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Video Game / Sylvester and Tweety in Cagey Capers

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Sufferin' succotash! Sylvester's got his own 16-bit Sega game!

A Licensed Game based on Looney Tunes, developed by TecMagik and Time Warner Interactive and published by Sega for the Sega Genesis in 1994.

You play as Sylvester the Cat, and your goal in this game is to chase Tweety Bird to the end of the stage, and catch him once you have him in a closed space. Along the way, you'll need to collect items, which you can use to help you in your quest by pausing the game and selecting the desired item. You'll also need to make your way past enemies such as Granny, Spike, and the Red Cat. When Sylvester is holding still, you can use the Tweety Scope to see just where in the level Tweety is hiding. There are seven different stages, but only all seven are accessible if the game's difficulty is set to 81% or higher.


This game provides examples of:

  • Attention Deficit... Ooh, Shiny!: Sylvester can use a bone to distract Spike and the robot dogs for a short time, and do the same to the Red Cat if he uses a fish.
  • Broomstick Quarterstaff: Granny attacks Sylvester by hitting him with a broomstick.
  • Bully Bulldog: Spike, though he's only a bully to Sylvester, as he's trying to protect Tweety.
  • The Cameo: In "Back Alley Blues", silhouettes of Spike, Chester, Rocky, and Mugsy can be seen in the windows.
  • Cats Are Mean:
    • This game has you play as Sylvester, whose entire motive is to catch and eat Tweety.
    • The Red Cat is one of the game's enemies, and the manual describes him as a traitor who shows no mercy to his fellow felines.
  • Cats Have Nine Lives: Sylvester starts the game with nine lives. The game's manual handwaves this by saying "Like every self-respecting cat, Sylvester starts the game with nine lives."
  • Continue Countdown: The Game Over screen depicts Sylvester dazed with a small lump on his head and stars spinning around it, standing above the "That's All, Folks!" tagline. If the player has at least one continue left in their inventory, they are given thirteen seconds to decide whether or not they want to continue the game by pressing the Start button.
  • Credits Gag: This game's closing credits sequence has four:
  • Death Is a Slap on the Wrist: When Sylvester loses a life, he continues where he left off.
  • Easy-Mode Mockery: This game takes the "fewer levels on easy mode" idea to the extreme. Inside the Options menu is a difficulty slider, and the lower it's set, the fewer levels you can play, down to just the first level at anything below 11%. If you want to play the whole game, you'll have to set it to at least 81%.
  • Expressive Health Bar: Sylvester's health bar is on the lower-left corner of the screen, and it consists of his head. If Sylvester is at full health, his expression is smiling. If he gets hit once, his expression is frowning as a lump appears on his head. If he gets hit twice, his lump grows bigger and stars spin around his head. If he gets hit three times, the border around his head turns red and more stars spin around it. When Sylvester is invincible, his head is wearing a mask and he grins as a yellow aura appears around him.
  • Falling Damage: Sylvester takes damage if he falls from too great a height. He can prevent this from happening to him if he has the umbrella in his inventory.
  • Gimmick Level: The two "Hyde and Shriek" levels have a unique gimmick where Tweety will sporadically transform into a monster. To revert Tweety back to normal and make him vulnerable (as he's invincible in his monster form and will eat Sylvester on contact), Sylvester has to find antidote bottles scattered around the level and throw them at Tweety.
  • Jekyll & Hyde: In "Hyde and Shriek" Acts 1 and 2, Tweety transforms into a monster. Sylvester must use the antidote to turn Tweety back to normal, for if he tries attacking Tweety in his monster form, Tweety will eat him.
  • Lampshade Wearing: A non-alcohol (and non-party) example; Sylvester can hide under a lampshade so he can pose as a lamp to avoid being spotted by Granny. If he does this for too long, though, he will get electrocuted.
  • Locomotive Level: The third level, "Mayhem Express", takes place on a train.
  • Logo Joke: When you start up the game, Sylvester chases Tweety to the Warner Bros. logo from the left side of the screen. Tweety flies over the logo and Sylvester bumps into it, then jumps onto the logo, stumbles, and falls as Tweety lands on it. A prototype for the game shows the duo doing this with the Sega logo.
  • Macro Zone: "Hyde and Shriek" Act 2 takes place on an oversized laboratory table.
  • Mad Scientist Laboratory: "Hyde and Shriek" Acts 1 and 2 take place in one. Robotic dogs serve as enemies, as does Tweety when he appears in his monster form.
  • Metropolis Level: The fourth level, "Back Alley Blues", takes place in the alley of a city, where the Red Cat serves as an enemy.
  • Mythology Gag: A sign in "Back Alley Blues" says "Friz".
  • Parasol Parachute: One of the items Sylvester can use when he has it in his inventory is the umbrella. This allows him to make slow descents, preventing him from receiving fall damage.
  • Robot Dog: These serve as enemies in "Hyde and Shriek" Acts 1 and 2. Like Spike, they can temporarily be distracted with dog bones.
  • Ship Level: The game's seventh and final level, "Oceans of Trouble", takes place on a cruise ship.
  • That's All, Folks!: In true Looney Tunes fashion, this shows up whether you lose all your lives or beat the game.
  • Villain Protagonist: This game has you play as Sylvester in his quest to catch Tweety.
  • Winged Soul Flies Off at Death: When Sylvester loses a life, a soul is seen fleeing his body with a cry of "Sufferin' succotash!"
  • A Winner Is You: If you beat the game when its difficulty is set to 81% or higher, your reward is to see Sylvester unsuccessfully attempt to catch Tweety as the two are stranded on a deserted island, with "That's all, folks!" above them.
  • X-Ray Sparks: Happens to Sylvester if he gets electrocuted by posing as a lamp for too long.

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