Loonyland is an Action Adventure series by Hamumu Software featuring Dr. Lunatic from back when he was a typical Kid Hero who (based on the first two games) had to thwart some sort of calamity of some kind, particularily in a specific region rather than Loonyland itself. Currently has two full fledged installments, with a now cancelled turn-based strategy game spinoff. The plot structure so far takes after that of the Ys series, with the end of the first adventure being the starting point of the next one, though Mike Hommel has said that he wanted the other main installments to take place in other areas and have other characters other than Kid Loony before the inevitable wrap-up.
Our Ghosts Are Different: In the first game, Ghostbusting Potion is require to harm the ghosts with your attacks. Whereas in the second one, they have exceptionally high damage output with their attacks, making them somewhat resemble Elite Mooks.
Titans Did It: Similar in fashion to the titans in Classical Mythology (Greek, in this case), there are five Titan races that rule over the world, each controlling a different force and sometimes lend their type of magic to devoted followers. Two of which make a visible appearance, which is traditionally considered an abnormal phenomena.
Ice Titans: The cruelest of the five, though their followers aren't as likely to be the same way. They mainly just want to send the whole world into an eternal ice age, to the disapproval of the other four.
Sky Titans: Responsible for all types of weather that occurs, excluding the cold for which the Ice Titans claim full dominance over.
Sea Titans: Control the various bodies of water, not limited to the namesake one.
Stone Titans: Reign supreme over mountains and deserts. The magic they grant to their followers is more physical than that granted by the other four (as stated by Mike Hommel himself).
Goddamn Bats: The Dingbats, as with many examples, come in very large groups.
Heart Container: Super Hearts (health), purple gems (gems), lightning bolts (base damage), arrows (range), and pants (attack speed).
Of course, what the latter three affect depends on the playable character you're playing as.
Level Grinding: When playing as a Swampdog. The power ups mainly just restore your health.
Mana: The playable Happy Stick Witch has this for her spells. Gems somewhat count as this for the special weapons, though they double as currency on certain occasions.
One-Winged Angel: Larry does this during a boss fight to transform to a giant werewolf who's immune to all attacks. Luckily, it's merely a temporary transformation rather than a near death Power Makeover.
Our Vampires Are Different: Most of the higher rank ones are all but immune to your attacks, apart from Gusty (who's vulnerable to only special weapons) and Summony.
An Axe to Grind: Kid Loony's signature weapon type in this game. Woody Woodsman as well.
Anti-Grinding: The amount of experience points earned decreases as you level up. Defeating any of the prestige mooks (i.e. the monsters that drop skill scrolls) at a lower level will grant some serious experience points.
Armor-Piercing Attack: The Drain spell, alongside with hitting multiple times, bypasses enemy defenses. Your standard axe attacks can ignore a certain amount of an enemy's Defense stat provided you trained both the Chopping and Criticism talents, the latter of which is only important if skill points are spent in the Critical skill.
BFS: Killbor's Nebro-Gubular Sword. Easily one of the more justified examples of this trope since Killbor himself is large enough to make the sword as easy to wield as any standard sized sword.
Heroes Prefer Swords: Actually it's Tina Tsarina, Kinyova Sr., Killbor, and Captain Capitan that prefer using swords, though the former two are NPCs, the third one's a Bonus Boss, and the last one's involved in a sort of The Plan.
Loony, on the other hand, makes do with wielding axes.
The Bonehead spell summons the titular animated skeletons that wield swords.
Infinity+1 Sword: The Director's Axe artifact, whose base attack power and speed ratings are 20.
Knight in Shining Armor: The Order of the Snuggly Bunny's Order Knights, though instead of conventional medieval armor, they wear bunny costumes. They also forego swords in favor of poleaxes, which have a very effective knock back effect.
Life Drain: The Vampirism skill, Scavenging talent, Drain spell, and any magical/golden axe with the Vampiric enchantment.
Living Toys: The vast majority of Winter Woods' bestiary consists of these, mainly due to The Onion Ring making all the toys at Non-Evil Toys Inc. go rogue and wreak havoc.
New Game+: Madcap Mode, which, in addition to the typical stuff, boosts the strength of your enemies and allows the Madcap Crystals you collect be allocated to your abilities to enhance their level of potency much higher than in a standard game.
It also grants access to five extra arena battles and a chance to fight some Artifact Jacks, but only with the Collector's Edition.
Old Master: Kinyova Sr., the master of 1,001 sword techniques.
Optional Party Member: The Clockbots you can make with various gemstones and junk count as this, though only one may join you at a time.
Point Build System: The Skills you acquire from the scrolls you find. Extremely beneficial since leveling up only increases your Life, Stamina, and Magic ratings and for the most part, you'll be equipping more potent equipment in order to raise your other stats.
The Madcap Crystals have one of their own, having eleven different areas in which to allocate your points into.
That One Side Quest: The Mimic Whisperer quest, since it requires you to feed dropped loot to the mimics. Of course getting attacked by and attacking the mimics themselves resets the progress you've made. It gets even harder if you're facing multiple mimics all at once.
The Yoda: The Guru, since he grants you a Talent whenever you find him. In fact, one of the quests in the game is finding him 30 times since there's 30 Talents in the game.