You've just escaped a bunch of cult-members trying to kidnap you. You don't know why. As you're being chased, you manage to escape into the subway and take the first train you spot. You board it, it takes off and you managed to outrun them. That's until something derails the train. Now you're stuck in the underground tunnels of Tokyo.All luck is not lost yet. You and a girl named Naomi were the only two lucky enough to survive the crash. You're both alive... for now. There's something lurking around and it wants you dead. As both you and Naomi manage to escape through tunnels into the sewers you find a underground city named "The Mesh", a place for people who wanted a more "peaceful life". But the creature is still hot on your heels and you need to find out what it is, how to defeat it (if you can), and reach the surface alive. Or is there more to it? There is: The cultists are kidnapping people trying to find the Dark Messiah, which is you. The monster that have been chasing you, is also cooperating with the cult, chasing you deeper and deeper into the underground of Tokyo to their base. Which is also in an abandoned military base.It's going to be a hell of a night!Hell Night (Dark Messiah in Japan) is a First-Person Survival Horror, developed and published in Japan by Atlus. Konami published it in Europe.The player navigates the underground of Tokyo while staying out of harm's way. It also includes a few point-and-click segments, albeit without any pixel-hunting. The game is unique with that you can always have a partner who follows you. The partners are limited and you can only get a new one by having the previous one killed. Each partner has their own unique ability to aid the player and an ending exclusive for that partner. This serves as the base for the game's replay value, as well as its RPG-feel.It now has a Character Page!The game has no relation to the movie of the same title.
Naomi Sugiura, a 17 year old schoolgirl. She was also chased by the cult members. She's the default partner and is with the player from the start of the game. Her unique ability is to sense if the creature is nearby. She is the only partner unavailable to stun the creature. Until later on.
Kyoji Kamiya, a 28 year old serial killer, who still carries a gun taken from his first victim, a cop. He doesn't see the player as a worthy prey, and is the first recruitable partner. His ability is to lightly stun the creature with his gun.
Leroy Ivanoff, a 30 year old Russian soldier. The second recruitable partner. He was sent to destroy the creature but his squad was wiped out. His ability is a rocket launcher, which stuns the creature for quite a while.
Rene Lorraine, a French journalist, who's trying to uncover the secret of the cult and the kidnappings. Her ability is a Uzi with limited ammo, that can (as with the other partners) stun the creature. She is the last recruitable partner, although the player has to reach a certain part of the game to meet her.
Contains the following tropes:
A God Am I: The Dark Messiah. Or to be more correct, the player themselves.
Cower Power: The basic premise of the game is to dodge the monster as much as possible.
Crowning Moment Of Heart Warming: Naomi saying that she likes the player and even telling that she wants to go on a date with them. If you can manage to keep her alive.
Determinator: The monster. The player and the partners, to some extent.
Downer Ending: Becoming the Dark Messiah, either by completing the game with no partner with you or Kamiya.
Dungeon Crawling: The game uses the same play-style used for a First-Person-Dungeon-Crawler, but without the RPG-aspect. And running away from your enemies.
Dwindling Party: If you aren't careful with navigating the Tokyo's underground tunnels and sewers, this occurs. All your party members can die, but you can only have one with you at a time.
The End of the World as We Know It: The Dark Messiah, who is worshiped by the cult, is known to bring this upon the world. Well, the game was made and released before 2000, so it may have been based on Y2K.
Enemy Detecting Radar: Naomi, the first partner available, has the ability to sense if the monster is nearby.
Escort Mission: The basic idea of keeping one's partner alive. Keeping Naomi alive throughout the whole game is this.
Fetch Quest: The game has a few, some of which are plot-important, and others that aren't. The player is free to do the ones that aren't part of the plot, which give a few items in return.
Foreboding Architecture: Some areas have these (See Schmuck Bait). An early one is a dark staircase that the player says the monster could hide under. It does during the first time you go through there. Afterwards, it's gone.
Golden Ending: Escaping with Naomi, possibly starting a relationship with her. Earlier, she lampshades that she likes the protagonist.
Grand Theft Me: Invoked, although unclear, in Ending D. The monster in general, since he was an unlucky scientist that got splashed with a mutating chemical.
Killed Off for Real: Any partner that follows the player when they get caught is killed. Better move fast.
Multiple Endings: There's a different ending depending on choices made by the player and what partner they completed the game with:
Run or Die: Played completely straight. If you can't outrun the monster and it catches you, it kills you (if you're alone) or your partner (if you have one).
Schmuck Bait: You are generally warned about certain areas that the monster could ambush you or easily corner you (during the point-and-click segments). It's usually wise to obey, although some you have to disobey.
Video Game Cruelty Punishment: Well, getting your partner killed on purpose leaves you as the only one alive until you find The Mesh and get a new partner (if there are any left). And since you're a One-Hit-Point Wonder, you may get what you deserve.
What Happened to the Mouse?: You only get to know the fate of the partner you escaped with, so having any partners to spare leaves you with their fate being unknown.