History VideoGame / Knytt

22nd Jun '16 2:46:11 AM GhostOfAGeek
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* HappyEnding: Knytt recovers all of the UFO parts, and the alien returns him home in gratitude. Knytt decides to go in his house and take a nap. The end.

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* HappyEnding: Knytt [[spoiler:Knytt recovers all of the UFO parts, and the alien returns him home in gratitude. Knytt decides to go in his house and take a nap. ]] The end.
7th Mar '16 2:35:14 AM Prinzenick
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* MetroidVania: The game is a ''very'' [[{{Minimalism}} minimalist]] take on the genre; you explore a wide open world to gather tools in order to beat the game.

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* MetroidVania: The game is a ''very'' [[{{Minimalism}} minimalist]] take on the genre; you explore a wide open world to gather tools in order to beat the game. Knytt can't attack and can only jump, climb and use a light to point the way to an item, and there are very few enemies to encounter. There are no power-ups, either.
1st Nov '15 1:44:31 PM rjd1922
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** Knytt's home turns is very similar to, if not outright being, the same area as the tutorial level in another of Nifflas's games, WithinADeepForest.

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** Knytt's home turns is very similar to, if not outright being, the same area as the tutorial level in another of Nifflas's games, WithinADeepForest.''VideoGame/WithinADeepForest''.
30th Oct '15 6:51:21 PM rjd1922
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* WarpZone: In one of the underground areas not far from where you start, there's a well hidden warp area (as in, you have to actively seek out the tunnel leading to it--it's covered by a foreground) that will take you straigt to the aquatic ruins in the east of the world.

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* WarpZone: In one of the underground areas not far from where you start, there's a well hidden warp area (as in, you have to actively seek out the tunnel leading to it--it's covered by a foreground) that will take you straigt straight to the aquatic ruins in the east of the world.
12th Sep '15 2:59:53 PM Prinzenick
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Added DiffLines:

* WarpZone: In one of the underground areas not far from where you start, there's a well hidden warp area (as in, you have to actively seek out the tunnel leading to it--it's covered by a foreground) that will take you straigt to the aquatic ruins in the east of the world.
7th Sep '15 6:00:18 AM Prinzenick
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Added DiffLines:

* MetroidVania: The game is a ''very'' [[{{Minimalism}} minimalist]] take on the genre; you explore a wide open world to gather tools in order to beat the game.


Added DiffLines:

* {{Minimalism}}: As mentioned above, the game is a Metroid-style adventure stripped down to its bare essence.
6th Sep '15 1:49:08 PM Prinzenick
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* DeathIsASlapOnTheWrist: You just get sent back to the last save point if you die, and they're thankfully quite common.



* SavePoint

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* SavePointSavePoint: These are frequently found throughout the game, and double as checkpoints.



* WallCrawl/WallJump: The Knytt's main power.

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* WallCrawl/WallJump: The Knytt's main power.powers.
5th Sep '15 8:43:21 PM Prinzenick
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The strange little world is a gorgeous, diverse maze full of little houses and curious little critters. Some want to attack the Knytt, whose only power is jumping -- it can't fight or defend itself. Some just live their own little lives while the Knytt walks by.

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The strange little world is a gorgeous, diverse maze full of little houses and curious little critters. Some want to attack the Knytt, whose only power is jumping -- it can't fight or defend itself. Some Most just live their own little lives while the Knytt walks by.



* ExcusePlot

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* ExcusePlotExcusePlot: The protagonist is abducted, is accidentally stranded on an alien world and has to collect parts of a UFO--the rest of the game is spent doing just that.



* HappyEnding: Knytt recovers all of the UFO parts, and the alien returns him home in gratitude. Knytt decides to go in his house and take a nap. The end.



* NoAntagonist: The game has no villain.

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* NoAntagonist: The game has no villain. The only enemies are some vicious wildlife, which only appear sporadically and aren't out to actively thwart you.
4th Sep '15 8:38:33 AM Arbitrarily
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* RuinsForRuin's Sake: There's the remains of what appear to be a castle in the middle of the map.

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* RuinsForRuin's Sake: RuinsForRuinsSake: There's the remains of what appear to be a castle in the middle of the map.
4th Sep '15 8:37:49 AM Arbitrarily
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* AllTheWorldsAreAStage: Apart from a JungleJapes styled section that is completely original, most of the bonus area takes elements from the other areas in the game.



* BubblyClouds

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* BubblyCloudsBubblyClouds: At the very top of the map.



* ExcusePlot



* GiantSpider: There's a few, all lethal.



* LethalLavaLand: Lava appears in several areas. There's also a segment where there are heated blocks which kill you.
* MinecartMadness: There's a mine cart in one of the areas you must get behind and push in order to find one of the ship parts.



* RidiculouslyCuteCritter: Knytt, but there are a lot of cute creatures to be seen along the way.

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* RidiculouslyCuteCritter: Knytt, but there are a lot of other cute creatures to be seen along the way.way.
* RuinsForRuin's Sake: There's the remains of what appear to be a castle in the middle of the map.



* ShiftingSandLand: Some of the rightmost areas have deserts, including sandy areas and cacti.



* SpikesOfDoom: The more eastern areas have golden spikes that, like liquid, will kill you on contact.

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** Knytt's home turns is very similar to, if not outright being, the same area as the tutorial level in another of Nifflas's games, WithinADeepForest.
* SpikesOfDoom: The more eastern areas have golden spikes that, like liquid, will kill you on contact. Greener spikes appear at the very bottom of the map as well, leading to tricky platforming in the optional bonus area.



* UndergroundLevel: Almost the entire game other than the surface and BubblyClouds areas.



* WallJump: The Knytt's main power.

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* WallJump: WallCrawl/WallJump: The Knytt's main power.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Knytt