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Bugs Bunny: Rabbit Rampage is a Looney Tunes Platform Game released for the Super NES in 1993 in Japan and in 1994 everywhere else. Loosely based on the 1955 cartoon of the same name.

It stars Bugs Bunny, traveling through levels representing different types of Looney Tunes: Bugs fighting Elmer Fudd in the wintery woods from Duck! Rabbit! Duck!, the bull fight from Bully for Bugs, and many more.

Many of the game's mechanics play on Looney Tunes tropes, or just cartoon tropes in general. Bugs, for instance, starts every level by being drawn by a pencil (much like in the cartoon this game's named after) and is erased when he dies. In addition, items Bugs collects and can use to help him are based on common Looney Tunes items, such as pies he can throw as weapons, carrots that restore health (which is represented by a long carrot meter, with hits being represented by bites taken out of it), and a "Bugs Was Here" sign that acts as a checkpoint wherever you place it.

This game provides examples of:

  • Acme Products: Naturally, for a Looney Tunes game. One level even takes place in the ACME factory (naturally, Bugs' foe in this level is ACME's number-one customer, Wile E. Coyote).
  • Adaptational Villainy: The Goofy Gophers, generally nice to a fault, attack Bugs in the first level. Red Hot Ryder is an enemy in the second level.
  • Anvil on Head: Unsurprisingly, in the fight against Toro the Bull, you can use these yourself to stun him. Earlier, in the second level, if you trick Hiawatha into stepping on a bullseye, he will get flattened by this. While Level 13 has obstacles that you will need to watch out for.
  • Art Course: In Final Showdown, the final battle against Daffy Duck takes place on an animator's table, where Bugs has to destroy various paint cans and tubes while battling Daffy's various incarnations.
  • Attractive Bent-Gender: Yep, Bugs manages to pull this one in an end-of-level sequence.
  • Big Bad: Daffy Duck. Foreshadowed at the very beginning of the game as, right before Bugs is rudely awakened, you can hear Daffy's trademark "woo-hoo!" laugh.
  • Big Boo's Haunt: Level 13 takes place in a haunted house, with black cats, storm clouds, falling horses, cats who saw holes in floors, and Sylvester driving a train serving as enemies.
  • Big Eater: The Tasmanian Devil - which naturally backfires when Bugs leaves out turkeys made out of lit TNT for him.
  • Bullfight Boss: The third level is a recreation of Bully for Bugs. The wrestler from Bunny Hugged is fought similarly. On a lesser case, Taz (as you don't inflict direct damage to him).
  • The Cameo: In Level 400 and Round 42.759 3/8, the audience members include Porky Pig, Foghorn Leghorn, Henery Hawk, Miss Prissy, Marc Antony, Pussyfoot, Playboy Penguin, Sam Sheepdog, Beaky Buzzard, Junyer Bear, Sylvester, Wile E. Coyote, the Road Runner, Taz, Speedy Gonzales, Hippety Hopper, Michigan J. Frog, and Pepé Le Pew.
  • Checkpoint: The rather rare "Bugs Was Here" signs.
  • Circling Saw: Level 13 is lousy with black cats, and holes sawed in the floor by the cats are all over the place. While most are a one-way trip to a Bottomless Pit, Bugs can use some of them to take shortcuts.
  • Decade Dissonance: The game has Bugs erratically travel from the wild west to a fairy-tale land, to outer space, and then later to an industrial factory.
  • Eternal Engine: Level [really long math formula] takes place in an ACME factory. Here, Bugs has to deal with robot enemies, smashing pistons, and Wile E. Coyote, who serves as the end-of-level boss.
  • Everything Trying to Kill You: Gophers dropping acorns on your head, the Big Bad Wolf blowing bricks at you, random trains driving through haunted houses (with a certain bad ol' putty tat at the controls), and much more. However, there is an explanation for this at the end...
  • Extremity Extremist: Bugs' offensive skills when without a convenient Acme Product? A mighty kick.
  • Finger in a Barrel: After defeating Elmer Fudd in Level 1.1, Bugs finishes him off by sticking his finger in his rifle, causing it to blast Elmer in the face.
  • Forced Transformation: In Level 1.3, if Witch Hazel zaps Bugs with her magic dust, she will briefly turn him into Michigan J. Frog.
  • Gingerbread House: One inhabited by Witch Hazel is present in Level 1.3. Hansel and Gretel can be seen eating its roof.
  • Ground Pound: By pressing the action button after pressing the jump button, Bugs can butt-stomp his enemies.
  • Idiosyncratic Episode Naming: Or, rather, numbering, starting with "1.1," followed by "2.1," and then "400." It only gets stranger from there.
  • Hailfire Peaks: Level 1.1 has elements of both Slippy-Slidey Ice World and The Lost Woods, as it takes place in a wintry forest.
  • Jungle Japes: Level 9.1 takes place in Tasmania, where Bugs must evade Taz the Tasmanian Devil.
  • Logo Joke: When you start up the game, a paintbrush paints in the Sunsoft logo.
  • The Lost Woods:
    • Level 1.1 takes place in a wintry forest, combining this trope with Slippy-Slidey Ice World.
    • Level 1.3 takes place in a fairy-tale esque forest, with The Big Bad Wolf, the Three Little Pigs, and Witch Hazel as enemies. The boss of this stage is Yosemite Sam riding the Sneezing Dragon from Knighty Knight Bugs.
  • Mythology Gag: To numerous Looney Tunes cartoons.
  • Not His Sled: Daffy Duck is the main villain of the game instead of Elmer Fudd, the instigator of the original short of the same name.
  • One-Hit Kill:
    • Being stomped by the Instant Martians if they've shot you with their shrink guns.
    • Being Squashed Flat by the pistons in the ACME factory.
    • Duck Dodgers' ray gun kills you in one shot if you get hit.
  • Pie in the Face: One of the two regular attacks (a kick being the other). A pie item, allowing it to be flung to distant enemies, is also present.
  • Production Foreshadowing: One of your opponents in the final boss fight is Duck Dodgers, the star of Sunsoft's next Looney Tunes game, Daffy Duck: The Marvin Missions.
  • Rage Against the Author: Somewhat similar to the cartoon this game's named after, the final villain turns out to be Daffy Duck, who is responsible for "drawing" the game you had to play through (though Elmer Fudd was the animator in the original short).
  • Resurrective Immortality: You can go ahead and beat Daffy as many times as you want in the final boss battle, but if you don't take out the art supplies littering the stage, he'll just keep coming back for more.
  • Shout-Out: The black cat enemies in Level 13 resemble the title character from Tex Avery's Bad Luck Blackie.
  • Shrink Ray: In Level 2001, the Instant Martians can use this to shrink Bugs, but he can turn the tables on them by playing a mirror in front of them.
  • Space Zone: Level 2001 takes place in outer space. Bugs must make his way through a fleet of spaceships, while avoiding the Instant Martians and red Bob-omb lookalikes.
  • 13 Is Unlucky: Level 13, the semi-final level. It takes place in a haunted house, where you are constantly assaulted by unexplained falling objects and moving trains, not to mention all the black cats roaming about.
  • Trademark Favorite Food: As always, carrots for Bugs, which give him (and measure!) his health.
  • Whole-Plot Reference: To Rabbit Rampage, the Looney Tunes sequel to Duck Amuck. Unlike the original short, Daffy is the one causing Bugs' problems.
  • Who's Laughing Now?: The animator turns out to be Daffy Duck, getting revenge for Bugs trolling him in Duck Amuck.
  • The Wild West: Level 2.1 takes place in a saloon, with Red Hot Ryder, Hiawatha, and Root Beer Vendors as enemies. The boss of this stage is Nasty Canasta.

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