Follow TV Tropes

Following

The New Order Last Days Of Europe / Tropes N to Z

Go To

Main Page | A to D | E to M | N to Z

    open/close all folders 
    N-Q 
  • A Nazi by Any Other Name: Some countries and political movements in the mod are labeled as National Socialist even if they aren't directly associated with the German Nazis.
    • The Ordosocialists of Komi blend Marxism-Leninism with radical Russian nationalism and xenophobia against minority groups, to the point they are classified as fascist.
    • Clerical fascism is considered a subideology of National Socialism, due to its synthesis of religious zealotry with fascist ultranationalism.
    • Ultranationalism is in gameplay a different ideology from National Socialism, but many Ultranationalists share National Socialism's militarism, rabid nationalism, and several Ultranationalists also share some ethnic supremacism.
    • Both the Government of National Salvation in Portugal and hardliner elements of the Kwantung Army in Manchuria, despite having little connection to German Nazism, have a Stratocratic Corporatism ideology that is classified as a subideology of National Socialism.
  • Nazi Protagonist: The Third Reich itself and several other National Socialist countries (i.e. Burgundy, the Aryan Brotherhood) are playable.
  • NEET: As Nazis began utilizing forced labor to fix the crumbling economy, it became common for an ordinary German to not have any job, to the point where an entire generation was raised on the spoils of the slave system. Large numbers of bored and disillusioned young Germans sitting around doing nothing in a stagnating economy eventually turn to underground cliques sharing American media and Marxist literature, forming the radicalized foundations of liberal and communist student movements that might topple the Nazi regime.
  • The Neutral Zone: Following the start of the German Civil War, Rommel and Speidel assemble forces loyal to them in a neutral state centered on Germania and managing any remaining unaffiliated German client states. Whether or not they can successfully sit out the war and willingly join with the victor is another matter.
  • Nonstandard Game Over: Aside from being annexed by another country, The New Order also has a start of nuclear war as a game over condition. If you're playing as Burgundy, however, this is technically your ultimate victory condition, though you have no way to cause it yourself.
  • No Fair Cheating: The German starting tree disappears right after the failed assassination of Hitler, and there is no way to go past the first focus other than console commands. If the player uses focus.autocomplete to unlock The Speer Plan, a special event has Speer try to introduce his plans to work with the USA against Japan... only for Hitler to storm out of his room (still wearing his nightgown) and screaming about the player cheating, chewing them out for using console commands when HE conquered all of Europe without them, before telling them to restart the whole game, and play FAIRLY this time. Speer, completely baffled as to what Hitler is screaming about, decides to restart the heating system, hoping that Hitler's mental breakdown was just a lapse in the air conditioning.
    "Mein Gott! Had he taken his pills yet?"
  • Numbers Station: The Russian Warlord radio station included in the music mod, UVB-76, is named for a famous one run by the Soviet Union and later Russian Federation, better known as The Buzzer. In addition to regular music, it features short tracks based off of the station's actual broadcasts.
  • Odd Friendship:
    • Reichskommisar Müller has one with Free French general, Jacques Massu.
    • Adhemar de Barros is personal friends with Charles de Gaulle, despite the fact that they are an ocean apart from each other.
  • One-Steve Limit: Komi in Russia has two potential leaders named Svetlana who are also daughters of two different Soviet leaders (Bukharin and Stalin respectively).
  • Ominous Fog: Smog blankets the skies of Kaukasus, created by massive heavy industry. The effect is intentional on the part of Reichskomissar Josias. In-game, this is represented by a special weather type.
  • Ominous Mundanity: The "Burgundian System" is a mundane and euphemistic name for an unimaginably extreme form of totalitarianism which incorporates the tenets of National Socialism to a "unique extreme".
  • Only Sane Man: Sablin and Alexander Men are this initially for the Far Eastern Unifiers, being the only genuinely benevolent figures in a battle between various tyrannical figures within NKVD-led Irkutsk and the Harbin three. At regional unification however, it is possible for less despotic figures to take over Irkutsk, Magadan and Chita, while Sablin's regime can fall to authoritarianism and Men's regime can collapse in a failed coup.
  • Painting the Medium:
    • Burgundy is a nation that is immensely secluded, difficult to judge, and very, very secretive about its operations. To reflect this, the names of their national focuses are hidden when playing as anyone but them.
    • In Speer's Germany, Germany's map color changes depending on its internal politics; its shade of gray gets darker as the conservatives get stronger, but lighter as the reformists get stronger.
    • In Sergey Taboritsky's Russia, his officers cover up his death in a desperate attempt to keep his state together. Because of this, his portrait changes into an looping animation with distorting effects after this.
  • Patriotic Fervor: The Ultranationalist ideology is the "Patriotism is Bad" version of patriotism taken to its ugly, destructive, and hateful extremes. Described as a more extreme version of Despotism, the ideology manifests itself in different ways depending on the country that adopts it, but all Ultranationalists have some similarities. They favour very aggressive military action towards neighboring countries (arguably the key trait shared between all Ultranationalist regimes), a dogmatic adoration of the government and generally take a negative outlook towards minorities and those who question their actions (though they tend to focus less on racial supremacism when compared to National Socialists). Examples of Ultranationalists include the ultra-revanchists of the All-Russian Black League under Dmitry Yazov, and the insane Fundamentalists of the National Redemption Front.
  • People's Republic of Tyranny: Oddly, the US led OFN has an element of this. The Organization of Free Nations, despite its name, has less independent countries than the Unity-Pakt at game start. While some nations are willing participants, other countries, like Iceland, are forced into the alliance at gunpoint, because the US fears that they will defect from the alliance or even join the Nazis if they get total freedom.
  • Perspective Flip: The event "Casualties of Progress" takes the interesting perspective of a manul near Lake Baikal, where she witnesses her home destroyed in an industrialization project and barely escapes with her life when the workers try to shoot her.
  • Please Select New City Name:
    • Most cities in Europe have been renamed to their German equivalent, and with Soviet cities having been outright named after German Generals and leaders.
    • The city that was known as Stalingrad during real World War II is now renamed into Paulusburg, named after German General Friedrich Paulus who was routed at the city during the West Russian War. Before that, the city was known as Voroshilovgrad, as Kliment Voroshilov was one of the Red commanders led the defense of this city against the White forces during the Russian Civil War. A certain other commander who also led the defense of Tsaritsyn, fell out of favor of Bukharin's government.
    • Berlin, the center of the new Reich, became Welthauptstadt Germania (or just Germania), in accordance with Hitler and Speer's vision for the city.
    • Vyatka during the Soviet period was known as Rykov (instead of Kirov), named after one of Soviet high officials and Bukharin's allies, Alexey Rykov. Communist unifiers of West Russia change the name of the city back.
  • Plot-Triggering Death: The death of Hitler near the start of the game triggers the German Civil War, and thus the path that Germany will take for the rest of the game.
  • Point of Divergence: The Russian Civil War goes on longer than in reality and Nikolay Bukharin comes to power and continues the New Economic Policy, which fails and leaves the Soviet Union under-industrialized, allowing Germany to steamroll Russia during World War II.
  • Political Strategy Game: Given that this is a Cold War setting rather than a World War one, large-scale warfare is not possible without triggering a nuclear war and an end to human civilization. Instead, the gameplay of TNO is centered around controlling the political and economic affairs of the player's country, picking focuses and managing buttons to influence these two areas. Military combat is often reserved for proxy wars, civil wars, and Russian reunification campaigns, though it can occasionally occur between independent countries (i.e. the West African War).
  • Politically Incorrect Villain: In a world where fascism is the dominant ideology, racial hatred and genocide are commonplace. Himmler invokes this trope to the eleven. He goes on a full-on racist rant about Japanese and Jewish people after the assassin he sends fails to kill Hitler.
  • Poor Communication Kills: After the total victory of the OFN during the South African War and the US establishing military control over the former territories of the African Reichskommissariats, the OFN starts to shoots itself in the foot by not even trying to reach out to the native African leaders and allowing their racist prejudices to stand in the way of their mission. In particular, General Westmoreland welcomes the African representatives to "Salisbury" (the name for Harare before 1982note , so Westmoreland does have some excuse for this) and some MPs refuse Idi Amin entry into a bathroom because it is for white people only. As expected, the conference ends disastrously, with the African leaders quickly withdrawing from the negotiations and taking arms against their supposed "liberators".
  • Press X to Die:
    • Some nations have paths or focus trees that can only end in the country's destruction whether it be waging an unrealstic war or forcing unrealistic policies on the domestic populace. As TNO is narrative-driven, there is little to nothing you can do to prevent it as you're instead following the story of a nation's downfall. For example, Omsk's endgoal is war against Germany, and pursuing that path will lead to nuclear destruction.
    • As of Toolbox Theory, now you have the option to fire your nuclear arsenal assuming you're playing a nuclear power. The button does... exactly what it states it does.
    • In a downplayed example, the mod allow the player to print more money, but as anyone with basic economic knowledge would tell you, this is a bad idea. It won't technically destroy the country, but it will likely incur a fiscal crisis with severe debuffs and there's no virtually no good reason to use this mechanic.
  • Proxy War: Many, in true Cold War fashion. If you are participating in one, you can send a group of "advisor" divisions (from a small amount of volunteers of 1-3 divisions to 50, effectively replacing home military with your own) to a faction you support. While it starts simple enough, further escalation of war can lead to some inconvenient events, like growing unrest at home and potential diplomatic crisis with other superpowers, which can turn out in a nuclear conflict in especially unlucky outcomes. Some examples of such wars in the mod:
    • The very first proxy war is the Malayan Emergency, where the UMAJF seeks to expel the Japanese occupation government of Shonan-Marai Gunseibu, in which the OFN provides aid to the rebels.
    • In the midst of the Yasuda Crisis, the socialist AFRSR and American remnants of the USFIP launch the Balintawak Blitz against the Second Philippine Republic, united in their goal of liberating the archipelago. During the conflict, the OFN favors the USFIP, while Japan sends support to prop up their Second Republic. If the rebels succeed, they can merge together as the Coalition Government and receive more OFN aid against a Japanese retaliatory invasion by the 14th Army. If not, the AFRSR and USFIP will duke out, escalating the conflict into a three-way war.
    • When the German-sphered French Madagascar collapses into a war with native rebels, USA and Japan will back the rebels and compete for influence among them. Germany can also send some volunteers to help out the German-controlled remnants of the French colonial authority.
    • If the United States allows the West Indies Federation to pass a stronger constitution, an independence referendum will be held in Jamaica that may lead to the Federation's collapse. As such, Japan and Germany will aim to encourage Jamaican independence through underhanded tactics like blackmail and guerilla attacks, while the United States will stave these attempts. Otherwise, if the United States rejects the referendum, aggressive Black Power student protests will eventually break out in Jamaica, where the United States will need to suppress the uprising, while Japan will try to enflame these tensions.
    • The South African Civil War between the OFN-backed South African government and the Axis-backed Boer rebels.
    • While Burgundy lacks an opportunity to have a strong presence in the German Civil War, Heydrich's Germany is essentially a proxy side for them, as Heydrich has Himmler's backing.
    • The Indonesian Civil War inevitably breaks out between Sukarno's government backed by Japan and Hatta's coalition of anti-Japanese rebels backed by the USA.
    • If the Iberian Union collapses, the superpowers intervene to support their favored side. Specifically, the United States supports the Spanish Republic and Germany supports the Falangists, while Japan supports the various anti-colonialist secessionist states, like the Rif Republic and Catalonia.
    • In West Africa, the West African Crisis is a war that will inevitably break out between the Pan-African Liberation Front (pan-Africanists led by Cameroon), the West African Alliance (a coalition of liberal democratic West African states, which always contains Wolofia, and may or may not contain Free France), and/or the French Military Alliance (a French military coalition under Free France). USA generally backs Free France, while Japan broadly backs Cameroon.
    • There are two scenarios for the Congo to explode into a civil war:
      • If the Reichstaat collapses in stages 1 or 2, the Congolese Republic is splintered by the Pan-Africanists in Popular Republic of the Congo, the military in Azandeland, the isolationists in Sud-Kasaï, and the Belgians in Katanga. Meanwhile, the German remnants left from Hüttig's disastrous reign join in, eager to bring the Congo back into the German sphere of influence. In this six-way conflict, the Congolese Republic is supported by the OFN, the German remnants are supported by the Einheitspakt, and the Popular Republic is supported by the Co-Prosperity Sphere.
      • The same scenario as above occurs in the Congo Crisis when the United States mismanages the Congo Mandate. The difference is that the German remnant state is replaced by the Federal Republic of Congo, an American-backed government forged from the reconstructed remains of the African Mandate.
    • After Angola is decolonized, the country will fall into a two-way civil war between the UNITA and PLUAA, where they receive support from the United States and Japan, respectively.
    • Mozambique breaks out into a two-way civil war between Mondlane's Popular Republic of Mozambique and Machel's People's Liberation Army of Mozambique. While Japan supports the latter, the United States can either back the former or hedge their bets with the more OFN-friendly Simango, who will splinter from the Popular Republic and join the conflict as a third faction.
    • If the PALF won the West African War, they will take advantage of the United States' weakness during the Oil Crisis to invade Liberia and Sierra Leone in the Mano Campaign, receiving aid from Japan, while the United States can send support to the two invaded countries.
    • The Oil Crisis involves a series of Middle Eastern proxy conflicts, which the United States, Germany, Japan, and Italy participate in. Optionally, if Werbell's Republic of West Alaska exist, they will join in the conflicts, with the latter willing to back any side for a cost:
      • In Yemen, Italy and Japan will back the Kingdom of Yemen, while Germany will back the Yemen Arab Republic.
      • In Oman, the United States and Italy will back the Sultanate of Oman, Japan will back the Imanate of Oman, and Germany will back the Dhofar Rebellion.
      • In Iraq, Italy will back the Iraqi Republic, the United States will back the Republic of Iraq, Germany will back Ba'athist Iraq, and Japan will back the Islamic Republic of Iraq.
      • In Egypt, Italy will back the Regno d'Egitto, Germany will back the Egyptian Revolutionary Command, and Japan will back the Muslim Brotherhood.
      • In Sudan, Italy and the United States will back the Republic of Sudan, Germany will back the Sudanese Free Officers Organisation, and Japan will back the Sudan Defense Force.
    • After Mohammed Reza Pahlavi is assassinated, Iran splinters with five opposing factions to the monarchy, initially united before they inevitably fight each other when their alliance expires. Meanwhile, the other superpowers involve themselves with the conflict, with Germany backing the monarchy, the United States backing the Democratic Republic, and Japan backing the Islamic Republic.
  • Puppet State:
    • Some nations conquered by Germany, like France and Slovakia, were turned into a semi-autonomous puppet states rather than Reichskommissariats, who aren't even acknowledged as independent. Whether a puppeted Marionettenstaat or barely more sovereign Mitstreiter, all of these supposed partners are in a highly unequal relationship with the Reich.
    • Japan engages in this practice far more than the other Cold War superpowers, setting up ostensibly independent countries from their conquests and proclaiming that they have been liberated from European imperialism. Truthfully, many of these countries are economically dependent or fully dependent on the Sphere and some are even "Special Economic Zones" that act as playgrounds for zaibatsu interests.
    • In a more subtle way, some members of the OFN are American puppet states. Countries like the West Indies Federation and Belize are allowed to apply for a "Dependent Status Clause" that exempts them from Article 5 that requires all alliance members to field a military. In exchange, they allowed the US Armed Forces to assume those duties and thus these countries are practically under the thumb of the Americans.
    • Many Triumvirate members outside of the three founders are smaller nations or client states who technically maintain their sovereignty, but are little more than puppets who have to go along with whoever owns them.
  • Push Polling: The 1956 flashback shows Lam answering a "Zhujin Census Form" which skews in favor of the Sphere and Japanization. The first two questions, his background, and contributions to the state, are answered honestly enough, but the final question asks for his opinion of the Co-Prosperity Sphere and whether or not it has benefitted Guangdong, to which Lam writes about how the influx of Japanese capitol has raised the standards of living. Throughout all of this, Lam must write in perfect Japanese to show that he's been assimilated into their culture and implicitly prove his loyalty to Japan. By the end, it isn't clear where the truths and fictions lie.
  • The Quisling: As can be expected from a Nazi-dominated Europe, collaborators run the various puppet states under the Einheitspakt. Amusingly enough, the Trope Namer himself has no great prominence in the mod, as he is killed by resistance fighters in his retirement home when Norway is played.
    R 
  • Rag Tag Bunch Of Misfits: The British Resistance is made up of a smattering of ideologies with members ranging from former military veterans to random civilians sick of the regime.
  • "Rashomon"-Style: There are at least three contradicting interpretations of the Cape Town massacre (should it happen after you decide to crush the protests as South Africa). The police claims that it's the ANC who started the fire, the ANC claims that the army, as soon as they reached the city, started to slaughter the protesters and Albert Hertzog claims that the massacre was a mere excuse to launch crackdown on the Boer nationalists. The only thing that is clear is that at least 47 people died and every side calls for blood for that event.
  • "Ray of Hope" Ending: Strangely, the nuclear apocalypse ending is this once it's clear that civilization has returned and that the nightmare of the Nazi-victory world is long forgotten. Especially since one event implies that Earth will return to a point where men can land on the Moon once more.
  • "The Reason You Suck" Speech: This absolutely scathing one, directed at the leader of Nazi Germany:
    "To the murderous demagogue <Fuhrer>...

    You consider yourself the herald of the so-called master race, but you are both blind and delusional if you think that this fantasy is even remotely true. Germany is a nation of barbarians, leaving only a path of destruction and misery wherever they go. Can you really call your Reich a civilized state if it was built upon the bones of so many innocent lives? I think not!

    Your 'Greater' Germanic Reich is the culmination of every single thing that is rotten with this world. All over, German children are made to sing your praises in the schoolhouses and German men are made to chant your name in the streets. Are you really so insecure that you need constant validation of your worthiness from an entire nation's worth of people? How much longer do you expect to prattle on about meaningless boogeymen like 'subhumans' or 'Jews' before the people of Germany grow tired of the charade and realize that their true enemy is the ugly man whose face is plastered all over the walls?

    We Russians have not forgotten about our true opponent, however. This nation was once a thriving center of culture and civilization, cruelly ground into dust by your raging horde of barbarians. The truth is, you fear us. You expend so many resources trying to keep our people down because you know that, given the chance, we would annihilate your poisonous regime without mercy. Rest assured, the day will come when the countless injustices your dark forces had inflicted upon our people are corrected once and for all!

    Sincerely,
    Rurik II, Tsar and Autocrat of All Rus"
  • Reassigned to Antarctica: Brazilian President Henrique Teixeira Lott can do this to his rival and leader of hardliner in the Military, Siseno Sarmento by assigning him to Manaus, Capital of Amazonas, right in the middle of the rainforest of the same name.
  • Reassignment Backfire: Hitler made Himmler the leader of Burgundy so that it would diminish his political influence in the Reich proper, but it ended up giving Himmler a place to consolidate his power out of Hitler's sight.
  • Resurgent Empire: If a Socialist warlord unifies Russia, it can restore the Union of Soviet Socialist Republics. If Vyatka (under Tsar Vladimir III), or Chita (under Tsar Mikhail II) unifies Russia, it can restore the Tsardom of Russia. If Kemerovo (under Rurik II) unites Russia, they establish the Kingdom of Rus, a call back towards the historical Kievan Rus' that was ruled by the original Rurik.
  • The Remnant:
    • After the Nazis' triumphant march into Moscow and subsequent annexation of most land west of the Urals, the Soviet Union broke apart. All former Russian territory not annexed by Germany or Japan has been taken over by a myriad of squabbling warlords, mercenaries and supposed successor states following every ideology under the sun. Former Soviet politicians and military leaders were scattered across the country; many still hold on to Communism, though others have moved away from socialism and can no longer be really considered remnants of the Soviet Union. Major Soviet remnants can be found in the West Russian Revolutionary Front, Magnitogorsk (though they've pretty much thoroughly abandoned socialism there), Tyumen, People's Revolutionary Council, Irkutsk, Kazakh SSR, and Tajikistan. WRRF and Irkutsk themselves are remnants of earlier times when they were much stronger Soviet successor states.
    • Free France is still around, although their situation is even worse. Their previous territory in North Africa has either annexed by the Axis or been glassed by the Luftwaffe. Their last remnants are located on the Ivory Coast, surrounded by the various West African countries who broke free from them.
  • Restart the World: Many of the post-apocalyptic events take an unusually optimistic tone, and the ending overall takes a more positive outlook than even an ending where democracy sweeps the Earth. The implication is that, over time, the sins of the past will be lost to history and mankind will move on and rebuild.
  • The Reveal: A post-nuclear ending event reveals the final fate of Bukharin, who has been living in isolation over his inability to lead Russia to victory after the mod shrouds this question in mystery.
  • Revenge Before Reason: More like "Revenge Without Reason". Many of the Russian warlord states lead their people through various ideologies ranging from communism (WRRF, Tyumen, Buryatia) and liberal pluralism (Komi, Tomsk) to aristocratic conservatism (Vyatka, Kemerovo), Omsk's Siberian Black League has one unifying tenet: revenge against the Third Reich and the people of Germany for humiliating and brutalizing Russia for twenty years. Everything they do is ultimately oriented towards this goal, and anything that gets in the way is removed. Allying with other warlord states? Not possible, they're in the way of the Great Trial. Democracy? Don't be silly, comrade, democratic states cannot hope to stand against the ultimate evil that Germany represents. Germany has nuclear weapons and they are willing to use them the moment a single Russian boot steps into core German territory? Well, that's what the metro bunkers are for; we'll just use our own weapons and wait for the glowing dust to settle, and then emerge, ready for the next offensive. Omsk will stomp over the ruined bricks of Berlin, even if they must march through nuclear winter and burn their feet on the still-glowing ashes, ultimately destroying themselves in the process.
  • Richard Nixon, the Used Car Salesman:
    • Two real life Popes make an appearance outside of the affairs of the Holy See: Karol Wojtyła (John Paul II) is still a Catholic priest and one of co-leaders of the Slave Revolt, while Joseph Ratzinger (Benedict XVI) is a priest in Germany who becomes a victim of Bormann's anti-Christian crackdown.
    • Oskar Schindler, the German industrialist who saved 1,200 Jews during the Holocaust, is a minister under Andreas Meyer-Landrut's Vereinigte Ostlandliga.
  • Rightful King Returns:
    • The Russian Empire can be restored by the warlords in Vyatka and Chita under the crown of Tsar Vladimir or Tsar Mikhail respectively, both of them belonging to House Romanov. Sergei Taboritsky tries to pave the way for this to happen with Aleksei, constantly trying to disbelieve the fact he's been dead for decades.
    • Exaggerated in the case of the warlord Tsar "Rurik II" in Kemerovo, who can unite Russia under the Kingdom of Rus and revive a state that declined over a thousand years previous. Rurik II dismisses the Russian Empire and the Romanovs as pretenders.
  • "Risk"-Style Map: Not only is the world map divided into states like it is in base Hearts of Iron, but some states have in-game text that give further insight into the region's history.
  • Roaring Rampage of Revenge: Bound to happen in a world where fascists, military dictators, and genocidal eugenicists rule comfortably, if not supreme.
    • Many a potential Russian unifier has war with Germany as a goal, a priority, or at least on its to-do list (in particular the West Russian Revolutionary Front under Tukhachevsky, which seeks to advance communism through explicitly militaristic means), the Black League of Siberia's entire ideology is based specifically around the concept of destroying Germany and its people forever, especially through nuclear war. If the Black League successfully takes over Russia, Hitler's xenophobic doomsaying about Jews and Slavs being out to destroy the Aryan race will be realized.
    • Much like how the Black League seeks revenge against Nazi Germany against all else, the National Protection Army under Long Yun has a single goal: reversing Japan's division and conquest of China. Except it's not actually the only goal; if the NPA is recognized by enough people as the legitimate government of China and ceases its conquests at the Korean border, Long Yun will drastically tone down his ideas and eventually yield way to a genuinely Tridemist democratic government, just as he keeps promises.
  • Romanticism Versus Enlightenment: The real nature of the political divide in Tomsk, as opposed to the usual "left versus right" dichotomy - as the four salons are all more or less politically syncretic. The Decembrists, who focus on preserving Russia's natural environment and cultural history, are the Romanticists to the Modernists, who want to turn Russia into a technocracy by emphasizing scientific development and education. The Bastillards, who have the stability and strength of the Russian nation and people as their utmost goal, and the Humanists, who focus on the rights of the individual, combine ideas from both wings - the Bastillards want to construct a tangibly durable defense state through deeply (but openly and sincerely benevolently) Hobbesian means, while the Humanists both heavily prioritize development and reject "cynical" Marxism in favor of the famously idealistic and Lockesian ideology of utopian socialism.
    • Tomsk would also be the Enlightenment to fellow Central Siberian unifier Kemerovo (which is, in this respect aggressively Romanticist).
  • Ruins of the Modern Age: In one of the Apocalyptic Logs a native tribe discovers the ruins of New York with a survived Empire State Building, which becomes the throne for their new empire.
  • Rule of Cool: After the Burgundian invasion, Paris is actually cut into Northern and Southern halves by the Seine, so the term "Ost-Paris" doesn't make much physical sense. It is more thematically fitting for Burgundy however, since it's on the East side of France.
  • Rule of Drama: The creation of the Iberian Union has no real life basis, and it was unlikely for Spain and Portugal to unite into a single country just because of German aggression. Iberia exists in some ways purely to fuel narrative needs for political drama and allowing the Iberian Wars to happen.
  • Rule of Symbolism: In the post-nuclear apocalypse ending, humanity manages to rebuild and forget about the horrors and hatred inflicted by the Axis victory, unwittingly creating a benevolent civilization based on the opposite of the values the Nazis and Fascists admired. This new humanity even manages to put people on the moon once more, with the Astronauts being confused by a white flag already on the moon placed before them. Said flag is the same one the Nazis placed on the moon in the beginning of the game, but years of exposure to the Sun has bleached it white and removed all traces of the actual Nazi flag. Not only does said bleaching symbolize humanity moving past and forgetting a hateful era, but it also turns the Nazi flag into the white flag of surrender. Thus, the Astronauts taking it down and replacing it with their own flag symbolizes the old world surrendering to the new one for good.
  • Russian Guy Suffers Most: While nobody got it easy in The New Order, the Russians (and other peoples of the USSR) got it among the worst. Not only was the European part of the former Soviet Union ravaged and enslaved by the Germans, but areas beyond them fell into anarchy and became divided among numerous warlords. Even if Russia reunifies, it will be long until the country heals the scars of her past.
  • Ruthless Modern Pirates: Pirates and fishermen often come from the West African coast to engage in various criminal enterprises within Brazil's maritime borders.
    S 
  • Schmuck Bait: There are some paths in various nations' focus trees that end only in misery, exacerbating the nation's problems (or at least doing nothing to solve them) and ultimately plunging them into chaos. Fans often jokingly refer to these paths as "REALLY GOOD IDEAS".
  • Self-Fulfilling Prophecy: Boy, does Germany get a lot of them.
    • The Nazis seeking to exterminate as many "subhumans" as possible and enslave the rest in vast quantities was done out of a desire to purify the nation and cleanse it of perceived degeneracy and rot. With more or less every blue collar, non-military job filled by a slave, the university students of Germany have little hope for stable employment, and spend their days consuming "degenerate" Western culture.
    • The Black League's Roaring Rampagers of Revenge may be atrocious, horrifyingly xenophobic, and completely merciless in their outlook, but they are not merely manipulative fearmongerers. After all, they only arose after the Nazis shattered their nation and slaughtered their people out of a fear that Slavs would be the doom of Germany. Once the Great Trial is initiated, they're proven right. Almost.
    • Unfounded horror about the prospect of the Jews defeating the Aryan race was the entire foundation of Nazism, but if Germany or Burgundy instigate nuclear war, the murder of millions of dissidents and minorities comes to nothing not even from the perspective of a normal person, but even from a Nazi's: after the nuclear apocalypse, Jewish survivors march to the former Germania and establish the Volkshalle as the Third Temple and the core of a New Zion.
  • Shocking Defeat Legacy: None of the Allied powers got off easy from an Axis victory, but Russia has suffered the most out of them. A successful Operation Barbarossa meant a complete collapse of central authority, as the Soviet Union splintered into multiple states, which then dissolved into dozens of warlord states, whether from the failed West Russian War or the Siberian War. Worse still, Western Russia is subject to an extensive bombing campaign by the Germans to eliminate a resurgent Russian state in their eastern flank, preventing any possibility of reunifying Russia, until Hitler's death.
  • Shown Their Work: An absolutely astounding amount of historical research is done to flesh out the setting of Russia. A huge amount of Russian military men, ranging from the famous to the really obscure, were dug out of historical archives and added to TNO as generals in Russia. Most of the Russian generals have no English source, some have no commonly available photographs, and a select few are so obscure, information and photos of them could not be found outside of specific Russian digital archives.
  • Slap-on-the-Wrist Nuke: Averted, unlike vanilla Hearts Of Iron IV. Any degree of nuclear warfare is devastating for the participants, and a large enough nuclear exchange will lead to a Game Over for not just your country, but the entire world, as civilization collapses from the bombs, fallout, and chaos caused by the war.
  • Slave Revolt: A massive slave revolt across the entirety German-controlled Eastern Europe in 1970 is the key moment in Albert Speer's Germany campaign. The slave revolt, officially named Armeerverband "Freies Europa", or Free Europe Army in English, is an alliance of many Eastern European partisan groups led by German dissident Willy Brandt.
  • Sliding Scale of Idealism Versus Cynicism:
    • Two democratic nations in Russia, Komi and Central Siberian Republic, occupy radically different ends of the spectrum, in regards to democracy. Komi is way on the cynical end of the spectrum; their democracy is massively unstable, with people of all sorts of foul ideologies willing to take power. They can use democracy to gain power, only to cast democracy aside once they have it. Even the centrist faction in charge of Komi at game start isn't above using foul play, up to assassination, to maintain their power. The Central Siberian Republic, on the other hand, is very idealistic; the republic is rooted so tightly to democratic ideals, that some of the parties are, for instance, named the Modernists and Bastilists. Democracy has very widespread support in Tomsk, and this keeps authoritarians out of their politics; as long as Tomsk is independent, they will always be democratic.
    • Tomsk is also the exact opposite end of the scale from Novosibirsk, a corporate state that is ostensibly democratic but in reality run by a clique of ex-military strongmen and oligarchs. It is apolitical and grounded in cynicism to a fault, and its sole goal is accumulating wealth and power and sustaining the state's survival (and the Mega Corps that sustain it in turn). It stands for nothing and is coldly pragmatic, a rejection of the idealistic intellectual presidencies of Tomsk.
    • The mod itself falls right into the middle of the scale. On one hand: The world is as crapsacky as it gets, there are dozens of tyrants across the world, The United States of America can commit plenty of questionable and amoral acts even though they are the "good guys", and the world can get even worse depending on the player's actions. On the other: It's a World Half Full where things can get better (if enough effort is put into it), there are also dozens of leaders who do want to fight Nazism and tyrants and can liberate their countries from them and at it's core, one of the messages of TNO is that dystopia IS hard and they are bound to fall given enough time. The post-nuclear endings even take on a idealistic tone, with humanity forgetting the old hateful regimes and creating a new society based on peace and understanding.
  • Soundtrack Dissonance: The Thermonuclear War superevent plays an excerpt from Lu Ann Simms's rendition of "Love Me as Though There Were No Tomorrow" right after the sounds of nuclear blasts and people screaming in terror, which makes the whole situation even more unnerving.
  • Space Cold War:
    • By the start date of the mod, there is an ongoing three-way Cold War between Nazi Germany, Imperial Japan and the United States.
    • On a smaller scale, there can be a South American Cold War between Brazil and Argentina, as both compete for influence over the continent.
  • Space-Filling Empire: In case of a total OFN victory during the South African War, the US can establish a single Central African Republic on the occupied territory of former Reichskommissariats (aside from parts which are annexed by South Africa) under a military ruler. This doesn't end well. If the war ends without the Reichkommissariats being kicked off the continent, Hüttig will essentially do the same thing by creating the Großafrikanischer Reichstaat. It ends just as poorly.
  • The Spartan Way:
    • Spartanism is the key element that distinguishes Heydrich's ideology from ordinary Nazism (and the Esoteric Nazism of non-SS madmen), and is a prominent element in the Burgundian System. Spartanism, in short, is an extreme form of Social Darwinism that rejects every kind of weakness within an Aryan society, no matter how small these "weaknesses" are. In countries under SS Spartanist rule, entertainment, freedom, and excess are seen as decadent, so all welfare, property, culture, and entertainment are stripped out of normal civilian lives, and everyone is forced to either work in the industries or in the military. Life is reduced to its bare minimum, with homes replaced by minimalist communal barracks, and even clothing regulated to militaristic basics. Laziness is equated to crime, and crime is instantly punished by permanent banishment to the slave camps. The adherents of Spartanism believe that this system of state oppression and absolute control will create a perfect race of hardworking Aryans.
    • The lowest poverty development level is named "Spartan Ideal" (implied to represent 100% poverty level), and unlike all the levels before it, grants bonuses instead of penalties. This represents the idealized version of society that adherents of Spartanism believe in. In reality, this development level can not be achieved, no matter how rabidly the state represses its people.
  • Standard Snippet: Brief parts of musical pieces play when a super event shows up.
  • State Visit: To normalize relations with the United States, Bormann will organize a visit to meet the President face-to-face. The interaction he gets with them will vary, depending on who is President.
  • Succession Crisis:
    • While Hitler makes it clear whom he wants to see as his successor (be it Speer, Bormann, Göring or Heydrich), other candidates don't quite agree with him and rally their forces to take the Führer's mantle by themselves after Hitler's death.
    • South Africa starts as a de jure monarchy and part of the British Empire, but the throne remains empty, as supporting the claims of either Edward VIII and Elizabeth II means they have to side with either the OFN or the Unity-Pakt and abandon their neutral stance, something which the South African government wants to avoid at the beginning date.
    • If Lacerda manages to remove both Lott and Quadros from office, the succession of Goulart will be blocked out of apprehension for his left-wing ideas. This kickstarts the Hundred Days' Crisis, where one presidential candidates needs to accumulate enough influence to take the position and failing to do so within a certain time limit will motivate the military to launch a coup.
  • Suddenly Significant City: Orenburg, a rather ordinary city in the Ural Mountains, becomes one of the richest and most important cities in the entirety of Russia (due to being untouched by the war and protected with mountains from pillagers), accordingly named "the Venice of Russia". Unfortunately, this reputation also attracts the vilest marauders of the Urals...
  • Surprisingly Realistic Outcome:

    T-Z 
  • Take Over the World: The goal of Hyperborea under Schultz/Velimir. An insane, neopagan theocracy that cites "historical" Aryan claims on Palestine and most of Europe, and also seeks to conquer Asia (to crush the weak Asian races) and the United States (a "Jewish citadel").
  • Teeth-Clenched Teamwork:
    • The National Progressive Pact is a coalition between a constellation of parties united solely by opposition to the two-party system (causing the Republicans and Democrats to form their own coalition). The main divide is between progressive defectors from the Democratic Party (who left over its liberal wing's dynastic nature and its not going far enough) and segregationist defectors from the Democratic Party (who left over its sudden leftwards shift), which is already a volatile combination when you don't consider the fact that under the NPP banner, communists and fascists have to coexist.
    • When Germany collapses into a civil war, the three mainland African RKs will form the Afrika Schild in an attempt to cling on to power as their lifeline is cut. The leaders do not get along, however: Wolfgang Schenck is trying to sabotage his own regime to free the Angolan people, Siegfried Müller just wants to hunt, and Africa's resident Blood Knight, Hans Hüttig, hates both of them. He eventually turns on them if the war doesn't end in the Schild's total defeat.
  • Title Drop:
    • Helmut Schmidt uses the phrase "the last days of Europe" in an event near the end of Germany's Paternalist route when discussing the possible consequences of Speer's Villainous Breakdown with Willy Brandt.
    • With the Toolbox Theory update (which remains TNO's biggest update post-release, and was notorious for taking over a year to develop) the US gains an event with the name as the title of an event.
      How long did it take them again?
  • The Theocracy: Seeing how both the secular Tsars and godless Communists failed to perform Russia's divine duty of protecting and promoting the Orthodox faith and were both punished for their sins, several Russian warlords, including those in Gayny, can launch a crusade against infidels in order to restore His rule over the Christian people and form Russia as a nation ruled by the Church.
    • If its original leadership is overthrown, the Aryan Brotherhood can become a totalitarian and more openly batshit neopagan theocracy named Hyperborea.
    • Alexander Men's Divine Mandate of Siberia is a rare benevolent example, being in practice a libertarian nation that blends anarchist principles with Christian teachings and welcomes Muslims, Jews, atheists and even sexual minorities.
  • There Is No Kill Like Overkill: In one of the post-apocalyptic events, surviving SS members within a Ukrainian military base decide to destroy the world again and create another nuke, only for a nameless aged man to kill them all (and himself) by detonating the nuke right then and there.
  • Unexpected Gameplay Change: The game is quite different than the vanilla game; rather than focusing on combat only, the mod is more of a series of mini-games similar to vanilla Britain's change to fascism focus. Combat does occur, but it's more of an inconvenience or a minigame in itself as the world cannot descend into all-out war for fear of nuclear apocalypse. The player is forced to make choices, investigations and decisions to influence the world and advance its agenda.
  • Unishment: When Chita is conquered by Sablin, the Father, or Matkovsky, its "leader" Mikhail II Romanov's sentence is being exiled back to Australia. Which, as these leaders are fully aware, is a reward dressed as a punishment to outsiders, because Mikhail was effectively kidnapped, held hostage and forcibly crowned by the White Army remnants and wished desperately for nothing but to go back home.
  • United Europe: With Nazi Germany's victory in WWII, most of Europe, especially Continental Europe, became unified under the Greater Germanic Reich, whose network of colonies, puppet states, client states, allied states, and generally pro-German countries stretch across almost all of Europe. Even after Italy split with Germany, Germany is still the biggest player in Europe, and their Einheitspakt bills itself as a Pan-European alliance of European Brotherhood and Unity, guided by the German hegemon.
  • Unwinnable by Design:
    • As revealed in their playthrough, Himmler's vision of a purified Aryan world through nuclear fire is impossible to achieve. Burgundy lacks both the means and time to manipulate world events to their liking, with no focuses or decisions dedicated to the matter. Any nuclear war that does happen comes from outside events that weren't directed by the SS (except for Heydrich winning a steep uphill battle to take over Germany, which stands a good chance of falling apart for Burgundy if he garners enough support from the SS warlords against Himmler's plans) and the concept of Aryans dominating Earth only happens because the Burgundians who survive believe that only Aryans were even able to survive, prompting them to expand the definition of "Aryan" to include everyone who made it through the apocalypse, including Jews and black people.
    • For the UK, the brutal Winter of 1962 is the first crisis you encounter. You can throw as many as eight production units at solving the crisis, giving you 16% progress each month from a base of 10%... and yet you only have three months to complete it, meaning that you end with no more than 58% progress on completion by the time you inevitably fail.
  • Vestigial Empire:
    • Nazi Germany is ailing, falling at the seams, has a failed economy that is seeing no signs of improvement, relies on a constantly rebellious slave caste for its industry, has fallen behind militarily and diplomatically to Imperial Japan and The United States, and its entire sphere seems to be planning out the best ways to break away and invade each other.
    • France, both Nazi puppet and Resistance flavors:
      • The French State has given up part of its eastern territory to Himmler's Burgundy. For their colonies (as of Penelope's Web), the only one they still control is Algeria; Japan took French Indochina, Germany took French Congo, while the rest of their colonies went independent.
      • Free France got it even worse; having already lost of almost all of their territories to the French State and West African independent states, the only territory still under their effective control is the Ivory Coast in West Africa, which is also bombed into oblivion daily as training by German pilots to prevent any threats rising. If they're subsequently defeated in the West African War, they promptly flee to pursue an even more miserable existence in the Kerguelen Islands.
  • Villain Protagonist: Most major countries have this to an extent; if you play as them, you stand a good chance of having to perform horrible actions to gain supremacy on the world stage. A playthrough as Burgundy, though, will 100% cause you to be this.
  • Villain World: Downplayed. Unlike The Man in the High Castle, the confusingly named Wolfenstein: The New Order, or any of a number of derivative works, the Axis doesn't win World War II to such a degree that they control all or most of the world outright. However, their empires are still extensive - a good 50-odd percent of Africa has been divided between Germany and Italy and Japan holds vast, if shaky, hegemony over East Asia - and fascism, already semi-normalized, can wind up being seen as a perfectly acceptable ideology if Speer is allowed to establish a German-dominated Fictional United Nations, becoming able to spread Nazism through soft power worldwide.
  • Violence is the Only Option: Even the most peace-loving and diplomatic Russian warlords more often than not have to rely on force and warfare in the reunification of Russia, since they are still surrounded by states who outrightly reject their values or are not inclined towards peaceful resolutions at all, like Omsk.
  • War Hawk:
    • The militarists in Nazi Germany, ideologically specified as Stratocratic Nazis, follow the ideological developments on Nazism championed by fanatical Nazi propagandist Joseph Goebbels after WWII. They have extremely hardline attitudes on eugenicism, extremely hawkish against the opposing powers in the Cold War, and glorify Germany's national military.
    • Many Ultranationalists are radically militarist and expansionist, seeing warfare as a necessity towards some national objective. In particular, the leaders under the Ultramilitarist grouping are defined by their focus on militarism above all else, exerting control over their territories through extreme military action.
    • The NPP largely takes an interventionist stance on foreign politics as a result of the increasingly apparent ugliness of the fascist regimes of the world, and the most hawkish potential American presidents, Curtis LeMay and Henry M. Jackson, both hail from the original two Nationalist and Progressive factions of the NPP's old guard. While the Republican-Democrats are more moderate on foreign policy issues, they aren't totally unwilling to butt heads with Germany and Japan - the South African War, one of the most significant proxy wars in the game, is prosecuted by the Nixon administration.
  • We ARE Struggling Together:
    • The Triumvirate faction formed between the Mediterranean powers - Italy, Iberia, and Turkey - out of a mutual hatred of Germany and a desire to work together and fix their broken economies. However, now that Germany is declining, the threat (and thus the whole reason for their alliance) is fading too. Add to that border disputes between Italy and the other two, and the Triumvirate is inevitably doomed.
    • The National Progressive Pact in America is a bizarre combination of Socialists and Progressives allied with Dixiecrats and Fascists, united in common cause against the political establishment and America's reluctance to engage Japan directly. It can be described less as a unified faction and more of a coalition of over a dozen political parties.
  • Wham Episode: Most of the superevents are these. Special mention goes to the German Civil War, Russian Reunification, and the Oil Crisis.
  • Wham Line:
    • One of ending slides for the Ural League in the Old World Blues demo tells about the encounter between the Ural League and the restored Soviet state in the West. At first, the League prepares to defend themselves from the very same state that once put them in Gulag. But as it turns out, this is not the case.
      Georgy Zhukov: Comrade Mendriks, I've come to bargain.
    • In the final focus of Burgundy's focus tree after Hitler's assassination attempt, Himmler divulges his ultimate plan:
      The Reichsführer-SS has a vision for a new world, one where the corrupt have been wiped away and the lesser races have been purged. A world where the Aryan is free to settle as he sees fit, building a new society within the framework of National Socialism.
      And it is a world forged in the fires of global thermonuclear war.
  • White-and-Grey Morality: Like other Russian regions, Central Siberia has a few unambiguously positive democratic and socialist unifiers, but unlike other regions, the region has no outright villainous paths, and only several gray ones. Even the more villainous Central Siberian unifiersnote  are merely extremely cynical rather than outright malevolent, don't indulge in tyranny like the bad paths in other regions, and still have some good points within them. In addition, the Siberian de-unifier has some of the most benevolent goals out of any potential de-unifier that could emerge in Russia.
  • Whole-Plot Reference: The Ural states form an extended reference to Fallout: New Vegas and its Old World Blues expansion. No surprise that the demo release for TNO set in Southern Urals is named Old World Blues...
    • Orenburg is the Mojave in general and New Vegas itself in particular — a loose collection of city-states with no real central government outside of the central city itself, which is heavily influenced by a genius industrialist, that their neighbors are fighting over. Furthermore, much like the outlying Mojave communities, the outlying villages of Orenburg are highly autonomous, often technologically lacking compared to the city and the neighboring states, and chafe under both greater control from the city and against the prospect of greater influence from their "benefactors" in the Ural League.
    • The Dirlewanger Brigade is a stand-in for Caesar's Legion — an organized and brutal force founded by an aging member of a semi-autonomous entity within a larger power who was presumed missing, and which is as much a raiding army as a state and seeks to acquire the riches of Orenburg. Furthermore, Dirlewanger himself parallels Caesar, as a member of a hegemonic nation from the west that was lost and presumed dead in lands further east, but in actuality, was carving out a new empire, and has designs of conquering his old homeland if his more immediate goals succeed. The biggest difference is that Dirlewanger and his men have no real desire to settle, making them something more like a Legion held together by Lanius rather than Caesar.
    • The Ural League is the New California Republic, or at least the Mojave detachment thereof — they're a highly professional force that has declared its intent to protect Orenburg and any refugees that may seek to join them, regardless of if Orenburg wants their protection. However, their training limits their forces in the field and like the NCR in the Mojave, they're largely based out of old world military bases and fortifications and waited out the end of the old regime in fortified bunkers (vaults for the NCR and gulags for the Ural League).
    • Magnitogorsk, led by the Mad Scientist Trofim Lysenko and based out of the Black Mountain, is a clear stand-in for the Big MT and the Think Tank that leads it, wielding technologies similar to those developed by Big MT for the Sierra Madre and with Lysenko acting more or less as the unchained Think Tank from the Old World Blues Bad Ending with tinges of Father Elijah.
  • Won the War, Lost the Peace:
    • Germany may have done far better than it ever could have hoped in World War II, but there are still active partisan groups in its Eastern territories in the 60s, and the horrendous economic-political structure of the Nazi Party has led to an economic crash in the 50s and will cause an inevitable civil war in the 60s.
    • Neither the OFN nor Afrika Schild find themselves in an ideal situation should they achieve total victory in the South African War. If the OFN is victorious, they end up in control of a massive area of ruined land, still crawling with African guerrillas, many of whom had willingly joined the SS brigades. They, along with the still-unhappy Boers, will pose a lasting nightmare for South Africa and the US military administration of Central Africa. Meanwhile, Afrika Schild and the Afrikaner Volkstaat are left holding control of a massive ANC-aligned population if they win, and without the threat of the OFN have every reason to turn on one another. In addition, Huttig no longer needs the other two RKs as allies and will proceed to seize their territory and go rogue from the Reich.
  • Woobie, Destroyer of Worlds: A Russia reunited by either the ultranationalists of the All-Russian Black League or a West Russian Revolutionary Front led by Mikhail Tukhachevsky has suffered a lot owing to German and Japanese actions and will unleash a great degree of suffering on the world, up to and including the possibility of launching a nuclear armageddon in the name of "revenge".
  • A World Half Full: The world of The New Order may be genuinely horrific, but it is possible for good to prevail. Himmler's schemes can fail, the German Reich may either reform or collapse, and democracy and freedom can sweep the planet once again. Even the worst-case scenario, the nuclear apocalypse, has humanity rebuilding from the ashes of the old civilization.
  • World Gone Mad: Played for all the horror and drama a Nazi victory in World War II is worth. It has led to an alternate Sixties where fascist ideology is validated beyond the borders of Germany. Things are so dire that depending on how bad things get (Germany collapses into Forever War, the IJA takes control of the Japanese Empire, America falls under the Yockey Adminstration), a Non-Standard Game Over where the world is destroyed by a thermonuclear war is presented as a Bittersweet Ending because a new civilization finally arises built on peace and understanding in a Distant Finale once all the toxic ideologies of the past have been forgotten. Nowhere is this more apparent than the defeated remnants of the Soviet Union (fallen into a patchwork of warlord states head by various fascists, ultranationalists, anarchists and despots, including a mad colonel who believes he is the reincarnation of a Viking prince who united Russia in ancient times). The After Midnight scenario that takes place in a post-Taboritsky collapse ramps up the ideological insanity of Russia up to eleven: the remaining democrats and socialists must also contend with deranged loyalists of Taboritsky still calling for the mad regent's last murderous orders to be fulfilled, General Rippers who believe all of Russia outside their bunkers must be destroyed and subjugated like the Germans they were intending to destroy, and genuine human-sacrificing, flesh and blood-eating, girl-raping Satanists.
  • Xanatos Gambit: The Hundred Days' Crisis is a complicated gambit started by Lacerda to seize the presidency by getting Lott and Quadros removed from office by pitting the latter against the former. If the plot succeeds, the presidency is wide open for Lacerda to take. If the plot is rejected by Quadros, Lacerda still has a chance to take the position in the 1965 presidential election. If the military intervenes when no successor is found in time, there's a possibility they'll host an election heavily slanted in Lacerda's favor.
  • Young and in Charge: A common trait for many Russian warlords, mostly used for the sake of Rule of Cool to bring various political figures from OTL Nineties (a rather turbulent and colourful period in Russian history) into the mod. Anatoly Sobchak, Gutrum Vagner (Alexei Dobrovolsky), Alexander Men, and Valery Sablin are all in their 20s by the time the game begins, while Boris Yeltsin, Mikhail Gorbachev and Velimir (Valery Yemelyanov) are barely out of their 30s. Some of these characters at least start as ministers or generals before becoming leaders of their respective factions, but still, none of them would be even 40 by the time they seize control.
  • Zombie Apocalypse: The non-canon Halloween event features a virus originating in Burgundy and zombifying those who are infected with it. Coalescing under the leadership of an undead Joseph Goebbels, the zombie horde will try to invade every country on Earth and devour anyone in their path, in which it's up to the living to stop their rampage.

Top