A SuikodenGaiden Game for the DS, Suikoden Tierkreis is set in a parallel world unconnected to the main series, though it contains many of the familiar themes mixed with the exploration of fate, destiny and free will. Sieg, an optimistic young warrior from Citro Village whose motto is "You never know until you try!", is out fighting monsters with several of his childhood friends when they witness a strange occurence... that nobody else seems to remember afterwards. However, they also come across the Shining Legacy, a book which seems to help awaken the Starbearers and the magical abilities known as the Mark of the Stars. Their investigation soon leads them into conflict with The Order of the One True Way, a group that preaches that all is decided by fate and everyone's destiny is predetermined.Slow to start, but it provides a different take on several concepts central to the Suikoden mythos.Oh, and Tierkreisis German for 'zodiac'.
More or less a force of nature, actually. Which is rather unsurprising, given her nickname...
Man: The storm! The storm has returned!
Aerith and Bob: Since you can rename the main character Bob, if you wish... But in-game, there's Chrodechild, Meruvis... and Roberto.
After the End: Most of the world's civilizations consist of the sole survivors of other worlds that were mostly wiped out by the One True King, before being merged with the primary game world. Rarohenga in particular is a twisted wasteland with no noticeable signs of life, even before said merge.
Rarohenga's state is especially noteworthy, as its twisted wasteland appearance was the product of their efforts to oppose The One King, which backfired so horribly as to actually damage their world's True Chronicle and thus the laws of nature of their world.
Sieg: Do you realize what you've done!? A million people! You wiped away one MILLION people!!!
And Man Grew Proud: The people of Rarohenga had access to incredibly advanced magic and were not only absolutely certain that they could defeat The One King, but that the people of other worlds were too primitive and ignorant to understand them. Observe the above trope to see how well that worked out for them.
Anti-Villain - Considering their motives, Diadora qualifies. Ditto for Nova and Sophia.
Archer Archetype - Marica fits the bill with a cool personality, and her default weapon is a bow. However, she subverts the trope of the bow being a dainty weapon in that she can also wield the bulkiest weapons in the game. The hero can't handle some of those things. Her stats clearly shows where her strengths lie, however.
Arc Words - "One World, One Future," "The One True Way," and "the Advent of the One King."
The Atoner - Fredegund. Also the Archivists, particularly Sophia as one of her victory quotes shows.
Bald of Awesome - Zenoa. She learns some of the most devastating spells in the game.
Also Gadburg and Ouragan. One of the combination attacks (Shining Scalp) is the three of them directing reflected light off of their heads at the enemy.
Battle Boomerang - Various characters including the hero can use a boomerang as their weapon. Certain characters like Nemne and Taj start off with one already equipped.
Battle Couple - Vaslof and Resno are married. There's also Darrow and Savina, Len Lien and Liu, Bosche and Lathilda, Diulf and Savillah, and Megion and Eusmil. Sieg and Marica may also count, though their relationship is never explicitly shown as being romantic.
Boss in Mook Clothing - At least one in every area. They sometimes drop trading items, but the experience points given aren't that big. (Save for one in an optional area halfway through the game, which can boost your level into 50 in several fights...if you manage to pull through. Doing this to all your characters effectively counts as Disc One Nuke, as most of the enemies you face at the point in the story where the enemy becomes available is geared towards level 30 characters.)
Casanova Wannabe - Icas won't join your party unless you send a group of pretty girls to recruit him. He'll continue to hit on anyone and anything with two X chromosomes whenever you talk to him.
Cassandra Truth - Starbearers get to remember the world changing. Trying to explain these changes to others is difficult to pull off without sounding insane.
Catch Phrase: Sieg's "We never know until we try" and the Order of the One True Way's "One World, One Future." You may even get bored listening to the former.
Character Development - Plenty; one notable case is Sieg himself, as he comes to terms with the sheer scope of what he faces...
Cherry Tapping - Averted. Even if you CAN take what the Hopeless Boss Fight is dishing out, the fight will end after a few rounds. Even if you were, by all rights, beating the boss, the game still says you got your ass kicked.
Chess Motifs - the robotic enemies that start appearing after your Hopeless Boss Fight with Valfred at Rarohenga are all named after chess pieces, and they all are minions of the One King...
Cloud Cuckoolander - Due to the way recruiting the 108 Stars works, a lot of them can come across as this to "normal" people, at least until they're actually recruited. Special mention goes to Sphiel, who keeps trying to feed people snow. By throwing it at them.
Combat Medic - Several, the earliest example is Marica. Among the original group, Sieg and Liu can take up this role a the end of the game.
Crutch Character - Dirk starts out several levels higher than the rest of the party, but gets overshadowed quick. Other Marica also qualifies to a degree, since she comes in with four Marks and slightly better equipment than you can get at that point.
Hopeless Boss Fight - Too many to count. Suffice to say, if your attacks are only doing double digit damage and they normally do triple digits, don't bother using any items. A number of the DualBoss fights are this way.
Hot-Blooded - Sieg, Asad, and arguably Otherworld Marica. Normal Marica can also be like this sometimes, especially towards Sieg.
To elaborate, there's Roberto's Tsundere tendencies, usually reserved for the main character, Jale's unquestioning loyalty and affection, also towards the main character, and Chrodechild and Fredegund's really, really close sisterly relationship, which is even mentioned by Asad.
No mention of Sieg and Atrie? I'm surprised.
No mention of Shams and Taj? Both are friendly loyal to each other, risking life and limb. Shams does his best to keep Taj happy He goes so far as to order Taj not to touch a chronicle in case he becomes a starbearer because he wants to spare Taj the pain of knowing what happened to the Magedom. Taj, of course, isn't having of it, and manages to convince his prince to let him. They have several moments where you can tell that if it was fully animated instead of sprites there would be hugging.
Humans Are the Real Monsters - Thanks to the Order's actions, the Porpos-kin (and later, the Furious Roar) perceived humans in this way early on. Before Sieg patched things up for them, of course.
An Ice Person - Sphiel, being the Snow Fairy, is a literal example.
Idiot Ball - When a Face Heel Turned Dirk shows up and tells the Furious Roar that the heroes were helping him steal their Chronicle (not true), the hero apparently becomes incapable of articulating any sort of explanation, since your only dialogue options are "He... is not my enemy" and Visible Silence. This, naturally, results in them thinking you're conspiring with the Order and you get kicked out of town. Sieg, we know it's hard to accept that your Big Brother Mentor turned on you, but come on.
In Name Only - This installment is no more Suikoden than a regular JRPG.
Insane Troll Logic - The Order alternates between "it's predestined, so we shouldn't do anything" and "it's predestined, so we have to do something" depending on what's convenient for the leadership at the time. The result is... less than internally consistent.
Internal Reformist: Erin works in the corrupt Order of the One True Way, which shocks her father until she tells him and the main characters that she is actually working to bring it down from the inside.
Interservice Rivalry: Danash VIII likes to encourage this among his subordinates, his allies, and even his three wives.
Jerkass Fašade - Rizwan. While it is hard to forgive her abusive treatment toward Manaril, it becomes slightly more understandable when the player learns the truth behind the tension among Danash VIII's wives. Her last moments show that she cared for her daughter all along.
Kill It with Water - Unlike previous Suikoden games, water spells are treated differently from ice spells. Have fun cleaning up Fort Arc during its second siege without somebody with water-based spells (or a certain physical skill).
The Klutz - If you talk to Selen when you returned to the castle after thrown into Ravine of Infinity by Diadora, it is revealed that Jale temporarily became one while Sieg, Liu, and Chrodechild went missing.
Also, Ninulneda is not the most... subtle... of deities. The background music even gets in on it, changing to a heavy, dramatic theme whenever she's onscreen, even if all she's doing is yelling at Numnu.
Like a Son to Me - Sieg and his friends to Elder Rajim. And later, Atrie to the man who is heavily hinted to be Sieg's father.
Lost Forever - ...unfortunately, between half and one third of them cannot be recruited after certain story events. The conditions range from fairly obvious (Such as the Janamites after the Magedom is desertified) to hair-ripping levels of Guide Dang It.
Love Makes You Evil - Possibly what drives Valfred's actions in the first place, since his family was erased in a world fusion that occurred a long time ago.
Luck Stat - Some of the quests require high Luck stat to succeed.
If you feel like getting optimum equipment for all of your Loads and Loads of Characters, even a ludicrous amount of cash can disappear fairly quickly. However, since there are far more characters than you'll ever actually need to use in battle, there's no particular reason to attempt this.
Money Spider - Averted. You'll sometimes get trade goods from enemies, but they rarely drop money. Your primary source of cash is buying trade goods for cheap in one town and selling them for more money in another.
Morally Ambiguous Doctorate - Zahra, a talented physician... who openly wishes for his patients to suffer worse injuries and more exotic diseases, and regularly asks to dissect defeated enemies. Played with near the end of the game, where he realized that it's actually perfectly fine to dissect the Rarohenga enemies when he starts correcting himself as usual.
Mountain Man - Dogha, a gruff loner who lives in tune with the Ch'ouli Mountains. That is, until a Cosmic Retcon wipes most of them off the map, setting up a Tear Jerker moment between him and his self-proclaimed apprentice later on.
No Pronunciation Guide - Causes an Inconsistent Dub: how do you pronounce some of those names? Some are just unintuitive ("Rizwan" is pronounced "Lizlan," apparently) but others are all over the place (Kureyah is sometimes pronounced "Claire," and Shairah/Shailah practically alternates every time she's mentioned).
Religion of Evil - The Order of the One True Way definitely has elements of this. NightmareFuelish elements, in fact — such as when their leader predicts a lightning strike will hit the crowded town square during his speech, it happens... and nobody runs. Even though somebody was fried to death in their midst. Squick...
Later in the game, he redirects a fusion of worlds that would likely have been relatively harmless, and kills over a million people. And shows no remorse about it to speak of.
Their final goal basically puts everyone in Cynas into a Lotus-Eater Machine. Those who aren't are turned into monsters.
Rewriting Reality - Turns out the One King has rewritten the True Chronicles of many worlds, eventually leading to his appearances in said worlds and destroy them.
The Rival: Dirk became this to Sieg. Megion was one to Diulf. Also Lycia and Chein. Servillah and Eusmil take this to new heights as they compete on who gives birth first...
Take Your Time - Despite having "season" system, which changes every 30 days, it only affects several characters' recruitment and the appearance of Boss in Mook Clothing in several areas. You can spend as many years as you want without affecting the storyline.
During the ending it is revealed that the One King is a former Tenkai Star who used the lives of his allies to kill the previous One King (a method that was considered, but rejected by Sieg). Presumably, he continues to destroy worlds in hopes that a Tenkai Star will be able to kill him using another method.
Tron Lines - The Scribes and Liu, when he gains the Tatau Council Chronicle and becomes the new Elder Scribe.
Minen is a subversion. The reason why she's so abrasive at first and then mellows out is because the main character has the Chronicle of Ritterschild, he's not coughing it up, and she doesn't believe he can defend it properly (understandably, remember that as badass as he grows to be, Sieg is still a kid with no real previous military training besides village patrol against wildlife, while Minen is a trained soldier), and thinks Geschutz is being foolish in trusting Sieg. When it becomes clear Sieg IS, in fact, competent enough to do the job, she starts respecting and trusting him, but it has nothing to do with being tsundere, just with her appreciating his making a honest effort to keep the promise he made them to defend their Chronicle.
Useless Useful Spell - Mostly averted. The majority of status-effect spells also deal damage, and the Sleep Freeze line in particular can be a borderline Game Breaker.