Video Game / Knights Of The Chalice
Knights of the Chalice
is retro-styled tactical Western RPG
from indie developer Heroic Style Fantasy and released for Windows in 2009. Combat is turn-based and is based on the Dungeons & Dragons
3.5e D20 Open Games License. The developer has cited Temple of Elemental Evil
and Dark Sun: Shattered Lands
as being major influences, while the plot is mainly based on classic Dungeons & Dragons
modules Scourge of the Slave Lords
and Against the Giants
You begin the game by creating a 4 character party, by choosing one of three races (human, half-elf, and half-dwarf, chosen by the author as animating them would require fewer resources) and classes (fighter, wizard, and cleric), which can then be further customized through attributes and feats later on. You are initially tasked by the eponymous Knights of the Chalice to find on of the missing members, but the plot is mainly there as an excuse to kill things
as you go from dungeon to dungeon. The game is combat-focused, and there is little in the way of non-combat related skills and dialogue choices only affect gameplay in certain cases. The game's focus lies on varied combat encounters with a generally intelligent AI, often requiring a more tactical approach to combat, with a big emphasis on using correct positioning and the environment.
Although it has mostly fallen under the radar, it has been generally well received by those who have played it.
This game contains examples of:
- Excuse Plot: The game starts with a kidnapping and and attack on your order's keep, and an bigger evil plot is uncovered as the game progresses, but that's mostly an excuse to go explore dungeons and fight monsters.
- Fantasy Character Classes: 3 standard D&D classes are used.
- The fighter is the basic fantasy warrior whose main purpose is to take hits and attack with either melee or ranged weapons. Usually wears heavy armor.
- The cleric is the main healer, who also provides buffs and a few offensive spells, being particularly effective against undead foes. Usually wears heavy armor.
- The wizard is the main offensive spellcaster, with a range of available spells that can cause other effects. Wears no armor.
- Our Dwarves Are All the Same:
- Although the "mul" has the typical dwarven strength bonus and dexterity penalty, they aren't your typical dwarves, being crossbreeds with humans, They were borrowed from the Dark Sun setting.
- While not available as player characters, regular dwarves are encountered in the game, most prominently in an underground cave, where you can help overthrow their kind who has gone mad.
- Plot Tunnel: There are several dungeons in the game where you end up having your exit blocked when reaching a certain point, and the only way to proceed is by beating a specific encounter.
- Status Buff: Being based on D&D, several buff spells existthat produce effects such as increasing your attributes, increasing defenses against certain types of attacks, increasing your speed, etc.. Unlike many other Western RPGs, you aren't able to "pre-buff," and can only use healing spells outside of battle.
- Weapon of X-Slaying: There are several kinds of slaying arrows that instantly kill an enemy of the appropriate type that fails its save.