Video Game / Knytt
The Knytt can climb, and jump. And walk. (But not swim.)

An incredibly relaxing Freeware platform game by Nifflas, the creator of Within A Deep Forest and Knytt Stories. The game combines basic gameplay elements of the ICO series with the drowsy atmosphere of Creatures, only cuter, and shorter, and happier. And with really sweet retro graphics. And made of breathtaking Scenery Porn.

The story is quite simple: The Knytt, a weird little creature, gets abducted from his native planet by an alien. However, before reaching its supposed destination, the alien's ship crashes against an astroid, and the alien makes an emergency landing on a nearby planet. If he ever wants to get home again, the Knytt must help the alien recover the parts of the spaceship which has been scattered all over the strange planet.

The strange little world is a gorgeous, diverse maze full of little houses and curious little critters. Some want to attack the Knytt, whose only power is jumping — it can't fight or defend itself. Most just live their own little lives while the Knytt walks by.

The game can be finished in less than an hour, but its non-linearity gives it a high Replay Value. There are also a few hidden shortcuts and massive bonus area too, if you know where to look. You'll probably want to play it a few times over. With a nice cup of tea.

Available for download here. Or, if you like, you can watch a Let's Play by DeceasedCrab here.

This game has examples of:

  • Alien Abduction
  • All the Worlds Are a Stage: Apart from a Jungle Japes styled section that is completely original, most of the bonus area takes elements from the other areas in the game.
  • Asteroid Thicket: Intro sequence.
  • Backtracking: You'll end up doing it a lot. But that's alright. It's nice, really.
  • Blackout Basement: The further underground you go, the darker it gets. If you're not playing in fullscreen, then you may not even be able to see anything.
  • Bonus Dungeon: Well-hidden, but massive.
  • Bubbly Clouds: At the very top of the map.
  • Cheat Code: Two secret locations may be used to obtain a code.
  • Death Is a Slap on the Wrist: You just get sent back to the last save point if you die, and they're thankfully quite common.
  • Exactly What It Says on the Tin: "Knytt" is Swedish for "little creature", which is exactly what Knytt is.
  • Excuse Plot: The protagonist is abducted, is accidentally stranded on an alien world and has to collect parts of a UFO—the rest of the game is spent doing just that.
  • Flip-Screen Scrolling
  • Giant Spider: There's a few, all lethal.
  • Ghibli Hills
  • Happy Ending: Knytt recovers all of the UFO parts, and the alien returns him home in gratitude. Knytt decides to go in his house and take a nap. The end.
  • Heroic Mime: Knytt.
  • Lethal Lava Land: Lava appears in several areas. There's also a segment where there are heated blocks which kill you.
  • Metroid Vania: The game is a very minimalist take on the genre; you explore a wide open world to gather tools in order to beat the game. Knytt can't attack and can only jump, climb and use a light to point the way to an item, and there are very few enemies to encounter. There are no power-ups, either.
  • Minecart Madness: There's a mine cart in one of the areas you must get behind and push in order to find one of the ship parts.
  • Minimalism: As mentioned above, the game is a Metroid-style adventure stripped down to its bare essence.
  • No Antagonist: The game has no villain. The only enemies are some vicious wildlife, which only appear sporadically and aren't out to actively thwart you.
  • No Pronunciation Guide: It's a Swedish game. "K'neet" comes pretty close.
    • If you can read IPA, found here it's "[kni:t]" (not to be confused with the English verb).
  • One-Hit-Point Wonder: Knytt again.
  • Ridiculously Cute Critter: Knytt, but there are a lot of other cute creatures to be seen along the way.
  • Ruins for Ruins' Sake: There's the remains of what appear to be a castle in the middle of the map.
  • Save Point: These are frequently found throughout the game, and double as checkpoints.
  • Shifting Sand Land: Some of the rightmost areas have deserts, including sandy areas and cacti.
  • Shout-Out:
    • The word "Knytt" is from a character in Vem ska trösta Knyttet (Who Will Comfort Toffle?) by Tove Jansson.
    • One area resembles the castle from ICO, which Knytt is heavily based on.
    • Knytt's home is very similar to, if not outright being, the same area as the tutorial level in another of Nifflas's games, Within A Deep Forest.
  • Spikes of Doom: The more eastern areas have golden spikes that, like liquid, will kill you on contact. Greener spikes appear at the very bottom of the map as well, leading to tricky platforming in the optional bonus area.
  • Spin-Off: The game's opening sequence appeared in the tutorial level of Within A Deep Forest originally.
  • Super Drowning Skills: If the Knytt touches any liquid, it dies.
  • Underground Level: Almost the entire game other than the surface and Bubbly Clouds areas.
  • Wacky Wayside Tribe: Usually don't appear for more than one screen. They all look pretty happy.
  • Wave Motion Gun: Das Magdenburska Martian Deathray Pantzer Crawler.
  • Wall Jump: The Knytt's main powers.
  • Warp Zone: In one of the underground areas not far from where you start, there's a well hidden warp area (as in, you have to actively seek out the tunnel leading to it—it's covered by a foreground) that will take you straight to the aquatic ruins in the east of the world.