History VideoGame / HellNight

19th Apr '16 3:43:13 PM Nicoaln
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* NothingIsScarier: Most of the game is played in silence. This typically means that the monster may potentially be anywhere nearby.
18th Apr '16 6:58:34 PM Nicoaln
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* HellIsThatNoise: The player ''quickly'' learns to listen for the monster's presence - a certain noise means that the monster is nearby and that the player should either check the map (if they have Naomi) and/or get ready to bolt (Whether they have Naomi or not)
10th Nov '15 9:38:24 AM FuzzyBoots
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Hell Night (Dark Messiah in Japan) is a First-Person Survival Horror, developed and published in Japan by {{Creator/Atlus}}. {{Creator/Konami}} published it in Europe.

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Hell Night (Dark Messiah in Japan) is a First-Person Survival Horror, developed and published in Japan by {{Creator/Atlus}}.{{Creator/Atlus}} for the Sony Playstation system. {{Creator/Konami}} published it in Europe.
20th Sep '15 6:06:15 PM SpaghettiBoy
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* ButNowIMustGo: [[spoiler: That Which Wanders]]


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** Ending E: [[spoiler: one of the alien creations, That which Wanders, decides to help you out - but it is a sad ending as they cannot go with you.]]
* NonStandardGameOver: You can either be captured by the cult... or if Kamiya is with you, try to go up the stairs again. [[ShmuckBait Kamiya at least warns and asks if you're sure you want to do that]], but maybe you decide to screw that... and guess what he does?
18th Apr '14 3:05:08 PM Ecclytennysmithylove
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* [[spoiler:TheEndOfTheWorldAsWeKnowIt: The Dark Messiah, who is worshipped by the cult, is known to bring this upon the world. Well, the game was made and released before 2000, so it may have been based on [[MillenniumBug [=Y2K=]]]]].

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* [[spoiler:TheEndOfTheWorldAsWeKnowIt: The Dark Messiah, who is worshipped worshiped by the cult, is known to bring this upon the world. Well, the game was made and released before 2000, so it may have been based on [[MillenniumBug [=Y2K=]]]]].



* OneHitKill: Getting caught by monster will result in this. If you have a partner, they die insted.

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* OneHitKill: Getting caught by monster will result in this. If you have a partner, they die insted.instead.
18th Apr '14 3:03:40 PM Ecclytennysmithylove
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* NoExportForYou: The game was only released in Japan and Europe. Because of this, the game is both rare and unknown.
23rd Feb '14 11:27:51 PM TheNewPlague
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* RunDontWalk: Subverted. Running when the monster isn't nearby is a waste of sprint and it can screw you over. [[OhCrap If the monster is near you,]] T
rhen run.

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* RunDontWalk: Subverted. Running when the monster isn't nearby is a waste of sprint and it can screw you over. [[OhCrap If the monster is near you,]] T
rhen
then run.
4th Feb '14 5:36:55 PM Luigifan
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The player navigates the underground of Tokyo while staying out of harm's way. It also includes a few point-and-click segments, albeit without any pixel-hunting. The game is unique with that you can always have a partner who follows you. The partners are limited and you can only get a new one by having the previous one killed. Each partner has their own unique ability to aid the player and an ending exclusive for that partner. This serves as the base for the game's replay value, aswell as it's RPG-feel.

to:

The player navigates the underground of Tokyo while staying out of harm's way. It also includes a few point-and-click segments, albeit without any pixel-hunting. The game is unique with that you can always have a partner who follows you. The partners are limited and you can only get a new one by having the previous one killed. Each partner has their own unique ability to aid the player and an ending exclusive for that partner. This serves as the base for the game's replay value, aswell as it's well as its RPG-feel.



* AGodAmI: The Dark Messiah. [[spoiler: Or to be more correct, the player themselves.]]

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* AGodAmI: The Dark Messiah. [[spoiler: Or [[spoiler:Or to be more correct, the player themselves.]]



* AndThenJohnWasAZombie: The monster is basically this, as a result of a lab's equipment failure. [[spoiler: The player becomes this if they have no partners or complete the game with Kamiya.]]

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* AndThenJohnWasAZombie: The monster is basically this, as a result of a lab's equipment failure. [[spoiler: The [[spoiler:The player becomes this if they have no partners or complete the game with Kamiya.]]



* CrowningMomentOfHeartWarming: Naomi saying that she likes the player and even telling that she wants to go on a date with them. [[spoiler: If you can manage to keep her alive.]]

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* CrowningMomentOfHeartWarming: Naomi saying that she likes the player and even telling that she wants to go on a date with them. [[spoiler: If [[spoiler:If you can manage to keep her alive.]]



* DownerEnding: [[spoiler: Becoming the Dark Messiah, either by completing the game with no partner with you or Kamiya.]]

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* DownerEnding: [[spoiler: Becoming [[spoiler:Becoming the Dark Messiah, either by completing the game with no partner with you or Kamiya.]]



* DwindlingParty: If you aren't careful with navigating the Tokyo's underground tunnels and sewers this occurs. All your party members can die, but you can only have one with you at a time.
* [[spoiler:TheEndOfTheWorldAsWeKnowIt: The Dark Messiah who is worshipped by the cult, it known to bring this upon the world. Well the game was made and released before 2000 so it may have been based on [[MillenniumBug [=Y2K=]]]]].

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* DwindlingParty: If you aren't careful with navigating the Tokyo's underground tunnels and sewers sewers, this occurs. All your party members can die, but you can only have one with you at a time.
* [[spoiler:TheEndOfTheWorldAsWeKnowIt: The Dark Messiah Messiah, who is worshipped by the cult, it is known to bring this upon the world. Well Well, the game was made and released before 2000 2000, so it may have been based on [[MillenniumBug [=Y2K=]]]]].



* EscortMission: The basic idea of keeping one's partner alive. Keeping Naomi alive through out the whole game is this.
* [[spoiler:EverybodysDeadDave: A version of Ending D, requires you to have all your partners die.]]

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* EscortMission: The basic idea of keeping one's partner alive. Keeping Naomi alive through out throughout the whole game is this.
* [[spoiler:EverybodysDeadDave: A version of Ending D, which requires you to have all your partners die.]]



* FetchQuest: The game has a few, some which are plot-important, and others that aren't. The player is free to do the ones that aren't part of the plot, which give a few items in return.
* ForebodingArchitecture: Some areas have these (See SchmuchBait). A early one is a dark staircase, that the player says the monster could hide under. [[spoiler: It does during the first time you go through there. Afterwards it's gone.]]
* GoldenEnding: [[spoiler:Escaping with Naomi, possibly starting a relationship with her. Earlier she lampshades that she likes the protagonist.]]

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* FetchQuest: The game has a few, some of which are plot-important, and others that aren't. The player is free to do the ones that aren't part of the plot, which give a few items in return.
* ForebodingArchitecture: Some areas have these (See SchmuchBait). A SchmuckBait). An early one is a dark staircase, staircase that the player says the monster could hide under. [[spoiler: It does during the first time you go through there. Afterwards Afterwards, it's gone.]]
* GoldenEnding: [[spoiler:Escaping with Naomi, possibly starting a relationship with her. Earlier Earlier, she lampshades that she likes the protagonist.]]



** Ending C: [[spoiler:Rene and the player escapes and splits up. Sadly Rene didn't get her story as the film was ruined.]]

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** Ending C: [[spoiler:Rene and the player escapes and splits up. Sadly Sadly, Rene didn't get her story story, as the film was ruined.]]



* OneHitKill: Getting caught by monster will result in this. If you have a partner they die insted.
* OneHitPointWonder: The player and their partner. The partner acts like an extra hit, although getting caught by a monster, the partner dies. If the player is caught alone, it's game over.

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* OneHitKill: Getting caught by monster will result in this. If you have a partner partner, they die insted.
* OneHitPointWonder: The player and their partner. The partner acts like an extra hit, although getting caught by a monster, monster means the partner dies. If the player is caught alone, it's game over.



* RunDontWalk: Subverted. Running when the monster isn't nearby is a waste of sprint and it can screw you over. [[OhCrap If the monster is near you.]] Then run.

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* RunDontWalk: Subverted. Running when the monster isn't nearby is a waste of sprint and it can screw you over. [[OhCrap If the monster is near you.]] Then you,]] T
rhen
run.



* VideoGameCrueltyPunishment: Well getting your partner killed on purpose, leaves you as the only one alive until you find The Mesh and get a new partner (if there are any left). And since you're a OneHitPointWonder, you may get what you deserve.
* WhatHappenedToTheMouse: You only get to know the fate of the partner you escaped with, so having any partners to spare, leaves you with their fate being unknown.

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* VideoGameCrueltyPunishment: Well Well, getting your partner killed on purpose, purpose leaves you as the only one alive until you find The Mesh and get a new partner (if there are any left). And since you're a OneHitPointWonder, you may get what you deserve.
* WhatHappenedToTheMouse: You only get to know the fate of the partner you escaped with, so having any partners to spare, spare leaves you with their fate being unknown.
15th Oct '13 5:36:28 AM TheNewPlague
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You've just escaped a bunch of cult-members trying to kidnap you. You don't know why. As you're being chased, you manage escape into the subway and take the first train you spot. You board it, it takes off and you managed to outrun them. [[OhCrap That's until something derails the train.]] Now you're stuck in the underground tunnels of Tokyo.

But all luck is not out yet. You and a girl named Naomi were the only two lucky enough to survive the crash. You're both alive... for now. But there's something lurking around and it wants you dead. As both you and Naomi manage to escape through tunnels into the sewers you find a underground city named "The Mesh", a place for people who wanted a more "peaceful life". But the creature is still hot in your heels and you need to find out what it is, how to defeat it (if you can), and reach the surface alive. Or is there more to it? [[spoiler: There is: The cultists are kidnapping people trying to find the Dark Messiah, which is you. The monster that have been chasing you is also cooperating with the cult, chasing you deeper and deeper into the underground of Tokyo to their base. Which is also in an abandoned military base.]]

It's going to be a hell of a night!

to:

You've just escaped a bunch of cult-members trying to kidnap you. You don't know why. As you're being chased, you manage to escape into the subway and take the first train you spot. You board it, it takes off and you managed to outrun them. [[OhCrap That's until something derails the train.]] Now you're stuck in the underground tunnels of Tokyo.

But all All luck is not out lost yet. You and a girl named Naomi were the only two lucky enough to survive the crash. You're both alive... for now. But there's There's something lurking around and it wants you dead. As both you and Naomi manage to escape through tunnels into the sewers you find a underground city named "The Mesh", a place for people who wanted a more "peaceful life". But the creature is still hot in on your heels and you need to find out what it is, how to defeat it (if you can), and reach the surface alive. Or is there more to it? [[spoiler: There is: The cultists are kidnapping people trying to find the Dark Messiah, which is you. The monster that have been chasing you you, is also cooperating with the cult, chasing you deeper and deeper into the underground of Tokyo to their base. Which is also in an abandoned military base.]]

It's going to be a hell ''hell of a night!
night''!



The player navigates the underground of Tokyo while staying out of harm's way. It also includes a few point-and-click segments, albeit without any pixel-hunting. The game is unique with that you can always have a partner who follows you. Each partner has a certain ability that may aid you in navigating the game's world. The partners, though, are limited and you can only get a new one by having the previous one die. Also each partner has their own unique ability to aid the player and an ending for the partner you finished it with, giving the player a great amount of replay value.

to:

The player navigates the underground of Tokyo while staying out of harm's way. It also includes a few point-and-click segments, albeit without any pixel-hunting. The game is unique with that you can always have a partner who follows you. Each partner has a certain ability that may aid you in navigating the game's world. The partners, though, partners are limited and you can only get a new one by having the previous one die. Also each killed. Each partner has their own unique ability to aid the player and an ending exclusive for that partner. This serves as the base for the partner you finished it with, giving the player a great amount of game's replay value.
value, aswell as it's RPG-feel.
10th Oct '13 8:03:35 PM Dingbot
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* Kyoji Kamiya, a 28 year old serial killer, who still carries the weapon of his first victim, a cop. He doesn't see the player as a worthy prey, and is the first recruitable partner. His ability is to lightly stun the creature with his gun.

to:

* Kyoji Kamiya, a 28 year old serial killer, who still carries the weapon of a gun taken from his first victim, a cop. He doesn't see the player as a worthy prey, and is the first recruitable partner. His ability is to lightly stun the creature with his gun.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.HellNight