deal with it at various points. Of course, the Road Runner, controlled by the player, can potentially dodge...
Shout-Out: The game is basically one gargantuan Shout-Out to classic Road Runner cartoons, with nearly every stage filled with some device that Wile E. tried to use in the cartoon, such as the green bat-suit, the rocket skates, the exploding mini-planes, and of course, the infamous catapult. Also with the names of the levels - Quantum Beep, anyone?
Sprint Meter: For immediate bursts of speed, which can be refilled with birdseed.
Stuff Blowing Up: Of course, the Coyote is going to use explosives. Toy planes manned by grenades and explosive robot female roadrunners are two of the most common.
Wile E. takes this trope and runs away with it in the third boss fight, where his machine is spewing out bombs constantly.
Talking with Signs: Including recycling the classic gag asking for the game (in this case, as opposed to the original specifying the cartoon) to end before Wile E. lands. This time, however, his request is denied.
Taunt Button: The shoulder buttons cause the Road Runner to give a raspberry and to give his trademark "BEEP BEEP." These do absolutely nothing during play... but what would the Road Runner be without them?
Too Awesome to Use: The super meter to give the Road Runner a speed boost and make him temporarily invincible. In later stages bird seed is very rare, and the boost is the only way to get to some areas.
The Unintelligible: The Road Runner, who can do his trademark "BEEP BEEP" at the press of a button.
When All Else Fails, Go Right: Mostly averted. Despite the Sonic-esque feel the stages have to them, very few abide by the rule of "go from one end of the map to the other to win". Exploration is encouraged in fact, as many checkpoint flags and power-ups are well-hidden.