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Ingrid on the left, "Hood" on the right

Once Ever After is an Eastern RPG by the collaboration of Sierra Lee and Crescentia, released for PC in 2022. It is based off the Little Red Riding Hood fable and takes place in a multiverse made up of Fables and Tales. A Fable is a cluster of dimensions all based on a concept or original story — such as the aforementioned Red Riding Hood — with individual Tales being basically various versions of the story with wildly different characterizations, worlds, and even genres, each created by a Storyteller/Dreamer who watches over the world. Each of the Red Riding Hood Tales have the same three central characters of the Girl, the Wolf, and the Woodsman.

Ingrid is a version of the titular heroine from a very lewd version of the Tale. She lives in the forest village of Bangville, where everything is sex-related and everyone is extremely horny and speaks in Double Entendres. Then one day, on her way to her grandma's house, she briefly encounters a blood-covered version of herself speaking apparent nonsense, then vanishes. The Tale is further derailed by the appearance of soldiers of the Order, an organization dedicated to keeping each Tale running how it should, and the Girl and Wolf they are pursuing. Ingrid meets said duo, who introduce themselves as Hood and Fenris and reveal they are fleeing the Order who will not allow them to have sex with each other. After some shenanigans occur, the duo return Ingrid to her world, where she resumes her sex adventure.

Or she tries to, anyway. But after another sexual encounter leaves her feeling empty, Ingrid decides she has had enough of being a shallow sexual fantasy and sets out to other Tales in the hopes of finding someone she can have an emotional connection with. She ends up in a Tale where the Wolves have become a Blight that have wiped out nearly all life, and now they have escaped, with Bangville in danger of being overrun and slaughtered. She meets and recruits Wilhelm, the Woodsman of the Tale, and later Ulfina, a Wolfgirl from a different Tale, along to help her in her quest. Soon, the Tales start to warp and bleed into each other, and as Ingrid journeys through each one, overcoming her sex-obsessed nature and becoming a strong warrior out to save her home from the Blight, she falls straight into a brewing war that concerns the fate of all Tales.


This game contains the following Tropes:

  • Adaptational Heroism: The Wolf is usually the villain of each Tale as in the original story, but there are several benevolent Wolves.
    • Ulfina the Wolfgirl is a female Wolf who is the innocent victim of wicked human villagers and becomes one of the main party members. She is one of the nicest and friendlies characters in the game, and her aggressiveness only comes out if some other woman is after Wilhelm.
    • Fenris is Hood's Love Interest and a major help to the party who, whenever he can, guides them through various obstacles. He's a fairly sweet man with a mutually loving relationship with Hood, his version of the hooded Girl.
    • Several NPC Wolves found throughout the game are also friendly and non-aggressive.
  • Archetypal Character: The game revolves around variations on Little Red Riding Hood, which is considered a "Fable", with the individual stories being "Tales". The Fable in question is centered around three character archetypes:
    • The Girl: Whether Little Dead Riding Hood or Little Red Fighting Hood, the Girl is the main character of the story and has a journey through the woods often but not always to deliver something to an optional Grandmother character.
    • The Wolf: The Big Bad Wolf and the primary antagonistic factor of the Fable. The Wolf in some way preys upon the Girl and depending on the Tale may or may not succeed. The type of threat the Wolf poses is generally relevant to the moral of the Tale. The Wolf need not be a literal wolf, but is usually an actual wolf, wolfman, or at least a Little Bit Beastly person with lupine characteristics.
    • The Woodsman: The Woodsman is generally The Cavalry and serves to either rescue or avenge the Girl from the Wolf.
    • Each of these character is however flexible and may be prone to significant variation on the particulars, such as Ulfina's Tale making the Wolf the victim and the Girl and other humans are the offenders, and Wilhelm's Tale making the Wolf not a singular actor but more of an unstoppable force of nature, whereas Ingrid's Tale is a relatively straight (if highly sexualized) application of the standard Fable story and archetypes.
  • Bad Guy Bar: While not all Wolves are villains, they usually are and they fill a role that is generally antagonistic to the Girl and Woodsman, and there is a bar that exclusively serves Wolves.
  • Barrier Change Boss: The Guardian in the Dungeon of Dreams switches between being invulnerable to physical and magic attacks every three turns.
  • Be Careful What You Wish For: After her encounter with Hood, Ingrid wants to leave Bangville again. Unfortunately, the portal in her Tale takes her directly to Wilhelm's, which is an extremely dangerous Tale that contains an infinite number of wolves that seek to consume everything else, and opening the portal to leave means it's more likely to open again and potentially allow the Wolf Plague to consume Bangville with barely any effort.
  • Big Bad Ensemble: The Storytellers/Dreamers as a whole are the causes of all the conflicts within the Fables and Tales and all the conflicts within, using their creations as a playground for their selfish desires. Three in particular are the main threats to Ingrid and her party:
    • The Dark Dreamer is the creator of Wilhelm's Tale and the source of the Wolf Blight that Ingrid is trying to stop from destroying Bangville, and he plans to remake all Tales in his twisted violent image.
    • The Order's Dreamer is the head of the Order of Tales, a tyrannical “peacekeeping” organization he uses to enforce the status quo on all Tales no matter how horrible they are, and he directs his soldiers to capture Ingrid and her party to throw them back into their miserable lives.
    • The New Canisan Dreamer, though positioning itself as a benevolent mentor to the party, is using them to get rid of the Order and Dark Dreamers so it can usurp control of the Tales and absorb the party into its own story, and actively tries to stop them from breaking the Tales free of the Dreamers' control.
  • Big Boo's Haunt: Grimton is the most macabre of the Tales, taking place in a dark and spooky forest where bone monsters reside, and the local village has been overrun with a plague that turns nearly everyone into Ax-Crazy lunatics. The village entrance is lined with a few corpses, the villagers turn violent and try to kill the party for whatever reason, and the entire thing has a haunted feel. The Violent Tale and Dead Tale, two parallel versions of Grimton, are also this and have the same aesthetic.
  • Bittersweet Ending: Both endings, with the True ending landing more on sweet:
    • In the normal end, Ingrid and the party defeat the Dark Dreamer and Bloody Ingrid, but Hood is forced to use a spell that separates them all to keep them from being absorbed by the New Canisan Dreamer. The Order’s Dreamer begins rallying his troops for war as the Dark Dreamer is still around, and while Wilhelm and Ulfina reunite, it’s made clear that the Tales are about to experience their most tumultuous time yet.
    • In the true end, Ingrid manages to get Bloody Ingrid to do a Heel–Face Turn and reunites with her, defeating and driving off both Dreamers; then the party performe one final version of Red Riding Hood that breaks the Fable so completely that the Dreamers’ hold on it is broken. However, the Dreamers, being abstract entities, can never truly be defeated and will return for vengeance, with the Order’s Dreamer already making plans for war and the ending is otherwise the same.
  • Bleak Level:
    • The aptly-named Bleak Tale, ironically the first real dungeon in the game, is a ruined wasteland and a cavern with only enemies wandering around.
    • Wilhelm's Tale manages to be this despite being one of the first Tales visited. Unlike the upbeat Bangville, this Tale is a wasteland ravaged by the Wolf plague, with only a handful of survivors.
    • Grimton is, as the name suggests, a spooky and bloody Tale created by the Dark Dreamer, and is infested with gruesome monsters and a village of violent, zombie-like maniacs who kill each other and have corpses hanging all around. It also leads to an even more violent variation where the version of the Girl lives with an abusive mom who beats her, and the Wolves want to bloodily slaughter the villagers.
  • Boring, but Practical: Ingrid's basic Violence skill is a cheap and effective way to deal damage, especially in the early game.
  • Both Order and Chaos are Dangerous: The conflict between the Order of Tales and the forces of the Dark Dreamer. The Order is dedicated to making sure the Status Quo Is God for every Tale, no matter how awful for the characters that status quo is, and will go after characters for the crime of trying to find a life beyond their static roles. The Dark Dreamer and his forces want to destroy that perfect order only so he can turn the Fables into his chaotic nightmare world. Ingrid and her party oppose both of them in their journey.
  • Broken Aesop: In-Universe; when Ingrid and her party manage to get Bloody Ingrid to start pulling a Heel–Face Turn, the New Canisan Dreamer tries to insert a moral about diplomacy triumphing over violence, only for Ingrid to point out that they used violence on every other enemy they encountered, and therefore their story doesn’t really have a moral.
  • Chainmail Bikini: The first time Ingrid gets a suit of leather armor, it actually turns into a much more revealing leather bustier. This is noted to be an effect of Ingrid's nature due to coming from a lewd Tale.
  • Character Development: A main plot element of the game comes in the heroes gradually breaking out of their static roles that they were meant to have in their Tales and becoming more rounded.
    • Much of the game is about Ingrid developing from a rather flat character who was only meant to be a ditzy protagonist for a lewd version of Little Red Riding Hood into a more well-rounded person who isn't defined solely by her original role in a pornographic parody, whilst also not rejecting her own sexuality.
    • Ulfina the Wolfgirl was created to be The Woobie invoked protagonist of her Tale who gets constantly mistreated and attacked by the humans and is helpless against them. Once Ingrid shows up and decides to rescue her, she helps Ulfina escape, and Ulfina learns how to fight back and become her own person who can make her own path in life.
    • Wilhelm, being the Woodsman from a version of the tale where the Wolves have become a pseudo-Zombie Apocalypse, is heroic but closed off due to one Wolf killing his version of the Girl. He is able to form a friendship with Ingrid, but he's still hesitant to return the affections of Ulfina the Wolfgirl due to both his lost love and her being a Wolf. As the journey goes on, he opens up and comes around to the idea.
  • Crapsaccharine World: Ulfina's Tale is a beautiful forest populated by pretty, harmless forest creatures and the cute wolf girl Ulfina. It's also the creation of a particularly deranged Storyteller who repeatedly has Ulfina and the critters subjected to torture, skinning, and other unspeakable treatment at the hands of the nearby villagers so it can yammer on endlessly about how Humans Are the Real Monsters. Returning there in the post-game also has the “peaceful” creatures turn aggressive.
  • Darker and Edgier: Wilhelm comes from a particularly dark and edgy take on Little Red Riding Hood where the Wolf was contagious and turned its victims into more wolves, who are similarly contagious to their progenitor. As a result, Wilhelm is a scruffy survivalist who has devoted a great deal of time and energy to keeping the Wolf Plague from escaping and infecting other Tales. Additionally, Wilhelm was unable to save his Tale's unnamed Girl.
  • Doomed Hometown: Zigzagged with Bangville; the threat of it being destroyed by the Wolf Blight is what drives Ingrid to go on her journey to save it, leading to her adventures in the early game, but she does ultimately succeed in keeping the Blight out of the portal. Bangville remains safe for the rest of the game, though in the post game, Ingrid learns that an alternate version was destroyed... by her insane alternate self, Bloody Ingrid.
  • Double Entendre: Everyone from Ingrid's home Tale, including Ingrid herself, makes double entendres constantly, which crosses over even into item descriptions for items from the Tale such as the Long Hard Bread. After several other characters point it out, Ingrid eventually reins it in and stops doing it, but before they pointed it out, she didn't even realize she was doing it.
  • Exposed to the Elements: Lampshaded in the frozen tale - Ingrid asks if Ulfina is cold, seeing as Ingrid is cold and Ulfina is nude. Seemingly due to her nature as a Wolf, Ulfina isn't particularly cold and is functionally as insulated as if she had a coat of fur.
  • First-Episode Twist: From a gameplay standpoint, the first part of the game in Bangville has Ingrid tasked with quests to increase her Corruption and decrease her Intelligence as much as possible, and sets up a traditional H-Game where your goal is to have as much sex as possible. Then after Ingrid is transported to another Tale and returns, a sexual encounter with her Wolf leaves her unsatisfied with meaningless sex and she decides to go on a journey to find a real purpose in life. Her Corruption meter breaks and drops to 0, and the rest of the game has you completing quests to decrease it further while increasing her Intelligence.
  • Fractured Fairy Tale: Ingrid already hailed from one, being a Red Riding Hood from an overly sexy version of the story, but things get more fractured as she ends up in other versions of the Tale and teams up with their protagonists.
    • Her own Tale is a lewd porn version where everything is about sex and framed through sex, but is otherwise a fairly straight retelling.
    • Wilhelm the Woodsman's Tale is a grim version where the wolves are a werewolf apocalypse and his version of the Girl died from one.
    • Ulfina the Wolfgirl's Tale is one where she is a sympathetic, innocent wolf heroine perpetually tormented by hateful humans.
    • Hoodton stars Brunhilde, a warrior version of the Girl who has transformed her Tale into some kind of safe haven from the whims of the Storytellers and the Order of Tales.
    • New Canisan is a version of the Tale where the Wolves are a criminal organization known as the Brotherhood.
    • Grimton and its surrounding Tales are a grim and creepy version where the villagers are zombie-like violent maniacs possessed by their destructive urges to kill.
    • In the true ending, the party re-enacts a version of the Tale playing their respective roles (except Hood who plays the role of Grandmother) and intentionally do a horrible enough job following it that it breaks the Fable, releasing it from the hold of the Dreamers.
  • Godiva Hair: Ulfina's long white locks and tail are the only things covering up her otherwise-exposed body. Naturally, it moves out of the way for H-scenes.
  • "Groundhog Day" Loop: Tales generally have a relatively short narrative life and play out their story to completion and then reset and do it all over again forever. However, occasionally something happens to make a character gain self-awareness and potentially even leave their Tale. Furthermore, some Tales get derailed enough that they never reach the point at which they reset anymore and instead become hubs for those who hop from Tale to Tale, or homes for those who have left their home Tale with no intention of returning.
  • Halfway Plot Switch: The first three quarters of the main game have Ingrid journey through with the goal of finding a way to seal the portal between Bangville and Wilhelm's Tale to stop the Wolf Blight of the latter from escaping to the former and devouring everyone there. Once the party finally manages to do this after several detours, their goal flips to fighting the Dark Dreamer, who created Wilhelm's Tale and wants to spread his influence throughout the Tales, and this continues through the post-game.
  • Heroic Self-Deprecation: Especially early on, Ingrid doesn't think terribly highly of herself and her abilities as she has some difficulty overcoming the role her original Tale had for her as a ditzy "Slut" and thus constantly puts down her own intelligence, physical capabilities, and general capacity for independence or leadership. Especially as her Intelligence stat goes up, she gradually gets over this.
  • Hide Your Children: There are no children in Bangville due to its nature as the setting of an "adult" version of Little Red Riding Hood. When Ingrid starts traveling to other Tales, she notes that she's never actually seen a child before.
  • Hotter and Sexier: Ingrid's home Tale is a porn parody of Little Red Riding Hood in which every aspect of daily life seems to either be about sex, allude to sex, act as blatant titillation, and/or be some manner of crude sex joke. This aside, it's actually a pretty straight telling of Little Red Riding Hood without any major twists to the narrative of the Tale and even a moral that likely dates back to very early versions of Little Red Riding Hood. Even beyond her home Tale, characters are far more sexually active than would generally be expected of a Little Red Riding Hood story.
  • Humans Are the Real Monsters: Ulfina comes from a Tale with a "Storyteller" who has flipped the classic villain and victim of the Little Red Riding Hood Tale to push this narrative, and thus all the humans in the Tale are murderous monsters out for Ulfina's head. When Ingrid arrives and tries to derail the plot in order to get out, the Storyteller gets increasingly angry and tries to put their plot back on the rails.
  • Intimate Healing: After Wilhlem is rescued from the Snow Queen, he's still frozen and is unfrozen by Ingrid engaging in sexual activity with him. This turns out to actually work not specifically because it's a sexual act, but because it's the nature of Ingrid's Tale overriding the Snow Queen's.
  • Job System: To quote the game's Steam store page, "All characters have access to multiple classes and skill trees that can be mixed and matched." They range from the sensible, like "Sorcerer", "Survivor", and "Woodsman", to the weird such as "Grandmother" and Ingrid's default class "Slut". You can switch between them and they will raise or lower your stats, and each one has a set of skills that can be unlocked with points you gain from battle.
  • Lampshade Hanging: After her first return to her home Tale, Ingrid's quests to "decrease intelligence" and "increase corruption" are replaced with ones that ask things like "is corruption even a coherent concept?", hanging a lampshade on stock H-Game tropes and mechanics.
  • Let Us Never Speak of This Again: After going through the New Canisan mines and getting caught into the Witch’s lust trap, then having to masturbate the lust out, Wilhelm implores everyone to never bring the incident up again, and Hood agrees.
  • Little Red Fighting Hood: The game, being an RPG adaptation of the original story taking place in The Multiverse, has many examples of the Girl archetype who are fully capable of holding their own in battle:
    • Ingrid, the main heroine, starts out a defenseless woman who is helpless against the lewd enemies and Mister Wolf, but quickly learns how to defend herself and sets out to find a new purpose in life, going on adventures throughout the Tales.
    • "Hood", the other Red Riding Hood that Ingrid teams up with, is a monster slayer with great magical aptitude that's actually teamed up with a Wolf, Fenris, to fight greater threats.
    • Ulfina's Tale features a malevolent Girl as a boss who leads the other malicious human villagers in tormenting the gentle Wolfgirl Ulfina.
    • The Red Arena has several Girls as combatants.
    • The Order of Tales has several Girls in its ranks serving as mages.
  • Medium Awareness: Played With - The characters are or become aware that they're in Tales, which follow certain narrative rules and structures that can be understood and exploited. They are not however quite so aware that they're characters in a video game.
  • Mirror Universe: The story centers around Ingrid, the Red Riding Hood of a lewd version of the Tale, finding her way into other variations of the Tale and teaming up with a gritty Woodsman, a badass Red Riding Hood, and a kind Wolf.
  • Multiple Endings: After obtaining the game's default ending, completing all of the Post-End Game Content unlocks the True Final Boss, whose defeat leads to a second ending.
  • The Multiverse: The cosmology of fairy tales is an important part of the setting as the game focuses mostly on variations on Little Red Riding Hood. The individual stories are called "Tales" and these Tales are each part of a Fable that shares common character archetypes and story themes across its theoretically-infinite Tales. Generally traveling within a single Fable is considered easier and safer than traveling between Fables.
  • Netorare: According to Ingrid, the Suzuki couple in Bangville are married, but Mrs. Suzuki always has sex with other men right in front of her husband. Given that Ingrid's tale is a porn parody of Little Red Riding Hood and Bangville revolves around sex, this is a clear reference to the genre.
  • Never the Selves Shall Meet: While there's plenty of hopping between different Tales that iterate the same Fable and meeting alternate versions of the Girl, Wolf, and Woodsman, there's an exception made for trying to enter the same "Sphere", such as another version of Ingrid's Hotter and Sexier Tale. Continuing to exist despite this is one of Bloody Ingrid's primary motivations.
  • Perspective Flip: Ulfina hails from a version of the story that's one of these, as a nice Wolf persecuted by cruel humans.
  • The Plague: Wilhelm hails from a Tale where the Big Bad Wolf was contagious, turning his victims into other wolves who also turn their victims into wolves, and thus creates a never-ending pack of hungry wolves that threaten not just his own Tale, but other less violent Tales as well should they ever escape. It's actually known as the Wolf Plague.
  • Porn with Plot: As one might expect from a Sierra Lee project, the sex scenes and main story intertwine so frequently that it's hard to separate them, to the point that the Steam version was released uncensored.
  • Post-End Game Content: After beating the initial Final Boss, the post-game opens up in which you travel through the now-open world and wrap up the many arcs that were left unfinished in the main game.
  • Pre-Climax Climax: In the main game, Wilhelm and Ulfina decide to have sex for the first time just outside The Very Definitely Final Dungeon.
  • Promoted to Love Interest: As is typical for retellings, several versions of the Wolf become a love interest for a main character.
    • Ulfina, a Wolfgirl, falls for the Woodsman Wilhelm from a different version of the Tale. He's initially hesitant to return her affections as all of his Wolves were borderline-zombies, but he gradually becomes more comfortable with it.
    • Fenris is a humanoid demon Wolf who is in a loving relationship with Hood, a version of Little Red/the Girl.
    • The Red Arena Champion, another Wolf, is revealed after beating him to be in a Teacher/Student Romance with Brunhilde, his mentor and the Girl of Hoodton.
  • The Power of Blood: Utilized by the game's Final Boss, Bloody Ingrid. Their One-Winged Angel form as the True Final Boss in the Post-End Game Content is even orbited by two rings of blood.
  • Pre-existing Encounters: To once again quote the game's store page, there are "Visible enemies instead of random encounters."
  • Pure Is Not Good: Ulfina, in her home Tale, is kept "pure" and innocent by her Storyteller, but while this purity entails her being an absolute sweetheart, it also entails her being constantly assaulted and tortured by cruel humans and powerless to do anything about it so the storyteller can cast humans in general as evil destroyers of innocence. When Ingrid becomes the first human to show her kindness by helping her escape, the Voice is angry that she is ruining the message, and when Ingrid and Ulfina return with their party in the post game, the Voice undergoes a Villainous Breakdown where it accuses the party of "corrupting" Ulfina by, basically, letting her be her own person. In short, the Voice’s idea of "purity" is of a perpetual victim.
  • Railroading: Overbearing "Storytellers" are a known hazard when traveling from Tale to Tale, as they can alter your mind and force your actions.
    • Ulfina hails from one such Tale where the "Storyteller" wants to tell a heavy-handed story about how Humans Are the Real Monsters and gets very upset when Ingrid disrupts the story and recruits Ulfina and both try to escape.
    • The Order and its Storyteller attempt to preserve the integrity and continuity of Tales by removing outside influences, though they often do at least as much to destabilize Tales as the outside elements they try to contain.
    • At the end of the Post-End Game Content, Ingrid attempts to reason with Bloody Ingrid and try to convince her to stop being a tool, only for the Dark Dreamer to call "conversation and mutual understanding" a "pathetic ending for any story", and force Bloody Ingrid into a bloodthirsty One-Winged Angel transformation so he can get the violent ending he wants.
  • Red Riding Hood Replica: The entire game consists of meeting these and working together to stop a greater threat. The specific role is addressed in the game as the Girl and is one of three central characters in the Fable along with the Wolf and Woodsman.
  • Rescue Romance: Subverted - at first it seems like Ingrid's going to fall for Wilhelm, who rescued her when she arrived in his Tale, but while Ingrid does have sex with Wilhelm, it's ultimately Ulfina that falls for him.
  • Slippy-Slidey Ice World: One of the Tales Ingrid visits, the Frozen Tale, has been taken over by a snow queen who has escaped her eponymous Fable and frozen the whole Tale, killing its Girl, Wolf, and Woodsman. This Snow Queen also captures Wilhelm as her Sex Slave and it is up to Ingrid and Ulfina to rescue him.
  • Status Quo Is God: In-Universe, the Order of Tales has this as their job; they make sure each Tale goes how it is supposed to go each time and prevent anyone from leaving and crossing over into other Tales or Fables. This brings them into conflict with the heroes, who all want to leave their unfulfilled lives in their respective Tales for something better.
  • Stylistic Suck: A few of the Tales are clear mockeries of certain kinds of storytelling.
    • Bangville is a Tale that revolves around sex, and as such every line of dialogue is a Double Entendre or otherwise stiff and unnatural, none of the characters have any sort of depth, and the entire thing eventually bores Ingrid. In particular, the second H-scene with Mister Wolf is brief and unsatisfying for both the audience and Ingrid, who sits there with a bored expression the whole time imagining the more gratifying escapades she could be having with her party members instead, while Mister Wolf shows a lack of sexual skill and just drills into her. It serves to show just how far Ingrid has come and how much more fulfilling her relationship with the party is.
    • Ulfina's Tale mocks heavy-handed moralistic tales that only serve as a means for the author to attack people they dislike. In it, the pure-hearted Ulfina and her innocent forest creatures are menaced by one-dimensionally evil human villagers so the Storyteller can rant about how humans are everything that is wrong with the world. It is clearly done in an intentionally annoying manner, and Ingrid is not impressed.
    • The Cheerful Tale is a Sickeningly Sweet world of happy flowers and trees and every character getting along, doing nothing but having fun all day. Hood and Fenris ended up there at some point and were forbidden from having sex, so they fled to Bangville instead. When the party ends up there, Hood shows disgust, and a post-game quest shows that the shallow happiness offered is just as constraining as Bangville.
    • The final Tale that the party puts on is a deliberately terrible re-enactment of the original Tale where everyone overacts, Ulfina forgets her lines, and nobody really takes their roles seriously. This breaks the Fable so much that the Dreamers temporarily lose their control over it, freeing the characters from their tyrannical whims.
  • Sugar Bowl: The Cheerful Tale, a cutesy version of Little Red Riding Hood where the Wolf is a genuinely nice guy, flowers and trees have a big smile on their faces, and everyone dances around and plays all day. Much to the disgust of Hood and Fenris.
  • The Very Definitely Final Dungeon: The area preceding the climax of the main game is a void existing between various Tales known as "The Last Path", followed up by "Once Upon A Time", the original Little Red Riding Hood story consisting of a hallway with optional fights and the ability to follow or to against the Tale.
  • Violence Really Is the Answer: One of the first steps in Ingrid's Character Development is employing real violence for the first time (actually gaining a skill called "Violence"), something that was never intended in her home Tale where there aren't any serious threats and monsters are easily dissuaded with little more than a few slaps, but in doing so, she showed there was more potential to her than just the protagonist of a quaint little lewd Tale and started to personally drift from that role. Furthermore, having that capacity to do real violence quickly prove necessary to even surviving in other Tales with real monsters. However, it gets subverted with The Reveal that Bloody Ingrid took this too far and lost herself to violence, becoming a pawn of the Dark Dreamer in the process, and Ingrid has to resist the Dark Dreamer and his desire for a violent conclusion to end his plans. The True Final Boss even requires you specifically avoid hitting Tormented Ingrid for 4 turns.
  • Zero-Effort Boss: The Tentacle Core in the Cumgeon has three Tentacle Monsters with it, but like all enemies in Bangville, none of them can do anything to drain your HP; the worst they can do is mildly drain your MP by a few points and inflict a status ailment.

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