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A LicensedGame based on ''WesternAnimation/TazMania'', published by Creator/{{Sunsoft}}, and developed by Visual Concepts for the UsefulNotes/SuperNintendoEntertainmentSystem in 1993, and Palmer Productions for the UsefulNotes/GameBoy in 1994.

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A LicensedGame based on ''WesternAnimation/TazMania'', published by Creator/{{Sunsoft}}, and developed by Visual Concepts for the UsefulNotes/SuperNintendoEntertainmentSystem Platform/SuperNintendoEntertainmentSystem in 1993, and Palmer Productions for the UsefulNotes/GameBoy Platform/GameBoy in 1994.
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* ContinueCountdown: The continue screen gives the player ten seconds to decide whether or not they want to continue playing the game. If the player does not press Start before time runs out, then they are sent to the Game Over screen, which in true Looney Tunes fashion, says "ThatAllFolks".

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* ContinueCountdown: The continue screen gives the player ten seconds to decide whether or not they want to continue playing the game. If the player does not press Start before time runs out, then they are sent to the Game Over screen, which in true Looney Tunes fashion, says "ThatAllFolks"."ThatsAllFolks".
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Added DiffLines:

* ContinueCountdown: The continue screen gives the player ten seconds to decide whether or not they want to continue playing the game. If the player does not press Start before time runs out, then they are sent to the Game Over screen, which in true Looney Tunes fashion, says "ThatAllFolks".
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* ItsAWonderfulFailure: It Taz gets caught by Axl and Bull and is unable to break free from their net, what follows is a cutscene where Taz is caged up in the ACME Zoo.
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* CoversAlwaysLie: [[https://giantbomb1.cbsistatic.com/uploads/original/9/93770/2364653-snes_tazmania_au.jpg The PAL box art]] features Taz doing such things in a 2D sidescroller like dodging enemies and traps, and riding a mine cart, all of which can be done in the Sega Genesis game. This game is not a 2D sidescroller like the box illustration implies, rather, it's a racing game where Taz spends the entirety of it running down the road eating Kiwi birds.

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* CoversAlwaysLie: [[https://giantbomb1.cbsistatic.com/uploads/original/9/93770/2364653-snes_tazmania_au.[[https://www.mobygames.com/images/covers/l/147558-taz-mania-snes-front-cover.jpg The PAL box art]] features Taz doing such things in a 2D sidescroller like dodging enemies and traps, and riding a mine cart, all of which can be done in the Sega Genesis game. This game is not a 2D sidescroller like the box illustration implies, rather, it's a racing game where Taz spends the entirety of it running down the road eating Kiwi birds.



* FoodComa: At the end of each level when the sufficient amount of Kiwi are eaten, Taz will get stuffed and drift off to sleep with his mouth open, at which point all the "collected" Kiwi (as well as any eaten bird, Bushrat, and whatever food powerup Digeri handed to him for some reason) escape from his mouth unharmed.

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* FoodComa: At the end of each level when the sufficient amount of Kiwi are eaten, Taz will get stuffed and drift off to sleep with his mouth open, at which point all the "collected" Kiwi (as well as any eaten bird, Bushrat, and whatever food powerup Digeri Dingo handed to him for some reason) escape from his mouth unharmed.



* RollerbladeGood: Digeri can offer Taz rocket-powered rollerblades which can give him extra speed.

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* RollerbladeGood: Digeri Dingo can offer Taz rocket-powered rollerblades which can give him extra speed.

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The SNES version of the game focuses on Taz's efforts to catch the various Kiwis on a busy highway. Some of the characters from the TV show appear as obstacles, and occasionally, Digeri Dingo will hand Taz a power-up.

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The SNES version of the game focuses on Taz's efforts to catch the various Kiwis Kiwi birds on a busy highway. Some of the characters from the TV show appear as obstacles, and occasionally, Digeri Dingo will hand Taz a power-up.



* BonusLevel: The bonus levels, like the main levels in the game, involve Taz catching Kiwis within the time limit. Unlike the main levels, however, they're not about catching all of the Kiwis, they're about how many Kiwis Taz can catch before time runs out.

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* BonusLevel: The bonus levels, like the main levels in the game, involve Taz catching Kiwis Kiwi within the time limit. Unlike the main levels, however, they're not about catching all of the Kiwis, Kiwi, they're about how many Kiwis Kiwi Taz can catch before time runs out.



** The goal of each level is to eat enough of the Kiwis.

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** The goal of each level is to eat enough of the Kiwis.Kiwi birds.



* RollerbladeGood: Digeri can offer Taz rocket-powered rollerblades which can give him extra speed.



** In the SNES version, Taz has a limited amount of time to eat the kiwis. Eating the red birds adds more time to Taz's time limit.

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** In the SNES version, Taz has a limited amount of time to eat the kiwis.Kiwi birds. Eating the red birds adds more time to Taz's time limit.
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* FoodComa: At the end of each level when the sufficient amount of Kiwi are eaten, Taz will get stuffed and drift off to sleep with his mouth open, at which point all the "collected" Kiwi (as well as any eaten bird, Bushrat, and whatever food powerup Digeri handed to him for some reason) escape from his mouth unharmed.

Added: 112

Changed: 318

Removed: 429

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* AWinnerIsYou: Beating the final boss earns you a still of Taz with congratulations on beating the zoo keeper. It then tells that you scored zero points (because it's impossible to score any points during that final level/boss fight and points don’t roll over from other levels), followed by a thank you and credits.
* EggshellClothing: One of the enemies in "Dodo Island Devils" is a dinosaur egg with legs and eyes peeking out.



* EggshellClothing: One of the enemies in "Dodo Island Devils" is a dinosaur egg with legs and eyes peeking out.



* InNameOnly: This game is in no way related to the TV series. The sequel, ''Taz-Mania 2'' is more in line with the TV show, as there are appearances by Taz's family, Axl, Bull, and Francis.

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* InNameOnly: This game is in no way related to the TV series. The sequel, ''Taz-Mania 2'' 2'', is more in line with the TV show, as there are appearances by Taz's family, Axl, Bull, and Francis.




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* AWinnerIsYou: Beating the final boss earns you a still of Taz with congratulations on beating the zoo keeper. It then tells that you scored zero points (because it's impossible to score any points during that final level/boss fight and points don’t roll over from other levels), followed by a thank you and credits.
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The Game Boy version is a sidescroller, where Taz has escaped from the ACME Zoo and is trying to find a safe place to live, away from hunters who want to put him behind bars.
A sequel to the game, ''Taz-Mania 2'', followed in 1996.

to:

The Game Boy version is a sidescroller, where Taz has escaped from the ACME Zoo and is trying to find a safe place to live, away from hunters who want to put him behind bars.
bars. A sequel to the game, ''Taz-Mania 2'', followed in 1996.
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Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/lt_tazmania_snes.jpg]]
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* AWinnerIsYou: Beating the final boss earns you a still of Taz with congratulations on beating the zoo keeper and then tells that you scored zero points (because it's impossible to score any points during that final level/boss fight and points don’t roll over from other levels), followed by a thank you and credits.

to:

* AWinnerIsYou: Beating the final boss earns you a still of Taz with congratulations on beating the zoo keeper and keeper. It then tells that you scored zero points (because it's impossible to score any points during that final level/boss fight and points don’t roll over from other levels), followed by a thank you and credits.
Is there an issue? Send a MessageReason:
None


* AWinnerIsYou: Beating the final boss earns you congratulations on beating him and then the notification that you scored zero points (because it's impossible to score any points during that final level/boss fight), followed by credits.

to:

* AWinnerIsYou: Beating the final boss earns you a still of Taz with congratulations on beating him the zoo keeper and then the notification tells that you scored zero points (because it's impossible to score any points during that final level/boss fight), fight and points don’t roll over from other levels), followed by a thank you and credits.
Is there an issue? Send a MessageReason:
None


* AWinnerIsYou: Beating the final boss earns you congratulates you on beating him and then the notification that you scored zero points (because it's impossible to score any points during that final level/boss fight, followed by credits.

to:

* AWinnerIsYou: Beating the final boss earns you congratulates you congratulations on beating him and then the notification that you scored zero points (because it's impossible to score any points during that final level/boss fight, fight), followed by credits.
Is there an issue? Send a MessageReason:
None


* A WinnerIsYou: Beating the final boss earns you congratulates you on beating him and then the notification that you scored zero points (because it's impossible to score any points during that final level/boss fight, followed by credits.

to:

* A WinnerIsYou: AWinnerIsYou: Beating the final boss earns you congratulates you on beating him and then the notification that you scored zero points (because it's impossible to score any points during that final level/boss fight, followed by credits.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* A WinnerIsYou: Beating the final boss earns you congratulates you on beating him and then the notification that you scored zero points (because it's impossible to score any points during that final level/boss fight, followed by credits.
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* TheCameo: [[WesternAnimation/WileECoyoteAndTheRoadrunner The Roadrunner]] can sometimes appear on intersections.

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* TheCameo: [[WesternAnimation/WileECoyoteAndTheRoadrunner The Roadrunner]] can sometimes appear on intersections.intersections, which could be a reference to Sunsoft's previous game, ''VideoGame/RoadRunnersDeathValleyRally''.

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Removed: 894

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* TheCameo: Many characters from the TV show appear in this game;

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* TheCameo: [[WesternAnimation/WileECoyoteAndTheRoadrunner The Roadrunner]] can sometimes appear on intersections.
* CirclingBirdies: Happens to Taz when he gets hit by an extendable boxing glove.
* CoversAlwaysLie: [[https://giantbomb1.cbsistatic.com/uploads/original/9/93770/2364653-snes_tazmania_au.jpg The PAL box art]] features Taz doing such things in a 2D sidescroller like dodging enemies and traps, and riding a mine cart, all of which can be done in the Sega Genesis game. This game is not a 2D sidescroller like the box illustration implies, rather, it's a racing game where Taz spends the entirety of it running down the road eating Kiwi birds.
* DamnYouMuscleMemory: The Select button pauses the game, rather than the Start button as expected.
* DeathMountain: "Mountain Mayhem".
* GreenHillZone: "Main Course", "Wendal Woods", and "Looney Toon Town".
* InstakillMook: Taz getting caught by Jean will make him instantly lose one continue.
* InterfaceScrew: If Wendal T. Wolf jumps onto Taz, he will cover his eyes, also covering up the screen. Using your tornado spin shakes him off.
* MythologyGag:
Many characters from the TV show appear in this game;game:



** [[WesternAnimation/WileECoyoteAndTheRoadrunner The Roadrunner]] can sometimes appear on intersections.
* CirclingBirdies: Happens to Taz when he gets hit by an extendable boxing glove.
* CoversAlwaysLie: [[https://giantbomb1.cbsistatic.com/uploads/original/9/93770/2364653-snes_tazmania_au.jpg The PAL box art]] features Taz doing such things in a 2D sidescroller like dodging enemies and traps, and riding a mine cart, all of which can be done in the Sega Genesis game. This game is not a 2D sidescroller like the box illustration implies, rather, it's a racing game where Taz spends the entirety of it running down the road eating Kiwi birds.
* DamnYouMuscleMemory: The Select button pauses the game, rather than the Start button as expected.
* DeathMountain: "Mountain Mayhem".
* GreenHillZone: "Main Course", "Wendal Woods", and "Looney Toon Town".
* InstakillMook: Taz getting caught by Jean will make him instantly lose one continue.
* InterfaceScrew: If Wendal T. Wolf jumps onto Taz, he will cover his eyes, also covering up the screen. Using your tornado spin shakes him off.

to:

** [[WesternAnimation/WileECoyoteAndTheRoadrunner The Roadrunner]] can sometimes appear on intersections.
* CirclingBirdies: Happens to
Pterodactyl appears flying over and carries Taz when he gets hit by an extendable boxing glove.
* CoversAlwaysLie: [[https://giantbomb1.cbsistatic.com/uploads/original/9/93770/2364653-snes_tazmania_au.jpg The PAL box art]] features Taz doing such things in a 2D sidescroller like dodging enemies and traps, and riding a mine cart, all of which can be done
backwards in the Sega Genesis game. This game is not a 2D sidescroller like the box illustration implies, rather, it's a racing game where Taz spends the entirety of it running down the road eating Kiwi birds.
* DamnYouMuscleMemory: The Select button pauses the game, rather than the Start button as expected.
* DeathMountain: "Mountain Mayhem".
* GreenHillZone: "Main Course", "Wendal Woods", and "Looney Toon Town".
* InstakillMook: Taz getting caught by
stage.
**
Jean will make appears chasing Taz in order to bring him instantly lose one continue.
* InterfaceScrew: If Wendal T. Wolf jumps onto Taz, he will cover his eyes, also covering up the screen. Using your tornado spin shakes him off.
home.
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Added DiffLines:

* InstakillMook: Taz getting caught by Jean will make him instantly lose one continue.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** [[WesternAnimation/WileECoyoteAndTheRoadrunner The Roadrunner]] can sometimes appear on intersections.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

A LicensedGame based on ''WesternAnimation/TazMania'', published by Creator/{{Sunsoft}}, and developed by Visual Concepts for the UsefulNotes/SuperNintendoEntertainmentSystem in 1993, and Palmer Productions for the UsefulNotes/GameBoy in 1994.

The SNES version of the game focuses on Taz's efforts to catch the various Kiwis on a busy highway. Some of the characters from the TV show appear as obstacles, and occasionally, Digeri Dingo will hand Taz a power-up.

The Game Boy version is a sidescroller, where Taz has escaped from the ACME Zoo and is trying to find a safe place to live, away from hunters who want to put him behind bars.
A sequel to the game, ''Taz-Mania 2'', followed in 1996.

Not to be confused with [[VideoGame/TazManiaSega the Sega version of the game]], released by Creator/{{Sega}} in 1992 for the [[UsefulNotes/SegaGenesis Genesis]], UsefulNotes/GameGear, and [[UsefulNotes/SegaMasterSystem Master System]].

!! Tropes applying exclusively to the Super Nintendo Version:
* AccordionMan: Taz does this after he runs into a tree. You have to button mash the D-pad to get him back to his normal state.
* BigStormEpisode: "Rainy Daze" takes place in rainy weather. Also overlaps with JungleJapes.
* BonusLevel: The bonus levels, like the main levels in the game, involve Taz catching Kiwis within the time limit. Unlike the main levels, however, they're not about catching all of the Kiwis, they're about how many Kiwis Taz can catch before time runs out.
* TheCameo: Many characters from the TV show appear in this game;
** Digeri Dingo drives by in his motorcycle, handing Taz power-ups.
** Wendal T. Wolf appears as an obstacle, where he jumps onto Taz, covering both his eyes and the screen.
** Francis X. Bushlad appears as a recurring enemy, firing his arrows at Taz.
** Axl and Bull appear in their motorcycle, trying to catch Taz in their net.
** Buddy Boar appears as an obstacle, driving his car.
** The goal of each level is to eat enough of the Kiwis.
** The Bushrats appear in the "Bushrat Brunch" bonus stage.
* CirclingBirdies: Happens to Taz when he gets hit by an extendable boxing glove.
* CoversAlwaysLie: [[https://giantbomb1.cbsistatic.com/uploads/original/9/93770/2364653-snes_tazmania_au.jpg The PAL box art]] features Taz doing such things in a 2D sidescroller like dodging enemies and traps, and riding a mine cart, all of which can be done in the Sega Genesis game. This game is not a 2D sidescroller like the box illustration implies, rather, it's a racing game where Taz spends the entirety of it running down the road eating Kiwi birds.
* DamnYouMuscleMemory: The Select button pauses the game, rather than the Start button as expected.
* DeathMountain: "Mountain Mayhem".
* GreenHillZone: "Main Course", "Wendal Woods", and "Looney Toon Town".
* InterfaceScrew: If Wendal T. Wolf jumps onto Taz, he will cover his eyes, also covering up the screen. Using your tornado spin shakes him off.
* NeverSmileAtACrocodile: Axl and Bull appear as enemies, trying to trap Taz in their net.
* PoisonMushroom: Digeri Dingo occasionally gives Taz things that can take away his health, such as extendable boxing gloves that punch him, or dynamite, which explodes.
* PowerUpFood: Digeri Dingo occasionally gives Taz meat, which can restore the energy in his energy bar.
* ShiftingSandLand: "The Outback", "Desert Dessert", "Crazy Canyons", "Interstate Idiocy", "The Road Home", and the bonus rounds "Kiwi Grab" and "Bird Bath".
* SlippySlideyIceWorld: "Snowy Ridge" and "Wackyland".
* SpringJump: Taz can do this when Digeri Dingo gives him the spring shoes.
* ThatsAllFolks: In true ''WesternAnimation/LooneyTunes'' fashion, this is what you get when you get a Game Over.
* VideoGameLives: Averted to an extent; Taz doesn't have any lives, but he does have a limited supply of continues. Every 100,000 points earns him another continue.

!! Tropes applying exclusively to the Game Boy version:
* AmusementPark: "Fantasy Island Frolics", the third world in the game. The first and third acts involve Taz riding a roller coaster, the second act involves Taz on a slide, and the boss is a giant clown.
* EggshellClothing: One of the enemies in "Dodo Island Devils" is a dinosaur egg with legs and eyes peeking out.
* DubNameChange: In Europe, this game was known as ''Looney Tunes 2: Tasmanian Devil in Island Chase'', while its sequel was known simply as ''Taz-Mania''. This may also explain why the game has nothing to do with the TV series.
* GoombaStomp: Taz can jump on enemies to stun them.
* HeartsAreHealth: Taz's health bar consists of three hearts. Finding heart power-ups restores Taz's health.
* InNameOnly: This game is in no way related to the TV series. The sequel, ''Taz-Mania 2'' is more in line with the TV show, as there are appearances by Taz's family, Axl, Bull, and Francis.
* LawyerFriendlyCameo: The boss of "Dark Island Drip" is a dragon who resembles [[Franchise/SuperMarioBros Bowser]].
* PalmtreePanic: "Easter Island Antics", the second world in the game.
* {{Prehistoria}}: "Dodo Island Devils", the fifth world in the game.
* SeesawCatapult: The final boss of the game is a zookeeper in a helicopter. Taz can attack him by launching the boulders on the three seesaws.
* TacticalSuicideBoss:
** The boss of "Easter Island Antics" is a jungle cat that stands on a ledge where Taz can't reach him, occasionally jumping down it to attack Taz. If he just stood on the ledge and had boulders fall on Taz, he would be impossible to defeat.
** The boss of "Dark Island Drip" spends the first half of its fight standing on a ledge where Taz can't reach him, throwing fire at Taz. The ledge eventually crumbles away, prompting the boss to fly down at Taz. If he just stayed in the air, Taz couldn't attack him.
* UndergroundLevel: "Dark Island Drip", the fourth world in the game.
* UnexpectedGameplayChange: This game has both platforming elements and racing elements like the SNES version.

!! Tropes applying to both versions:
* JungleJapes: "Jungle Jump", "Rainy Daze", "Jungle Night", and "Bushrat Brunch" in the SNES version, and "Christmas Island Capers", the first world in the Game Boy version.
* TimedMission:
** In the SNES version, Taz has a limited amount of time to eat the kiwis. Eating the red birds adds more time to Taz's time limit.
** Taz also has a time limit in the Game Boy version. Collecting clock power-ups adds more time to the time limit.
* TornadoMove:
** In the SNES version, Taz can do this to speed up and tear down trees, but this also drains the energy in his energy bar.
** Taz also has this attack in limited quantities in the Game Boy version.

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